Jump to content

FrostyNovaPrime

PC Member
  • Posts

    113
  • Joined

  • Last visited

Posts posted by FrostyNovaPrime

  1. Let's goooooo!

    Day 1: Night

    Spoiler

    Image

    Day 2: Orbiter

    Spoiler

    Image

    Lil bit of OC indulgence..

    Day 3: Crew

    Spoiler

    FBD3logXEAM628D?format=jpg&name=large

    Another reason why Suda is best syndicate

    Day 4: Sister(s)

    Spoiler

    FBXD7SKXEAw1DW9?format=jpg&name=4096x409

    Day 6: Riven

    Spoiler

    Image

    Personal take on Samodeus, notorious destroyer of god rolls.

    Day 10: Natah

    Spoiler

    FBdc6FkWQAAYlj4?format=jpg&name=4096x409

    Memories long left in the past

    Days 11-17: QTCC Week

    Spoiler

    FB8kYmGWQAUGUgm?format=jpg&name=4096x409

    Lil homages to each prompt in some sort of vague gesture

    Day 21: Cephalon

    Spoiler

    FCQkqVVXoAM7CD3?format=jpg&name=large

    The best ship companion

    Day 30: Operator

    Spoiler

    FC_WmdsWYAcqBM3?format=jpg&name=4096x409

    My Operator, Kyrie and her main two frames.

     

    • Like 11
    • TYPE: In Mission
    • DESCRIPTION: Domestik Drones within Corpus Railjack missions instantly kill Clients and/or teleport them back several tiles when destroyed.
    • VISUAL:
    • REPRODUCTION: Have the clients stand on a Domestik Drone... and shoot it.
    • EXPECTED RESULT: Domestik Drone is destroyed, and possibly drops Repair Kit
    • OBSERVED RESULT: Instant DeathTM for clients. Reviving causes player to fall through the map (sometimes causing another instant death) and respawns on board the Railjack or Capital Ship.
    • REPRODUCTION RATE: Near 100% - Depending on the client, if they kill a domestik drone via bullet jumping while away from other payers they will not be affected.
    • Like 2
  2. So far my experience with DX12 has just been stuttering when I load into a map that has yet to have textures optimized. I'm running with a 1070Ti.

    However, last night while I was streaming I did have a complete computer freeze while doing the 2nd Sortie mission on Taveuni/Kuva Fortress. I didn't crash, but I was frozen for a good 2 or so minutes yet luckily (or unluckily?) didn't crash. Audio was perfectly fine, but my video was 100% unresponsive and I couldn't alt-tab/alt-f4. I'm still not sure what caused the freeze, first time streaming the game with DX12, first time on the Kuva Fortress and it's demanding map, or what but restarting the game afterwards had it go back to the intermittent optimization hitches.

  3. On 2020-11-19 at 6:39 PM, [DE]Megan said:
    • If you have already reached Rank 30 on your Necramech prior to this update, you will retain the full Mastery Points for it. You are still free to level it to Rank 40 to unlock further Mod slots!

    This statement is incredibly misleading if not completely false. I have a level 30 Voidrig Necramech that was maxed prior to Arcana's release. My profile shows that my Voidrig is actually level 32 without any Forma (due to excess Affinity 'leveling' it up post-update) and it has awarded me 6,400 mastery. A friend of mine also has a unforma'd Voidrig at level 37 that net them 7,400 mastery.

    https://twitter.com/FrostyNovaPrime/status/1333168866135040003?s=20

     

  4. Not the best with ink related stuff, so I'm just going to be messing with brushes and effects for my entries :>

     

    Day 1: Mother

    Spoiler

    Image

    Day 2: Orokin

    Spoiler

    EjWP4RxWAAAnnf8?format=jpg&name=large

    Day 3: Void

    Spoiler

    EjZ9HyCXgAABAme?format=jpg&name=large

    Day 4: Flight

    Spoiler

    EjgoBKyXsAAEEHi?format=jpg&name=4096x409

    Day 5: Corpus

    Spoiler

    Baby Image

    Day 6: Stealth

    Spoiler

    Ejr55XNXcAEJhEY?format=jpg&name=large

    Day 7: Warrior

    Spoiler

    actually found an "inky" brush that I like so gonna stick with that from now on

    Ejx5vZxWoAItC1r?format=png&name=large

    Day 8: Deimos

    Spoiler

    Vome but as a pretty lady Ej2aRXrX0AM6mMN?format=jpg&name=large

    Day 9-11: Skipped to take a short break

    Day 12: Torment

    Spoiler

    Image

    Day 13: Sanctuary

    Spoiler

    EkQbuWHXkAAqlXh?format=png&name=large

    Day 14: Ostron

    Spoiler

    The best one.

    EkVqBzmXcAAgcBO?format=jpg&name=large

    Day 15+16: Lua/Music

    Spoiler

    Ekeui-fWAAA8zSv?format=png&name=large

    Day 17: Swift

    Spoiler

    Image

    Day 18: Helminth

    Spoiler

    EkuLBuGW0AAT7Rb?format=jpg&name=large

    Day 19: Masterful

    Spoiler

    Image

    Day 22: Kuva (Naberus spoilers)

    Spoiler

    Ek-tQbrWkAIv4M3?format=jpg&name=large

    Day 28: Time

    Spoiler

    ElcLQt9XYAoF-wZ?format=jpg&name=4096x409

    And that's all my entries! These prompts were super fun, thanks for organizing everything!

    • Like 9
  5. The mission pacing was fine before, but now it's even better and more aligned with normal star chart missions which is really good! Boosting does feel like it got the short end of the stick as you cannot get the full benefit of drifting.

     

    On the flip side, once the mission objective(s) are over there's a good 5-10 minutes of complete (and rather awkward) silence as you navigate the map to look for loot asteroids.

    • Like 1
  6. 13 hours ago, Scruffel said:

    However, there is a bit of a thing when it comes to pointing out this stuff in TennoGen, as DE believes that the artists is allowed to dictate the fashion of how the skin works, no matter if it's seen as negative. When the Saryn ION skin was released, people were confused on why it didn't have an Accent channel but a metallic Tertiary one, to the point of reporting it as a bug and requesting for it to be changed. DE simply said, that it was the artist's intention to have it work like that, and it didn't get changed and still isn't. Whether you disagree or not with that is fine, but that kind of just cements the fact that if DE finds it acceptable for the artist to do that (and considering how they put the skin in the game), they will not change it themselves unless the artist's choose so.

    Saryn ION is an exception because Yatus specifically requested and excluded the accent channel, which is different from what I'm talking about with tint masking and color application. As far as I've heard, no Tennogen creator has requested to have the tints be intentionally different.

    Another example that I have come across with the tinting issue is Baruuk Bedouin by Erneix and Karu. It has the issue Nova Atomica has with the primary (and secondary, but not as extremem) being much lighter than the selected color. Here a light brown is more of a white.

    unknown.png

    At the same time, his waist fabric is not the same tint as the ribbon on his helmet and waistband despite it all being the tertiary channel. This is more akin to Wisp Delusion's bug.

    EU3tlTdXsAEdrwT.jpg:large

    If you take a look at the model images provided by the creators in the Steam Workshop, you can tell that the tertiary channel is intended to be one homogeneous color.

    ?imw=637&imh=358&ima=fit&impolicy=Letter

    • Like 1
  7. Some smaller cosmetics haven't properly applied the chosen color, which makes the color on the item either much more de-saturated (like Saita Prime's sleeves) or alter the shade of the color complete (again Saita Prime with darkening the color, but also the Zariman suit making the color super saturated)

    SHjhL9E.jpg

    l8Q1YJn.jpg

    SMvBEet.jpg

    These issues pertaining to the Operator suits has been around for a while, and some armor sets also have the issue. Lately, some Warframe skins have received this color-altering treatment, whether intentional or not. I am personally an artist, so some art lingo is

    The newest deluxe skin, Nova Atomica, has a primary and tertiary channel that boosts the luminosity while lowering the saturation (overall making the channel look brighter and washed out)

    EUnkxWLWkAIzOGU.jpg

    EUnk54bWkAEODPD.jpg

    EUnk83rWAAQ6vyM.jpg

    Notice how the last color, a light purple-gray pretty much turns into a pure white on the skin. Her Prime, Default, and Asuri Deluxe do not have this. I don't own any Nova Tennogen, but I assume their colors are in line with the palette as well. Nova Atomica's color channels make it impossible to mix and match with her other cosmetics.

    https://twitter.com/FrostyNovaPrime/status/1245772392602968079https://twitter.com/FrostyNovaPrime/status/1245772392602968079

    Wisp Delusion, which was released earlier today (April 2 2020), also has this issue but it pertains mostly to her body and not the helmet, making the skin overall look mismatched with itself. This may be just a bug unlike the previous examples though.

    EUnkZtWXQAAu5wa.jpg

    G9jlpZi.jpg

    q4NegoL.jpg

    EUnb5zoX0AAtXHC.jpg

    You can see how the light gray on her helmet matches the palette, but her body is much lighter and near-white.

    I adamantly believe that whatever color we select on the palette should be the color that is applied to the item. The incorrect colors severely limits our creative freedom within our fashion, as well as makes references for fanartists (like myself) much more difficult to read. Whether it's simply a bug or the designer's choice, Nova Atomica, Saita Prime, the Zariman suit and many other items should be brought in line with the rest of the cosmetics in applying the correct color.

    • Like 13
  8. Very interesting read, but I do have concerns about the end of mission screen and new mastery borders.

    People won't admit it but the mission summary is very important and all the information shown is relevant in some way. I would not recommend shoving everything to the bottom (like the abilities screen) in order to have a bright pink Rhino and rainbow vomit Valkyr take up half the screen. Might just be me being nostalgic about the current one, but I feel like that layout could be cleaned up to fit the UI themes and then possibly replace the flying ships with a victorious (or despondent if a mission fail!) diorama of the squad?

    As for the mastery borders, they seem to be even harder to tell apart the ranks in that style. The current lotus icons evolve every 3 ranks, which is a great and unique way to show our progression through the ranks. I feel as if with the glyph border MR 2 will be hard to differentiate from MR 20. They also remind me of League of Legends and Overwatch's level borders, which imo shouldn't be used as inspiration. I get that the Lotus is no longer with us after... certain events, but the Lotus symbol is such an integral part of the game that it needs to stay with mastery rank.

    • Like 3
  9. Might just be me, but I feel like the mastery sigil for MR 28 (and therefore 29/30) is a lot bigger than necessary due to the ring around the main lotus symbol motif.

    gG04kKy.jpg

    This is how it looks on my Wisp with the smallest width and height. I like wearing the mastery sigil on my frames as it fits nicely on the many different body types in the game, but outer ring kinda ruins it.

    Seeing as the motif is vastly different from the other MRs (as usual), the sigil could at least do without the ring or let us shrink sigils even more than what's already allowed in general.

  10. The Ludoplex cannot be placed anywhere on the floor in the newly remodeled areas of the orbiter. It has to be floating midair above the area or on the wall by a good it in order to not be blocked.

    unknown.png

    EKA4njNWsAE_Fd_.jpg

    unknown.png

    unknown.png

    unknown.png

    adjusting the angle doesn't seem to work either

    unknown.png

    The specific corner I'm trying to place it next to the incubator has also been bugged for at least a year, ever since the ludoplex came out and I originally tried placing it there. Nothing can be placed on the floor in that specific area.

    unknown.png

  11. Some melee issues:

    Titania cannot use her Diwata in Razorwing unless you enter melee mode and use heavy attack.

    Similarly, exiting archwing on the Plains/Orb Vallis has to use melee mode + heavy attack. Simply pressing e/melee doesn't work.

  12. I seriously love the stance changes. Going between combos is very fluid and lots of fun.

    However, it seems that some combos got nerfed with the changes. I'm mainly talking about August Maestro from Tempo Royale. The combo used to be the block combo, granted a lot of momentum and a slam attack at the end. Melee phase 2 swapped it with Resplendent Calma, becoming the basic neutral combo and taking away that large leap and slam. Calma is fine as the new block combo/gap closer, but Maestro should be the forward block and have it's leap/slam restored.

  13. I'm going to be very honest... I don't have many good things to say about Grendel.

    The only thing I enjoyed was the way his challenges were designed, but that opens another can of worms about how mods severely dampen the difficulty of the game.

    So.... the big boi:

    • The energy drain scaling on Devour is very bad. He'd be a great rage candidate if holding more than 5 enemies completely eats through your energy bar faster than you can get hit. Devouring enemies also animation locks you, which makes you stop everything until you devour all 12 enemies that get in range at time of cast.
    • Obtaining the Nourish buffs is slow and RNG as to which you get first. It should grant all 3 buffs on a single cast, maybe also increase the heal amount as well.
    • Regurgitate doesn't do anything useful from what I can tell. Damage did not seem to be all that great and hitbox is bad when aiming at other enemies.
    • Pulverize is uncontrollable and incredibly frustrating with the external physics control/momentum. It may be fun while rolling down the Plains or Vallis, but using it in regular missions are just unbearable. Only thing I can say is remove the momentum and give us full control.
    • Overall his sounds also make me very nauseous.
    • Like 1
  14. Liches

    Overall I find the Kuva Liches really fun and don't really mind the grinds as they are very straight forward. Two aspects I'd probably like to see some changes for are the Murmurs and how the Lich is generated.

    • Murmur grinding is very... long, to say the least. I feel that with how you can confront your Lich in a trial & error sorts, you can figure out the code without needing all 3 murmurs. If a confrontation has a successful requiem, I feel that the murmur for it should already be unlocked. Also, the rate at which you gain murmur progress could also scale with either a) unlocking other murmurs or b) having you Lich rank up (as a way to say "hurry up")
    • Some of the frame progenitors don't make a whole lot of sense. Why does Atlas give a toxin bonus instead of impact? Same goes for Oberon (also toxin) when all his abilities deal radiation damage... yet doesn't grant a radiation bonus.
    • To help ease the RNG aspect for the kuva weapon the Lich has, a similar system to the frames dictating the bonus would work. Killing with a primary grants a primary kuva weapon, pistol for pistol, etc. If the Larvling is killed by a frame ability then the weapon can be rolled from the entire pool.

    EDIT: This was typed up legit right before 26.0.4 so uh... ignore the murmur gain point LOL

    Parazon

    The animations are really cool, but the camera's broken or they just flat out don't work. More indication as to being able to execute Mercy would be helpful besides just a dagger above their head, which is hard to see (especially for RG colorblind) and barely noticeable when nuking an entire room.

    Kuva Weapons

    Like I said above, the Lich's weapon should be generated by the way they were killed a la frame progenitors. Some of the weapons that had pre-existing variants for the Kuva enemies (Kohm, Drakgoon for example) could also function like those counter parts. The Kuva Drakgoon would be much more interesting if it was automatic like the kuva heavy gunner's weapon.

×
×
  • Create New...