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Xzorn

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  1. I never had any problem with Overguard in the first place and I play Chroma often. It's a problem that solves itself. Always has. When you need the damage. You're getting hit hard enough to get it. Adrenaline/Rage is a new-mid player thing. I can't imagine a high end build using them over other options.
  2. The only reason to do Sorties when released was it being the only source of Riven mods and Legendary cores. Both are abundant at this point and I think most of us have had enough Ayatan / Endo fluff at this point. Not to mention mod drop booster. What even?
  3. Cold used to be much stronger. It not only slowed enemies instantly but it increased the duration of statuses. Bleed + Cold, Gas + Cold. Current Cold just isn't good IMO. Not only is it near impossible to fit. It's generally inferior to Rad and the additive Crit Dmg does very little. Blast knocked down crowds. Rad on one enemy would CC all around them. Anything that was good about Cold status died.
  4. Okay, First a question. Are damage bonuses against Armor still going to double dip into Armor? ie Corrosive ignores 75% armor values. Can we please make sure we can get away from Heat against Armor? Cold status should probably be a multiplicative Crit Dmg bonus. Puncture and Impact still pretty useless status effects. Armor pen to Puncture? Move current Puncture to Impact? Viral probably should be nerf'd hate me if you want. 4.25x multiplier is just too much. Faction mod double dipping on DoTs? Originaly a bug but now accepted as normal. Toxic Vs Corpus might still be an issue. Electric is fine but there's rarely room. Gas just bothers me. Gas is a form of matter. What's in the gas is what matters. I would also like to promote Elemental Damage Boosts like Ember's Fireball Frenzy or Volt's Shock Trooper along with some other non-ability effects to no longer mix with weapon modded elemental damage. I feel this would give a lot more versatility to playing different frames esp with Arcanes.
  5. As I briefly mentioned in my first post. Some weapons, Esp Burst-Fire have a CD period where they ignore input. You can't actually maximize their damage output as a human. I made a post long ago about this showing the difference because a macro can drop into milliseconds. I used Simulor at the time which dates the post pretty well. There's a very notable difference.
  6. Many of us miss Void Dash. It was so much more responsive and accurate. I'm not sure why they removed the other skills like void blast either when there's clearly ability slots free.
  7. Old team refused this request for many years due to ruining the feel of the weapons. Not sure on the new team. However if you have a physical problem with pressing the mouse rapidly. Carpel tunnel, Arthritis, nerve damage, etc. Macros are allowed. I've been a PC gamer since 1992 so I obviously have carpel tunnel. Can't be avoided with that much time sink. I also have some nerve damage where I almost chopped my index finger off. Oddly bone sounds like wood when you hit it with a chef knife. I used a fire macro for a long while. Never bothered to set it back up though. Most the weapons that were good and required me to use it aren't good anymore. Some weapon designs for fire rate are just dumb like Vasto. Then there's a mechanic flaw with burst weapons where they have a CD period which ignores input.
  8. I'm like halfway to having him. I kinda burned through 5 years of content in 6 weeks. Some weapons are left. I'm kinda swapping between Dragons Dogma 2 (buggy as hell), Path of Exile and Warframe. Warframe is mostly just taking some hours to clear out weeklies then back to the others for now. I was kinda confused looking at Dante and why they added a new stat "Status Vulnerability". All his skill auto proc Slash and Status is already multiplicative. Just seems like a weird choice. I do like Citrine though. DR stacking is highly underrated. I was recently testing Elite Arcamedia boss since it's the first non-joke boss at that level. I was testing with Rhino to see the kinda damage it does since it can actually hurt my Chroma. About 150k. Some of those are attacks you're supposed to dodge but I was curious. Not like Rhino can die.
  9. It could just be pre-overguard days but I'd always liked Condemn and the augment essentially quads lifesteal. More or less insuring your team can only die from one-shots. It has the same effect for Thurible. I guess I could swap out Energize for... something and just charge Thurible a little. Doing that could justify Blind Rage which I run on so many frames already. I usually don't have room for an augment though so it brought up some interesting options. For me at least. Smite Augment. Sunder Augment. Eclipse augment for the 220% Range version. Even Loki's Decoy augment which piles statuses.
  10. Well, that's one of the underline problems with the direction DE has gone with the game. Nerfing Enemy Defense Scaling means we don't really need more than one damage amp. Overguard has rendered many CC and Protection frames far less useful. Changes in the status system lead to less variety in functional damage types. Multiple hack jobs at melee have left a ton of weapons lacking. Esp stance combos. Almost total removal of pure elemental weapons due to status metas. Nullifier bubbles and ability canceling units while also removing Rad status from kits. Steel Path being flooded with a needless number of enemies. DE is more or less doing it to themselves by forcing their own idea of a meta thus many things aren't ideal anymore. I've also noticed the new team keeps using the same tired meter mechanics in frames with buffs you have to keep full/refreshed. Qorvex was DOA for me and I've been playing less so don't have Dante yet.
  11. Even when released I found Thurible he's least useful skill as most players are self sufficient. I use Tribunal augment because why wouldn't you? Nourish, Roar and Energized Munitions would be straight forward picks. Gloom has diminished effect with Condemn. Pillage is neat and all but not really needed. I have two build concepts. One with Overextended + Auger Reach then compensating power with Shards. The other uses Auger Reach + Stretch which is a more ideal range. Ideally I want to improve his support role. I just don't feel energy does much. Aura needs changing but there's room for an augment.
  12. This pretty much applies to the game as a whole since the Enemy Defense Scaling nerf. I build majority of my frames defensively or with some trick to not die because there's no longer a balance between offense vs defense. To take on level 400 enemies you needed some type of damage amp and further on you needed more than one. It required team synergy. That being said, we beat old scaling both offensive and defensive. On my return I probably blew through 100+ forma. I certainly noticed the forma sink is real these days. Kuva, Necramechs, Tenet. All these things you have to sink forma into to max rank or make functional. I would like to say the old scaling would have done fine for typical players. It's a shame endurance runners wanted to start at 300-400 for years and we didn't get it until enemies were made of paper which meant it no longer mattered. If you don't want the Vosfer end reward which I don't. I just pick a hard carry frame so they kinda failed anyways.
  13. She really doesn't do anything interesting or better than what we already have. Also all her damage amps are only for her when the other frames doing similar are for the group. You could argue armor strip is for the group but I don't even use Armor strip abilities most the time. I just build my weapons to deal with it on much stronger weapon master frames like Rhino. Far as caster types Banshee and Mag come to mind as frames I'd always pick over her. I think DE wanted Viral status to help carry her damage output but Viral is already in full swing on most builds.
  14. I'm not sure what Dagath is supposed to do other than abuse shield gating.
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