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Xzorn

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  1. Sorry if that post came off rigid. Playing a game for 11 years off and on and having this feeling design mechanics are getting worse instead of better can be frustrating.
  2. I'm not really talking about a skill thing here. When I said crutch I was talking about a mechanical crutch. It's no different than it was before. My endurance Banshee used QT and that's it. Same with Saryn. Ember, Volt and Limbo used nothing at all. They relied on perfect use of their kits while moving with those skills properly in order to not get hit because one hit would kill them. That's what I meant by Brawlers / eHP frames were easy but had limits. You could face tank until you couldn't. Some of the frames I mentioned had no limits. Long as you didn't screw up, you didn't die. That was the trade off for glass cannon aka caster types and I always found it to be fair. With the addition of Shield Gating and Overguard enemies which ignore your abilities those frames are forced into "Playing Shield Gate". I find it a worse experience than what we had before Shield Gating. I would much prefer being able to fully rely on my abilities and die in one hit.
  3. Instead of playing a frame's kit well and keeping yourself safe from damage using that kit. You will always be exposed to damage thanks to Overguard enemies thus Shield Gating is the primary source of survival and not the player's capability of using the frame's kit perfectly to insure there's no defense gaps. It's pretty simple really. The difference between playing the game and playing a mechanic in order to survive. Shield Gating was a mistake. DE was pressured into it by the community posting every day about it having no clue what they were asking for. Running frames like Vauban in missions they're terrible at saying there's some big problem when Vauban could lock down a whole room and keep everything safe on their own. So they got their Shield Gate then Overguard to counter balance it and now frames like Limbo and Frost can't properly protect an objective or their team. Great swap. I personally maximize Defense on builds because enemies no longer scale defensively but still scale exponentially in offense. It's a pretty low threshold to just instantly kill things. I can't even tell the difference between level 200 and 2000 enemies when it comes to them taking hits. I can tell when they hit me though.
  4. Well, except Overguard kinda ruined that. Brawler / eHP frames were easier but had a general limitation without help while casters like Limbo, Mag, old Vauban, old Nyx, Banshee and similar could accomplish far more but one mistake and you died. IMO this was always a fair trade between the two archetypes. Now most have to crutch Shield Gating instead of just playing well. EDIT: By crutch I mean mechanical design not skill or playstyle.
  5. I brought up similar back when Focus first came out. But it was a strong soft cap instead of a hard cap. ie 10 million Focus on Zenurik gives a frame +1 Max Energy then it costs 20mil for another point. Expanding this further would be really useful and bring more longevity to play time. It could expand into Maximum Weapon Capacity +1 though they should probably just fix capacity creep issues. But you get the idea. Very minor perks you get for just playing various content over long periods of time. Increasing Gunnery in Railjack past max gives +1 Accuracy. Durviri Survival past max gives +1 Drifter HP in normal missions. Stuff like that. They won't do it of course. If the Login system showed anything. It's that the green monster is fed well in Warframe. It's kinda sad because there's so many systems in the game that can help the player feel like their time is never fully wasted.
  6. Well Faction mods double dipping was technically a bug which was never fixed or now considered "normal" so good luck. It was easier when we just had 3 main factions and there wasn't as much capacity creep on weapons. Since the addition of Exilus slots it's gotten pretty silly even though they were warned years in advance about capacity creep issues. I made a post myself back in like 2016 with "The Impossible Supra Vandal Build". Every slot forma'd and it was -1 capacity. I think they noticed because soon after they changed Supra Vandal into a Crit weapon. At this point it's nearly impossible to make a weapon with builds optimized for 3 factions let alone 4-5. Even without Bane mods. Point being the problem of building Vs factions goes far deeper than just Bane mods.
  7. Ivara Sentinel Cloak is just a bullet jump + Aim Glide spin. She used to be able to cloak herself without that or using navigator but they fixed the hit box. They also removed her being able to cloak object defense objectives and nerf'd noise arrow pretty hard. It used to hold enemies in a location regardless of other scripts telling them to do something else. The longest solo Intercept was Ivara using Noise Arrow which got removed for exploiting then nerf'd. You could stand in one spot and just navigate noise arrows to each intercept point and keep enemies from capping.
  8. I mentioned the ones I recall. They might have "fixed" them. Basically how it went is they didn't add stealth functions to new enemies so if you're visible for even a moment (re-casting stealth) the enemy will just ignore that you are stealth from that point. Nox did it when they came out. Mutalist Osprey did it after buffed to discourage Excavation farming. I'm pretty sure they still quasi aim for you. I don't know about enemies since then because I've pretty much played Brawlers since I came back. Smash my stats against the game and just brain dead win. Enemies following you while invis is due to one of the many changes they made with the Focus farming situation. The enemy has two alert states. One is where they draw their weapon and look around the 2nd is when they actively engage you. There was previously only one state where they actively engage you. The other state was added to prevent stealth bonus for a given period of time thus slowing gains. It activated when you killed an enemy in another room at the time or hit a wall with melee. I had a list at one point of all the things they changed to hinder farming at the time. It really bothered me at the time. EDIT: I found this post but it doesn't cover all the changes. I recall they also added more exploding barrels. You can search anything 2016 "steath nerf" is was a pretty big sweep within a few months they just kept slamming. I know I had 11 total direct or indirect changes that hurt stealth play. I worked with a lot of stealth mechanics around that time. I was the unfortunate player to have a Dev respond to a bug report about Stealth + Gas interactions which then got me around 80 in-game hate messages and 3 youtube videos calling me out. My delicious period of infamy =D
  9. Not really the same. Wisp drops invis from shooting, landing on the ground, ect. Voruna becomes visible with every pounce if not for shield gating and sheer speed she'd die a lot more. Yea, a lot of enemies they made after Focus came out just ignored stealth. DE got spicy about players stealth farm capping focus in 10 min each day. When Focus came out they made a legendary 11 changes within 3 months to hinder stealth farming. Including removing Deception missions. It was the most attention stealth got in the game's 10 year lifespan.
  10. Yea back in like 2014-2016 people were still wondering when proper stealth mechanics in the Space Ninja game was gunna happen. Everyone just kinda gave up on the idea after a while. We never even got Wall Running back and they said we would =/ Wall Running was so much cooler...
  11. They reverted a lot of enemy AI changes for stealth because it was impossible to play them. Nox, Mutalist Osprey and most of Fortuna entirely ignored stealth. Instead of ever finishing the mechanic since 2013 they just don't make stealth frames anymore.
  12. What, you mean like Braton/Lato Vandal? Two of the most expensive items in the game because of a 2% rotation drop chance? Well and the fact few people do that game mode because it was a chopped up version of whatever it was intended to be. DE isn't above low drop chance cosmetics either. I remember two events where Rift Sigil was the main prize at very low chance. Now they give it away. RIP to anyone who tried to grind those events for it.
  13. Mentioning Slash Dash. I would very much like it it shared combo multiplier with Exalted Blade again. It's rather annoying having two different combo counters to track.
  14. Yea, I don't think DE realizes Twitch can have up to a 30min delay before telling you someone is live. !plat !plat !plat !plat Seriously though I often watched so I knew when to sell stuff like when they announced Ayatan. Half the time it's also the only place you actually get information on where new content is because it's 100% lacking in-game. Lets be real though. Like 50% of those people want drops and have it tabbed. Unless something like this happens:
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