QueenKharn
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Posts posted by QueenKharn
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Lephantis-chan. :3c
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People can post equivalents of getting multiple Gold rank items in a single outing and the like in the modern system, and there's a better overall chance of that happening that of any of your examples with the old system. Plus we get to make a choice of what we want, from a selection of up to 4 rewards, improving things further.
They key system was changed due to community outcry over how unfair and/or grindy/RNG the system felt overall, and for the most part you hear very few complaints about how it is now.
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Warframes in general are really weirdly proportioned. None of this really stood out as too "out there" to me personally.
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As in the clip, eject and fly out in your archwing. That's our TIE-Fighter/A-Wing there.
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We all know Hildern's true origins:
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On 2018-12-23 at 11:12 AM, Shylo50 said:
Ah, thank you both very much... one must wonder why it was implemented, then.
Because the shield is a bird.
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Rewarding grinds only last until you get the reward. It really is that simple. No grind will ever be infinitely rewarding. Everything has it's end. New grinds are all there ever are.
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Revenant is fine. Reasonable CC, good damage output, support potential. He has his place. Vauban is in desperate need of a rework.
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"Devastate free-space enemies with Phaedra, the Soma's big-sister."
Wait, if this is true, then why does it not follow the Aksomati/Soma stat-line of high crit chance and crit damage/low raw damage and status chance.
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Yeah, the really need to unify the materials across all parts, or let us choose the materials in the armory.
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This could be fixed by allowing you to choose from any of the Regulator models if you own the skin associated. Originals with the Prime skin? Sure! Prime ones on the Deluxe skin? Have at it!
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On 2018-12-19 at 4:32 AM, Evan_Johnson said:
I would like the visual effect of their heads exploding if possible when they die from this attack. I heard them talking about it before on a devstream and was kinda excited about that.
That wasn't for her 4, it was for her 1 and I am sad it didn't seem to make it in. Hopefully in the future!
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From what I can tell, the game caches alot of most used resources for improving loading times, so if you play, it starts accumulating extra data fast.
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Her 1 is almost perfect, honestly. Just have incoming damage it mitigates add to the damage each orb does. Thematic and effective.
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Make Antimatter Drop fire-and-forget and replace Wormhole entirely.
The other powers are largely fine. I would add a further aspect to Null Star and make it so that damage mitigated by the ability adds to the damage of the Stars. Makes sense thematically and mechanically.
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They're not going to (nor should they) restict people's options in the open world. You're there for bounties, great. They might be there for fishing or mining with the option of bounties if they want to partake. You can't force them to participate, nor should they be.
If anything, the suggestion should be that there should be a proximity you have to be within to qualify for that stage's bounty rewards. That's it. A simple fix that lets people play as they want.
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Personally hoping for more Infested everything.
As far as the factions go, they've been the least worked on, despite being an interesting iteration of the whole "out of control disease" trope. I love their aesthetic and roll with a infested themed frames as much as I can. As far as their representation is, I love the "Orphaned, lost child" aspect a boss like Lephantis has, and not so much the malicious version that is Golem.
I'd like to see more from them lore-wise, as well as more missions and an open world.
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Yup, Kubrows look absolutely awful atm.
Not mine, but it's directly from the Marketplace for the Umbra Kubrow armour:
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Hopefully it is (though I honestly can't remeber it ever being mentioned by DE. Just by hopeful community members). Operators have the Warframe already as their combat flesh. Giving the Operator tools that the Warframe is used for is superfluous.
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Congrats, your style makes your posting obnoxious to read. I mean, more power to you, but that's just how the brain functions.
I'm still down for a proceedurally generated open world on somewhere like Eris. Infested would make a large, shifting landscape more sensical from a lore perspective, and I want to hunt me some behemorths.
Or potentially expand the underside of the Plains of Eidolon to include large infested cavern system seeded by the Plaguestar.
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I hope that they infact do at least one more open world area. I want an Infested area when we Monster Hunt giant Infested beasts.
Also an expansion to the Plains of Eidolon.
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The poll would have to go out to the entire Warframe community every month, and not be isolated to the forums. By and large, Forums (even Reddit) for games usually make up a miniscule percentage of the player population and would not be a representative sample in any way, shape or form.
Also enough of the actual community as a whole would have to respond to make an actual representative sampling.
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DLSS has been shown through testing to deliver little to no performance or visual improvements over what can currently be done with current gen tech, and ray tracing has yet to have any proven usefulness to the end user given the cost of the tech involved.
Ray tracing hardware will be useful for developers so they don't have to program work-arounds to generate the same visual lighting effects, but that's on the developer's side. On the consumer side the tech is too expensive, and uptake will be too little and too slow to have any real effect until a few years have passed.
Or it could just end up going the way of the PhysX chip.
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Dual Toxocysts
Can we introduce textures as a new customization option ?
in Art, Animation, & UI
Posted · Edited by KokoroWish
Not necessarily textures, but the shaders used for the materials of armours and the like would be nice to match with some of the more exotic skins. It's hard to get anything but the Octavia Maestra Syandana to match the Maestra skin for instance, given the nature of the materials.