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(XBOX)Rhythm Grey

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Posts posted by (XBOX)Rhythm Grey

  1. 4 hours ago, LillyRaccune said:

    Ah! I didn't think of that. Lots of forms of death are nearly instantaneous, but experiencing death and being aware of it for a good long time would be torture too!

    black hole doomsday GIF by History UK

    yeah,  lets put it into perspective.  its theorized that your conciousness would continue to function 10s to 100s of years of slowed time inside a blackhole.  you'd still see your body as it slowly stretched into the center, you'd never see yourself reach the center.  to get an idea of what it might be like, if you've watched the anime bleach.  when mayuri killed sszayalaporro granz.  mayuri quickly stabbed the guy in the heart.  but to sszayal, it felt like thousands, if not 100s of thousands of years before the tip of the blade even started to pierce him

    • Like 1
  2. 18 hours ago, NecroPed said:

    Have you got a source for drowning being the most painful way to die? Interesting topic I'd love to look into but my quick googling wasn't bringing up anything like that.

    i looked it up on wikipedia, and while i was off in some ways, i hit the nail in the head in others.  its not THE most painful way in a physical sense, but it can be pretty darn scary regardless.    when drowning,  most ppl (as is human nature) will panic,  which will of course lead into the obvious panic attack, which only makes it harder to get out of the situation.  

     

    if you are stuck underwater and are holding your breath, no matter how long you are able to, eventually the "breathing reflex" will become too strong, which can be very painful on the lungs and overall chest area due.  (if you've tried to see how long you can hold your breath, you know the burning sensation in the chest im talking about)

     

    overall, drowning is a very unpleasent yet silent way to die.  no way to scream for help, the thrashing about caused by the panic attack increases blood flow, which reduces the amount of oxygen in the body faster.  eventually you will black out, and at that point, depending on where you are, you are done. nobody will be able to save you as your lungs fill with water without any of the previously mentioned resistances.

     

    despite drowning being one of the easier forms of death to prevent, its still very scary. and very much scarier then what about 90% of the other warframes could be capable of.  with one of said exceptions being nova, who can create a literal black hole. and if you've looked up what it'd most likely be like stuck inside of a black hole, than you know that your consciousness will be alive far longer then your actual body will be due to the time dilation that is present in black holes

    • Like 1
  3. On 2019-07-14 at 3:04 AM, Guest said:

    No mention of Hydroid. As if dying to Water Boarding, a Tsunami, Drowning or as Hentai is not scary...

    the thing is, hydroid would probably be the scariest realistically.  why?  because its been proven that drowning is THE single most painful way to die.   burning alive?  all your nerve endings will be fried actualy really fast.  nekros would rip your soul from your body, which would  most likely be a quick death.  the stealth warframes would kill you before you even knew they were there.  and so on and so forth.  but drowning?  you are going to feel every agonizing moment of it.  as the oxygen leaves your lungs, the burning pain that it leaves behind.  the slow drift into black as your brain slowly shuts down and your motor functions slowly stop working.  You. Will. Feel. It. All.

  4. 4 hours ago, (PS4)Lei-Lei_23 said:

    Tewyv64.jpg

    This is the WuKong build that I run.

    As for the Iron Staff, this is what I run, but since the changes to status effects and proc weighting I might want to reconsider what I want to do with the elemental combinations: 

    ZU626eQ.jpg

    Adding Buzzkill only makes the Slash weight slightly above and on-par with Impact, I would hate to double-stack two Slash IPS mods. I might remove Sacrificial Steel just to open a slot for more playtesting. And I also feel that Primed Fever Strike was fun to have in there prior to the status effects changes, but now with them revised and with the 0.25x multiplier removed on elemental combos (or 4x multiplier on IPS, whichever), things are different now.

    Heck, I used to run a Bane mod and only slapped Heat on Iron Staff and ran with that. I might have to playtest that again and see how it goes. :thinking:

    thanks, i'll evaluate my build and see what i need to change to get a bit closer to this build.

  5. On 2020-05-29 at 12:04 PM, (PS4)Lei-Lei_23 said:

    @ZarTham @(XB1)NeonLights57

    Personally I went with Steel Charge + Arcane Fury to replace any pure Melee Damage mod you want to slot in on Iron Staff, went with only Condition Overload on Iron Staff’s build with Sacrificial Steel + Primal Rage with Viral/Heat. I might have to revisit my build since the status changes, though, but I feel like that’s the best I could do in pushing IronStaff/PrimalFury’s output on a consistent basis without having to sacrifice Primed Reach on Iron Staff’s mod build.

    Prior to Melee Damage 3.0, my build was meant to emphasize on Bleed procs that could happen with Iron Staff. Now, dps/ttk is mostly emphasized on Viral/Heat stacking, so it’s been altered to how typical melee works now.

    edit: I’m at work right now (essential worker and all), but I’ll try to provide screenshots of my WuKong and Iron Staff build if interested. 

    id like to see your build.
    @zartham good to know, i'll most likely alter my build to match lei's, with some alterations to fit my style.  thanks for the help

  6. 18 hours ago, ZarTham said:

    Honestly, you can improve that build, the amount of hits you're needing to take them out is making my Wukong cry in pain.. Go back to the simulacrum.

     

    Now on a serious note, I have to sacrifice range for this build (haha, less range, so much for the Iron Staff's lore...), that means that I have to be closer to mobs, which is a risk, especially against nuller's bubbles. Do I still think it is trash? Yes, as it is just a staff... Despite being an exalted weapon, the only thing it has attached to it is energy drain. Regular melee's make use of the combo counter, they can make use of Blood Rush and they can be equipped with Rivens, unlike the Iron Staff, and considering how easy it is to maintain combo, the Iron Staff is way below some regular melee weapons. Ever since melee 3.0 came out I just gave it back to Ao Guang, maybe he can use it as a decoration.

    i appreciate the demonstration, something gears seems to have a hard time doing for me,  you actually gave me something to work off of to prove that my build needs some work. if you wouldnt mind me asking, what is your iron staff build?  id like to know, anything to make mine stronger.  to note, i dont think iron staff if the best weapon, far from it, but your video does prove that its still a strong weapon to use. you wasted level 160 corrupt gunners and bombards faster than i could kill the same enemies at lvl 140.  at that point, its just the energy drain (which my wukong build is designed to mitigate to the point of it being a non issue for me) and the weapon type

  7. i will not deny that my build isnt perfect, nor is it the best i can do. but it does what i need it to do, for the type of missions i run on a regular bases, i use level 140 corrupt bombards and corrupt gunners as a bases for how long it will take me to kill things of the standard mission range.  the speed that i killed them in the vid i posted?  obviously, i will agree that its not the best, but if i kill them at that speed at level 140, than anything half that wont last all of 2 seconds at worst.  as i also showed in the video.  as ive asked before gears, whats your build that has you struggling to kill anything above level 60?  and why do you say i should have been able to kill them faster if you have issues at killing enemies half that level?

     

    you're giving me contradictory info friend.  cause if you can kill those specific enemies at that level range far faster than i was, than how do you call what you should potentially be doing to things half that level a problem?  im already killing them pretty quickly in my vid,  if you are struggling with enemies at level 60, than you have me utterly confused about what you are having problems with

  8. 15 minutes ago, (XB1)GearsMatrix301 said:

    I’m beginning to think what you and I consider to be “little effort” to be drastically different.

    yeah, i agree, considering i can kill lvl 140 enemies in as little as 3-7 seconds.  literally no problem for me ...  want proof?  here... i even include my build, which ive asked you for at least twice now, yet you havnt bothered to show or tell me yours

     

     

    • Like 1
  9. 8 hours ago, (XB1)GearsMatrix301 said:

    We’re not going to get along until you recognize how incredibly weak Iron Staff is.

    the majority of that post wasnt aimed at you gears.  the only part that was, was my statement of wanting to know your build, because i can kill lvl 140 enemies with little effort, yet you are having issues killing lvl 60 enemies, and im trying to wrap my head around how

    • Like 1
  10. 21 hours ago, (XB1)GearsMatrix301 said:

    I just want it to actually be able to kill things at levels higher than 60.

    i still want to know your build so i can understound how you have problems with killing things at those level ranges...  also, @DeMonkey, i want to apologize for assuming you had said that iron staff fell off at level 75... it was this guy, not you.  all i want to say on the matter, i dont want to get into any more needless debates on wukong at this time.  i just want to get along at this point

    • Like 1
  11. 15 hours ago, zhellon said:

    Then what's the point of using Hysteria? Because Valkyr turns beautifully in the air when you double jump?

    the same logic could be applied to anyone who builds weapons to handle enemies of lvl 200+ (without the jump comment lol)

     

    there really isnt a reason too build anything to handle those level ranges, so its not a bad thing if someone doesnt do as such.  hysteria isnt a bad power, nor are her talons, its just a lot of the "meta slaves"  (no other real term i can use for ppl like that) think that if its not able to quickly kill lvl 200+ enemies, than its a trash weapon

  12. 1 hour ago, zhellon said:

    The problem is that you spend 4 mods (2 energy efficiency, 1 flow, 1 for duration) and 1 Arcane Energy slot to gain only a temporary advantage against level 200 enemies, because your energy will still go to zero. And you need Strength, because without it, it's just a bad conventional weapon. And I think you spend another 3 for Umbra et and another 1 for greater strength, where you get something like 168-200% strength under all conditions. So where do you put this augment? And here, either you give up survivability to make the build stronger, or you give up Hysteria, because in fact it doesn't offer you anything special that you would need. Replace energy efficiency mods with quick thinking and rage, take a melee with healing, and here you have a constantly working Hysteria, which is equal to the tank against the 500 level. I mean, you give up Hysteria to constantly play as in Hysteria. This is a fun fact.

    the thing is, most players dont have a reason to fight enemies up to level 200 unless they are intentionally doing an endurance run.  as such, any build that is designed to scale that high isnt exactly necessary on anything of the lower range.  and the only time a non endurance run will have anyone fighting enemies of that level in a short time frame is endless style arbitration missions.

     

    the amount of time one would have to spend in any form of standards endless mission to get enemies up to that level is impractical for any level of farming.  

  13. Just now, DeMonkey said:

     

    Bigotry, showing an intolerance to those who hold a different opinion.

    "I build my Wukong with the Gladiator set, and am unhappy with the nerf."

    "If that's how you built it, that's a you problem, not the weapon's."

    To come into the thread and immediately dismiss the feedback (OP's opinion) on the basis that we were all building wrong because we aren't using your build is plain rude. No, the fact that the set was nerfed is not an "us" problem. No one is wrong for wanting to use it.

    If you want people to be more tolerant of your opinion, don't start by completely dismissing theirs. And that applies to both of you. Don't want sassy responses? Don't start with a sassy response.

    I hope you feel I have responded in a fair manner so that you can improve how you word things.

    you know what, youre right about that part, and to OP, i do apologize for being disrespectful,  it was out of line, and i should have phrased things differently.  but here;s the thing monkey, it doesnt excuse YOU from being sassy at me, my first post on this thread wasnt even directed at you, but towards OP, you were sassy at me from the get go, if you want to go down the high ground route towards me, do it if im sassy at you right out the gate,  its not your place to treat others as they treat the OP of a post, if OP doesnt stoop to the level i did in my first post on this thread, than leave me be, its not your job to do it for him/her.  he chose to be the better person and ask for me to provide proof of my statement, instead of lashing out at me for being an ass.  you were a bigot towards me from the get go, with no provocation, i honestly didnt do anything to warrent you making the statement that i was "desperate to show off"  

     

    my original statement was built on the false pretense that iron staff was exclusively a status weapon, which i learned while making said video i posted, was not the case.

     

    long story short, we both could use that advice of yours.  as stated, the only person in this thread who had any right to be sassy towards me after my assholish post, was OP themselves, and they chose not too, instead they were quite cordial with me.  you simply said i was desperate to show off.  thats where i was going with my previous comment

  14. ok... so one thing that id rather see a little more of... is a bit more cordial responses to my statements, i only get a bit hostile when others start it.  if i say something about how i play that bothers anyone, it'd be much easier to have a simple debate if others didnt jump my ass for it.  simply make a comment about how i can improve without the bigotry.  

  15. 9 hours ago, Autongnosis said:

     

    Pro tip, if you aren't an idiot and can count, you can do both things at once. Shocking, right? 

    ok, so i had forgotten that iron staff has a 25% crit chance.  so a crit build would work on it.  i dont use crit on it often, so I dont usually pay attention to that stat.

     

    10 hours ago, DeMonkey said:

    Using the gladiator set gives you crits regardless of how you build the Iron Staff, so I'm not sure where you're going with this patronisation.

    To think people are so desperate to show off that they need to tell people they're building wrong in a thread like this...

    Put simply if the OP is true, the Iron Staff, already a poorly balanced melee weapon, has been objectively made even worse than before. That's it, thread simplified.

    Show off your build in your own thread please.

    hey guy who claims to be a wukong main, here's a little evidence proving my point, notice the length of the vid, and how little energy i use. it takes me all of like.. 5 seconds to kill the lvl 140 corrupt gunners, and clearly remember you saying that iron staff falls off at level 75.  yeah, i call  absolute bs on that statement.  learn to mod your iron staff and come back to me with your proof. like i just did for you and everyone else who seems to think im crazy when i say iron staff is very much viable.  i use very little energy, i can kill level 140 enemies no problem.  

     

    your key argument was that its bad cause it costs energy, last time we spoke, i made a comment mentioning work arounds to this so called problem of yours, let me guess, you dont use primed flow, or rage and adrenaline?  if so, than thats why you have energy management issues. have fun this vid took me all of 3 minutes to prove my point
     

     

  16. 2 minutes ago, ES-Flinter said:

     

    Now I'm really interested. Can one of you make a Video against a stronger armored enemy? Simulacrum test would be okay for me. Just keep the Ki on for the enemy.

    sure, orcus is my brother, but im the one between the two of us with recording equipment and a fully modded wukong prime. i have no problem showing you a good build for iron staff and showing you what its capable of.  it will have to be later in the day (3:23 am for me)   around 12ish my time, i'll record the vid and post it on this thread for you

  17. 4 hours ago, (PS4)reddragonhrcro said:

    No, Germsei was not the first but it represents what Valkyr was before being damaged and altered by Alad.

    The sentiment here is that the prime draws off more design wise-on regular Valkyr(damaged and altered) than Germsei which is the intact frame. Considering the Primes were the first produced models followed by tenno reproductions it makes no sense for the Prime to look like the damaged beserker from later on compared to it's intact form which suposedly would have been based on the Prime in lore.

    Even in lore it was stated that Valkyr was changed by Alad's experiments and went beserk.(while from a gameplay point I see why it wouldn't make sense for the prime and regular to be different ability wise, but that doesn't have to reflect visually aswell)

    So yeah it doesn't make that much sense, but it is what it is.

     

    are you illiterate?  he said get off his hill

  18. 20 hours ago, Deluxe-Chimera said:

    244.png

    Sure Umbra can remove Sentient's adaptation, but the Operator can also do it more efficiently and for free, and honestly if you think Exalted blade is good for dealing with sentients, you'll surely feel other melees just as overpowered,a good example would be Paracesis, considering that, pretty much other warframes can deal with them in a devastating way, Baruuk was pretty popular apparently for that with good reasons.

     

    Well as I said, sure, the stealth bonus will benefit EB a lot, but so it will benefit any other melee, and as we have more than clear, most of the melee weapons are the most devastating weapons, capable of even killing level 170 Officers with a singular combo, so... yeah, Exalted blade isn't bad, but it isn't good neither, calling it one of the strongest melees and the strongest exalted melee would be overestimating it way too much, since it's definitely not. (I believe that Baruuk's Serene Storm is potentially the strongest EXALTED melee, but not the strongest melee weapon tho)

    In resume; Exalted blade isn't good or bad, and it's definitely not one of the strongest melees, it still needs lots of changes just like Excal itself, sure you can build it for level +100 and kill smoothly, but it's not hard to realize that you can do that with any other melee and using more efficient frames, again I would recommend using Loki with pretty much any melee and optionally using Arcane Fury, you'll see extremely similar results if not better.

    you make very good counter points to literally everything ive said, and with no hostility or sense of "oh you play like that?".  i will consider everything you've said and see how i can alter my playstyle using my excal accordingly, thanks a ton for the advice and info,.   its so nice to talk to someone who doesnt just shoot my playstyle down for no other reason other than me being a "Bad warframe player" .  you've been very very helpful 

    • Like 2
  19. 20 minutes ago, Deluxe-Chimera said:

    You thought exactly the same as I did, what made chromatic blade good before was 100% status chance with unlimited corrosive to strip armors, but that's no longer a thing with also a limit of 10 procs on most status with a few exceptions such as Slash, Electricity, Heat and Toxin, so a default Exalted Blade will have more potential combined with Condition Overload.

    But even then... eh... I don't think there's still too much reasons to use Exalted Blade at all, I still believe that any other melee could surpass Exalted Blade in many different ways, sure you can like it and play it for fun, but with your Furious Javelin plus Arcane Fury and using other melees, you might notice that they are just as IF NOT more powerful than Exalted blade.

    I would recommend you giving the Nikanas a try with Decisive Judgement, the normal attack has a lot of damage with guaranteed slash procs so you'll see a huge difference, besides Excalibur has his passive buffing swords such as Nikanas so that might be a pretty overpowered melee.

    i run nikana prime on my ash prime,  not a fan of judment due to the slower attack speeds and style.  i know what youre getting at with suggesting it, (nikana has been my go to melee weapon on my ash prime for the last 6-7 years, and ive used every stance quite a lot) i just dont like it personally.  

    back onto exalted blade, while yes, exalted melees in general dont exactly stack up to non exalted melees,  for the most part, that fall off doesnt usually happen until enemies are far above the standard mission levels.  i just have to use radial howl and exalted blade does a crap ton more damage.  enough to clean up a group of lvl 140 corrupt bombards and heavy gunners.  exalted blade still holds the title of being one of the strongest melee weapons, and i think it still can be claimed to be the strongest exalted melee, though im out of the loop on that second part.

     

    exalted blade is very usefull, especially when dealing with sentients, more so if using umbra.  as his howl removes their adaptations.  

  20. 28 minutes ago, Deluxe-Chimera said:

    Valkyr isn't as close to be perfect and she also needs changes, Eternal War is still completely optional, using Warcry by itself still gives you everything, slow down enemies, armor boost, attack speed boost, what the augment does is just extend the duration for each kill, not like Furious Javelin, RJ has an awful damage and CC from which the augment would be the only true reason to use it, boosting the damage of your melees for a short period of time, so I'd say that you're wrong, most abilities are still extremely useful with or without augments.

    Khora has personally one of the most perfect kits in the game, and her augments are all incredibly useful, survival, damage, looting, but they are still optional, you can bring a Khora with 0 augments and she would still perform awesome, see what I mean when I say that "if an ability requires an augment to be worth it, it has a problem?" a band aid mod doesn't excuse the Warframe's performance, look at Banshee, her whole kit is TERRIBLE except for Sonar, and the whole thing is composed of Band aid mods, you'll only use other skills beside Sonar if they have an augment.

    Also...

    I said Fury, you can check it on the wiki, even with a decent strength for Furious Javelin, Arcane Fury can easily replace it and used with any other frame that performs way better such as Loki or hell, Baruuk.

    this is orcus' brother, i'll try arcane fury out on my excalibur, though i wont use the lecara as that weapon belongs to my limbo,  exalted blade has a decent enough crit chance to trigger fury though, so i shouldnt have too much trouble with it.

     

    it'll open a mod slot on my excalibur for something else. not chromatic blade though,  while some may swear up and down that its the best aug excal has, i disagree, its amazing, dont get me wrong, i just dont think it fits well with a condition overload build, as a status build on exalted blade with condition overload limits the damage boost to 2 elements, while without CO, i can get 5 elements.   just my preference, not saying that chromatic blade is bad, just prefer to not use it

  21. 5 hours ago, zhellon said:

    Nidus can have 1600 health and has 90% DR, which is actually 16000 effective health without armor. And now add here another 1000 armor that nidus can have thanks to mods. And now add here useful ability to support the group and damage, as well as one of the most useful CC. Inaros crying on the sidelines. Somewhere near Titania, Grendel is thinking about the meaning of its existence.

    just throw grace on there and suddenly nidus becomes even harder to kill, which also applies to any frame with a good amount of hp.   Grendal, inaros, wukong (all 3 umbral mods at lvl 9 gives him 1500 hp), atlas prime.  just to name some other warframes that could use grace to be even harder to kill

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