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timster7

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Posts posted by timster7

  1. What they can do is leave the E button as attack but also have a primary melee mode where you can use E as block and left mouse key to swing more freely while moving around and right mouse key to use special moves like jump +plus right key to do the downtown slam move or right key charge with the space bar afterwards to do an upper cut with a following up with an air combo slash by button smashing the Left key as quickly as possible. also add a mid air dash to exit out of the combo or move freely but that would make is complicated. Also sliding with primary melee mode should be able to let us slide and start swinging away with the left key or power slide with the right key. just a basic idea of RE Amping the melee.

     

    We Are ninjas after all are we not lol.

     

    I like the fact i can easly bust out my swords when I'm holding a rifle but sometimes I just Feel like I just want to go blades in only.

    I might have to add on this idea since there isn't a PvP ring or a hang out practice dojo the players can hang out in but I think if they do add something like this they should also add a counter blocking system which would allow players to block and counter with a massive critical and or break block with a charge attack. but block should be implemented so you can run freely and block at the same time til the opponent or npc breaks your block which then you stagger for a second til you get your avatar back on its feet.

  2. well lets say if there was a gun blade or a sword that shoots out a laser blast it would most likely be the charge ability and its effect would be minimal unless everyone once to run around with gun blades. Its possible but the trend of it would destroy the use of using other melee swords or future re-amping of melee to have more  maneuverability. 

  3. woah your right i think the stalker really does hate him lol

    You missed the important part at the end.

    That's the problem. Stalker is an interesting mechanic, but needs a minimum time before he can spawn in a mission, and a timer between taunts. Being the person who got gibbed with no revives, it was incredibly S#&$ty that I couldn't even fight back - Stalker spawned before anyone was in the match to stop him. It was "WTF WAS THAT?!" because 'that' was 'bullS#&$'.

  4. The problem with color-coding is that every single bullet can be dealing 5 unique types of damage at the same time! What point is color-coding if it's unreadable confetti?

     

    It makes much more sense to color-code based on what kind of substance you hit. Currently shields are shown in blue, for example. Then you know that--in the future--hitting that enemy in that spot is weak to X and strong against X.

    So I can Say "OOOOOOO look at the pretty colors".. No seriously if every damage is grey then you couldn't tell which is which. If you want to tag 5 different mods on your gun with different damage modifier I'm sure you won't be doing that much damage. The idea like every define shooting numeric value damage base game is that the users can under stand re-modify the damage base on what suits there damage needs in the game. Pretty easy to understand. and If crit damage happens to element damage then the numeric value would be in bold instead of yellow.

  5.  

    Sorry if this is on the wrong section.

    Glaive = 

    Finally, I can ensure it is possible to create multiple sort of designs in weapons with different functions. As a related weapon, a gunblade.

    Not many games have these sort of thing, neither it becomes highly special due to their limits.

    The "Look" and functions which I'm highly interested in- specially in this sort of game.

     

    gunbladedesigns.jpg
     
    Uploaded with ImageShack.us
    Now, before we judge quickly, The looks of these swords are not neither mass effect or any dark effect- they are most based fantasy liked.

    However, it is just something to base of something even more interested- due to it's design for future preferences(hopefully if this idea ever does get seen).

    For my version of a gunblade functions would seem much like these.(melee weapon)

    Block : block with sword

    Jump +(melee button) (this weapon will have 2 function) :

    E hold in air, shoot on the ground(mid-air float).
    normal E = hack down
    Slide attack = Uppercut slash(launches enemy up)

    Normal E on floor = Slash with explosive damage

    Hold E on floor = Shoot(slow attack but powerfull)

     
    Bullets? : Truly, I do not have a mechanism that you can reload or replace "revolver" bullets for this weapon, which is the only idea lacking(or defected) about my idea. But the slow shootings should replace the thought of that(hopefully).

    Now, for realist : Warframe true mechanics- if these are not possible at all.

    Jump +(melee button)

    Hack down.(like any other sword)

    E on floor = (normal sword animations or custom)

    Hold E = Makes sphere explosive around the target and blows up after 1 second,(cooldown = reload gun).

    Thoughts down below : Constructive critism, Any ideas to make it better- but please stay in topic.

    Don't hate on ideas, only because is new.

     

    Awesome who needs a rifle when you can have a gunblade lol. I think the idea is cool but i don't think its the right game for it. Plus I think gun blade might be an intellectual property of Squaresoft but I'm not completely sure.  

  6. I was thinking a bolt-action rifle would be a nice addition.I like the snipetron but it's just too silent for me.Some stats:

    Damage=135

    Fire rate=11.5

    Accuracy=10

    Clip size=6 (along with a fairly long reload)

    Maybe it could be mastery rank locked(rank 3)?Please post your thoughts.

    Call of duty or medal of honor lol. no seriously why would you need a bolt action rifle when you have all the high tech gear in out of space that uses a substance that doesn't need oxygen to ignite a round.

  7. Regardless, as a technical term it is still wrong. What he decided to call it as opposed to what it is, is different.

     

    I can call em any nickname I want. Even if I got a bunch of people to call it, it would still be incorrect. In this case, if it's the product created , it's fine. It can have any name out there. But the general and proper term is suppressor for the function.

     

    In the context it is used here the term suppressor applies.

    Also the Mod should cost 0 mod points on a weapon because it really doesn't do anything to its stats except modifies the Alertness of your opponent  but then again it would be a pain to grind for a mod in an area just to have stealth when you could just pull out the bow. 

  8. 100% Stealth missions are pretty hard to pull off, because you can only use melee, or the 'paris' bow. So I've been thinking a while about a 'silencer' mod, wich makes your weapon basicly a stealth weapon (but less gun and run?). The grakata (smg-like) is for example a great weapon for having this mod.

     

    Shotguns and lmg-like weapons shouldn't be able to get this mod, but smg-like weapons and pistols are made for this kind of mod in this game.

     

    Would love to see this in the future :)

    You can't put a silencer on a shotgun. It will redefine the meaning Boom stick. 

  9. I know this isn't mortal combat but it still would look cool to pull an enemy across the room and chuck norris round house kick him off your kunai after he follows to the ground use a normal combat strike to ground pound him in the heart with the kunai. I figure soon or later this game is going to add a whip so why not a Kunai on a chain. strong charge attack weak normal attack but wide range of attack like the bo staff but faster. 

  10. I have not seen a mystery alert for over 8 hours now. What happened? Is this because of the controversy due to the glaive?

    Its surely a mystery is it not ? Maybe it was re-implemented as a suggestion that it mysteriously disappeared in the act of being mysterious. It is surely a mystery and not a question of being mysterious. Maybe you just need to keep grinding at the question til the mysterious object appears.  

  11. Given that the image when you select the mission info is now clearing up, you can make out what seems to be a frame design.

     

    Seems we have ourselves a new warframe to play with.

    A t-shirt for the Avatar saying "I cooperated in the event and all I got was this stupid shirt". I think we should get a super charger for war frame and 1 weapon. So at least the weakest link can help those who are in a higher level I'm sure some of the elitist gets bored playing by themselves.

  12. How about making a silencer mod for side arms that shows a cosmetic silencer which cost 0 mod points. A cross bow would be cool but it isn't that attractive as the bow but most likely be over powered and render Paris obsolete. I would rather have a scorpion rope dart and chuck it so I can say Get over here and then slice the guys head off. Kunai and gravity chain should be a weapon. But I'm sure the animation would be complex

    instead of slicing it would be funny to see the animation show a chuck norris round house kick or a drop kick but it has to be quick or the movements would be hard to get use to because if it was locked into the kunai charge ability it would be very limited in movement.

  13. STEALTH FEEDBACK & SUGGESTIONS THREAD

    UPDATE 29-04-2013

     

    30 stealth kills

    current stealth breakers:

    make it less enemies spawning while undetrected. skills of all stealth warframes should not cause alarm

     

    - being able to turn off the alarms

     

    -decrease the ammount of spawnignenemies while undetected

    -enemies patchfinding is random and unpredictable

     

    -doors should open from further distance

    -ASH SHURIKEN CAUSE ALERT FIX IT ALREDY

    -there is no reward for completing sections undetected.

    -opening doors for 2 players still cause alert

    -in cautious state enemies spawn you from 90 bearings, shich mean that their view is more like 270

     

    -BANSHEE SONAR IS USELESS, unless you will make it to show ALL the enemies on ONE SECTION you are in PER USE.

    should not be too difficult, and it will make banshee actually usefull warframe

    - The Loki and Ash invisibility should cloak the Sentinel too, for the same reasons as above. If stealth requires not to take your Sentinel with you, fine, but I doubt this is the intended use of a Shade...

     

    -SHADE BEING DETECTED BY ENEMIES.

    really major downfall, please make enemies ignore shade unless they spoted the owner

     

     

    suggestions: 

     

    flashlight

    being able to turn off warframe's flashlight to decrease chance of spoting

     

    silent sidearm

    crossbow / dual crossbows

     

    ----------------------------------------------------------------------------------------

     

    GENERAL STEALTH MOTIVATION

    -xp bonus for completing section undetected

    since levels consist of segments, we propose to recieve xp for completing each segment/level undetected.

    if there are enemies in section then

    if you pass from one section to another you recieve some xp bonus for each enemy, it may be fixed value or percentage of xp you recive for killing it.

    if there is no enemies - you recieve nothing

    if you completed this section already you would not recieve xp again

    if you will kill enemies in already completed section you will recieve small percentage of xp you get normally, so you would not be able to farm it.

    ---------------------------------------------------------------------------------------------

    USER INTERFACE

    -level restart option in solo.

    just one more button in menu to restart level

    - enemy view cons if you are undetected

    if you are undetected you should see enemies with cons of view on your minimap untill you got detected,

    if you got detected radar turns out red and you see only minimap + alarm cooldown countdown

    just look at metal gear solid series as reference

    ---------------------------------------------------------------------------------------------

    GAMEPLAY MECHANICS

    - backstab

    this will be very comfortable way to kill enemies instead of strong attack which may cause detection on miss or hitting surrouninngs.

    - alert system.

    if one enemy seen me for a second, everyone else gets alerted, even tho i killed him in half of second later then i supposed to.

    this is really annoying when one mistake fucks up whole my mission, may be there should be an alert cooldown

    bugs:

    -opening door that require 2 players activation trigger alert.

    not fixed yet

    -alarm is triggered instantly if mission location is damaged ship

    thats alright, and enemies should be suspicious, but they should not instantly run at you untill you revail yourself

    -alarm cooldown still doesn't work proper.

    after some time enemies DO stop run at you and music changes to peacefull but in cautious state they spot you even if you are behind them

    -enemies still can spot you from back when they check their gear/legs

    -ash teleport cause alert

    -ALL ASH ABILITIES CAUSE ALERT! HOW THE HECK IS THATS A STEALTH CLASS?!

    -no respawning enemies if undetected,

    there should be a difference between 'normal patrol' and 'alarmed security' spawn system. In 'normal patrol' - fixed amount of enemy in the map and no respawning. In alarmed state, a reinforcement will be arrived through 'wall panel' similar to moar spawning in corpus faction. However, if player can escape from the engagement and remain undetected, patrol force will be increased (well, make more sense than 'nothing to see here' or 'must be my imagination').

    i was stuck in the beginning for quite awhile and cut around 5 same types of enemies coming from doors.

    Also dead enemies spawn again after hacking terminal or picking up data cache. not fair at all.

    -hacking

    timer should start to run only after you started to click on stuff, so it will give you a little bit of time to think what to do and do it fast.

    Look at alien swarm for refference

    ---------------------------------------------------------------------------------------------

    AI

    -more predictable patchfinding

    currently ai moves around randomly which creates alot of unpleasant situations due inability to predict their movement

    video with example will be added later

    -enemies should not spot you while they scratching/checking their legs

    this is just annoying and illogical. they stop feeling safe enought to check their gear/whatever and it should be perfect moment to strike.

    -"ready to fire" state cooldown

    currently, you encountered enemy directly once - all other enemies even in different sections turn into in "ready to fire" state. this is alright, but there should be a cooldown for that so they will turn back into normal "safe" mode.

    -bosses

    if you get to a boss undetected, the boss is unprepared. IE Jakal is not yet assembled fully, other bosses aren't wearing a helmet, etc etc.

    ---------------------------------------------------------------------------------------------

    SKILLS FEEDBACK

    NEW SKILLS IDEAS

    -vision

    you can see through the walls for brief period of time

    this skill can be added/replaced for ash or loki, or it could be a consumable item in shop, so all players will be able to use it.

    --------------------------------

    FEEDBACK ON EXISTING SKILLS

    LOKI:

    -aural decoy

    In current state aural decoy is useless and even dangerous for stealth mission, since it cause enemies to alarm too, what makes it pretty much useless.

    SOLUTION:

    while you are undetected aural decoy bring enemies attention and makes them move for its location to investigate, just like throwing stones in farcry or coin in hitman. If you got detected it starts to work exactly same way it does normaly.

    -swith teleport SHOULD NOT CAUSE ALARM

    In current state switch teleport cause alarm, which doesn’t help stealth at all.

    We suggest to make switch teleport stealthy and cause only confusion while you are undetected

    -invisibility

    invisibility should be turned off on attack,

    so you would not be able to kill all the enemies remaning invisible and it will be more evading tool if you stealth or defensive tool when you play normal and would not work as somewhat "notarget all cheat". i would like to suggest different mechanics on smoke screen.

    lets say if you press and hold smoke screen, it will shows alot of smoke and stun opponents and turn you invisible for short period of time.

    if you click on smoke screen once you will turn invisible for same duration as loki does, and the only difference will be that you dissapear in bits of smoke instead of loki yellowish invisibility.

    IDEAS ON ASH'S SKILLS REDESIGN

    since ash is supposed to be stealth class i have a couple of ideas on re-designing it to fit stealth in most efficent way.

    skills list:

    invisibility

    smoke

    shuriken

    teleport

    invisibility

    turns your warframe invisible

    duration: 5s, 7s, 9s depending on upgrade level. turns off on attack.

    energy cost: 25

    don't cause alarm on activation

    smoke

    stuns opponents around.

    stun duration: ???

    energy cost: 50

    don't cause alarm on activation

    shuriken

    supposed to instantly kill regular enemy while undetected (may be some damage modifyer for regular enemies x5/x7)

    energy cost: 50

    don't cause alarm on activation

    teleport

    teleport you behind the enemy

    energy cost: 50

    don't cause alarm on activation

    vision

    you can see enemies through the walls for brief period of time

    duration: 3s, 4s, 6s.

    energy cost: 10-15

    don't cause alarm on activation

    ---------------------------------------------------------------------------------------------

    LEVEL DESIGN

    Overall:

    -game needs more places to hide for example get on high ground etc.

    we have an ability to climb on obstacles, but we can't use it more then on occasion due current level design and it becomes useless on practice.

    there need to be a lot more hiding places, more alternate routes through the map. Currently, there's very little hiding place and no creative way to get through the map. It's not hard, just irritating.

    Look at MGS, Tenchu for refference.

    bugs:

    -enemies can see through some obstacles

    http://youtu.be/yv_tFaljb2c <-- blade runner spot me behind barel

    ---------------------------------------------------------------------------------------------

    WEAPONS

    -silencer for singleshot secondary weapons

    -dart gun

    single shot handgun with total 11 rounds for whole mission 1/10 (1 in clip and 10 in magazine)

    this weapon don't cause enemies to alert.

    no reload speed or ammo clip size or total ammo upgrades.

    basicly it should instakill regular enemy if you are undetected and if you are detected it becomes useless and don't cause much (if any) damage .

    ---------------------------------------------------------------------------------------------

    1. Clean Slate

    - The ship has been notified of the presence of threats. Enemies have no idea where you are at the current moment, however, they are more actively patrolling are keeping their eyes open for anything suspicious. Enemies in the alerted state will adjust their lines of sight towards a door if are within range to hear it open. (So don't just walk straight through a door as it opens, wait a moment, or follow behind an enemy before the door closes behind them.) Enemies in the alerted state will enter the "hunting" state if they recieve any sort of contact, soft or hard.

    - Your exact location has been compromised; you either stayed in one room for too long after a firefight and reinforcements arrived or an enemy got a hard contact on you and reported it to his allies in the near vicinity. Enemies will flank you and close on your last known location.

    1. Audible Contact - An enemy heard you running(not sprinting) within 10m. The enemy and any others within 10m will enter an "alerted" state. They will stop their previous patrol route and begin to search the location the sound came from.

    If sound suppressors are added as a weapon attachment then if an enemy within 10m hears you fire a suppressed weapon it will be considered a "soft audible contact".

    Audible Contact - An enemy heard a gunshot or heard you full-out sprinting. They will enter the "hunting" state and will call for the assistance of allies in the same room. In addition, enemies in adjacent rooms will enter the "alerted" state if the contact was a gunshot.

    - Soft- Hard Regarding alerting the ship to your presence:

    There should be a set amount of time (3 seconds?) that the enemy must stay at the terminal before the alert is actually sent out. As it currently stands an enemy only has to be at a terminal for a mere instant for the alert to get out.

     

    How about making a silencer mod for side arms that shows a cosmetic silencer which cost 0 mod points. A cross bow would be cool but it isn't that attractive as the bow but most likely be over powered and render Paris obsolete. I would rather have a scorpion rope dart and chuck it so I can say Get over here and then slice the guys head off. Kunai and gravity chain should be a weapon. But I'm sure the animation would be complex

  14. I put a lot of mods on my weapons was wondering if you guys could color code the damage to the modifier so I know which is which. Just a small cosmetic effect which can help me figure out which ability is proc'ing on which enemy I'm firing at. 

  15. So, my group and I recently came into contact with the mysterious Stalker assassin, and we have some things that immediately jumped out to us:

     

    He's a stupidly higher level than you.

     

    He can jump you when you're fighting enemies.

     

    He kills you instantly. (As in no ability to be picked up by other players, I should clarify.)

     

    He hits like a truck.

     

    He hates me.

     

    A lot of these are tolerable. I feel special that he hates me, killing us instantly makes sense, jumping us when we fight enemies is just a good opportunity, and having him be a powerhouse makes him hard.

     

    Something that we found really annoying, though, was when he spawned and killed one of us before we even loaded into the mission. Which was definitely not okay. And it could be nice to make him not immune to most of our abilities.

    what kind of truck are we talking about here A ford f-150 truck or an 18 wheeler. Well now you know what it feels like and can write a book called "The Life of A Ninja" starting with the Introduction "He Hates Me".

     

     

    No seriously I think what they should add to the rhino charge attack is an AoE Dot of Shadow damage just to piss us off even more, and give him a smoke cloak so when he walks pass us it will screw with our vision even more while we stagger around and watch our commrads get pumbled by a few hits. Something that will change from "He hates me" to "WTF WAS THAT" !!! 

  16.  

    https://www.dropbox.com/s/o9hqnbx1fphi0zh/Warframe%20-%20Energy%20Overhaul%20v0_2013_05_02.pdf

     

    So I tried to design a new system that replaces the current energy system, because it has many flaws. Well, this is the outcome.

     

    Warning! A lot of text.

     

     

    I am very open to feedback, constructive criticism and suggestions from hardcore players, elitists, new players, and DE.

     

    seriously your thinking of putting a cooldown. I know the trend of gameplay thinks cooldown or global cooldown is the way to go but seriously we have enough energy to use our abilities the most is 9 time or 12 with streamline. 

     

    Maybe on the forth ability which i considered the ultimate should have a cool down of 30s but the rest shouldn't have to have a cool down the reason why is it takes the fun out of speed for example Ash is the reason why there shouldn't be a cool down because I want to spam the heck out of teleport just because Ninjas are built that way. Second I would like to spam the heck out of sheriken because ninjas are built that way.

     

    And Next this isn't WoW so its a bad idea in playing a fast pace game like a grandpa.

     

    Anyways I would like to say Give us more energy and a faster regen ability so we can be like ninjas and mass kill til our fingers are swore. 

  17. What they can do is leave the E button as attack but also have a primary melee mode where you can use E as block and left mouse key to swing more freely while moving around and right mouse key to use special moves like jump +plus right key to do the downtown slam move or right key charge with the space bar afterwards to do an upper cut with a following up with an air combo slash by button smashing the Left key as quickly as possible. also add a mid air dash to exit out of the combo or move freely but that would make is complicated. Also sliding with primary melee mode should be able to let us slide and start swinging away with the left key or power slide with the right key. just a basic idea of RE Amping the melee.

     

    We Are ninjas after all are we not lol.

     

    I like the fact i can easly bust out my swords when I'm holding a rifle but sometimes I just Feel like I just want to go blades in only.

    I might have to add on this idea since there isn't a PvP ring or a hang out practice dojo the players can hang out in but I think if they do add something like this they should also add a counter blocking system which would allow players to block and counter with a massive critical and or break block with a charge attack. but block should be implemented so you can run freely and block at the same time til the opponent or npc breaks your block which then you stagger for a second til you get your avatar back on its feet.

  18. What they can do is leave the E button as attack but also have a primary melee mode where you can use E as block and left mouse key to swing more freely while moving around and right mouse key to use special moves like jump +plus right key to do the downtown slam move or right key charge with the space bar afterwards to do an upper cut with a following up with an air combo slash by button smashing the Left key as quickly as possible. also add a mid air dash to exit out of the combo or move freely but that would make is complicated. Also sliding with primary melee mode should be able to let us slide and start swinging away with the left key or power slide with the right key. just a basic idea of RE Amping the melee.

     

    We Are ninjas after all are we not lol.

     

    I like the fact i can easly bust out my swords when I'm holding a rifle but sometimes I just Feel like I just want to go blades in only.

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