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Orthelius

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Posts posted by Orthelius

  1. This is complete artificial difficulty: as a veteren player I tend to take risks to keep things entertaining, I use weaker weapons, weaker frames and more fun combos because I have the mods and experience to allow me to. If I am penalised for this, along with anyone else who doesn't just use the best combo per mission type then the game loses its fun factor and favours bullS#&$ metas.

     

    This is not a good idea.

  2. So the proposed changes for damage 2.5 have been released, and I finally got around to reading them - all I can say is that, despite how I see that DE wants to make Slash fall in line with Puncture and Impact, as it stands, even with the proposed changes, Slash will still dominate. Why? Because it actually kills things and furthers our advancement through the game.

     

    The proposed changes will have Impact cause staggers that range from the enemy stumbling, to being flung across the map based on the damage of the proc. This is ludicrous, and will probably lead to most Impact/ Status weapons being abandoned, as nobody wants to deal with throwing enemies around then having to chase after them, increasing the time you spend messing around with a single Bombard or Nox. 

     

    Puncture will do reduced damage, from 10% to 75% depending on the proc damage. Puncture right now is at 30% damage reduction and is still useless as a proc, so the 10% to 30% region will matter even less. After the 30% to 75% there is potential, but just take a low damage Impact weapon, stun lock the enemy and huzzah - 100% damage reduction. As such, this is just a crap change.

     

    Slash is not being changed, but as the damage of procs is being changed from TOTAL base damage, to INDIVIDUAL damage type damages, Slash will be nerfed, so the damage will be brought down. This would be fine, but a lot of weapons right now rely on Hunter Munitions, so unless I'm missing something, weapons with no slash damage will not be able to use Hunter Munitions, and if they do, they will be treated to lovely 0 damage slash procs. 

     

    My proposed alternatives:

    Bear in mind I'm not a designer, nor do I know where DE wants to take these, I drafted some ideas up myself. 

    Impact - This one can remain as a stagger, but can range in duration - 0.5 to 2 seconds depending on Impact damage at the time of the proc, the enemy during this time will take damage and that damage will have the finisher damage bonus applied. This would bring it in-line with the others in terms of damage as well as giving it the niche of some light cc that wouldn't immediately frustrate players. 

    Puncture - This can be a one time single damage proc, the equivalent of a rupture inside the enemy, that ignores shields and armor and scales with the armor of the enemy. This fits with how puncture is supposed to be the counter to armor, but right now isn't really doing much. 

    Slash - Nothing needs changing here really, maybe just nerf the damage scaling of it slightly instead of changing how procs will scale with damage. This will cure the Hunter Munitions issue.

     

    Bear in mind I still love this game, I'm not salty, just kinda incredulous. 

     

     

    (Btw, my name is Orthelius, just for now I'm stuck as Asphyxxia).

  3. Not a bad idea, especially since the 'death squads' we do encounter, like the Grustrag 3 have no cooperation with one another. If they worked as an actual team, they might be formidible as enemies and would be far more interesting when they actually do appear. 

    Fully behind AI improvements no matter what!

  4. "I let the Korean standard time on July 12, 2017, more than seven times as far as I have four team members and shatter the Soviet Boyd survival was over 40 minutes, so I didn't have any intention to have me in the game, I kind of reason, and a variety of winning and losing another cow castle ruins and the castle remains a medley of various grades of Prime and Prime parts schematic for the lost. In the meantime, was familiar with the drafting of repair parts and Prime Prime.

    Please thank you "

     

    I don't speak Korean, so it sounds like you need to contact support and request your missing prime items?

  5. I think both of these ideas aren't thought out well enough - If they are in relics, this adds to the grind, and dilutes the Prime part drop tables. This creates two more issues, newer players may not even be able to farm the necessary relics, and those of us With the relics now have a reduced chance to get something we might want instead. 

    If you changed this to: Orokin Reactors and Catalysts can be found on the Void missions as very rare drops instead of in sorties, then this solves the issues AND we keep them as alerts.

     

    I think you don't know what you're asking for. F*** paid ads, and DE has done very well by the community to use our money wisely and not resort to sponsorship. As soon as they do, they place a limit on their design choices. 

    We don't Need help. DE don't need help. They are doing a great job on their own, and constructive criticism, and ideas, like your first point are what they need. 

  6. If you have Excalibur as your Warframe, run up to the Junction boss, press 2, then melee attack, you should be absolutely fine if you repeat this.

    (Make sure to always keep moving, avoid getting too close to the boss when she has glowing tendrils attached to you and try and Max out mods like 'Vitality' on your Warframe, and mods like 'Pressure Point' on your Melee weapon - % stat boosters for more damage and health.)

     

    In short, to up your damage you invest in your mods. Power Strength for Warframes' with damaging abilities, or % upgrade mods on Weapons. Attaching and upgrading these mods allows you to hit higher damage levels, but getting these mods may require some farming on your end.

  7. If you think about it, all the cinematics are modeled after the base Excalibur. Deviate from this too much and you'd have some pretty horrible looking cinematics. 

     

    (In other words, height differences to the max would be cool, but they wouldn't work in terms of how DE makes the game)

  8. Try relogging, it should either update the Riven or refund your Kuva.

    Missed the 'on Saturday' part. If you're still missing Kuva or the Riven didn't change, contact support. They can reimburse you the Kuva.

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