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AnonNyx

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Posts posted by AnonNyx

  1. Sounds interesting. It would be entertaining to see a trio of Loki's creating an assembly line of sorts to switch the "downed" player to the end.  Or there could be some epic trolling going on... (no my Tenno to save!!!)

  2. On 6/7/2016 at 8:37 AM, Emeki said:

    Is body count obtainable from spy moon vault ? i farmed it quite a lot and still nothing...

     

    No the only Shadow Debt Mods that are available are the ones listed on the first post.  Body Count you have to hunt for it via trading.

    On 3/4/2016 at 4:54 PM, [DE]Rebecca said:

    PC Tenno,

    Maybe you've seen/heard that your fellow Tenno are getting Shadow Debt Mods from the Moon Spy Vaults. In an effort to aid your loot-seeking, here is a list of the 4 Shadow Debt Mods represented in the Vaults:
     

    • Blood Rush
    • Hydraulic Crosshairs
    • Shrapnel Shot
    • Catalyzer Link

     

  3. 9 minutes ago, Lucernam said:

    Yeah... I don't have that many rare mods...

    It is definitely better with the rare/corrupted mods, but you can also start off with the mods that @Btabc had linked.  You can also start working off the build I had linked and add the other mods as you acquire them.

  4. The Tonkor does take a while to get used to and seems to shine in endless modes or when you can get a good big group of enemies.  The trajectory guide on the aim I found helped me land those single shots.  Eventually you will also want to build it for crit and the blast damage can (almost always) proc headshots.

    At it's base level I can see how you are a bit disenchanted with it, but the potato and the formas really help make this weapon shine late game content and be the go to weapon for most in mass enemy annihilation.

    In the end it's all about predicting your arc/bounce path and aiming up or down to compensate.  So keep at it and if you still really don't like then no harm.  It's not the weapon you must have but it does make a lot of the enemy scaling easier to deal with.

    This is one of a couple build I play around with with while I work on forming it.

    Build

  5. 10 minutes ago, bowiespoon said:

    My Wraith Twin Vipers actually can do a suprising amount of damage

    Hows the ammo supply after though? :3

     

    To be honest, I love leveling melee weapons and trying out the different stances for each type ,so I have a lot of those still kicking around.  I hate leveling secondaries, because I never seem to use them as much (and thus only have about 4 secondaries on hand).  But as @(PS4)forChristsake mentioned, if I can't bring myself to sell it then it's not mastery fodder and will bring it out occasionally for some fun times :)

  6. 3 minutes ago, LysanderasD said:

    From the point of view of making newly-acquired gear viable, I support these forma changes.

    From the point of view of "lessening the need for Draco" (which, I believe, was part of what you discussed on the stream when you first suggested this change), this accomplishes  nothing, as people will still forma gear to 0 and level it to 30 using Draco or the most readily available Draco equivalent.

    I get that you want people to spend time playing your game, and I'm happy that this is a feature at all... but it feels like it's only half done.

    Yeah after reading the change I would have to agree.  It does feel like there should be something else added to this.

    I'm waiting for the "But wait!  There's more!  Call now and you can receive a pretty badge for mastering the weapon/frame again!" [More cheesy TV Infomercial hype here]

  7. 4 hours ago, DEConnor said:

    If you find yourself with this bug in a public mission, dying and reviving will also solve the problem for the duration of the mission.

    This happened to me yesterday when I was trying to do Sortie 3.  I had no idea why my 3 Forma Tonkor was doing so little damage.  I died and revived myself and that did fix the issue.

    Next group (as I failed Sortie 3 once) it seemed to be that my damage was wavering off an on. Every once in a while it seemed that it would revert back to base, but then after a couple second, the actual damage applied.  Now it could be that the host was having issues with their internet and it was lag, but thought I'd offer up my two cents.

    I'll try again tonight and see if it happens again.

  8. I'm going to promote my own topic that seemed to have gotten lost in the Rathuum hype.  Can you please look at Baro's timing?

    I for one feel that his current 48 hour timing can contribute to the Warframe burnout, via void farming (and subsequent key farming, rinse and repeat).  Ideally, in the long run, I would like to see a new interactive and gameplay promoting way to access Baro (that can be tied to an actual key-sharing system), but would setting for his arrival timer to be adjusted.

     

  9. Bred her Random but looks like a good colour combo between the black and orange (peachy?). Pictures below

    Imprint Screen:

    hVcjZfz.jpg

     

    Collar Colour Scheme:

    d9pzL0v.jpg

     

    Hit me up in game or here with offers or if you wish to see additional pictures.

    Looking for around 150P for both prints but willing to negotiate.

  10. 8 hours ago, Obviousclone said:

    the route I take is a very safe one, that largely involves blowing up as many containers as possible (there's a much faster route, but this one is very consistent):

    Ah thanks.  That is the same route I take but have never seem to be able to make it in time.  Could be that I am generally walking other through this route as well so it eats up time.  I will try to be quicker next time on my solo runs to see if I can make it in time.

    Thanks all for taking the time to answer. :)

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