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Hesyol

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Posts posted by Hesyol

  1. I'm still waiting to see some way to get it without spending plat. Buying Hema for plat, buying boosters, paying people to farm... I've been playing for a year and have almost no samples now. Ofc I had farmed a lot of them, but I spent all on other researches and I have nothing to do on Derelict these days

  2. Just now, Sirfol said:

    You understand this period is holiday for 95% of the planet right? hema cost will be discussed with DE when DE come back from holiday like any normal human being in a civilized state.

    They released fixes after Glast gambit and didn't change one thing A LOT of people asked for. Also they replied they don't even want to change it. 

    Also, sorry for being "uncivilized". I live in a big country that doesn't have Christmas as a national holiday. So talking about 95% is a bit too much

  3. I can wish the same. We got a lot of good things this year, but almost all updates had flaws. Some of them were fixed late.  But wasn't it obvious from the start that things like kuva/riven/hema cost won't work like they released them? And yes, Hema cost is still there. 

    So I agree, we need more quality in updates. Or maybe testing. Or maybe DE can just take their time, sit and think how things will work when they release them 

  4. I still don't have Nidus. And probably won't get him any time soon. Why? Because I just cant force myself to do more then 4 rotations of this a day. And I won't complain about poor drop rate. No, it would be fine if the mission was interesting enough. But I think Oestrus is the worst mission we got this year and I will explain why I think so.

    1 - It lacks some real goal. I mean the point of mission is just to wait... that's it. Yeah there are some mobs running around and you need to carry items from time to time. But those are just minor annoyances. I can't understand what enemies are doing too. In missions like defense or interception they often will even ignore players and go for their target. And here it looks like they don't know what to do themselves. They completely ignore some injectors. You can stand near it for minutes and they won't even come near you.

    2 - Enemies pose no threat. This is one of the highest level nodes, so you would expect this mission is challenging if not hard. But then you get into party with Embers, Simulors and Ignises (and they are in EVERY party there) and you understand that there is nothing to do there. Any full party there obliterates waves of infested in a few seconds and there is nothing left to do other than play delivery service simulator - running around and picking up items.

    3 - Armor reduction doesn't really work. At first I thought you need to stay under the bubbles if you don't want to lose armor. And you have to go out to pick up items so you always feel the danger (though everyone would use frames that don't care about damage then). But as it is, it's just unnoticeable, why did they even add it. 

    I like new missions, I like when DE tries to experiment. But Infested Salvage needs more work to be interesting and challenging. It would be better if mission was much harder but Nidus parts were a guaranteed drop in the end. Also it really shows problems with infested faction, which is too weak. It really needs something more than Healers to stay alive. Maybe some mobs immune to fire, or those who can disrupt active abilities like WoF. Also problems with crazy OP frames and weapons like Ember and Simulor. Most of this game's content is just to weak for them. So DE needs to either nerf them or make more high-level missions (though I thought Oestrus was already rather high)

  5. 57 minutes ago, Obviousclone said:

    Oh and also, unlike literally every other part of this co-op adventure, spy vaults are actually harder to do when you have multiple people in the same vault- if you see someone else in one, just leave and go pick another vault.

    True except moments when people don't know what they are doing. Just a day ago was doing spy with randoms. 2 persons went inside and I looked from the window to see how they are doing. Then alarm started ticking and it was obvious they won't make it in time

  6. Of course everyone decides for themselves. But please, people, don't buy Hema for plat! I don't know what DE really wanted with this make people farm more for clans or just make easy money, but either way it's wrong. Don't support such decisions! We don't want Warframe to turn into insane grind or pay-to-win game.

  7. 4 minutes ago, SilvaDreams said:

    And you just swatted your own argument.

    Yes it is free to play that means they have to give you a reason to play the game, grind out the newest toy and have to put in time and effort...

    Or be lazy and drop cash on them.

    Welcome to the basics of the F2P game industry.

    Well that could be true if all blueprints had such crazy resource costs. If it was like this I would probably drop WF after one day of playing. Of course there always was a lot of grind here, but most of times it was reasonable... until now

  8. 15 hours ago, [DE]Taylor said:

    Hey Tenno!

    Sorry for the delay in a reply on this matter. We're running with a smaller crew this holiday season, and there's a lot to handle today!

    Let's get to it: The requirements for the Hema are intentional.

    This burst-fire Infested rifle offers a unique mechanic, and with the ability to absorb health and ammo from enemies it adds a new level of variety to your Arsenal. The Resource costs, the Mutagen Samples in particular, are set to encourage Clan participation and collaboration in investing for this new weapon. It is clear to us you are eager in doing so in the most efficient manner possible, so let’s break it down: 

    To meet the Mutagen Sample requirement, each Clan member would need to contribute 500 samples. Depending on what kind of squad you run with, the requirements can be met after running a few Orokin Derelict Defense missions (especially if you have a few Nekros’ to help). Many of you may already have the required samples, if not more, already in your inventory.

    Ultimately, Clan research is meant to take cooperation and effort. It won’t necessarily be something that can be done with resources you have lying around already. Although we do not intend to make any changes, we appreciate constructive and respectful feedback. 

    Well, first - thanks for response

    Second - it feels lately like you guys are living in some different universe. "Let's make tactical alert with pvp! it will make Conclave popular and everyone will have fun with it!". "Let's set ridiculous costs on clan research! It will encourage Clan participation and collaboration in investing!". Read the forum, one of the most popular solution to any problem here is - do it solo. That's how a lot of people play and YOU PEOPLE IN DE encourage that a lot. Almost no missions, except hardest require real teamplay. There are a lot of times when teammates just get in the way. And I'm not talking about their skills, I'm talking about how frames work. And same goes to the Clans. Look at the amount of solo or "no interaction" clans. Do you seriously think everything will change because of 1 stupid weapon?

    Third - I can understand resource sink with neurodes, but mutagen sample isn't even a popular resource! I'm playing for a year and I have 35 atm.

    Also this line: "Although we do not intend to make any changes, we appreciate constructive and respectful feedback." It's like the worst statement you could make. It's like saying - sure, say whatever you like we won't change our minds. 

  9. 1 hour ago, DatDarkOne said:

    If you truly want a challenge, I suggest not use the augment.  :D  You can still challenge yourself.  Just please don't expect everyone else to feel the same as you do.  Ivara with Infiltrate is just a meta for spy missions and not required to be successful.  Have fun Tenno. 

    I'm ok with that augment working in normal missions. But Sortie must be challenging. There is a reason why you can't use ciphers there. 

  10. 9 minutes ago, DatDarkOne said:

    Lua spy lasers don't pose a problem for infiltrate anymore since the fix.  I've done them and haven't found one the augment doesn't work on yet.  This includes all of the Lua missions and the Endurance Test so far from what I've personally noticed.

    That's actually sad. They could leave lasers working at least for Sortie. That was the only spy mission still challenging for me

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