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kalmeida

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  1. There are games where balance matters, competitive shooters like Valorant or Overwatch, that require regular nerfs and buffs to maintain balance. Warframe is not that, you cannot look at a frame like Limbo or Excalibur and realistically pretend that they are on the same level as Saryn or Mesa. Powercreep is bad, but in his unnerfed form was Dante powercreep? Was he faster than Wu Kong or Titania?, better at staying alive than Revenant? Did he have a faster kill rate than Saryn? Was he better at going to level cap than Octavia or a better support than Citrine or Wisp or better at CC than Nova? I don't think the answer to any of that is yes and even if it is, it's not by a significant enough amount to justify the nerfs. I started playing Warframe around the Trinity prime access and one of the things that convinced me to give the game a try was coptering, I heard how DE was a company that looked at what could be considered an exploit and instead of removing it like most game devs would they polished it and added it to the game. If I was trying to convince someone to try Warframe today, I wouldn't tell them about coptering, because they would ask me if DE was still the same company that did things like this and if I said yes, I would be lying to them. Los is an inherently untiutive mechanic in a game with as much vertical moment as Warframe. Revert the nerfs, Please.
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