CephalonShy
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Posts posted by CephalonShy
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Overheat.
Oh...
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Mesa doesn't come from a quest like Mirage, Limbo and Chroma.
I know that. But there's also a quest associated with her.
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IT CRASHES MY GAME.
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I never even saw mutalist salad fight, got her for cash right away and that quest sits there unfinished for months now. I need to run it at least once at some point.
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u can do 40 waves of t3d as 4 anythin dude
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Give them at least 5m of punch-through, make them silent, and give them and infrared scope that can see enemies through walls like the scanners (but don't have the outlines fade in an out.)
Nah i think we should keep silent thing for the bows.
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maybe just have reduced weapon damage if not zoomed in
Or lowered accuracy, or maybe no headshots unless zoomed it *shrug*
Just want to encourage accuracy.
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Right now is ~1000 somethin, i don't really farm those on purpose, and always have just enough to get all the good stuff.
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Honestly, I'd love pretty much every single one of these suggestions, except maybe the no-scoping thing, since most of these changes relate to headshots. No scope headshots at range do take a decent amount of skill still, so not sure I'd go for that myself.
But the biggest thing is the nullifiers. Even if it was introduced in the form of a mod called something like "High Velocity Rounds" where its a sniper only mod that can bypass nullifier shields with no damage drop off. The reason I say no damage loss because they are kind of squishy anyway, but you'd be sacrificing a modslot for it. This way you can put the sniper class into a dedicated role of anti-nullifier and actually make that high accuracy, high damage work for you in a team setting, and makes having a sniper in the team actually worthwhile again.
I really don't want it to be a mod :/ We already barely have space for those.
No-scope thing is up for debate, i just don't want sniper rifles to be shotguns xD
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in earlier versions the LEX is used for sniping... Pistol Snipe ?
Which, carrying a Marelok/ Lex Prime would a lot of time be similar to carrying a sniper rifle (except for heavier enemies)
and using a Soma as secondary weapon.
And the Marelok Is actually Superior to the Grinlok
(Hence the bottleneck of DE not to implement secondaries which can overpower primaries)
With the effective range, it is possible to make a overly powerful pistol that is much like a .500 S&W.
That has more muzzle energy than a 7.62x51mm... (except at long range)
And... more option... like a Mod to increase range at cost of reduced damage... or Increase damage at cost of reduced range....
Even down to individual weapons having their own effective range which players can choose.
Well, the global weapon damage drop-off is a thing in many games, like CoD and TF2, i don't see why it won't work in warframe.
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https://forums.warframe.com/index.php?/topic/487765-suggestion-snipers-and-bow-reworkchangesbuff/
Insteed created another topic with nothing new, u can just bamp another.
Creating new topics - pointless.
bump ur own topics
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Damage Drop Off for all weapons, which is much like shotgun
Maximum Effective Range, afterwhich the weapons will suffer damage dropoff and diminishes to be rendered useless.
Pistols - 200 Meters
Shotguns - 100 Meters
Bow and Arrows - 300 meters
Assault Rifles - 450 Meters
(New) Light Machineguns - 600 meters
(New) General Purpose Machineguns - 800 meters
Battle Rifles/ Designated Marksman Rifle/ Special Purpose Rifle (Latron, Sybaris, Grinlok) - 800 meters
Heavy Machineguns - 1000 meters
Sniper Rifles - 1200 meters
(New) Special Application Scoped Rifle/ Anti-Material Rifle - 2000 meters
The number is just for reference, there should be a range where it would no longer be effective to kill the enemy
with certain weapons
This would make the Marelok and Grinlok each have their advantage.
So depending on map type and missions, you can selective the most effective weapon for that map/range
That would make sense i guess. But it's more like a total weapon rework.
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Still pretty unimpressive... Especially with the inability to point and shoot without scoping.
Warframe nowadays is much like during the korean war where waves after waves of enemies basically made
precise shots with bolt action rifles and semi auto rifles useless.
i'm open to suggestions
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B-but... what about my dank rhino 980 noscoporinos sponsored by mountain dew and Doritos??
no
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Here's my ideas for sniper rifles re-work.
1) Standart on-screen crosshair on all sniper rifles should be removed to discourage no-scoping. [Controversial]2) Damage of sniper rifles should stay the same, but headsot damage for them should be increased.3) All sniper rifles should have innate punch through.4) All sniper rifles should have innate ability to penetrate nullifier, and Arctic Eximus bubbles (maybe with decreased damage?)5) Headshot kills should cause all enemies in a small area around the killed enemy to panic and search for cover. [Can be a mod]6) Headshots should cause stagger. [suggested: Blind, Confused]
ideas/suggestions/critique?
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Sniper rifles should be a utility weapon class, with high risk/reward. All of them should have innate puch through, able to pierce nullifier bubbles. They also should have crowd control ablities. For example, Team Fortress 2 makes sniper rifles useful in horde mode, by adding explosive headshots, which deal aoe damage, Payday 2 makes they useful by adding innate punch-through, super high damage, and ability to cause enemy troops to panic under sniper fire.
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Democracy is overrated.
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Currently the increased magazine on Vectis Prime is a really huge nerf to the weapon.
So, any substantial proof to that, calculations, builds, tests?
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not even close
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hes good ( ͡~ ͜ʖ ͡°)
but u cant just make his channel official, its between him and de - he needs to apply and stuff -
¯\_(ツ)_/¯
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I once saw hydroid armed with tetra of all things. Friggin hipsters.
Switch! Switch! [Updated: 17/07/2015]
in Fan Zone
Posted
Noice :3