Jump to content

Edzhang

PC Member
  • Posts

    257
  • Joined

  • Last visited

Posts posted by Edzhang

  1. I love most of the update.. but here’s my 2 cent :

    1. Please let use pick atlas’s rubble with vacuum and enemy died from landslide with path of statue augment drop rubble as well

    2. I believe there’s so many players dislike WoF update.. i dont play ember as much, even at the lower level, but after some playtest i think the range nerf is really broke her.. i would prefer if after amount of time, instead of getting damage and losing range, make it lose damage instead and keep the range.. but it still proc heat and knockdown if equipped with firequake.. at higher level (these update are meant for this,right?), we dont really need damage from WoF, but its proc.. we can get damage from accelerant + new fire blast

    3. Polarize’s new augment doesnt affect melee grineer/corpus unit, despite it says “weapon” in the description.. please make it clear, is it all weapon or ranged (for grineer) and robotic (for corpus)

    4. Chroma’s scorn feel weaker after update, is it intentionally or bug?

    5. Zephyr’s air burst travel too slow, please make it faster.. i like the rest of the kit right now btw

    I dont have any problem with the other frame.. really like mirage, ash, and volt’s change..

  2. Love most of the changes..

    - please give a long duration on atlas’s rubble (like 12s for each rubble), i want my atlas to be tanky long enough, cause rock supposed to be hard..

    - so many players asked for this, please let us change chroma’s energy in mission..

    - mag’s pull need to be tweaked a bit to have some synergy with magnetize.. 

    and again, thx for the rework.. so many good things here..

  3. I met a limbo few days ago, on a sortie 1 rescue mission.. he got into the rift, then did nothing, just running across the mission.. at sortie 2 mission, he joined my party again, and because i dont like person who doesnt want to contribute, i aborted the mission.. he came again and i did the same thing 3 times before switched to solo play..

     

    i dont care about MR or what frame people brings to mission, i often carry some MR 8-10 player and i dont have any problem with limbo.. what bothers me is the player and their attitude.. they often bring limbo either to troll with others, or get into the rift and let other player do the mission while they get some free stuff out of it.. please let us report this kind of player because it become toxic in the game..

  4. I’d love to see the augment get some rework, maybe like it can summon 8 tornado that 50% smaller and cant grab enemies, but travel faster towards random enemies in range, can hit more than 1 enemies, and every hit staggers the enemy for 3 seconds (scales with duration mods) and has a 50% chance to proc status (scales with strength mods) based on tornado’s element (if we shoot it) or zephyr’s energy color (much alike excalibur’s chromatic blade)

    That way, if we modded our zephyr with enough strength and duration, maybe like 150% str and 150% dur (all numbers are just for example, sorry for wrong math) we can get 75% chance to proc status and 4,5 stagger duration.. looks like a good cc ability to me..

  5. Haven’t checked the last devstream video, but from what i remember, nidus’s new augment made his 2 explode and dealing damage to enemies.. i hope it will gives us stack point too, so we can have another way to get stack, and the enemies wont scatter after the explosion, so we can still shoot them easily after we make the larva explode.. 

    (from what i remember, DE didnt say anything about getting stack from his augment, but im sorry if im wrong)

  6. Maybe his passive could be changed to “everytime wukong do slam attack, there’s a chance that he will spawn 1 clone (max 6 clones) for 10 seconds”.. it looks like hydroid’s passive, but i think wukong has a lot of slam attack in his primal fury combo right now, so IF he’s not going to get stance rework, i think this passive will still benefit from its current combo.. also, there’s iron jab’s augment that supports slam attack play..

  7. 12 hours ago, (PS4)DBR87 said:

    It does not benefit high RoF weapons. It's best charged with high RoF weapons. So the problem being what if your load out is Lex and Arca Plasmor? What if your load out is Soma and AkStilleto?

    That’s why i suggested it should be made a one hand cast ability, so we can shoot, cast the ability (while shooting), shoot to charge, release (while shooting), and repeat the process.. and it’s a 1st ability, so It’s not meant to be so powerful.. 

  8. 15 minutes ago, Azamagon said:

    * Pull doesn't pull enemies OUT of Magnetize-spheres, but they become deposited inside the spheres if they touch the spheres (+ recasting Magnetize while aiming on a Magnetize-sphere causes it to, by default, be removed manually. Augment then becomes: Can place Magnetize-spheres ANYWHERE, no need for targetting enemies)

    This one’s good, because you know, DE loves “synergy” between frame’s power.. the one with polarize seems good too, although i prefer this one..

  9. 3 hours ago, (PS4)JCM_Unlimited said:

    What would you suggesting upping the cap to? It's only one instance of damage on a single target that has to be charged over time through gunfire so I didn't think it really needed a cap. Of course i know this could result in some pretty insane #'s which is why i would suggest nerfing how fast it can build up but whay did you have in mind

    I tried to play with mesa’s 1 for couple of days now, and i bring my brakk with her on PoE.. 1-2 shot with brakk against tusk bolkor already max her 1.. and it deals enough damage for 1st ability, although i think buff its base damage a little bit wouldnt hurt, but i dont think remove the damage cap is really necessary.. what bothers me with her 1 is i need to pause everytime i cast it, which is why i suggest to make it one hand cast, and even better, remove its locked animation so we can cast it on the run..

     

    EDIT : I just remembered, yesterday i destroyed level 25 tusk firebolg only with 5 shot with soma prime, 4 shot to max mesa’s 1, and 1 bullet to kill the firebolg..

  10. 22 hours ago, kgabor said:

    What would be the conversion rate for a pre-built Forma?

    Since Ostron standing is really easy to get imo. 20-30k would be reasonable, you don't run these missions for standing anyways but for the bounty rewards, it would still be a really nice side-loot.

    In Plague Star, you could get enough standing and more iirc. for the event syndicate in one run to use it to get a Forma, non-event everyday farming could take four or so tier 5 bounty runs and it wouldn't devalue Forma bundles too much if it was also locked behind tier 5.

    It doesnt have to be forma, at first i want to suggest items like cryotic/nitain/argon crystal/oxium.. forma is just an example based on the plague star event.. but it might be nice if we can get some good item from ostron standing..

  11. Since early december, i haven’t done any bounty mission.. it’s not that i dont like them, but because i already maxed my standing, and i dont have interest on more zaw (already built zaws for every melee type) or any new arcane except exodia force.. 

    so what if we can spend our standing on things like forma (like what we did with plague star event standing), that way we still have some things to do with bounty beside for breath of eidolon, cetus wisp, or some new mods.. 

  12. If DE resist on giving volt too much rework, then can i ask for this :

    shock - make it consistent on targetting enemies.. sometimes it hits without proper aim, sometimes it wont even i aim it accurately

    speed - last night, i accidentally cast speed 3 times in a row, and suddenly i got an idea.. what if we can recast speed and get increased speed every cast (cap at 3 times maybe).. i dont really good at number, but maybe there’s someone that agree with me can pull the number..

    electric shield - i dont have any problem with this post-buff..

    discharge - im fine with its damage, duration, and range.. what i dislike is its inconsistency to cc the enemy, because its duration tied to damage it dealt.. some tweaks i think will be fine, but right now, it’s not really reliable..

  13. What i would like to see is the air burst being able to explode on impact if you put some punch through mod in it.. with just seeking fury, it will explode on the first thing it came contact with, but with seeking force (and maybe vigilante offense) it will travel through one or two enemy before explode behind their back.. 

×
×
  • Create New...