KosmicGamerGR
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Posts posted by KosmicGamerGR
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So when I returned from a SotR hotfix, for some reason, it skipped the Scorched Beacon Blueprint and went instantly to the Chroma Signal item. Because of this, I can't construct the Chroma Mark item. I can still do the last mission, but I'm not aware if the Chroma Mark item is required for completion. Is it?
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Where's a fix for the missing scorched beacon blueprint? I'm not aware if Chroma's Mark is essential for the quest but I do think it should still be fixed.
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5 hours ago, Ademix said:
It's not fixed.
Yeah... For some reason it skipped the scorched beacon blueprint. And since I don't have it, I can't construct the Chroma Mark. Though for some reason, there is a mission to defeat Chroma. I'm confused.
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11 hours ago, [DE]Megan said:
Fixed not being able to progress through The New Strange quest as per: https://forums.warframe.com/topic/676594-unable-to-progress-in-the-new-strange/
Took you way too long than it needed to. At least it's done now.
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Still no fix for The New Strange quest!
I still don't have the blueprint for the Scorched Beacon and the dialog between Cephalon Simaris and Ordis everytime I log in or return from a mission has really annoyed me. If I don't complete the quest then I won't have access to some much more important content like the Second Dream quest. And since it is impossible to complete because of the missing blueprint, the only thing I can do is complete junctions. And that can be as tiring.
Plains of Eidolon
in General Discussion
Posted
So... They were the masters of bodging? lel
Other than that, @A-p-o-l-l-y-o-n
This post was a great read and some concepts were very interesting (like the GTA-esque increasing power of enemies based on the amount of troops you take down). There's definitely some things DE won't get right. Think about it, since they only have every person in the dev team for testing, they won't be able to get every single bug. And god-forbid there's a game-breaking exploit inside those new systems... Nevertheless it's all about the time of release. Too late but way more polished, or just right but something will slip between the cracks.
Of course as you have previously established, the problem that most reveals (through Tenno-con or otherwise) pointed towards was how singular and isolated the landscape's purpose felt. The Plains only existing for the Eidolons is definitely not the right direction (knowing how much of a drag the game is in between updates). They need to give us somethin' extra. I definitely loved the idea of Syndicates going in there. And I can only dream of seeing a Grineer fort. Definitely some dungeon-esque gameplay would be kind of a requirement (and many people have toyed with this idea, since it gives the tileset system more purposes, and a sense of unpredictability and challenge which gives people more of a reason to ready up for a challenge, unlike with Trials where only one kind of strategy has conquered) for any (if any) challenge at all.
The thing is that yes, DE should try their best (and they will, no doubt about that), but with so many things they have to establish first, of course it will fall flat for some of us.
Unfortunately (having spent a lot of time in the subreddit), the only things I can think of are things that make the vets happy (and I'm still MR 10, 2 years later but that was clearly my mistake not ever understanding that Void is everything up until Specters of the Rail), because I will inevitably be one.
PS: Remember, It's been 30+ minutes since I've woken up, so I will have definitely wrote something the wrong way.