Jump to content

timster7

PC Member
  • Posts

    96
  • Joined

  • Last visited

Posts posted by timster7

  1. O btw there is a bug with the chat system. After you log in you need to join a match before the chat system can connect, because it keep failing to connect I don't know what that about but I was wondering if that issue can be fixed. 

  2. How about an interactive  hang out spot for the Tenno, so we can clan hang out in an area might have some FPS or graphics issues with our suits and mod on so we much pretty much hang out in our spandex clothing talking about nothing. Or a pre flight sqaud gathering system which is a room where we hang out before the mission starts along with giving us a FPS and latency report of the squad so we know what to expect. 

     

    Also an improvement of the Chat box system a glowing light over clan and squad when someone adds a message under the the 2 category or a ding "you got mail" type of deal. Might improve the conversing in the system because I'm to lazy to push talk on a mic most of the time.  

  3. At the beginning for me playing this game I didn't have any issue but the longer I played the worst it has gotten even on defense or mobile defense and its do to other players joining the game. I have a feeling it has something to do on loading other players load out design or mods. Also I think the AI's are getting smarter so to beat us they lag the game so we are defenseless unless we had an AOE skill to wipe them out quickly .

  4. Ash should be teleporting with an ally,i mean you can use teleport to your enemy but not for your ally,can someone help me for making this skill fixed.

    Lol no free rides!!!

  5. my only concern is more ammo so they should increase the mod magazine clip to do 70%. 150 bullets, yes that's right I want to mow them down like I mow my lawn. 

    I take that back that would mess up the feel for other rifles ideally this mod should mainly impact the gorgon rifle so they should boost the ammo capacity up on the clip.

  6. Right now the Gorgon holds no candle over any other primary weapon except in some trivial areas. Especially for a rank 3 locked heavy machine gun it is severely lacking.

     

    Damage

    Same as the Lato and only 4 points higher than the Braton.

     

    Firing rate

    Pretty high as it should be, but only slightly more than the Braton.

     

    Accuracy

    After the most recent patch it's acceptable at short range on full auto, and mid range when fired in bursts. I personally think it was fine before the nerf.

     

    Clip size

    This is where the Gorgon "shines" with a default of 90 bullets per clip. It doesn't matter too much because of

     

    Reload time

    4.2 seconds (!)

    Once again compared to the Braton, which can shoot through 2 clips (90 bullets total at base) and reload twice in (2.3 x 2) 4.6 seconds.

     

    Other

    The Gorgon has a spool-up time. Meaning it can take a second or two before firing at full auto. None of the other guns suffer from this.

     

     

    My suggestion

    Increase the damage, AND make spool-up time silent, as in no bullets are fired untill it's capable of firing at max speed.

     

    This will increase the guns usefullness as a heavy machine gun, and will remove the ability to abuse it's high damage for semi-auto "sniping".

    my only concern is more ammo so they should increase the mod magazine clip to do 70%. 150 bullets, yes that's right I want to mow them down like I mow my lawn. 

  7. Hello community, im fairly new to the game and these forums, and this might have already been posted but I think that it would be a good idea to make several new sentinel rifles for sale on the market ( either by credits or blueprint), as you can't do a whole lot with your sentinel after reaching 30 and it's still considerably weak imo.

    I would like to see a laser rifle on a sentinel which will hit 1 target then randomly bounce to another target and by upgrading the mod. It can bounce off the target X amount of time. or one that will hit a primary target and bounce a spread off to X amount of target but half the damage.

  8. seeing as how you added a mod for the bow that allows the arrows to explode i was thinking maybe a 5 tier mod for the glaive may be a good idea that ads homing within a small radius after bounce the higher the tier of the mod the bigger the radius this way the glaive has more killing power as it seers through grouped mobs up till its 3rd bounce, basically the mod would help the glaive get a kill per bonce. or perhaps the glaive following the crosshair for one foe per bonce up to its normal 3. 

    Sounds fun, i wish i owned a glaive. It would be nice if they had a boomerang mod that can bounce off targets like a pinball machine to add on top of your idea. 

  9. So it should have a slower fire speed when not pulled back allowing me to dip the arrow as I see fit using physics. I could then shoot over boxes etc and it would make Paris so pew pew I would want one IRL.

     

    "slower fire speed = bolt velocity" less velocity and a higher angle of attack and falls from the air faster.

     

    Hope this makes sense. Im pretty $&*&*#(%& and have special needs and find it hard to explain myself in text.

     

    I also have online Torrets so im sorry if I ever offended anyone by calling them C*** faces.

    Your Tenno is equipped with gravity manipulator armor and you're in space which means no arch when firing the bow except from the magnetic sling shot from the invisible magnetic bow string. the arrow uses a weightless crystallize salt infuse with iron particle mixtures which provides the magnetic tension between the bow and arrow. Even if your running missions on a planet the gravity force is still 10 times less then the earths gravity. providing enough force to shoot the arrow at a far distance enough to reach your target. 

     

    lol sorry I like making things up

  10. The sound the Lex Pistol makes when you fire it is oh-so-satisfying, but I feel stupid using my Burston when it takes 3 bursts to take down an enemy that the Lex can kill in one shot.

    It just seems wrong, so I wanted to mention it.

    I thought it was more of a gun that you buy if you where going through a divorce. 

  11. Anyone else notice the light stick sticking out of the heads of Moa when radial Disarm is use?

     

     

     

    On another note: 

    It might be better if they changed it to radial Stun, since its more of a crowd control or replace teleport with radial stun so it seems we can improve our usefulness.

  12. I originally had Dot on it but I didn't know if the team was going to expand the element damage so I kept it simple. Basically the Masamune is suppose to beat the gram and compete with the sicindo but yea Its over power but realistically soon or later they will be boosting future weapon stats so might as well get a jump on ideas.

     

    50 items doing the same damage isn't a bad idea since you know everyone is balance but lets  say they where going to put over power rare hard to find weapons lol.

  13. masamune.jpg

     

    HeavySword- Rare

     

    Armor Piercing damage 25% 

    Ice Damage 15% 

     

    Based damage - 75

    Fire rate 1.2

    Accuracy 100

    Base charge damage 300

    Base charge speed 2.5sec

     

    Polarity 18px-V.png

     

    Pros

    Can hit multiple enemies at once.

    longer range then the gram.

    Random element AOE damage jump attack.

     

     

  14. 288382_full.jpg

     

    This guy deserves to have his weapon and a Warframe version of him put into the game!

     

    If they put the Glaive in then heck, why not? 

     

     

     

     

    288382_full.jpg

     

    This guy deserves to have his weapon and a Warframe version of him put into the game!

     

    If they put the Glaive in then heck, why not? 

    this guy should be one of those bosses that would make us hate to grind but know he drops good stuff. 30 min of epic shoot out with him if you can place a rapid fire rotary laser gun in his left arm. 

  15. Honestly to debate this topic is to watch a couple events happen in the future and that is buffing the 2 warframe to titan status, and nerfing them again for being to over power in str. All the warframe are balance  and the Rhinos doesn't have a crowd control ability unless it would like to swap out with my loki's  Decoy,. and even so if they did change it that would just mean weaker shield. 

     

    Plus Ash is suppose to be a rare set vs the Rhino and I can't even find any mod cards for ability 2-4 because they just don't drop at all.

  16. (Disclaimer: All stats and equations are from warframe.wikia.com)

     

    The first time I found a Steel Fiber mod I thought “Wait, I can increase my hit points AND  my damage reduction? I wonder how they balanced that”.  Well as far as I can tell they didn’t.

     

    So to talk about damage reduction and hit points at the same time you need to understand effective life.  If you don’t know what that means lets go through an example made up of two cases:

    Case 1: You have 100 hit points and 50% damage reduction.  You are about to take 100 damage.  Now that damage is reduced by 50% so you only take 50 out of your 100 hit points, you have lost half (50%) of your effective life.

    Case 2: You have 200 hit points and 0% damage reduction.  You are about to take 100 damage. Now that damage is not reduced, you take 100 out of your 200 hit points, you have lost half (50%) of your effective life.

     

    Using effective life, there is no difference between halving damage or doubling your hit points.

     

    Using this principle I threw together a table of every warframe (at level 30) comparing their effective life with, maxed Vitality and no Steel Fiber, no Vitality and maxed Steel Fiber, and maxed Vitality and maxed Steel Fiber.  The results can be seen below.

     

    VitvArmor_zps3d646693.png

     

    Looking at the table you will see that you lose almost twice as much effective life if you are built with Steel Fiber versus being built with Vitality…  So building 14 points of Steel Fiber gets you twice as hurt as if you built 12 points of Vitality?  That doesn’t seem right.  On top of that stacking Steel Fiber on top of Vitality only cuts your damage around 5% of your max hit points, so stacking them isn’t even viable…

     

    Have I missed something or is there just no value in Steel Fiber past fusing it to level up your Vitality mod.

     

     

    P.S.  You will also notice that Saryn always takes the least damage and Vitality-built-Ash takes the second least.  So Saryn is the tankiest and Vitality-built-Ash is the second... but good effort Frost/Rhino, good effort.

    OOO I love spreadsheet math I like the time you put on this. If You made a point I would take your decision and saying buff steel fiber mods if that is what you are looking for. 

     

    I don't understand where you guys got the numbers from natural hp from different numbers on  top of the chart of base HP.

    But lets say You forgot to add something like the ability that rhinos has at there disposal which is iron skin and if that ability stacks with steel fiber. Would that change the numbers you will be looking at ?

     

    *Mumbles* I think someone is trying to slip the frost and rhino some steroid in the competition of tanking.* Mumbles* 

  17. Grandpa calls the shots and we start slowing down our game play. Just encase we get a PvP implemented I would like to see whats more fun; no cool down means we just rely on the animation so that when the move is complete, we can reuse the ability again except the ultimate move. This faster regeneration on the ability would show, running around for blue orbs is a waste of time unless, it was to help shield regeneration which I thought it was for when I first started to play this game. 

×
×
  • Create New...