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Llyssa

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Posts posted by Llyssa

  1. So, of all the theories people put forth about tenno, nobody ever seems to go with "megazord" theory.

     

    The idea that the suits are requirements to battle because all of these fantastic beasts are colossal makes a lot of sense. It would explain why large rooms and small weapons require about the same amount of material to construct, why the tenno are most-susceptible to magnetic damage, and why they never really seem to die, just run out of power.

     

    I don't know what reference works best for people, but the "jaegers" or "megazord" or "battlemech" or "mecha" or "voltron" or "gundam" or "patlabor" or "Arquillians" or...(if I haven't hit one you know yet, look one of these up).

     

    Anywho, the point is, it makes more sense that we're small people powering absurdly large humanoid vehicular things than any of the other things that have been said. It explains why we replicate weapons with rust spots and such(it's so large that we can't tell if it's integral to the structure or not), and why we have no apparent "living quarters" anywhere, and why we don't seem to spot a lot of colonists. We're monstrous, as is everything else we encounter, with tiny people living out on the edges of the universe in terror.

  2. I, for one, like the cloud city that much.

     

    I think it's better than Corpus outpost and Corpus ship; It has this sense of size to it, the lighting is great and the skybox is gorgeous. I don't visit Jupiter all that often, so I'm glad I get to see it in special missions.

    If you liked it THAT much, you'd play nothing but jupiter. So you obviously don't.

     

    To everyone else going "Don't speak for us! We totally agree!", um... yeah. Okay.

     

    Still haven't seen anyone saying Jupiter is the only tileset they ever play, to the point of refusing to play anything that doesn't take place there.

     

    I'll do it.

     

    Frankly I'm surprised people even notice what tileset they are on after having run 2000+ missions. I mostly keep flicking my vision to my mini-map because I use Enemy Radar all the time, and need to know where enemies actually ARE.

     

    The only thing that being "forced" to play one tileset on loop will do, is make me a super-optimized killing/jumping/Parkour machine on that tileset, able to judge all jumps and drops and ledge grabs to the millimeter, which in turn gets me rewards faster, which - surprise surprise - seems to be all that a good percentage of people care about.

     

    I don't have drops in framerate on that tileset, so have you considered that YOU notice the repetition because it's highlighted by the framerate problem?

     

    I used to play when the game started on ONE tileset basically, and a limited one at that, now we have players that are getting bored with the "scenery"?

     

    Seriously?

    I used to play when the game started on one tileset, and it's not "scenery" if you never see any other tilesets. Also, all 3 factions shared the tilesets, so there was variety in that.

     

    It's highly notable because it's always the same corpus, always the same small pool of rooms, the frame freeze thing, the extra parkour needed to check every room for medallions(including at least 2 rooms that have no way to actually "parkour" to all of their locations, requiring air melee and teleporting), the perpetual orange glow, the general repetitiveness of needing to perform the same tasks to kill enemies that have the same routes through the same rooms over and over again, with almost no variety in mission goals.

     

    I suppose someone who's really bad at the game would get a lot of mileage out of the repetition, but when you're not, once you've mastered the rooms, seeing it(and nothing else but it) endlessly every single mission is exceedingly stale. The devs know that, that's why more than 1 tileset exists(why make more than 1, otherwise?)

     

    However, it's almost borderline buggy that it has some level of exclusivity going for it in the randomly generated solar system.

  3. This serves to point out oddities in contruction of weapon. And please don't lecture me on how they're ment to be more rare to get then others, I'll get to that later on.

    Melee Example

    Amphis, a neat-looking Grineer staff.

    Requirement:

    600 Alloy Plate. Nothing weird, just armor plates.

    500 Salvage. Nothing weird either, just more metal.

    600 Circuits. Why, exactly? It is a STAFF, used to HITTING PEOPLE. You don't need Circuitry for that, just sturdy materials.

    2 Neurodes. Cannot be explained. Neurodes are a 'biotech sensory organ', harvested from Infested. I donot see logic in this. If you do, feel free to explain. The same goes for most, if not all weapons that require Neurodes.

    Secondary Example

    Cestra, probably the buffest Corpus weapon you can wield.

    Requirements:

    3.000 Nanospores. WTF. I don't see how 'fibrous technocyte tumours' can be used in contruction. Ever.

    1.200 Rubedo. Again, having a hard time explaining how you need 'radiant jagged crystalline ore' for a machine pistol.

    2 Neurodes. I've been over this with the Amphis. It does not make sense.

    4 Gallium. I have nothing weird for this. I don't know real-world applications for Gallium, but it's description doesn't sound off.

    As someone said, circuits for the amphis so it conveys electricity.

    Cestra uses rubedo, which is a legendary alchemical component used for transmuting things. Gallium is a soft metal(melts at room temperature), and nanospores effecitvely can be used as wood. So you're coating psuedo-wood in liquid metal and then hardening it through chemical reactions, with some excess crystals to make the actual laser system and such. Neurodes would allow for the inclusion of things like weapon stabilizers, heat detectors, and munitions counters. Would make sense for a crystalline batteried gun to have some.

     

    Tellurium for Ripkas.

     

    Why do a pair of chainsaw fists require rare out of system metals?

    Tellurium is used to make things more flexible and stable for machine usage. Given the design of ripkas, the tellurium would be needed to convert the static blades of the dual cleavers into the mobile chainsaw blades of the ripkas, so tha that they remain able to stay sharp and spin constantly without wear or tear on parts that aren't usually meant to move.

  4. ^

    To clarify: It uses your highest score, but you get higher and higher scores each time because the level of the Bursa and enemy spawns during the encounter goes up and higher levels are worth more points.

     

    It's basically another event where you do 7-15 runs. They just obfuscate it with a wonky points mechanic.

    No, it certainly does not. I had lvl 100 bursas as my "high score", did an event with a group that caused a mere lvl 70 bursa to spawn, and yet, I still had more points after that mission than before it, despite lower levels and fewer spawns.

  5. You say people have been taking stuff from the void for centuries, but have they really. These towers are filled with corrupted soldiers, all controlled by the neural sentry. If the Grineer had been going through this tech for ages, would they still have cloning problems? Would the Corpus not have prime weapons before us? Any party sent into the void by any of these factions are corrupted, and people for the most part stopped going in, hence the stockpiles of void keys. Any parts in the void are preserved and protected by the tower itself to be safe from invaders such as the Sentients, and as such are still in working condition. All parts of a set are not kept together for security reasons, as if someone were to break in they would not be able to piece it all together.

    Also in a gameplay standpoint, a power level above prime is unneeded as people already complain about balance, which really doesn't matter in a game about space ninjas. Also, what would they be like, pure gold? there is a style to keep along with balance. And making 3 versions of every warframe is ridiculous from a design standpoint.

     

    NOTE: Tenno have died, they were massacred by the Sentients. The entire point of the Tenno was to NOT use extremely advanced technology as that was turned against the Orokin by the Sentients.

    EX. Mirage quest line.. Mirage gets killed fighting off the Sentients in a solo suicide mission.

    Who says they were the first? I mean, what stopped them? Surely other, earlier invaders that were also neural sentried(but wiped out by them in the process).

     

    Also, automatically lumping "extreme quality" into "advanced technology" is a huge mistake.

     

    And in the mirage quest line, mirage gets killed after killing thousands upon thousands of sentients in an ambush set to kill tenno. So even when the enemy is ready and massively outnumbering her, she slaughters them at an absurd rate.

     

    The only way I can see this "true prime" possible is if they are non player or only limited to a story mission, like flashback or something.

    I actually said this in the OP, very specifically:

     

    The devs have mentioned having memory events that show the past. That would be very interesting, but I think it calls for an important concept: True Primes.

    But nobody bothers to read the frigging OP before posting, they just knee-jerk on the topic title and skim the rest.

  6. Also, it's noteworthy that the people who work most closely with tenno describe us as having no eyes(Alad V) and as beings of energy that power the warframes(Captain Vor).

     

    Oh, and we're not merely infested people, as one of those was in infested mesa, and the Lotus told us specifically that "It is not tenno".

  7. Sorry to burst your bubble, but Cephalon Sark expresses facial expressions despite being a small painted cube.

     

    "I HOPE {Happy Expression} MORE OPERATORS ARE COMING FOR ME!"

     

    But hey, yeah, they must be flesh people, since people made of flesh can instantly deform their bodies to fit into different molds of varying shapes, sizes, and genders.

     

    I suppose you could support the theory that they're like Ditto from pokemon, but I wouldn't really qualify him as "flesh".

     

    Oh, and to your picture:

    110904-069b.jpg

  8. This isn't new. It has been the case as long as I have been playing.

    No, it most certainly didn't use to be the case, I'd slide into places and place emergency bubbles over them as I landed. I don't usually play frost that often, though, so I can't tell you when it was changed... it was not this way a year ago.

  9. You can cast frost's snowglobe while sliding. This is (and always has been) true, so it seems like intended behavior.

     

    However, what is new is that, for whatever reason, the snow globe is created at the end of the animation... but is created at the place you first started casting, no matter how far back that was.

     

    I suppose in most scenarios this is unotable, but using a min-range build, and moving quite fast, I was spawning snowglobes that ended several meters behind my character.

     

    They should be spawning where I am when the animation stops, not where I was when the animation started.

  10. The only thing I'm actively looking for that I'm not finding is the eximus sapper osprey. I've seen 1 in the last month+, and I only realize what it was after I'd thrown my glaive prime at it. True despair is watching your rare target die at your hands by a projectile you cannot stop or recall, but which hasn't yet reached the goal.

  11. Now that Nyx's Nemesis skin has come out, It's textures are fabulous, and the rift sigil can synergise quite well as it has real layered textures.

     

     

    I think that the proto skin too should be touched up to Nemesis' quality, because they both are fabulous skins! Will we see this eventually? I'm drooling over the thought of PBR-ed proto skin ^_^

     

     

    Should we see this? IMO there is no reason not to. 

    I thought it already was? <.<

  12. Effigy doesn't need 50m range.

    It just needs to last at higher levels and do reasonable damage.

    "last"? I don't know about you, but with an efficiency build, I can keep my effigy going perpetually. There is no actual "duration", I just deploy it at will and leave it there as long as I want.

  13. My Prime warframes work awesomely, so yes, most definitely.

     

    Seriously, we have no idea of how Prime pieces are preserved. Want to make up a story to justify it? The Prime Warframe pieces are put in stasis modules and do not age one single second between being put there (fresh of manufactory) and being retrieved by us.

     

    It's a better story than sitting in a garbage bin for 10'000 and still being functional. Actually, from this point of view, the parts we retrieve must have been preserved on purpose. Somebody in the Orokin era made sure they would last ages, even 10'000 years if necessary.

     

    Tell me, do you preserve your rubbish so that it will look "ok" in 10'000 years? No? Then the person who storing those Prime parts was storing something important, not something broken.

     

     

    Oh, have you seen the Void ships? Those things are HUGE! They aren't fully explored after 10 tilesets.

     

    They are huge and filled with all sort of cargo. They have several magazines in several parts of the ship. With one key, we access only one part of the ship and we retrieve a limited amount of pieces and then we evacuate to save the part we have retrieved.

     

    In my headcanon it makes sense that

     

    1) Towers are much bigger than our matches.

    2) They are filled with all sort of prime parts.

    3) We only take one at a time. What we get is pretty random, as our missions are hit-and-grab-and-run.

    4) We potentially raid several times the same Void ship.

     

    Hope this helps.

    1. Your "better story" makes no sense, particularly as we NEVER encounter a tower where we're the first ones there. People have been invading them for centuries, and we're finding the best of what's left.

    2. Your prime sucks. Take it against level 500 grineer and they 1-shot it instantly. Surely mere grineer shouldn't be more powerful than tenno in the armor that saves empires. Why are grineer so 1337? Why does your prime suck so hard? Why even waste time making tenno if we've got level 500 grineer to do the job for us?

    3. Your headcannon makes no sense. We can kill everything in an area, but rather than take everything we can, we take 1 thing and decide we'll go out, find another key, and come back later for more, and, worse, we don't even take all the important prime stuff, we just take some random forma or orokin cells? Further, these people we got the key from? They never tried to use it? It's a key that's been in pristine condition for millennia just waiting to be handed to us?

    4. That doesn't help at all. Look at any of the actual salvages and archeological finds in reality. They are nothing like what you imagine. Your bizarre vision of the world doesn't reflect anything, and why such flimsy stuff(that MUST be modded to make it useful) would be put into such intensely powerful storage devices doesn't make sense.

  14. Yay. You have wishful thinking. And it involves power creep to the nth power.

     

    Says you. There is no proof of that.

     

    Any statement in the game says that what we have are Primes. Not "Fake Primes", not "Inferior Primes", but "Primes", the only kind of Prime that has ever been introduced.

     

    Maybe you like the idea that you are rummaging from the trash, and if it appeals to you, well, Kudos to you, but I like to think that we are just retrieving Prime parts that had been manufactured by the Orokin and that were never used (because the Orokin were killed and the Void was sealed and the Tenno went to sleep). In my headcanon, I'm using a pristine, uncorrupted, full-powered Orokin-produced part that was shelved by an Orokin clerk and never used.

     

    In my headcanon, I use True Primes. If in your head you use Trash-recovered Primes, I can't help you.

    So, in your head, if something sits, exposed to void radiation for 10,000 years, it functions exactly as well and as awesomely as the day it was made?

     

    Further, in your head, there's some logical reason why you'd build an entire tower to house 1 part of 1 weapon that cannot function without getting all the other parts?

     

    We already have Primes. The bonuses we get are what we get. Don't whine.

    Please read OP again..or, for the first time. I'm think you need to read it for the first time, as this response suggests you didn't actually read it at all.

  15. The devs have mentioned having memory events that show the past. That would be very interesting, but I think it calls for an important concept: True Primes.

     

    What we have now are not True Primes. We have "reasonable facsimile" primes.

     

    We take whatever worn out parts we can rummage from the trash, use whatever low-grade materials we've pilfered from the dead, and feed it into our brain-damaged computer's forge to get something that vaguely resembles something we don't remember using but know exactly how to use.

     

    We know that we're several hundred(or thousand?) years late to the party, so all the "good stuff" was long ago stolen and converted into baubles and trinkets. We gather the stuff not worth taking, the barely-usable, the things that have sat rotting for centuries. In the orokin age, it was garbage, but today, it's the best we've got.

     

    So, anything relating to showing the orokin age should have "True Primes".

     

    Imagine it--not a "prime" built with a half-complete blueprint and some jerry-rigged detritus, but one custom made by the finest armorers, fresh from the forges of the highest technology money can buy, made from the highest quality materials imaginable. A "True Prime", in that it actually was the latest and greatest thing designed, by those truly skilled in the art of doing so. Military grade gear issued to special, elite forces.

     

    Imagine--"true" frames with monsterous, military-grade stats, outfitted with "true" reactors--ones that are brand new and give massive mod point bonus multipliers, to fuel "true" primed mods--ones that give 20 ranks and double(or more) value per rank compared against anything available today... and all of it bought and paid for by the "cold and gold" emperors, so that we merely need select it and install it to our wishes.

     

    These would be the tenno of legend. These would be the pride of the empire. Not the cheap remakes and hackneyed hand-me-downs, but the real originals, the best of the best, in full glory and splendor... beasts with virtually infinite range, with nigh-limitless energy reserves, embodied in godly health behind almost unpiercable shielding carrying weapons able to destroy worlds.... power unimaginable in the Origin system today.

     

    Obviouisly, the balance dynamics of such things would need to be different, as they would instantly trivialize all content that takes place in "today", but that would be the context of ancient battles--godmode tenno obliterating seas of enemies to achieve impossible objectives.

     

    That also would likely explain the end of things--the war being over, these monstrosities being turned against their own people, titans of combat sent to vanquish hapless rebels, and seeing the horrors they're commanded to unleash on such pathetic targets, the ultimate fates of those who dared to misuse them are sealed.

     

    The tenno, in their true prime, were seen as unstoppable juggernauts, and nothing we have in the game really suggests that--but it couldn't. The great treasures, the amazing designs, those were all lost long ago, and what's filtered through the ages is but weakened shadows, faded by time, ravaged by disuse, defiled by scavengers, and consumed by technocyte.

     

    The corrupted mods we prize are the degraded trash of what we once had, and the closest we get to seeing the true power that once filled the tenno ranks.

  16. lol, I see your point but I don't think that's going to happen.

    Why not? It would basically be re-installing the old version of the "default colors" button.

     

    EDIT: And if done as a totally new button, we'd have that many more cool options with how to paint stuff!

  17. One of the old fun tricks was to select an alternate skin for something, activate "default" colors, and then remove the alternate skin, so that the original skin would inherit the colors of the alternate skin. This looked really cool.

     

    Unfortunately, with the new way that default colors work, doing this merely disables all coloration channels, which means the only way to do a proper palette swap would be to select the alt skin, select default colors, and then painstakingly go through the process of finding and matching every color used. That's significantly less-fun than it sounds, and unbelievably time consuming.

     

    I understand why the change was made, but it would be great if there was a "clone default colors" option so that we could still palette swap with alt skins.

     

    It really was a lot of fun, and made for some interesting design choices, as well as gave access to easy-to-buff, swanky combinations.

  18. It's noteworthy that they added the void trader.

     

    This gives you a place to sell all of your unwanted prime parts, and lets you buy interesting and unique items with the proceeds.

     

    Not everyone loves it, but it takes all the sting out of "oh, I've got 11 of those". No matter how awful the dilution hit you, at least you got ducats.

     

    EDIT: "Ducats" being the name of the currency used with the void trader and acquired by selling spare prime parts.

  19. You forget something about Sentients. 

    We defeated them before. 

    We will defeat them again.

    That's what the Tenno are for -- to defeat the Sentients.

    Stop overexaggerating it.

    As I just said, the tenno armies of yore would've had fully-stocked military-grade everything, with effectively infinite money to mod it with.

     

    Imagine having a full set of primed gear(weapons and warframe) that was actually freshly factory-built, rather than cobbled together from old, 1/2 eaten blueprints and spare(yet-functioning) parts that haven't fired in thousands of years.

     

    Imagine having a full compliment of double-primed mods(more ranks, more value per rank) that was crafted by experts and already perfectly ranked and installed to user specifications.

     

    It would be intensely more powerful than anything we've managed to make with worn out chunks, discarded pieces, and ancient hand-me-downs.

     

    Sure, we still have inherent skill, but we aren't clothed in the armor of gods, just the cheap imitation you can make from what Darvo has on discount.

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