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Gehemnis_Schwar

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Posts posted by Gehemnis_Schwar

  1. On 2019-12-09 at 9:05 PM, (PS4)Vexx757 said:

    + Scale on melee combo? That's just one option, another option could be to have the combo counter like ember, atlas and Valkyr.

    Well combo counter like Rhino, Atlast is welcome, but should not invole into melee counter, and since melee rework (melee counter do not effect normal attack dmg output) I don't know if this effect warframes like Atlas and Khora 1st skill or not.

    On 2019-12-09 at 9:05 PM, (PS4)Vexx757 said:

    + Longer stun in smoke? You say it should stay that same but nothing happens to enemies when they are in the smoke at least with this, you can choose to stun a dangerous enemy for longer and gives you time to either kill it or escape.

    I said it should stay the same bcos u alrd suggest the skill overall should get longer stun and I agreed with this. If the overall time alrd lengthen then no need to increase in smoke duration more.

    On 2019-12-09 at 9:05 PM, (PS4)Vexx757 said:

    + Teleport through windows unfortunately you can`t that's why I suggested it. Teleporting is based on sight and memory so he should be able to do that.

    Well, I could teleport through windows with GLASS or without it multiple times before (both to allies or enemies). Tho I didn't try it out recently let me check it and I will tell the result. Fastest way maybe Hydron since multiple windows there.

    On 2019-12-09 at 9:05 PM, (PS4)Vexx757 said:

    + Instance activate? A radius is much better than a cone imo.

    IF u make it instance activate, the enemies u BS on should be those in-sight. If this "Instance" make u kill target through wall like the old Ash then no.

    On 2019-12-09 at 9:05 PM, (PS4)Vexx757 said:

    Enemies that are red can be killed by players? It won`t stress the system when the ability starts they are not invulnerable like the old bs, while your killing allies can kill them also.

    I think u don't get the idea of me here. It bcos "when the ability starts they are not invulnerable like the old bs" this will stress the system. Let me explain:
    Original BS:
    + 1st mark target, and using energy during the process. If allies kill these enemies u mark, energy will refund.
    + 2nd activate skill, this will make all marked enemies CANNOT BE KILLED by allies, and by doing that => the final energy cost is fixed, no more caculation is make during the killing process.

    Your Idea for BS:
    +1st step is the same, no pb here.
    +2nd activate skill, but ALLOW marked to be KILLED BY ALLIES. Now, while the skill goin on, since your allies can kill those target now, there is no final energy cost, and the refund is still continue WHEN BS IS ACTIVATING. The system will have to caculate how much energy u use, how much to refund all the time that BS is activated. Also what happen if YOU killing a target THAT IS ALSO BEING ATTACK BY ONE OF THE CLONE? So will it count Ash kill and cost energy? or your kill and then refund? And also remember this. Energy cost is PER MARK, not PER KILL. It is more complicate than you think it is dude.
    Solutions?  Maybe no refund while BS activating? Not viable, since this gonna lead to wasting energy a lot. Unless u find a solution to solve the pb, I see it should stay the same.

  2. On 2019-12-04 at 8:29 PM, (PS4)Vexx757 said:

    I have some solutions to revamp his whole kit tell me what you think.

    You got good idea, but to prevent Ash become OP:

    1st Skill:

    + Stealth kill? Yes.
    + Scale on melee combo? No, since it has nothing to do with melee here, just like throwing 2 bigger version of a hikou.
    + Slow enemies? Maybe, interesting idea, but should be replacing the 1st augment, bcos current armor stripping is not much useful compare to those armor melting god frames, and the current augment make the skill similar to Nyx, less bolt but higher dmg version.

    2nd Skill:

    + Longer stun? Maybe, I see no harm in this
    + Smoke left behind? Interesting.
    + Longer stun in smoke? Nah, should be the same. and if smoke left behind idea i would combine it with blind rather than stun.
    + Higher dmg in smoke and effective on bosses? Definitly no, way too OP.

    3rd skill:

    + Ability to teleport without target? Yes this maybe cool and useful
    + Teleport to alies? It alrd in game, also I believe u can teleport through glass as long as u see the enemy and there are enough space next to them.
    + Mid air stuffs? No, again, too OP.

    4th Skill:

    + Instance activate? Well, I don't need it to change this much. A cone for faster marking, or mark things in-sight is enough.
    + Jump in and out animation freely? Absolutely yes.
    Enemies that are red can be killed by players? Maybe, or maybe not. I think it will stress the system. Marked enemies which is killed b4 skill activate will refund energy. By not allow allies kill those marked mid animation, the energy cost is fixed the moment u activate the skill. If not, the game system must be caculating how many enemies left and how much energy to refund all the time during animation.
    An indicator is shown of the number of enemies that are going to be killed by bs? Yes, why not?
    + Sliding before activating will increase the clones` attacks by 20%? No, dmg is high enough. if more then it is OP.

    P/S: Sorry for late reply kinda busy :angel:

  3. On 2019-12-02 at 8:54 PM, (PS4)Vexx757 said:

      The two stages of the killing process make bs slow, because of this, other players can take his kills before you get a chance to kill them which makes him not helpful in the team, not fun to play and in a fast-pasted game this is bad.

     

    ·       Marking enemies for some players is sickening because of the motion of moving the cursor onto enemies, even though it`s easier (but still a problem) to do this using a mouse, doing this on a controller is not as easy, an ability should be able to be easy to use no matter what you use.

     

    ·       Because enemies are highlighted by your chosen energy colour, it will make enemies more visible to other players to go and kill them which in their minds is a top priority.

     

    ·       If you want the full damage of bs, you have to mark the enemies three times which will slow you down or  makes you stationary (if you want to do it quickly) to mark enemies with three marks. In low-level missions, your energy will be refunded back to you if you over mark and in high levels you obviously going to want the full damage of it so there is absolutely no point in having to choose the amount of damage you want to dish out. With the old bs, you had the full damage regardless.

    So true!!!! This is what im trying to say, the skill is not weak, it just slow, inconvenient to mark and kill, while our allies can kill them way faster. If it is a solo game, then Ash work normal, but a public, or gaming with your friend, the Ash IS SUPER SLOW.

    On 2019-12-02 at 9:01 PM, Aldain said:

    Just give it a small cone for more agile targeting.

    Yes this will also do. If ya guy saying in-sight marking system is OP, then a cone for marking is also welcome, just anything make it faster is welcome. pin-point-marking with the aim point is suck, especially in dark tilset, which we need to see them to mark, while a cone like mesa help very much in the marking stuffs

    • Like 1
  4. 1 hour ago, ES-Flinter said:

    And I don't want Ash to be a nuker.

    This! I just need them to fix the way his 4th targeting.

     

    1 hour ago, ES-Flinter said:

    I think he was talking about the ability without the augment

    I think he dun even know that augment existence since he called the skill trash from beginning.

     

    1 hour ago, ES-Flinter said:

    We also have unlimited energy. The augment is just a bandaid.

    I'm talking abt energy refunding because I want to state out that using his 3rd skill to kill a high-rank target in one hit then get half energy refund back is still more efficient than 3 Marks in INVISIBLE state (which is also lower dmg, and still need to wait the target bleed til ded)

    • Like 1
  5. 4 hours ago, BasKy said:

    It doesn't refund energy as you claim and it doesn not deal more damage than Bs.

    @BasKy did u even try out the augment for 3rd skill? the 3rd skill augment will refund energy when u kill the enemy, and it also multiple the damage on finisher attack after u blink in (scale by your power strength), and it also automatically finisher the enemy u blink to. 3rd skill can also teleport u to an ally, without the swapping their current location like troll god loki does. If u wanna test it out with me I'm always ready for that ;)

    • Like 1
  6. 5 hours ago, Hypernaut1 said:

    Plenty of nuke frames to choose from. 

    But I like Ash, and this topic talking abt Ash :facepalm: It's not abt picking another warframe here, it is abt giving some update to the outdated frame.

    => Also, I don't demand nuke skill, since there are many frame for that. I just need a tweak to the 4th skill, to make Ash life better :angel:

     

    • Like 2
  7. On 2019-11-26 at 11:55 AM, BasKy said:

    It's a cheap ability that deals TONS of damage

    @BasKy I agree with this, I didn't say the skill is weak, it just not as competitive as other waframes 4th skill because the targeting system is way slower than, for example: mesa 4th, current ember 4th,...etc

    Secondly

    On 2019-11-26 at 11:55 AM, BasKy said:

    Targeting enemies one by one can be a good idea. Sometimes I want to kill one Ancient/bombard without using all my energy.

    This is what Ash 3rd skill meant to be, single target, also refund energy, almost one shot everything (except for those we cannot finisher on). If we alrd got our 3rd skill for that purpose, then why need another one? Also 3 marks of the 4th skill cannot compare dmg with one click 3rd in some situations (I know it will bleed for tons of dmg later, but still slower than 3rd one-hit)

    My idea is, the "in-sight targeting system" of ember 4th is a good thing for Ash to have also, u can hit what u see, unlike the old version of Ash nuke the whole zone. I dont want Ash to nuke the whole room cos it is OP, but targeting things in your sight, just like Ember, is a much more convenient way, rather than, targeting one by one, mean while Mesa in the same team keep killing them up while we still targeting. Ash also got a limited number of marks, so i don't think the change will make him nuke, it just more convenient. And it fits Ash ninja theme too :facepalm:

    3 hours ago, Xzorn said:

    Blade Storm is hardly useless it's just far more useful to a melee Ash due to the way the targeting works.

    @Xzorn Yeah I know it good to stack up combo multiplier, and I was sarcastic to said it useless. What I really mean is, it just a bit clunky to use, a bit out-dated skill that need some improvement. Also melee counter is easier to gain now, things change everyday, so - a lil' improvement - why not? :highfive:

    • Like 1
  8. Ash is a fun stealth warframe to play and I have been a fan of it since the first time I started playing this game. I agreed that the 4th skill before the change is OP, but after the change to Ash, the 4th skill is practically useless in most situations, and finishing enemies in one hit with the 3rd is fun but NOT ALWAYS viable, and it is a slow killing method. On the other hand, Ember 4th skill rework is pretty decent recently, I enjoying it sooo much. Which make me thinking, can we have the "in-sight targeting system" for Ash 4th ability as well? Targeting enemies one by one is not a good idea, since Mesa and even Ember in the same team can do the killing with one click, making Ash very lack luster. By use the same targeting as Ember, Ash maybe more enjoyable, more uses, and not OP like the old Ash which nuke the whole room through many walls :tongue:

  9. I love the deluxe skin for throwing weapon in Limbo Deluxe bundle since it is the first and the only one for throwing weapon. However, the positioning of it is not the same on every throwing arms (for example: using it with hikou vs using it with spira) and resulting some heavy clipping issue. The most suffer weapon is the Despair, when using the skin it stayed completely in the warframe legs. And apart from this skin issue, I also noticed that Baruuk warframe has a wrong placement for the throwing weapon "holster" on his right leg. It should be placed right in the middle like the left one, but instead a bit further forward. This one plus the deluxe clipping makes the throwing weapon feels like nearly floating in front of his right leg. I rarely post on forum so currently I don't know how to include images, sorry :tongue: but if anyone experience the same clipping issue with me please let me know . :angel: 

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