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LostMilip

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Posts posted by LostMilip

  1. I put 3000+ hours in this game, but I will never understand why the #*!% are the single player missions the worst part of the game in terms of mechanics. They should be able to be easily finished even by the most casual players. Why am I being punished for trying to learn the story. And of course the rest of the game is completely closed for me because of this #*!%ing dogS#&$ garbage. These are the dumbest decisions ever made.

    Just put a switch like the one for the Steel Path.

    I was stupid enough to start that festering pile of S#&$e New War quest, because I naively thought "they can't make the next single-player quest just as dogS#&$ mechanically as most of them in the past, right?" Well, wrong, and now I literally can't play the game.

    "Skill issue" can be an acceptable answer failing to make progress in things like Steep Path, but why is it in story missions? Especially if the game becomes a stuttering dogS#&$ when one has no option for character improvement, unlike in the rest of the game.

    I never understood this immature, mentally twelve-year old way of "git gud" thinking from the development team when it comes to story missions, why people are getting punished for trying to enjoy the story of the game. Story missions should be the least challenging, so more and more people can get access to them, because the story is really great, it is really worth to experience.

    I know that DE is terrible when it comes to tutorials, the Awakening was the best tutorial I have ever seen in the game, the rest is a convoluted mess, but I thought they learned from the mechanically terrible story missions. Or matured during developing them...

    • Like 1
  2. There are two different problems. One issue is that I have to guess which button to use, because the information displayed on the screen is literally false and misleading. Just happened to me again with the skateboard-bullS#&$ mission, wallS#&$er or what's it called. The same thing happened to me when literally every time recently. I came back to Warframe after months, and the new story-missions had this same issue.

    The Orfix missions are terribly scaled, one should not be forced to do them during unlocking the Railjack-chart! There is no way four people with the basic amp can do that mission, especially not players who do those for the first time.

    As someone who came back to the game, I have yet to figure out how to create a sister, or get one of those tera necramechs!

    • Like 2
  3. Exactly, most people don't. Most people are casual players just me (no, it's not a swear-word!), we actually just want to have fun, something S#&$edolon-hunt never was! The operator-part of the game is #*!%ing garbage since it was put into the game and always will be. Which would not be a problem in itself, but DE locks story-missions behind those dogS#&$ operator-mechanics!

    The problem is the same as it is with WoW, DE is listening to the 5% vocal minority veteran players, but those are not the majority of players.

    I hate the operator missions since they were introduced. Just when I thought I don't have to do that festering pile of S#&$e operator garbage, I discover that the geniuses shoved it into the Railjack missions. Which would not be an issue in itself, but you must do that dogS#&$ to unlock the mission-nodes for the Railjack!

    When are you guys (DE) start to understand, that the difficulty of the story missions should be the lowest of them all, so the most people can actually do them! Whoever wants extra special items can grind them out themselves, without forcing them to be able to understand the main story to do so.

    Forcing people to work together because the mission is too hard will not create a community, it will only create artificial tension where there was none before.

    • Like 10
  4. I have seen some dumb S#&$e in Warframe, but this gimmicky, boring, annoying, useless dogS#&$ mission tops it all. The only thing I get from this is RSI. What a festering pile of S#&$e. And that stupid S#&$ glassmaker "investigation". DE should just continue the intermission and not do SP-missions ever again instead of introducing these arbitrary dumbass gimmicks.

  5. There is a word cycles timer on the Orbiter now, which is great, or so I thought.

    It just turned into day on the Plains of Eidolon, and the timer said and I quote "Plains of Eidolon: Night in one hour". Great, I set an alarm to a time in 1 hour, because that's what the timer says, right?

    Wrong. Now it's one hour later, and the timer says 36 minutes until night.

    The whole point of a timer is to tell how much time it is left. One hour is not the same interval as one hour thirty minutes.

    Why is there a timer if it's vague and inaccurate. You are effectively misleading people. Either put up a timer that is accurate at least to the minute, or just remove that garbage altogether, it's useless and misleading the way it works now.

    I'm not saying give us a timer, there are already websites for that, I'm saying that IF you give us a timer, it should not be bullS#&$, otherwise why put a timer there in the first place? It's just another useless part of the UI at this point, like the "MOD Tutorial" slide-show was.

  6. I don't like or play PvP, but I would not want to take away to ability from anybody to play it. Should an in-game reward you can get in PvE mode give you some kind of, any kind of advantage in PvP mode? People are really want this to happen? It feels like this is against the whole concept of PvP.

    I love that it gives you Ostron Standing, Eidolon Hunt is #*!%ing S#&$, nobody sohuld be forced to do it without a proper amp, or at all, I would take it out of the game completely if it were up to me.

  7. WTF is up with these dogS#&$ Nightwave missions and its rewards? And the only loot is some S#&$ sigil? Which invasion are you more willing to do, the one that gives you a forma BP, or the one that gives you a mutagen mass?

    Just ast "they are only cosmetics", and "nobody is forcing us to pay for lootboxes", nobody is forcing us to do the infestation invasion mission either, that's not the point. The poin is that in order to advance the Nightwave garbage, wich is already an annoying waste of time compared to the old alert system in itself anyway, we have to do the most boring invasion missions with no meaningful, in fact the most worthless rewards whatsoever.

    You only need one sigil only once, and 1500 standing is virtually nothing.

  8. DE please change Limbo bubble ability so we can still pick up syndicate medallions, an obnoxious prick used it to prevent me from picking one up! That's why I do syndicate missions alone, because $&*^heads either running through the map without looking for them, or they pick up some, and screw out with their other team-members by leaving the mission early.

  9. Please do something with these atrocious markers! Sometimes the marker disappears, and I am guessing  which way to go. The marker is pointing at a door, I enter and run the same direction, than the marker switches direction after a second, and by that time I ran multiple meters in the wrong direction. Sometimes the marker is pointing somewhere into the void, between two door/corridors, and again, I have to guess which way to go.

    These things are happening on multiple different maps, the system itself is not working properly.

  10. Get a Sonicor as soon as you can, its very useful if you are low-MR. Even if it doesn't kill enemies, its ragdoll effect removes them from your vicinity. You can make the ragdoll effect stronger by putting blast damage (fire damage mod and cold damage mod together). Its very helpful at low-MR, where you may not have access stronger weapons. Later get an Arca Plasmor, that's another very useful weapon, the basic (non-critical) damage can be 20k+ per shot.

  11. I'm tanking instead of using my frame abilities, or combining the two most of the time, so this is only relevant for you if you are similar, or want to try to play the game this way. Also it's not the most optimal way, don't try to min-max, try to have fun instead! If you like a weapon because of how it feels to use it, it doesn't matter what high-MR meta-gamers tell you about it, ignore them!

    Don't worry about whether a weapon is able to one-shot a lvl160 enemy, most of the time you are going to be surrounded by lvl 40-50 enemies tops, that's like 80% of the missions you are going to do! The exceptions are Arbitrations, Sorties, The Index and some boss-fights.

    This is kinda general, without specific weapon-names, because you will have to try out a lot of weapons to level your MR. Get a weapon that is able to kill and/or incapacitate multiple enemies at the same time, and get one that can one-shot high level ones. Try to do this for both primary and secondary weapons, so you can do it with your secondary, if your primary gets inaccessible for some reason. Build a melee weapon that is either high slash and has one elemental damage, or lower slash and has two different elemental damages.

    • Like 1
  12. No, Eidolon shards are not trade-able, if they were, I would not have this problem.
    In order to get a better Amp, you have to get 10 Eidolon-shards, and level up your bullS#&$-standing. Its a catch-22 situation.
    Bringing Rhino, buff, and stay alive is not carry, the whole point of carrying is that I don't have to endure the in my opinion terrible mechanics of Eidolon-hunt.
    Yes, Eidolon-hunt is that bad, we have different opinion about it, and that's fine.
    I have very good experience with public squads when it comes to literally anything else. Well, except syndicate missions, people don't like waiting for other people to pick up the medalions.

  13. I need two Eidolon Shards to craft Paracesis, but I #*!%ing hate Eidolon-hunt, Eidolon-hunt makes me want to projectile-vomit blood.

    I am willing to pay 100 platinum for you, or for you and your two buddies (not 300, I give you the 100 plat and you can share with them) to invite me and carry me (and I mean literally carry me, like me scratching my testicles, being AFK doing #*!%-all) through getting two Eidolon-shards. Two is all I need, its useless S#&$ otherwise anyway. Payment after finishing the mission with two shards. I give you the plat through trading in the Dojo, please only PM me if you are interested, don't waste my time!

  14. Since the melee update arrived, making precise movements with any frames became impossible to me. Whenever I jump, I miss the landing point like five metres. I literally not able to do my Mastery test, because the lag is so huge, it takes a second for the frame to stop after I release the button, and MR23 requires precise movements! Just when I figured out how I can make bullet jumps easier, great job ruining the movement guys!

  15. Every time the mission stage / mission complete flag (I call it a flag because it looks like one) appears, it blocks my view. Great idea to put a huge piece of rubbish in front of my view when a dozen enemies are still shooting at me, what is usually the case when the notification pops up, great job guys!

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