Jump to content

Death_Master_

PC Member
  • Posts

    431
  • Joined

  • Last visited

Posts posted by Death_Master_

  1. 1 hour ago, malekas said:

    The sortie I ran today says otherwise. Lvl 100 Grineer interception, I had top damage and kills. I took Dex Sybaris, Dual Toxocyst, and Redeemer. So no Tonkor, Vaykor Hek, or Lex Prime.

     

    Now, to be fair, I also had top damage taken and deaths. Mag has no way to survive anything. Shield Transference needs a serious rework to go along with the new Polarize.

    Even if top damage it wasn't fast enough killing to avoid get killed too many times.

    And at lv100+ lot of enemies can one-shot frame that sacrifices health/shield boosts for abilities boost(if frame isnt protected by some abilities like Rhino skin or Frost globe or Volt shields and so on).

    Before rework: against corpus units Mag could use Polarize skill before they shoot her down wiping most of enemies(but not all so it was not "press a button and win" but clearing out enough space to survive attack) out.

  2. Mesa is having a buff, great!

    Now damage is not ridiculously low, just low so she can be used finally!

    Don't forget to buff first skill too as it can be useful if damage buffed massively(x10 minimum to make it worth spending energy to shoot thick mobs, as it fills slowly it can be up to x100 easily to let one-shot big ones when accumulated enough).

  3. Flat damage is making Mag locked to low level missions, at mid level it is not even enough already and at 80+ levels its actually useless.

    So just put back scaling strength and Mag will shine. If you won't put strength - Mag will not be used much as other frames can do it better.

  4. 20 minutes ago, TheMagicalSharpie said:

    If they were planning to do these rebalances then they should do it AFTER they do the enemy reworks, or at least at the same time.  The Enemy rework is the big thing in U19 update, reworking the warframes before seeing how they do against the nerfed enemies is a terrible idea. 

    According to general direction of things change i can expect scaling will make enemies of 30lvl have same amount of health armor as 100lvl now and 100+lvl would need 30+ fully built toncor headshots.

    DE never wish to taste fully what they give to us.

    They can play first rotation C for void successfully and they think its enough for everyone.

    Sure, if have endless pockets of keys no need to do more!

    But if you have to grind for keys to find at least one which gives you 5% chance to get thing you wish you will try go as much rotations as possible to avoid spending another 2-3 hours grinding nonstop.

    On every devstream i hear "We plan to reduce grinding!" and after that they nerf frames to actually force players do more time grinding as killing mobs becomes harder.

    I stopped to do sorties because now killing boss there is too hard(as i can't actually disable the boss to kill it), having corpus units on sorties is too hard too now, no way to kill them before they one-shot you from big distance. And rewards are nearly useless, much better was to dig some ducats from void.

    I'm one of those people that wish play for having fun, not poking a mob for several minutes but killing dozens of mobs and keep them coming.

    I don't mind to help others to have fun by doing boring job like desecrating or using blind with mirage or old shield polarize or killing constant stream of mobs with exalted blade. I help them have fun they help me have fun(changing roles), all is fair. Now much less fun allowed and it makes me sad.

     

  5. 3 hours ago, [DE]Megan said:

    Targets with shields will take a fixed shield damage (no longer a %)

    Ohh, nerfed the only useful ability of Mag. Will play on 5-10 lvls for fun, but not higher anymore.

    3 hours ago, [DE]Megan said:

    •    Prism’s Blind effect is now affected by the enemy's Line-of-Sight (LoS) to the Prism.

    Rest in my pocket Mirage, even if you are useless now i wont throw you away!

    3 hours ago, [DE]Megan said:

    Firstly, the longer you stay in Hysteria, the more Energy it'll cost you. (but the energy drain ramp up is capped). 

    Valkyr, join Mirage and have fun, you have long time to rest until another rework!

    3 hours ago, [DE]Megan said:

    Exalted Blade’s damage will now diminish according to distance travelled and enemies punctured, and Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind.

    Join girls there Excalibur! We had lot of fun together but no one lasts forever!

    3 hours ago, [DE]Megan said:

    Damage Resistance % = 100 - Square (Average (Tenno Health %)).

    Rest with other nerfed frames, Resist Trin! Luckily you still can heal someone!

  6. I agree, null is problem for Limbo.

    I think Limbo should have passive to manipulate objects(including loot/special things pickup/using consoles)  outside of rift while he is in rift(so not every frame in rift can do it but Limbo only).

    It will be good enough and balanced(as hiding whole team in rift will block them from having loot/ability to shoot enemies outside rift/manipulating objects).

    As Trinity - Limbo is pure support frame that has nearly zero attack power so support power should be big enough to compensate it.

     

  7. On 13.04.2016 at 8:27 PM, SunshineCookie said:

    99.9999999% Dmg Reduction is just TOO MUCH, no matter which is the Situation

    I seen blessing trin only at raid/sortie missions that are nearly impossible to handle without it(there it often happens half of squad gets one-shotted by enemies between blessing so it only offers partial protection).

    99% of time i see only EV trin or middle trin(not into blessing or EV).

    On 13.04.2016 at 8:27 PM, SunshineCookie said:

    The other Frame would be Blind Mirage from my point of view

    Same thing - i see Mirage blinding enemies only in high-lvl intercepts which would be huge pain without blinding(and she doesn't blind null guys/has short duration of blinding eximus guys so balanced enough).

     

    So those aren't game-breaking, they are just useful at some situations.

    Much more annoying and game-breaking can be Loki troll or Vauban troll.

  8. Yesterday i assembled her for first time and have some fresh impressions(so they can't be affected by "before nerf" impressions).

    First skill - too weak for 35-40lvls.

    Second skill - Nice thing, helps a lot giving small time advantage.

    Third skill - Good, can help a bit but for some units it doesn't.

    Ult skill - low damage(really low), after some time aiming becomes too hard because circle is too small.

       Can be usable if minimum will be 1/4 of screen size(as it will force to aim constantly but not too precise).

       Also it should damage nullifier bubbles like normal pistol(as Valkyr's and Excalibur's summoned weapons do).

    So there should be up for her(first and ult skills) to make her as good as most frames.

  9. Augment for 1 - finisher animation speed +200% on blinded enemies.

    For now finisher animations taking 0.8-1.5sec are really slow way for groups of enemies(on big lvl and not the best weapon it can be 3-6 finisher animations fer mob).

  10. 2 hours ago, 1stLt.J.Aero said:

    Am i the only one who gets a lens 3 days in a row doing sorties? If not do let me know, I'm so sick of getting these things that i don't even use.

    Maybe it's my luck or karma being a "B" but i think the Lens should be bought and crafted, 100,000 Credits for each Blueprint and to craft 'em it should take 5,000 Alloy and 5 or 10 Argon Crystals because i hate being rewarded with one of these after sometimes struggling in the sortie missions

    Great idea! I would love to get them from shop instead of getting from sorties some useless things like weapon parts/cores instead of lens!

  11. Yeah, fully agreed.

    Eximus should not drain energy when abilities drain already as it makes energy to 0 horribly fast and no way to restore it(because restoring energy while having these abilities ON is blocked except blue orbs that are rare enough, so or both restoring and draining should be allowed or none of two).

    And they aren't ONLY on eximus type missions, excavations and survivals after some point make eximus enemies spawn more and mole each minute/excavator.

    Also some ancients(not even eximus) can sneak and drain ALL energy instantly while you look in other direction killing mobs there.

    Also when you have lot of eximus(as at some point they start spawning more than normal units) prioritization is too hard, you have dozens of them everywhere around on normal mission.

    On eximus mission against corpus i had nearly zero energy uses(just 3-4 at start of mission) all the time as there were eximus nulifiers everywhere, it was even hard to see where you jump from their bubbles so i actually just slashed them blindly jumping like a grasshopper everywhere(yeah, syndicate effect that restores health was the only thing that saved me there allowing to do 40% of total damage and helping to revive other players near me).

     

  12. In some locations i detect invisible walls/ceilings.

    Why if there is a wall i can't see it?

    And if there isn't a wall why can't i pass?

    Also on some locations i detect teleported fields for no reason.

    Can DE fix that? If they want to put a wall i understand, but it should be visible for players so they wont hit their frames against it xD

    For example there was nice place on Draco(just its most popular map so everyone understands what is there) just above elevator(good for sniping or throwing bombs from Toncor), they did put an invisible wall there for some reason.

    You want players avoid hiding there? Just do a normal visible wall so they see it can't be reached.

    And weirdly on some places in Void here is visible ceiling but it can be passed thru so player can fall out of map accidentally if jumps up!

  13. 13 hours ago, Shadow3274 said:

    Plz no, they already nerfed juggernaut, at least let us fight them a non cheesy way. I dunno how many hours you played, but play more and you wont find any content "really hard", just some of it will be "harder than usual".

    Juggernaut was nerfed because it took around 5-10 min to kill, too long for a mob.

    And for bosses I offer just " you stun the boss or or die instantly " because now it is just "die instantly, repeat till fail" . 

    If lv25 boss can deal 500 dmg a second, lv100 will just kill whole team easily in seconds. 

  14. One of recent enough updates brought new bug:

    Now even with stream ability running(and draining energy) eximus can drain even more making it end in a few seconds instead of dozens of seconds. But still no way to bring in energy except energy spheres(if that warframe can take them during that ability, it it can't - no way at all). 

    So it should be working in both ways(allowing pills and Trinity vampire) or no way (no energy drained by eximus during ability that is draining energy). 

    If it works like now - it's illogical and unfair. 

  15. Hey, that bug was surely a problem(I was shocked seeing bug video in this thread) BUT breaking the gun instead of fixing the bug isn't a good way to go.

    So DE, please fix normal operation of redeemer as it is my favorite gunblade(sadly we have only ONE gunblade in this game at all ... and I love gunblade style).

    Also it would be nice to fix "step forward when firing first shot" problem as it is often annoying char moves when no movement requested.

  16. 1) Сносит все бафы: Броню рино, купол фроста, невидимость локи,  восстановление энергии от фокуса.

    2) Мобы не ждут миграции и убивают игроков во время заставки(летящие как на миссию корабли и слышны звуки кушающих игроков мобов, управлять фреймами ну никак не получается во время этого процесса). 

     

    Что я предлагаю: При миграции копировать все бафы как и положение игроков/предметов и так далее, мобов до конца миграции(и обновления инфы у всей команды) стопорить. 

×
×
  • Create New...