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Death_Master_

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Posts posted by Death_Master_

  1. 11 hours ago, [DE]Danielle said:

     

    Hydroid Revisited

    Please use this thread to give us your feedback on Hydroid Revisited. We will be closely monitoring your practical feedback - feel free to share videos and discussions after playing with Hydroid's revamped abilities. Non-constructive feedback, dev-bashing, and any other content that violates the Guidelines will be removed.

    insXTUT.jpg

    The sea has a revamped fear creeping in the depth, and his name is Hydroid.

    With Hydroid Prime emerging to the surface soon, the team took another glance at Hydroids power and what we could do in order to achieve ability synergy. Hydroid now brings barrages, puddles, and tentacles into a deadly oceanic horror. 

    General Hydroid Changes

    • Hydroid’s base Shield and Armor has received a buff! 
    • Shield is now 375 from 345. 
    • Armor is now 200 from 65.

    Tempest Barrage:

    • Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.
    • Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.

    Tidal Surge:

    • Tidal Surge can be used to move around without canceling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow).
    • Tidal Surge will now pull enemies along for the ride.
    • Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.

    Undertow:

    • Hydroid can pull enemies into Undertow by aiming and clicking on them.
    • Undertow can be cast while in air.
    • Jump and roll will break Hydroid out of Undertow.
    • Hydroid can now move while in Undertow at the expense of Energy.
    • Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.
    • Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride.

    Tentacle Swarm:

    • Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken?
    • Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.
    • Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something.
    • Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.

    To be honest you forgot to mention some nerfs in changelog:

    Tempest barrage

    • Range nerfed to 10m and will not increase from mods

    Tidal surge

    • Range reduced to ridiculous 6m and speed does not increase properly from mods.

    Undertow

    • Range reduced to 4m and does not increase properly.
    • Your Healing undertow augment now has no value.

    Tentacle swarm

    • Much slower cast as it now needs to be charged for several seconds to do the same it did before.
    • Tentacles are as stupid as they were but now tend to less grab the enemies but beat them.
    • Casting while undertow is active will spawn all tentacles inside puddle making them useless as they do not beat enemis inside puddle.

     

  2. Ash has lot of bugs.

    1) Fatal teleport is often failing to start finisher and instead bumps mob up dealing 0 damage.

    2) Teleport or ult has chance to get off-level resultig in breaking ult and teleporting somewhere.

    3) 1-st ability surikens do not reach targets - they get stuck in a wall/container even if it is not on direct way.(also chance to hit not those mobs you aim at all)

    4) Ult has chance to leave you at random spot around and depends on ping horribly much(can be up to 10 sec between mobs).

    5) Ult does not count some mods like berserker and status length mods. (as it is different weapon it does only slash so elemental mods can not count)

    6) Mob which is attacked cannot get damage from other sources during attack animation on that mob.

    None of that gets fixed since ash rework.

     

  3. 2 hours ago, Mak_Gohae said:

    How many Riven do you have?

    I think 2 or 3, other rivens were so much useless that were thrown away(sold for credits).

    Riven does not mean it will be definitely something strong enough compared to usual elemental(+90% without status bonus) mods which i have hundreds of from time to time.

    Sadly a specific riven is very hard to obtain(i mean less than 1% per day) unless you buy it or you are popular enough to get it for free.

    Other just rare mods you can obtain in one or two days if play LOT(10+h/day) for them.

  4. 5 minutes ago, Mak_Gohae said:

    Does any 3 mission can get you 4k endo on average?

    And even more! Over 2.5-3k in just one mission(long excavation or survival with Nekros).

    8 minutes ago, Mak_Gohae said:

    You get rivens, they are not going to shower you with rivens. If you dont get one to want to use, sell it and buy one you want.

    I don't ask to rain rivens on me. Just giving 30-50% combined chance of riven would be better.

    I mean we have over 50%chance of other stuff that for some(not all for sure) people is just waste of time - why not give more valuable stuff(that is valuable for most of people(i mean here that even people who need endo will like a good riven too.. or maybe a catalyst or a booster)) a good chance? Because more than 50% of failure for a mission that happens just once a day is very discouraging to me(and some people too).

  5. 11 minutes ago, Mak_Gohae said:

    right, other people actually play the game that are not you. So that's why that stuff exist.

    Sure! I would prefer DE put lens where newer players can reach it.

    Endo is very much everywhere, every mission can give it.

    So for sortie challenge i would prefer endgame mods as result.

    Or just give us maybe 4 options to choose from at the end(one per player) so who wants ndo can choose it and others can actually get what they want?

  6. 2 hours ago, Mak_Gohae said:

    4k endo is very valuable.

    No it isn't(at least for those who has already all prime mods maxed 100-200k endo from playing).

    Lens are very valuable for new players who just got focus(and they won't survive 80% of sorties).

    So chance of 5-10 plat for 3 missions? Farming prime parts and relics would give same faster.

  7. 23 hours ago, schluups said:

    Results in WF are 100% fishy.

    Those results are just from random generator. No smoothing(but with possible(i can't say it is definitely there but my ingame luck is commonly horrible after putting lotus doormat(in liset) and some criticising for bugs and unoptimized code while wf partners have muuuuch better luck on streams) buff/debuff by multiplier), no memory of previous tries.

  8. When in rift it really hurts my ears that music-like sound.

    And it basically gives me headace from how loud it is.

    Could we have separate rift soud volume tune bar in options?

    And if it will be made  - another tune bar will be good for background sounds of levels(sounds provided my non-interactive objects).

  9. On 02.06.2017 at 2:58 AM, AperoBeltaTwo said:

    Do you play alone or with a bunch of friends distracting you all the time?

    Both happens

    On 02.06.2017 at 2:58 AM, AperoBeltaTwo said:

    Do you play in random que?

    Most of time

    On 02.06.2017 at 2:58 AM, AperoBeltaTwo said:

    Do you often pay to skip the game?

    Sometimes but still play the content afterwards. Mostly i do farm everything, even mutagen for my clan i farmed almost alone. But some things are impossible to farm for me - for those i'm forced to pay(Arcanes cannot be farmed alone or with 1-2 friends).

    On 02.06.2017 at 2:58 AM, AperoBeltaTwo said:

    Do you really honestly think that Warframe's gameplay stands on its own?

    Yeah. I do think that. Even with all the flaws in it - it is unique and nice until too much problems appear(scaling kicks in too much and so on). I tried to find something similar and found nothing.

    On 02.06.2017 at 2:58 AM, AperoBeltaTwo said:

    - Would you want a 24\7 available, challenging continuous gameplay mode with rewards that are deeply rooted into the game's trade system and are universally acknowledged by all players? 

    I really want it BUT not too challenging. Survival has enough challenge as per pre-harrow state(before adding poisonous mobs to greneer). Putting arcane at 2h mark and then every rotatin with increasing chance would be both challenging and nice. Adding capture target or any other lure seems pointless as i'm not a camping person(i do move constantly in survivals inside chosen room) but it will add trouble for me to move to another room ruining spawn locations again and agian.

  10. Let's look at sorties(filled from published drop data):

    Spoiler

    4ftcROc.png

    We in fact have 55.1% chance of getting something that has nearly no value(endo or lens) for a long 3-part mission we can do only once a day.

    Ad for riven - there is near or below 1% chance to get what we need(i mean just to match weapon type and if look at stats we have very low chance to have good stats).

  11. 52 minutes ago, Lyravain said:

    You DO know that's 200 days AFTER the Zenith, right? As in login reward number 700. That's just shy of two years of getting logins. So... we got a couple months to go :P

    Yep! But i wish already see it in goals to know for sure it will come, that's why i started this topic - to give DE friendly reminder that there can be more :devil:

  12. On 29.03.2017 at 3:39 AM, leumane said:

    While other things frustrated me, such as lack of power of time signature, this absolute failure of a promise of creative freedom is an insult to many. Especially myself, as a musician. This is an outrage.

    As a programmer i can tell you it is already a huge ton of work to implement what we have already.

    Your expectations would make it overcomplicated for most of people and also would push release time away by several month minimum.

  13. Dear developers, can you please add to settings a toggle button "I'm adult, mommy, don't bother me every hour!" and a button "Turn off non-quest transmissions in ship".

    That every hour chat lines bore me all the time and in-ship transmissions often ruin my build screenshots by popping up randomly and covering one of mods.

  14. Azima, Zenistar, Zenith - isn't it time to add next one?

    As many people reached 500 days already(I'm surely not the first one, i skipped some weeks).

    To avoid wasting time marks i think its time for next cache and next weapon to show up ;)

    If you don't have ideas - i have some already and there are players that have tons of ideas too ;)

  15. For melee we have around a hundred of mods, totally we can'r fit them all in with just 2 extra slots but it will increase build variety if we have just 2 extra.

    There are mandatory mods(such as pressure point for melee) that are in every build so giving extra slots is good for both damage and variety.

    If we look deeper we need 3 primed slots, berserker slot, 8 elemental damage slots(which makes 12 already) and lot more.

    10 is still very strategic placement for this, as much as 8 we currently have.

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