Death_Master_
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Posts posted by Death_Master_
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Hydroid nerfs:
Tempest barrage range nerfed to 10m and not increasing properly with mods.
Tidal surge range cripled to ridiculous 6m.
Undertow range nerfed to ridiculous 4m and NOT increasing properly with mods.
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Not only from above, often at same level too.
Sadly this bug is there for loooong time(but who cares of Ash and Mag? Looks like nobody cares of bugged abilities after reworks...).
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Ash has lot of bugs.
1) Fatal teleport is often failing to start finisher and instead bumps mob up dealing 0 damage.
2) Teleport or ult has chance to get off-level resultig in breaking ult and teleporting somewhere.
3) 1-st ability surikens do not reach targets - they get stuck in a wall/container even if it is not on direct way.(also chance to hit not those mobs you aim at all)
4) Ult has chance to leave you at random spot around and depends on ping horribly much(can be up to 10 sec between mobs).
5) Ult does not count some mods like berserker and status length mods. (as it is different weapon it does only slash so elemental mods can not count)
6) Mob which is attacked cannot get damage from other sources during attack animation on that mob.
None of that gets fixed since ash rework.
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2 hours ago, Mak_Gohae said:
How many Riven do you have?
I think 2 or 3, other rivens were so much useless that were thrown away(sold for credits).
Riven does not mean it will be definitely something strong enough compared to usual elemental(+90% without status bonus) mods which i have hundreds of from time to time.
Sadly a specific riven is very hard to obtain(i mean less than 1% per day) unless you buy it or you are popular enough to get it for free.
Other just rare mods you can obtain in one or two days if play LOT(10+h/day) for them.
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5 minutes ago, Mak_Gohae said:
Does any 3 mission can get you 4k endo on average?
And even more! Over 2.5-3k in just one mission(long excavation or survival with Nekros).
8 minutes ago, Mak_Gohae said:You get rivens, they are not going to shower you with rivens. If you dont get one to want to use, sell it and buy one you want.
I don't ask to rain rivens on me. Just giving 30-50% combined chance of riven would be better.
I mean we have over 50%chance of other stuff that for some(not all for sure) people is just waste of time - why not give more valuable stuff(that is valuable for most of people(i mean here that even people who need endo will like a good riven too.. or maybe a catalyst or a booster)) a good chance? Because more than 50% of failure for a mission that happens just once a day is very discouraging to me(and some people too).
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11 minutes ago, Mak_Gohae said:
right, other people actually play the game that are not you. So that's why that stuff exist.
Sure! I would prefer DE put lens where newer players can reach it.
Endo is very much everywhere, every mission can give it.
So for sortie challenge i would prefer endgame mods as result.
Or just give us maybe 4 options to choose from at the end(one per player) so who wants ndo can choose it and others can actually get what they want?
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2 hours ago, Mak_Gohae said:
4k endo is very valuable.
No it isn't(at least for those who has already all prime mods maxed 100-200k endo from playing).
Lens are very valuable for new players who just got focus(and they won't survive 80% of sorties).
So chance of 5-10 plat for 3 missions? Farming prime parts and relics would give same faster.
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23 hours ago, schluups said:
Results in WF are 100% fishy.
Those results are just from random generator. No smoothing(but with possible(i can't say it is definitely there but my ingame luck is commonly horrible after putting lotus doormat(in liset) and some criticising for bugs and unoptimized code while wf partners have muuuuch better luck on streams) buff/debuff by multiplier), no memory of previous tries.
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When in rift it really hurts my ears that music-like sound.
And it basically gives me headace from how loud it is.
Could we have separate rift soud volume tune bar in options?
And if it will be made - another tune bar will be good for background sounds of levels(sounds provided my non-interactive objects).
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On 02.06.2017 at 2:58 AM, AperoBeltaTwo said:
Do you play alone or with a bunch of friends distracting you all the time?
Both happens
On 02.06.2017 at 2:58 AM, AperoBeltaTwo said:Do you play in random que?
Most of time
On 02.06.2017 at 2:58 AM, AperoBeltaTwo said:Do you often pay to skip the game?
Sometimes but still play the content afterwards. Mostly i do farm everything, even mutagen for my clan i farmed almost alone. But some things are impossible to farm for me - for those i'm forced to pay(Arcanes cannot be farmed alone or with 1-2 friends).
On 02.06.2017 at 2:58 AM, AperoBeltaTwo said:Do you really honestly think that Warframe's gameplay stands on its own?
Yeah. I do think that. Even with all the flaws in it - it is unique and nice until too much problems appear(scaling kicks in too much and so on). I tried to find something similar and found nothing.
On 02.06.2017 at 2:58 AM, AperoBeltaTwo said:- Would you want a 24\7 available, challenging continuous gameplay mode with rewards that are deeply rooted into the game's trade system and are universally acknowledged by all players?
I really want it BUT not too challenging. Survival has enough challenge as per pre-harrow state(before adding poisonous mobs to greneer). Putting arcane at 2h mark and then every rotatin with increasing chance would be both challenging and nice. Adding capture target or any other lure seems pointless as i'm not a camping person(i do move constantly in survivals inside chosen room) but it will add trouble for me to move to another room ruining spawn locations again and agian.
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Let's look at sorties(filled from published drop data):
SpoilerWe in fact have 55.1% chance of getting something that has nearly no value(endo or lens) for a long 3-part mission we can do only once a day.
Ad for riven - there is near or below 1% chance to get what we need(i mean just to match weapon type and if look at stats we have very low chance to have good stats).
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52 minutes ago, Lyravain said:
You DO know that's 200 days AFTER the Zenith, right? As in login reward number 700. That's just shy of two years of getting logins. So... we got a couple months to go :P
Yep! But i wish already see it in goals to know for sure it will come, that's why i started this topic - to give DE friendly reminder that there can be more
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On 29.03.2017 at 3:39 AM, leumane said:
While other things frustrated me, such as lack of power of time signature, this absolute failure of a promise of creative freedom is an insult to many. Especially myself, as a musician. This is an outrage.
As a programmer i can tell you it is already a huge ton of work to implement what we have already.
Your expectations would make it overcomplicated for most of people and also would push release time away by several month minimum.
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What mods should be there?
1) Primed Stretch
2) Primed Streamline
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4 hours ago, Callback said:
And no primed mods either. Don't ruin the game balance worse than it is.
How a weapon obtainable by everyone(everyone can login dailiy and wait) can ruin balance?
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Dear developers, can you please add to settings a toggle button "I'm adult, mommy, don't bother me every hour!" and a button "Turn off non-quest transmissions in ship".
That every hour chat lines bore me all the time and in-ship transmissions often ruin my build screenshots by popping up randomly and covering one of mods.
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No need to rush but time to put in schedule if it isn't there already ^^
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Who knows? But i really hope DE will keep up this good tradition to give us nice unique weapons to staying in game :)
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Azima, Zenistar, Zenith - isn't it time to add next one?
As many people reached 500 days already(I'm surely not the first one, i skipped some weeks).
To avoid wasting time marks i think its time for next cache and next weapon to show up ;)
If you don't have ideas - i have some already and there are players that have tons of ideas too ;)
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For melee we have around a hundred of mods, totally we can'r fit them all in with just 2 extra slots but it will increase build variety if we have just 2 extra.
There are mandatory mods(such as pressure point for melee) that are in every build so giving extra slots is good for both damage and variety.
If we look deeper we need 3 primed slots, berserker slot, 8 elemental damage slots(which makes 12 already) and lot more.
10 is still very strategic placement for this, as much as 8 we currently have.
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Totally biggest powercreep i see here is enemy scaling - form some hundreds of HP/armor/shields up to literally dozens of millions HP/armor/shields.
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9 hours ago, KYLoooo said:
How the hell are kavats and kubrows supposed to scan something.
Sniff it, dig it or something like that.
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As pets are underused massively why not to add mod that will allow them to scan plants?
At rank 0 scan from 1mrange, at rank 5 scan from 30m range.
This will be really helpful for some players and unique to pets.
[Update 21.4.0] Hydroid Revisited Feedback
in Warframes
Posted · Edited by Death_Master_
To be honest you forgot to mention some nerfs in changelog:
Tempest barrage
Tidal surge
Undertow
Tentacle swarm