Jump to content

Malaheart

Grand Master
  • Posts

    211
  • Joined

  • Last visited

Posts posted by Malaheart

  1. The difference from the aura system would be this only affects the player themselves. There would be no energy regeneration or damage buff to x weapon. What this would do is change the basic stats of the warframes in the same way the now defunct helmet system did. Just without ruining your vanity. There would also be no penalty for not using a System Core as their is for not using an aura. It would be totally not required and in many cases if may be best not to use one at all.

  2. No shield mod is really limited to JUST Rhino at low levels and no one at high levels. The enemies are just too accurate and deal too much damage for 200 HP to be enough to allow this mode to work. If the stealth system worked maybe that could a be possible solution but, as of right now, that is really out of the question. Besides you would have to convince everyone to NOT run ahead and ruin the attempt.

  3. First this is just an idea I had this morning about how to make old helmets and new helmets match up with how DE wants them to behave.

     

    Vanity is an important "stat" in games. Who hasn't turned away a better piece of gear in an RPG just because it makes you look silly. I personally don't want to have to run around looking like a chicken. Even if it give me +4 smiting against evil bug overlords, I just want to look cool. This same concept of vanity applies to Warframe as well. This is why there has been a drive, by many in the community, to remove stats from helmets. But many don't want to have stats removed. They like having their Rhino more at normal speed. They like having added power efficiency on their Lokis. They like having this extra layer of customization for their warframes that allow them to tweak them for how they wish to play. So to reconcile this, DE has split helmets down the middle. All older helmets will keep their stats while new helmets will be stat-less. I don't know about you guys but i'm not too thrilled by the this discrepancy with helmets' function. Nor am I too thrilled about the possibility of confusion this may cause new players when they got to spend their actual money. Some where down the line the number of helmets without stats will be grater than those with, at that time it is quite possible for a new player not know that some helmets may fix a problem he has with his warframe. I don't think he will be too pleased to find out that he may have wasted his money or picked the wrong helmet. So here is my solution, keep the stats but apply them to a new slot, the System Core slot.

     

    System Cores are modules that changes the priority of power distribution in a warframe. What this means is that they will all have benefits and disadvantages just like the current helmets do. The stats for these System Cores would be the same as the current helmets plus what ever DE wants to add. So you would still have the plus speed mod for Rhino and the power efficiency for the loki, it would just be on a new equip able item that does not affect appearance. The way i'm envisioning the System Cores, they would also be warframe specific. So you could not put Rhino's speed mod on loki. This would also allow for future expansion of the system on a per warframe basis while also keeping in line things like lokis rushing ability. But the system could also be open, it would just be up to DE.

     

    Now that we know how System Cores work, how would you get them? Well i purpose, at least for the current System Cores, that they be bundled in with helmets. This would allow DE to keep both the players who want helmets to change stats and those who don't happy. Future System Cores could also be bundled in with helmets or just be found through other systems, but there could also be special System Cores that only drop off bosses. They could special things such as modify abilities. One system core could make it so Excaliber's Slashdash does much less damage but it now heals friendly shields and health. Or Vauban's Bastille now holds more targets but lose duration. Something similar to World of Warcrafts glyph system, not one System Core would be better than any other. Nor would any System Core be better than just going without. It becomes another point of player choice and preferences.

     

    Now the one part of this that I'm not too thrilled about is just having another slot. Those that have been playing Warframe for 350 hours likely understand the in's and out's of Warframe and would not be bothered by a new game system. But for new players it would have to be clearly explained to them just like every other part of arsenal needs to be.

     

    Thank you,

     

    Questions, comments, concerns? Think this is too similar to auras? Do you feel that the mod system is already enough when it comes to player choice? Feel free to post below and discuss this idea. Not agreeing with me is fine, but I want to here why. How else am I to make this a better idea?

  4. They are changing the damage system, if they make everything up to the same bar it is not complex to makes NPC able to absorb it. It is far easier for DE to make NPC more like the new Golem boss that takes 1-20 damage from all damage types even with highest level mods. The problem is right now they have one of the worst(likely being change based on what Steve was talking about) resistance/armor system of any game I have played in years.

     

    I hope DE considered doing something like this: Changing the damage formal could include making elemental mods no longer scale of serration thus lowering damage growth without getting rid of the current mod system. They need to scale back mods so everything is based off of the base weapon stats as a percentage increase of base, but not multiplied off of serration. This would make serration only increase bullet(or whatever type) if inserted into a gun and an AP mod would be a 90% off of base.

     

    I could balance the weapons with nothing more than an excel table and I am sure that DE has multiple qualified people that can do math. Weapons are fairly simple to balance because it is predictable how people will use them. One person(likely Scott) could easily make a DPS chart similar to GottFaust, but with 100% accurate in game values and make weapons fit in a full workday.

     

    However, warframe's skills are not simple at all and DE has given too many frames AOE nukes. This leads to spamming and general easy mode of gameplay and DE should likely look at MMO like Terra on how to balance powers.

     

    Good points and I agree with you about the mod system, honestly Serration and Split Chamber are the two biggest problems when it comes to the damage bloat in Warframe, but capping the damage enemies take is not scaling the enemies, it is going against the fundamental mechanics of the game. Also I never said balancing the game would be that hard. But I get the opinion from listening to people in the forums that the majority think that if just the Acrid and similar top end weapons were nerfed Warframe would be balanced.This is untrue, just as untrue as if every weapon was buffed. The problem runs much deeper than just "The acrid is op so X".

     

    To your point about powers, almost all of the damaging powers except for ults are lack luster, not anywhere near worth the energy cost of casting them. I would like to see them do more damage than guns due to how limited they are when compared to a bullet. When it comes to ults, I again again agree, I believe ults have gotten out of hand. Not every warframe needs to have a AoE damage ult like it is now. I would personally like to see more support ults such as Shadows of the Dead in stead of "press 4 to kill enemies in x range". Honestly Molecular Prime was just the final straw, it was the power that finally got too out of hand.

  5. That is why the first step is to define WHERE you want the bar to be as a developer. Right now they have set is so that the new weapons can deal with the current armor system that DE has in place. Something the older weapons could not do. I think we all agree here most weapons do need buffs to even be viable in current content as it is now. But if that was to happen, all weapons were brought up to the level of weapons such as the Soma (great at level 100 enemies, just have to aim) then what happens when the new armor system is introduced? What do we do when we now vastly overpower the content? Do we scale the enemies up or do we bring our damage down? I say we bring the damage down. As it is right now warframes' damaging abilities suffer in even mid level content (all save for Nova really). Do we move there damage up also? What about melee? My point is most of the older warframes and weapons are fairly balanced when it come to where the damage bar is. It may be too low current content, but how will if fair after the armor system fix?

     

    Anyway my point is this, the weapon that people are all currently calling overpowered are balanced to overcome a flawed system. after that system is fixed they will be more powerful than ever. Instead of having DE go through and buff EVERY warframe, almost EVERY weapon, and EVERY enemy. Why not just set the bar of expectation at a reasonable level. DE should pick a level that they want the power to be and balance around that. So instead of having only a few weapons viable lets make them all.

  6. The mastery system was an idea DE copied from places like League of Legends. It's a secondary level of progression that is hard to level and keeps track of how much time you have devoted to the game. It's a point of honor that, just like League of Legends, provides you with alternate way to play the game as you progress through the levels. A player in Warframe gains access to new weapons that change the style or pace of the game as they progress through the mastery ranks. The Lanka (mastery rank 7) is a charged sniper, it is a powerful weapon but one that is not truly too much more powerful than other weapons in the game and, contrary to your beliefs about how the system works, much less powerful than the Soma (mastery rank 3). In a similar way, Summoner Spells do the same thing in League of Legends. They give you more options about how to play the game yet don't really make you much more powerful than any other player. Yes, Flash is a powerful ability but it is gained early, giving new players access to what is arguably the most powerful Summoner Spell. You see the mastery rank is meant to pace the game for new players to ensure they don't get themselves in too deep when it comes to weapons.

     

    Now the mastery system is tired. It is an old system. One that I believe DE only keeps around only because so many players put so much stock into what there mastery rank is. Mine is a 9 I am almost halfway to mastery rank 10. Mastery rank 9,10,11 and 12 all share the same test. That is because the players wanted DE to add more mastery ranks so they could keep progressing. DE did as they asked, yet they did not want to put effort in to the system so they just copied the same test over and over. So why are weapons tied to mastery rank? Again because players asked or it. Players asked for more weapons to be tied in the the mastery system. This was so they can be special. So they can have a weapon that new players can't. So if we are going to gate weapons behind 100 hours of content let's at least make them balanced so the poor new players don't quit.

     

    Speaking of balance, I did not ever say I want every weapon to function same. I just want them to be balanced. Again balanced means one weapon does not perform better in every situation than another than weapon. It is fine for a assault rifle to have a reasonably higher DPS than another weapon because the second weapon is a sniper that can one shot normal mobs due to burst damage. Or the Grakata to have a higher DPS than the braton because it is less viable ammo wise. not ever gun has to have copy pasted stats.

     

    The mastery system, the way it is now, was not created by DE. It was created by players. Ergo so is the tiered system so many players are screaming about today. So before you go basing your argument solely around rhetoric and assumptions get the facts about what balance means, Rhetoric can't save a bad argument.

     

    Or you can take my silence as I have a life other than Warframe, your pick.

  7. educated people called for a buff to old weapon. not nerf the new one. This way everyone's happy. Too bad not too many people can think of it.

     

    Those who understand game design know that both buffs and nerfs are needed to balance a game. There will always be a better weapon on the horizon, do we really want to move the bar up every time one is released? The logical solution would be to bring the outliers down (or up) to the level of expected damage, balancing the game in the process.

  8. The Soma can hit almost an 90% crit rate with almost 850% crit damage. Yes this is power creep not good game design. For all those who believe that the Soma is a mastery rank 3 weapon, yet it out performs almost every other weapon in the game. Even those that require higher mastery ranks.

  9. Question 1: There has been a lot of talk here recently about weapon balance. Part of the forum falls on to the side that they believe the game should have weapon tiers such that some weapons are direct upgrades from others. Others want all weapons to be viable and balanced for the higher level content. Meaning no weapon is better than any other in all situations. What is your stance on weapon balancing, tiered or sidegrades?

     

    Question 2: Currently there are still major issues with several systems (Balance of weapons and Warframes, issues with UI, Drop rates still seem finicky, Et cetera Et cetera) and a lack of interesting variance/discrepancy (such as Venus being an ice world) with missions. Are there any plans to change the main focus development over from creating new content to fixing old content such as changing old boss fights, adding story reasons to missions, giving each planet there own tile sets, or improvements to the basic gameplay of Warframe?

     

    Question 3: If Neurodes are only located on two planets, yet a large amount of the craftable items in Warframe require them in large amounts. Any plans to add new locations or ways to get currently limited resources such as neurodes?

     

    Question 4: Is the void Warframe's Equivalent to dungeons in MMO's?

  10. To  be fair, a dagger is just a smaller sword, while a hammer is something entirely different.

    And yet it still does not do serrated blade damage. Only the ether sword and duel ethers do. There is no reason to expect serrated damage type from the reaper.

  11. BUT

     

    The description said " Made with the same materials as the Ether Sword"

    not the crappy ether daggers

     

    So if they were to make a Ether Hammer, You think that it should have Serrated blade just because it is made out of the same materials? You do know what a Serrate blade is right?

  12. This is exactly what I'm talking about, They DID change the keys, But they didn't do it right. How can you screw up twice in a row after so many people explained what they wanted the keys to become?

     

    Let's just hope that Monday brings a Godlike Fix.

     

    Because they did not agree, and in the end it is up to them.

  13. We have no Grakata Ghoul, We have no Grakata Wraith. The Strun Wraith was just a weekend reward. The Snipetron Vandal was a Weekend reward (snipetron unattainable anyway soooooo...). The Braton and Lato Vandal were rewards/purchased during close beta. You could argue that the Soma is the next tier of the Grataka other than the fact that is has no know mastery rating requirement as of right now. We don't have different tiers of weapons. All we have are a bunch of weapons that are totally unbalanced, and that needs to be fixed. I agree with you weapon balance is a myth in Warframe. Because DE is not even trying.

     

    Edit: Soma (mastery rank 3) one of the best weapons in the game...

  14. I love how everyone thinks DE is some kind of mastermind that does everything on purpose to screw their player base out of money. Nothing in that descriptor text says anything about serrated blades. Ever think they just try and make as cool of a descriptor as they can with the limited amount of time they posses? For heavens sake they mixed up the Neurode and Neural Sensors descriptors!

  15. to many of his skills seem buggy atm. but other things in the game are bugyg as well. need a hotfix asap.

     

    The same could be said about all relig- warframes...

     

    As we can all see they have been hard press getting updates out on times bugs and all. These bugs are expected since they have very little time to test. Maybe DE needs to lower their expectations of themselves a bit and go for smaller updates.

×
×
  • Create New...