(PS4)RenovaKunumaru

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About (PS4)RenovaKunumaru

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  1. Are clan events not competitions? Why should an event be tailored for a ghost clan discussed as a mountain clan? C'mon already, get over this.
  2. The low risk high reward AoE spam weapon meta is over. While there are still a few hidden gems available it'll be more beneficial for you to learn the game more and to find them for yourself.
  3. Why would anyone want to trade the current iteration of turbulence for your less efficient version? You intend to ruin the skill because you find it "boring"? That's beyond ridiculous. This rework idea doesn't even maker her a better frame, but just changes skills for the sake of doing so. You claim in your description that Zephyr is squishy and relies on movement and Turbulence to survive and yet offer her abilities that restrict movement and add catalysts to turbulence.
  4. Yes, this is what I imagined with this proposal.
  5. I have no idea why they aren't working for you. The font color is set automatic, which is black on my screen. I changed my theme to test and it wasn't working as well so I added the spoiler before.
  6. Just wanted to address a couple of things. These weapons still have the lethality of the damage they would do on an armored target currently. This system displaces the armor to particular sections while the current system spreads the armor to the entire target. Also this argument kind of ignores the advantages of these weapons in which they require much less aim and often are made to produce AoE affects. As it stands now, Besides the Drakgoon, there is no shotgun lacking in functionality against high armored targets at the moment. This would be an opportunity for the art team to issue a revamp. Nobody enjoys feeling cheated and it feels like when you engage an enemy and have them 1 shot you it takes away from that.
  7. Enemy scaling remains as a central issue to the Warframe Community and players protest the concepts of forced corrosive due to obscenely high armor values, lack of roles for a variety of weapons (snipers, marksman) and "cheese" to combat enemy attributes that lead to each engagement resulting in a duel of a one shot weapon vs a one shot weapon. What can the developers look into in regard to addressing these concerns? With these issues considered the proposal of a revised enemy attribute system in which: Enemy Armor Scaling only applies to the actual armor of enemies therefore precision shots to unprotected clothing affects health. With this armor is represented as damage reduction. Enemy Health Scales Enemy damage output is capped. With the exception of Inaros, Warframe health stays within a certain realm. There's no purpose behind having enemies that can one shot when in every engagement enemies are available in great numbers. Several moderate damaged shots will also be detrimental to a Warframe rather than a single shot from a single unit. As enemy levels rise the portion of their skin that is revealed should become less as armor is more prevalent however the opportunity to shoot a precision shot be it the eyes for example should still be available. This method promotes precision gameplay, keeps armor in its role, and does away with the silly issues behind scaling. Please give feedback on why or why not this would be productive. Dark Theme Users Click Spoiler
  8. I believe these were available last year as a result of the razorback event as well.
  9. Be Bold DE. Address endgame? Enemy scaling remains as a central issue to the Warframe Community and players protest the concepts of forced corrosive due to obscenely high armor values, lack of roles for a variety of weapons (snipers, marksman) and "cheese" to combat enemy attributes that lead to each engagement resulting in a duel of a one shot weapon vs a one shot weapon. What can the developers look into in regard to addressing these concerns? With these issues considered the proposal of a revised enemy attribute system in which: Enemy Armor Scaling only applies to the actual armor of enemies therefore precision shots to unprotected clothing affects health. With this armor is represented as damage reduction. Enemy Health Scales Enemy damage output is capped. With the exception of Inaros, Warframe health stays within a certain realm. There's no purpose behind having enemies that can one shot when in every engagement enemies are available in great numbers. Several moderate damaged shots will also be detrimental to a Warframe rather than a single shot from a single unit. As enemy levels rise the portion of their skin that is revealed should become less as armor is more prevalent however the opportunity to shoot a precision shot be it the eyes for example should still be available. This method promotes precision gameplay, keeps armor in its role, and does away with the silly issues behind scaling.
  10. I think we both understand why alt fire cannot work.
  11. Zephyr Prime is a myth. Was based off of Russian chocolate that made people get "high".
  12. Zephyr will never be primed. The gold would weigh her down and show won't be able to be lightweight.
  13. I think your just going to have to accept this. I have no issues using Limbo at all. 3rd most used frame actually. You should be using toggle crouch anyway.
  14. Granted, I'm not limiting the suggestions to what was described here as an absolute AoD skill but only implying that we ought to consider fun over balance and let DE do the nerf work. I personally have limited myself to only considering balancing the existing moves while improving them but perhaps balance has simplified my approach. I'm looking forward to these threads as they suggest new ways to approach Zephyr but the ideas are just repeated so many times over at this point.
  15. I'm not saying this rework in particular (although I was one of the fourteenth), but I am saying that we should be a bit more open to the idea of a powerful move considering that we've likely only one shot at a rework. Just used this thread as an opportunity to bring that to your attention. I mean, look at stasis. Obscenely overpowered but DE took a chance on it and now Limbo is ridiculous.