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ArchangelusAlpharius

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Posts posted by ArchangelusAlpharius

  1. If you hold your switch weapon/melee button(until you see an energy flash on your hand), you keep your melee weapon perma equiped until you press it again. If you quick melee to swap, then your RC combos will instead turn to ADS. You can also hold the switch weapon/melee while in quick melee to perma equip your melee until switch weapon/melee is pressed again.

  2. Type:PC In Game

    Description: After Killing the Second Murex of the run, railjack enemies stopped appearing

    Visual:

    NQLIewY.jpg

    Reproduction: Unknown, however, prior to the start of the bug, one of our squadmates disconnected during loading, prompting a restart of his game and rejoining us after the mission began, but before the first murex was killed. We have not attempted to reproduce this bug.

    Observation: After ending that mission and beginning a new one, no railjack enemies spawned in this second mission as well. Unknown how this bugs persists between missions.

  3. General rule of thumb for me:

    1. Regardless of MR, I will answer questions

    2. Regardless of MR, if someone is missing a basic mod, is respectful, and I have a spare, I will sell at a heavily discounted price or free.

    3. Regardless of MR, if someone needs an escort for a few missions, and I have the time, I will gladly tag along.

    4. However, if your MR is low, and you are on a planet where you shouldn't be (MR 3s on Hydron) you get 1 revive, and that's it.

  4. It wasn't that difficult before to get heavy blades up to a 3x multiplier within a couple minutes and maintain that or higher for an entire survival. Now we have lost this, and what do we get? In general, less than a 2x damage boost for heavy blades. In other words, DE you lied to us. Where is this supposed big damage buff? Also, the loss of stacking damage multiplier as well as access to easy finishers has completely shafted Valkyr's claws with regards to long survival, as she now takes about 10-15 seconds to kill 1 level 160 bombard while in hysteria. You guys just buffed wukong and now he's trash again as well, since his stick doesn't have the damage multipliers anymore and takes almost 10 seconds to kill 1 level 160 bombard. 10 seconds is a very long time in Warframe combat. DE needs to revert the removal of the combo counter damage boost, and change heavy attacks to take away 0.5x or even 1x of that counter per attack, and give us back access to ground finishers and stun finishers. Parazon Mercy Kills are terrible and serve no functional purpose other than to be trash. In addition, since manual finishers such as stun or sleep finishers were removed, this renders Inaros unable to heal on demand, and makes playing Ivara as a dagger assassin frame utterly impossible. By removing critical components such as the damage multiplier and on demand finishers, you have rendered the game UNFUN for players. New combos are good, juggling is good, buffs for underperforming weapons are good, partial reversion to melee mode is good, 100% blocking is good, range increases are good, REMOVAL OF COMBO COUNTER DAMAGE BUFF IS TRASH, REMOVAL OF ON DEMAND FINISHERS IS TRASH, NERFING OF BLOOD RUSH CRITICAL RAMP IS TRASH. THE GOOD PARTS OF THIS REWORK ARE OVERSHADOWED BY THE TRASH.

    • Like 5
  5. It wasn't that difficult before to get heavy blades up to a 3x multiplier within a couple minutes and maintain that or higher for an entire survival. Now we have lost this, and what do we get? In general, less than a 2x damage boost for heavy blades. In other words, DE you #*!%ing lied to us. Where is this supposed big damage buff? Also, the loss of stacking damage multiplier as well as access to easy finishers has completely shafted Valkyr's claws with regards to long survivals on high level tilesets such as orokin or kuva fortress. DE needs to revert the removal of the combo counter damage boost, and change heavy attacks to take away 0.5x of that counter per attack, and give us back access to ground finishers and stun finishers. Parazon Mercy Kills are S#&$ and serve no functional purpose other than to be trash.

    • Like 2
  6. 18 minutes ago, SpicyDinosaur said:

    Just curious what makes "hardcore" players have such contempt for casual players. Is it some misplaced feeling of superiority that you can't get IRL?

     

    Because I wouldn't consider myself casual at all, and I don't feel this unbridled hatred for people that don't want to live on the game.

    There is no contempt towards casual players, there is contempt towards DE for ONLY catering to casual players. Once you have most of the things in the game, the appeal of the game starts to go down if you have nothing to do with those toys. Grinding for new frames and gear is fun. Grinding for cosmetics is fun. Grinding 7 forma into your weapon or frame to make it an end game build is not fun if there is no endgame. You sink time and effort into something and then there's no point in having it. Raids provided motivation and a meta to follow, even if you didn't follow the meta, as long as you had skill you could still succeed, raids were fun...and removed. Arbitrations had perma death and a sense of challenge, revives were added and hp drain was added to mandatory drops from arbi drones, reducing the challenge and adding in an unfair mechanic that screws you over for some #*!%ers mistake. Eidolons are a joke that require no brain, eidolons are not fun. Orbs are fun, but only up until you get everything from them, then they become dead content. There used to be an incentive for endless runs, since T4 keys existed, T4 keys were removed for a superior relic system, but the the infinite challenge and reward incentive was removed. Once you get high enough up there, there is literally nothing to do except fashion frame and mentoring. Fashion frame gets boring fast, and mentoring is only fun if you have friends. Veteran Players who have been supporting DE with money and time for a long time get nothing, whilst new players get all the best cuts of meat.

    • Like 1
  7. Ammo Belt is a cool concept, but functionally useless. In a fast paced game it is an ability that requires aiming, and has no compensation such as AOE, Automatic target tracking, or some form of specialized ability. If you want to turn him into a tank/support, then I would suggest turning ammo belt into a formal utility aura skill that affects allies. Perhaps change the ammo types, although I would keep the corrosive round. All allies in the area would receive a timed buff, of which can be active at one 1- ap rounds, 2-healing rounds, 3-shredder rounds, 4-shield booster round(heals shields and creates overshields)

    Vigilance is a cool concept, but functionally useless. If you want to make it viable, reduce it's energy cost and make it a sonar type ability, marking detected enemies for a damage boost.

    Barricade is fine, but should allow a degraded version of the passive to affect it 50% damage reduction perhaps, unless if barricade is affected by adaptation stacks

    Dreadnaught: hover tank is a fun concept, but recasting restrictions do not make sense. With no survivability options other than barricade and healing rounds at endgame, Banneret would get shredded. Also, increase the critical stats on the cannon, and buff the base damage by a bit.

     

    Decent concept, needs work

     

     

  8. Point of order with regards to Landslide, your rework idea is terrible. You are removing the three most important parts of landslide, thereby rendering Atlas useless. Landslide is a gap closer, and grants INVINCIBILITY. Also, you are removing his ability to reach out and PUNCH a #*!%er. Rather than NERFING the ability to the ground, make it an exalted weapon in the same vein as Artemis bow: energy drain on activation and attack only.

  9. 9 hours ago, (NSW)CounterTheory said:

    Saving plane tickets? Taking time stamped photos? Are you playing a video game or attempting to justify an absence in school/day off from work?

    I don't know the answer to your question but Prime Access will be up for a substantial amount of time and it sure as hell doesn't sound like its even close to worth the hassle/risk just because you want it right this second. Go to the beach. Get a drink. Enjoy your vacation.

    Prime Access Costs differently by country. In some, its cheaper.

  10. 1 hour ago, Stormdragon said:

    I made a similar question to support back in January and their response was basically that it doesn't matter as long as you're actually there and not using a VPN, just gotta let them know in case the account gets a security lock after being opened from a new location since it might be seen as someone else's attempt to hack it, in which case the best you can do is to let them know in a ticket.

    So as long as you can provide proof such as a plane ticket or something you should be fine?

     

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