Moonsword86
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Posts posted by Moonsword86
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For some reason, every since Fortuna, I get a split second freezes, and they occur every couple of seconds.
I have done an install verification through the steam launcher.
The game was installed not long before Fortuna was released, and it is a recent computer.
Ryzen 7 2700x, Asus Strix x470f, 32gb ram, gigabyte rtx 2080, with SSD for storage.
I am not sure of the problem, does anyone have any suggestions?
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I am having this issue, and not just in Fortuna, but everywhere, it has made the game unplayable for me.
my specs:
Ryzen 7 2700x, RTX 2080, 32gb ram, SSD.
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With the new UI, it no longer shows current credits/plat/ducats when in inventory screens, such as Baro's screen. Can't tell how much we have left to spend until we suddenly can't buy anything because we can't afford it.
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I had a 9,000 boost to my mastery points when I acquired the frame and weapon during the quest.
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I had an issue tonight,
Upon returning to Cetus from the plains, my map glitched out Cetus did not load, I walked through the doors to Cetus and fell.
I reappeared at the drop ship delivery point, went back up to the doors and there was just void there.
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I hope that they talk about this on the next Primetime, good way to draw more people in.
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I for one am not to impressed with how this has been implemented.
I am a 1080p gamer, and I am glad that scaling for those who play on 4k got sorted out.
The new size of the hud on my screen has really thrown me out, I have muscle memory for things that I carry in each mission, restores, specters and the like, and now this new size has just thrown off my game.
I am not saying to change it back, but why have it even change at all for those of us who do use 1080p? it seems counter productive to me, it has been this way for so long, and now we suddenly have a change and we have to learn how to handle it.
In my opinion, it looked much better before this scaling came in.
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Lancelot Grey has the right idea. it is what a lot of players do, get 4 syndicates up rather then just two, also cuts down on the death squads they send after you.
this set up is easy, just play Veil to rank up Meridian, and Loka to rank up Perrin, the only thing is, playing Loka will slowly erode Meridian, so play Veil every now and then.
This is possible to do with others as well, I just don't know the format off the top of my head.
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I just did some quick maths, to rank up a mod all the way to rank 10, using just copies of itself to do the ranking, you will need 1024 of the same mod to do it, including the mod you start with.
That is a lot of mods, I think that this system needs to be looked at and balanced a bit better.
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That is a bummer.
Thanks everyone.
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I just recently crafted the Nikana, and I am reasonably happy with it for the moment.
I know that later on I will want to craft the Dragon Nikana.
My question is, if I potato my Nikana than use that Nikana in the crafting of the Dragon Nikana, will the potato go over to the Dragon Nikana?
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I dont see a Valkyr prime, because she is to new, also, she is a product born of torture and torment by Alad V.
But it is possible, having a pre torment Valkyr as a prime, could be interesting.
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Personally, I think this is a good thing.
Because having maxed mods hidden means that, with a large mod collection, you dont have to remember what mods you do have maxed so you can use their duplicates for fusing.
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I like and dislike the new UI for the following reasons.
Likes:
It adds a little more depth to the game, now we actually see a bit more of how the ships works, with each player having their own ship, it even tells the story of how you got the ship.
I like the basic lay out of it, yes, I will note that it is optimised for consoles, but to me, that is fun.
I think Ordis is pretty funny.
Dislikes:
The menus for the Foundry and Mod sections, they are made to large now, and it is hard to use them effectively, consider scaling them back, and get rid of the menu movements when moving the mouse around, I personally prefer the old mod screen to the new one.
Now, I have not mentioned the navigation menu / planetary tree for a reason because I wanted to put that down separately.
Likes:
The layout on each planet for missions is better because it does not lock you into a linear mission progression. To elaborate, in my experience, because I do not have the best internet connection, playing public games generally destroyed the game experience for me, to much lag. So I started playing solo, which is all good and fine, until I get up to node that I could not complete on my own, I used to really struggle with Defense and Mobile Defense, so I avoided those game types. Now this wound up leaving me stuck, unable to complete planets due to there being a Defense or Mobile Defense mission being in the way.
Now, this new lay out gives you the option of skipping around missions you do not like and come back to them later with a group of friends to complete them, which is something I really like because now you have options.
I like how the void and derelict missions were incorporated into the mission tree instead of having a separate thing on the menu, and having to leave and reform groups when you doing void runs because you had to leave the system view to use the void key.
Dislikes:
The big string of marbles, it is a bit silly and old fashioned, I believe that a galaxy view would be much better, possibly a hybrid view of the planets within the solar system view to show what missions are on each, with golden lines running between the planets to show the solar rails. This is just an idea. But this area really needs improving.
This is just my 5 cents on the topic.
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I like and dislike the new UI for the following reasons.
Likes:
It adds a little more depth to the game, now we actually see a bit more of how the ships works, with each player having their own ship, it even tells the story of how you got the ship.
I like the basic lay out of it, yes, I will note that it is optimised for consoles, but to me, that is fun.
I think Ordis is pretty funny.
Dislikes:
The menus for the Foundry and Mod sections, they are made to large now, and it is hard to use them effectively, consider scaling them back, and get rid of the menu movements when moving the mouse around, I personally prefer the old mod screen to the new one.
Now, I have not mentioned the navigation menu / planetary tree for a reason because I wanted to put that down separately.
Likes:
The layout on each planet for missions is better because it does not lock you into a linear mission progression. To elaborate, in my experience, because I do not have the best internet connection, playing public games generally destroyed the game experience for me, to much lag. So I started playing solo, which is all good and fine, until I get up to node that I could not complete on my own, I used to really struggle with Defense and Mobile Defense, so I avoided those game types. Now this wound up leaving me stuck, unable to complete planets due to there being a Defense or Mobile Defense mission being in the way.
Now, this new lay out gives you the option of skipping around missions you do not like and come back to them later with a group of friends to complete them, which is something I really like because now you have options.
I like how the void and derelict missions were incorporated into the mission tree instead of having a separate thing on the menu, and having to leave and reform groups when you doing void runs because you had to leave the system view to use the void key.
Dislikes:
The big string of marbles, it is a bit silly and old fashioned, I believe that a galaxy view would be much better, possibly a hybrid view of the planets within the solar system view to show what missions are on each, with golden lines running between the planets to show the solar rails. This is just an idea. But this area really needs improving.
This is just my 5 cents on the topic.
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Looking to join an Australian based clan.
I am a casual competitive player. basically, I enjoy playing the game, have some good builds on my frames and weapons, and enjoy friendly competition, but am not to serious about it.
I have a nice selection of frames, Excalibur Prime, Mag Prime, Rhino, Vauban, Nyx, Valkyr and Oberon.
I play to have fun.
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When playing on Infested Exterminate missions on the higher level areas, whenever it spawns an infested osprey carrying a crawler it knocks the enemy counter up by 1.
IE: Before Osprey spawn 52/134 counter. After Osprey spawn 52/135 on the counter.
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Your idea is good, and it does have some merit.
However, I disagree with it as it takes away from the game, using your idea, what is to stop someone from leveling their weapons and frame up to 30, than just playing them all the time, never getting a taste of other weapons and frames.
In my opinion, having to level up each weapon and frame individually gives the game some more variety, you are not just shooting the same old enemy with the same old gun all the time. Yes, while at their lower levels all weapons are not very good as you do not have the mod slots available to mod it up properly, there are other ways of leveling up your gear.
One way, and the only way that I know of, is take your high level frame, and a high level weapon, have the other two at low levels and play in public matches, for each kill that another player gets with their pistol will give your pistol affinity, same for melee, same for primary weapons and same for warframes, I don't know if sentinels count in this or not.
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Back on topic.
Notice a little tag on the game that reads BETA?
This means that the game is still in development and most of it is subject to change withOUT notice.
So Forma does not drop as much as it did before, that is because they have to tweak the drop tables a bit, there are always things changing in the game with each hotfix and full update that gets released, just be patient.
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I like this idea.
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hold control while you click
That will still only sell one of each of the selected times, what if you want to sell off the 100+ corruptors you got during the Sling Stone event, or all the parts for the Corpus Void runs that you got?
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Until we know what the reputation will be for certain, all that is happening in this thread is speculation.
DE are currently saying that the rep system is A, but when testing A, they find that is breaks the game and have to come up with rep system B, which is slightly different from A.
What I am trying to say here is, wait for it to come out.
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Corpus Void Keys are sellable for 1500 Credits.
This is good, when will we be able to sell the ciphers, datamasses and key blueprints?
Because I have 1 cipher and about 7 blueprints which I currently get not use, or get rid of.
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How bout just being able to sell in bulk and buy in bulk... both things should already be in game yet they aren't... So I have to click for an hour to buy 3000 Ciphers...
I want this as well, I am still holding on to all of my corruptors from the Fomorian event because I have so many and it is a pain in the &#! to sell them off one at a time.
A trio of bugs that I have found
in PC Bugs
Posted · Edited by Moonsword86
The clip I took on my own stream shows it.
Basically, the operators hair glitches out in the navigation menu.
The head on the lotus bobble disappears.
And I am getting a strange stuttering in the game.