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lihimsidhe

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  1. + You're definitely heading in the right direction. We have 13 damage types and all these health, armor, and shield types for it all to boil down to Viral + Slash + Armor Strip. So streamlining everything into just Health, Armor, and Shields per faction is DEFINITELY the right move. This makes it easier for everyone, players & designers, to work with. With that said let me offer some two cents on the damage types. The Primaries Void. For how important the void is to the lore, this damage type and status feels completely underwhelming and uncreative. Plus its status is basically treading into magnetic's territory. Impact. Staggering is fine but it seems Impact if taken to its logical extreme occupies the same conceptual space as Blast. Not sure what to do here. Puncture. Mogamu already gave you a suggestion on how to handle this years ago; have it create Banshee like weak spots. Reducing damage from mobs who more often than not evaporate in seconds isn't meaningful and doesn't really make sense from an in universe standpoint (well anymore than any other dmg type). Slash. Just too overpowered and ubiquitous. With that said here is a crazy idea; statuses shouldn't affect Health in any way until either the armor or shields are completely removed or their effectiveness is reduced in proportion to how much shields/armor are present on the mob in question. The Core Elementals Heat. It seems weird to have two armor stripping statuses in the game: the good one and the bad one. I think the panic status is good enough. Let armor strip be the purview of Corrosive only. Electric. Just needs to do damage that's worth a damn outside of Melee Influence. Toxin. Perhaps Corpus are EXTREMELY resistant to Slash but Toxin does to Corpus what Slash does to the Grineer. Cold. Love what you all put forth. Keep going in that direction! Composite Elementals Magnetic. The changes that were put forth here seem great. You only need to do one thing to make this all work; make Shields as difficult to deal with as Armor is. Because if you don't we will still be in the Viral + Slash + Armor Strip meta and it's just so tired at this point. Also there's plenty of places in game where magnetic focus seems to vortex mobs. But it's completely missing from the dmg type and status. Please reconcile this. Also for the love of GOD... give Mag's abilities the ability to proc magnetic status! Imagine Ember not procing fire, Saryn not procing toxin/corrosive, Frost not proccing cold... this is decade+ oversight! Blast. When Blast knocked enemies down this was great! Again reducing enemy accuracy is pretty underwhelming. And even if they did knocked down mobs have their accuracy reduced by 100% (as do dead mobs) Radiation. Useful as is but I will say Warframe's damage system will finally be in a GREAT place when enemy vs enemy damage actually matters. Corrosive. Useful as is. Perhaps give it some 'acid dripping/splashing' visuals. Gas. Weaker stacks of gas should not replace stronger ones. Viral. Other than it being weird that mobs 'catch a cold' for just a few seconds, this is fine as is. That's all I got! Thanks for reading!
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