Eremes
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Posts posted by Eremes
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if 50% was secretly 20%, you can bet you soma that 300% crit damage was secretly 130%
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soma is better that what it looks like because of AP damage. the criticals are increasing the AP damage much like how multishot would increase it. its spin up time is wonderful, you have a latron when you need it and a viper when you want it. its rof should not me messed with. above anything else i liked what i saw in the build cost, if you are starting and god stuck on earth, you can easily build soma without neurodes and pair it with hikou for a already close to endgame weaponset
it needs a spread "nerf". theres no difference when firing it semi and full, while it should definitively have a spread as big as braton when full auto. its reload rate is only 3 seconds when gorgon and supra have reloads of 4+ seconds, it can definitively take this nerf. i think it should be required rank 2 or 3 mastery. maybe not, depending on what its purpose is.
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soma looks like a m1 garand that had babies with a AK-47 and learned to shoot with his nanny from the future, twin gremlings
soma has about average damage if build without crits, i think this was the intention from the beginning. im hoping DE mess with base damage AND criticals in order to make it still viable for not crit builds when the eventual nerf bat comes.
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not knowing of the enemy weakness and health would simply increase the gap of power on those that crunch numbers and those who dont.its honestly not hard to plot for warframe weapons. theres literally no variation. base damage + multishot+rof + all 4 elements with a 8th slot for whatever you want on any gun you have is endgame. dont wanna use orokin reactor? base damage + rof + armor piercing and you are as good as it gets.
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fang prime still has a net dps gain compared to fang.
braton prime has a unmodded dps of 250 while regular has 226, a gain of ~10% while also having 13% better bullet efficiency.
i think only bronco prime was a disapointment because of its spread, but the peformance and no falloff still makes it shine shotgun wise.
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its a apparently common issue
respecing doesnt seem to fix it. playing solo does fixes it, but wheres the fun in that
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try to go into a solo mission and see if theyre still not counting
the HP was correct, i just saw the bugfix patch. it was a rather quick fix.
however i was unable to superjump while i had superjump 1 enabled.
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sorry to bug but it seems more of my skill nodes arent counting. i was supposed to have 367 HP but its only showing 292.
its possible my skills are also not counting everything, my slash dahs seems to do 400 damage on level 3, i remember it was 600. was it stealth nerfed?
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may i bug some of you for information?
i want to invest on the game but im outside america. im willing to use a banking ticket but i heard that the value given is incorrect due to taxes, leaving the paying customer a dew dollars short of getting the product.
has this been happening to anyone?
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for some odd reasonthe bug ceased to exist. still, i got pictures of it.
EDIT: disregard me. just did a run where superjump was not enabled.
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gonna poast 2 pics, hold on.
EDIT:
http://imageshack.us/a/img834/6316/yeyigotsoopajoompgottag.png
http://imageshack.us/a/img338/2420/xcalwanttogoprobutsuper.png
dammed filenames got cropped...
the only thing that could be related to the bug that i did is that i was dubious if i wanted that superjump on the left, so i kept ticking it on and off to compare to other nodes.
also damm, i forgot to not resize the images. reuploadin soon
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i have a similar issue with excalibur, but not that severe. i have planned to use superjump 1 but as i play superjump is yet to be unlocked, however i had not only unlocked it as used it after this update.
Medium Team Ammo Restore Concerns....
in General Discussion
Posted
any idea how much it restores? regular team ammo is about 120 bullets
i have a lot of those old boxes. im certain that unless medium team ammo does 400 boolits i aint using it
im looking foward the disapointment medium team energy restore will be.