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Leqesai

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Posts posted by Leqesai

  1. 1 hour ago, eboomer said:

    There has been a lot of power creep, so now anything in the start chart is trivially easy.  So if you don't want insta-nuking of an entire room, then either play solo or in a pre-made squad with like-minded individuals, or play in the Steel Path.  Sure there is still a fair bit of AOE in Steel Path, but not to where there will not be any enemies for you to attack.

    Steel path presumes higher use of aoe. This is why enemy density is much higher in steel path. If anything it would be more common to see aoe in Steel Path than non steel path.

    • Like 2
  2. 15 minutes ago, ELPEPEPrime said:

    Hi everyone/CM,

    I would like to suggest implementing a system similar to the one for customizing operators but for Warframes and other items such as weapons, sentinels, etc. My suggestion stems from my recent experience of spending a significant amount of time customizing 44 Warframes, 44 Syandanas, along with all the attachments, and 126 weapons yesterday alone, spending close to an hour. By extending the operator system to other customizable items, I believe it would greatly enhance the Quality of Life for players. While I'm not sure if this would pose significant technical challenges, I believe it would be highly appreciated by the community.

    Thank you.

    200.gif

    • Like 1
  3. 2 hours ago, Aruquae said:

    I realized shortly after posting that

    Mb, sir. Your counter was completely valid. Guess tennokai isn't the only thing that should be looked into for the zenistar. It just seems like it the disk should count as a heavy attack

    Considering the duration is based on the combo meter you would think it receive benefit from heavy attack boosting things (and by extension tennokai) but because it doesn't I don't think an exception should be made unless the whole system is re evaluated, as you suggest.

  4. 31 minutes ago, Zahnny said:

    I can't really tell what your argument is. Your first comment made it sound like you were coming at this from an opinionated standpoint.

    So I explained other examples.

    But now you're explaining it from a mechanical standpoint?

    Motus Impact would easily fit into the same catagory. Since Motus Impact is intended to be used for aerial melee attacks but intentionally or unintentionally works for the Zenistar's disk. Similar to how something such as Power Strength applies to the initial cast on Channeled/Exalted abilties, but remains for the duration.

     

    The question I was asking in the OP wasn't "how does it work mechanically" but rather "should" it work like other similar examples?

    And my argument is it should not be an exception. It makes sense that it doesn't work. It isn't a tennokai attack.

    • Like 1
  5. 9 minutes ago, Zahnny said:

    It benefits from situational stuff such as Spring-Loaded Blade or Motus Impact.

    The latter is possible since you can slide mid-air which allows you to use non-aerial Heavy Attacks (It's extremely hard to aim but it is possible)

    You're comparing apples to oranges.

    Both Spring-Loaded Blade and Motus Impact affect general melee range.

    Opportunity's Reach specifically boosts Tennokai Attack range. The disc is not the Tennokai attack in the same way it isn't the heavy attack (that which benefits from Killing Blow)

    • Like 1
  6. 1 minute ago, Aruquae said:

    It’s amazing how ignorant people can be. I know I’m no different… but times like this when you just need to look at yourself and wonder… “Is anyone else having this problem? No… so am I the problem?” Idk probably. 

    Many people would do well to realize this; not just in this community but in the real world as well. 

    • Like 2
  7. 17 minutes ago, (PSN)Zbeatza said:

    Funny you say that, endless void fissure is my number 1 issue, people that join endless mission to open relics yet they leave after 1 round(not a full rotation), maybe they had one relic and didn't want wait for a shorter mission to appear so they join hoping to get a prime part they want or to take it from somebody else. Leeches per say. I had more high MR players leave than low MR.

    I think it is more often than naught that players who leave early don't have a lot of relics. 

    • Like 1
  8. 8 hours ago, Xzorn said:

    It's not an increase in power. It's more an opposing stat build option to Crit Multi that can sometimes meet in the middle.
    My meeting in the middle I mean you could forgo a crit viable weapon like Marelok and use Cascadia Empowered to boost.

    If a weapon has high Crit, it's not going to have Status Multiplier.
    It would be a waste of a mod slot to try and push the stat since Crit Multi and Head-Crit already do this.

    You are proposing a buff to status right?

    Sounds like an increase in power to me.

  9. Just now, (PSN)lord_makino234 said:

    Ok ok if I have my galvanized mods built up I 2 shot a corpus and my clone kills him in 10 to 12 bullets is he 50% or much lower give me the accurate number then 🗿

    You are the one making the argument. It is on you to use accurate numbers if that's what you are trying to do. It isn't on me or anyone else to provide the numbers for your argument.

    I sure as heck don't know the actual numbers because there are way too many variables to calculate (weapon type, element ratio, damage reduction, number of targets, status, rate of fire, accuracy etc etc etc).

    It's silly to try and crunch those numbers. We all know it is a drop in dps if you are comparing galvanized buffs to no galvanized buffs... less numbers means less numbers.

  10. 1 minute ago, Aruquae said:

    Ohhh, I see. Well don’t you think multishot counts for DPS? It is damage per second, and more bullets=more damage per second. 
    I hope I don’t need to go all math as that would be boring. You can just simply make a build on Overframe with galvanized chamber and see how it looks with and without conditions. The with conditions would be the damage you do, the without would be the damage your clone would be doing over 1/2 (as it gives a .5 damage multiplier). 

    Of course it affects dps, but we shouldn't go around claiming it's some arbitrary percentages when all we are really saying is there is a significant decrease in dps with galvanized mods.

    But the guy is not factoring important information then throwing out percentages. People will read these percentages then get all mixed up because the actual change in dps is not what they are suggesting. 

    5 minutes ago, (PSN)lord_makino234 said:

    🗿 can't tell if your mad dude but after all the dps increase am I wrong saying he's not doing half of your damage he's doing much lower now? 

    I'm annoyed for sure. Because people like you throw out percentages without knowing what they are saying, which can get people all confused.

    You aren't wrong about galvanized mods dropping the dps (in case-dependent scenarios) but you are throwing around random percentages to try and reinforce your point without the actual numbers to back it up. 

    It's like saying, "man, milk is way more expensive today than it was last year. It's gone up like 82%!" Without actually doing the math in an attempt to illustrate the severity of the increase rather than the actual increased value itself. Numbers/percentages are not adjectives one uses to illustrate the magnitude of a thing.

  11. Just now, Aruquae said:

    I believe what the Tenno was trying to point out was galvanized percentages? I could be wrong, but that’s how I took it.

    Basically you can only get the base 80% multi shot on a maxed Galvanized Chamber, and not the bonus 150% multi shot from the “on kill” proc. These are actual percentages straight from the mod. 

    They are implying a percentage of dps based on the base values without actually crunching numbers. It is gibberish.

  12. 4 hours ago, Aruquae said:

    I understand what you mean by bias and all of that. Percentages were random, HOWEVER, they are right. Wuclone can’t proc the “on kill” for galvanized mods. You can proc galvanized for yourself, but not for Wuclone. No UI indicator and there have been posts showing gameplay of Wuclone not getting benefits even if they do kill a target. I also tested this with a simple Cedo to see if they could proc multi shot, which sadly, it didn’t. 

    Edit: No no I meant the percentages was wrong, but the Tenno was right about Wuclone not benefitting from “on kill” mods.

    Not arguing the info about the mods. That is obvious information that is both well documented on the wiki and directly quotable from the topic creators original post...

  13. 1 minute ago, (PSN)lord_makino234 said:

    Ok I'll put it in a much simpler term if you don't have galvanized mods he's 50% of your damage during the entire mission 

     

     

    Now lemme add a max galvanized chamber oh wow I get more multishot which is extra damage chances for status and they can crit to nice increase don't ya think

     

    If you can use galvanized condition overload obviously huge increase in most cases doing 200 mill for no reason is fun ngl

     

    Ok after adding it up will your clone do half of what you still do? No if I 1 shot a enemy is he 2 shooting cause half my damage not even close and I just watching him put like 9 shots into a enemy yes I am he's basically doing 20% of what your doing its not random percentages I'm talking about what average damage is in warframe now 

    You are literally using random percentages dude. "Basically 20%" is not math. You are doing pseudo math to explain a very basic (and obvious) point about the efficiency of ineffective mods in a use case scenario.

     

    As another user pointed out. Your numbers are fantasy-land but the point about the mods not working is true. Problem is you are talking gobbledygook with the math on this and you don't seem to see how it is problematic.

     

    All you need to do is point out that some things don't work with the clone. The pseudo math percentage stuff is misleading. If you are going to actually crunch the numbers great, show your work, otherwise don't just throw around random numbers. There are way more factors at play than your oversimplification would insinuate.

  14. 2 hours ago, (PSN)lord_makino234 said:

    You can say I'm wrong if you want but most players get galvanized mods and at that point your clearing rooms faster then your clone will kill the guy in the corner without eating your ammo he can't use the buffs unless you give roar or eclipse but I'm talking weapons only he can't use archon shard ability damage to increase his damage cause he does but doesn't count as a ability 

    I'm going to say you're wrong because it seems like you're pulling percentages out of the air. You've not created a compelling argument. You've thrown around some random numbers with some uncalculated factors (aside from your personal feelings/bias or secret calculations). 

    Your comments on this are ultimately borderline incomprehensible to anyone actually interested in the numbers at play with these calculations. If someone can come in here and adequately explain the pseudo-math you're suggesting then I'll happily change my tune, but until then I'm firm behind my belief that you're posting gobbledygook.

  15. 4 minutes ago, (PSN)lord_makino234 said:

    Ok so since he doesn't benefit off of galvanized mods which he should if the player does the work imo but realistically in missions like steel path aoe or not he will do like 20% of your damage without marking and if marked I'd say 40% cause he will never get close to your damage and use like 3 times the ammo the new shards on ability damage doesn't do anything either even though he is a ability so in most cases he's gonna chew through ammo and deal 20% of what you can do for new players it's worse cause he won't deal jack squat really to

    What are you on about? Where are you pulling this 20% and 40% stuff...

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