Jump to content

Nani

PC Member
  • Posts

    301
  • Joined

  • Last visited

Posts posted by Nani

  1. I like your ideas for the various Grinlok weapons. It reminds me a bit of another game. Synthetik has an active reload system which is a core mechanic of the game because of how much it gets emphasized and it's just such a defining part of the gameplay. If you haven't checked it out, you should.

    • Like 1
  2. 3 hours ago, bnuy said:
    • Primary Fire:
      • MB1: A slow firing fully automatic mode that creates a musical rhythm, empowering every continuous
                  shot that is a multiple of 4, with multiples of 16 being further empowered.
        • while firing continously every 4th, 8th, 12th, and 16th shots will be empowered
        • plays a random musical note from the mandachord for every empowered shot

    I really like this concept, especially the primary fire. It plays well into a musical theme. Clearly a reference to a standard 4/4 time signature in music, where there are four beats per measure. Really cool idea!

    • Like 1
  3. This is in the Warframe phone app.  You know, if this were any other game developer besides DE, i could categorize this Chroma Prime pic as being an intentional joke.  But this is Bugframe after all, so i can only imagine that this is a placeholder ("PH" as DE calls it) image that DE forgot to replace.

     

    Chroma_Prime.png

     

     

  4. Scenario 1:
        •  Nezha buffs the player-controlled Umbra with a warding halo.
        •  The Umbra player switches into operator form.  The Umbra frame (now AI-controlled) still has the halo.
        •  The Umbra player switches out of operator form (i.e. the kiddo jumps back into the suit).
        •  Result: Umbra loses the halo.

    Scenario 2:
        •  The Umbra player switches into operator form.
        •  Nezha buffs the AI-controlled Umbra with a warding halo.
        •  The Umbra player switches out of operator form (i.e. the kiddo jumps back into the suit).
        •  Result: Umbra loses the halo.

    TL;DR  Regardless of when the Excalibur Umbra warframe receives a warding halo from Nezha, Umbra loses the halo immediately upon the Umbra player switching from operator mode back into normal frame mode.

  5. Every weapon that starts with one of these letters A B C D E F G H I J or M, all have incorrect riven stats.

    And it's not a "riven disposition" thing where the stats are all off by the same percentage.  If you notice in my Magnus screenshot, the -Impact is *almost* correct.  But the values on the buffs are way off.

    Also, whenever the phone app has the wrong numbers, it's always that the numbers are too low.  They're never too high.

    I reported this about a year ago as well.  I hope with the additional information i just gave you, you can finally fix this.

  6. On 2019-05-22 at 11:24 PM, Mad5cout said:

    While doing ropalyst, novas wormhole no longer functions.  Please fix.

    I'm experiencing the same problem.  Not just in the Ropalolyst fight but in all of Jupiter.  At first I thought it might be some new way of DE doing vertical out-of-bounds handling, but the bug affects horizontal wormholes too that are clearly within the bounds of where Nova is allowed to move by other means.

  7. Ignis Visi-satitak
    +113.5% Damage
    +59.8% Multishot
    +32.7% Reload Speed
    -29.8% Zoom
    1100 plat

    Zenistar Loctitio
    +78.0% Range
    +54.8% Electric
    -12.1% Damage to Infested
    875 plat

    Kronsh Loctinent
    +160.3% Range
    +104.7% Slide Attack Critical Chance
    -56.6% Impact
    700 plat

    send friend request in the game with name of riven

  8. 5 hours ago, Mr.SpookSpook said:

    Your dedication is commendable Iwaj. I just wonder why you changed your name and still look for PC when you said earlier that you bought one.

    That's because this is Vesplex not Iwaj.

×
×
  • Create New...