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Arkvold

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Posts posted by Arkvold

  1. 2 minutes ago, TheoAurigae said:

    So then I will forever miss a piece of my fashion till I get a new nidus...

    If your Nidus fashion includes the Helminth Cyst, then yes.  If you mean the Helminth Charger, you just have to get any 'frame infected and allow the Cyst to mature completely, then you can breed a new Charger.

  2. Don't spread false information. Always check the wiki.

    He's not spreading false information.

    You can only use the chair to infect an uninfected Nidus once.

    If you infect him, and then later cure him, or if he obtains the infection naturally and then you cure him, you cannot get the cyst back.

    The only ways you can get a Helminth Charger after that point is to either have a fully mature cyst on a different frame, or if all your 'frames are cured, get a new 'frame, infect it, let the cyst mature, and then use that to breed a new Helminth Charger.

    The wiki is useful, but it isn't gospel.  It's information is supplied and edited by players and players can be wrong.

  3. Just now, Nazrethim said:

    I despise New Loka for sending me broken Ancients and I want nothing to do with them. Why am I FORCED to side with them to get those mods and weps?!

    Notice the insanity of that statement?

    No I don't, because you're not forced to side with New Loka for Syndicate augments, and both the augmentations and weapons are tradeable.  Every Syndicate augment is available from at least two Syndicates.  Don't like Loka?  See if it's available from Suda, or Arbiters.  Maybe even Red Veil.

    There's no alternative to Conclave.

     

    Just now, Nazrethim said:

    Oh boy, you clearly don't know any better. Players are already doing that sort of thing to get the Cosmetics, COSMETICS! and of course complaining about, y'know, having to do Conclave to get Conclave Cosmetics, even complaining about the Celestia Syadanna requiring you to keep playing it to keep it lit, even though it states RIGHT ON THE DESCRIPTION that is for those who show dedication to the Conclave.

    Yes, I'm aware of all this.  Do you honestly want to see more of it?

     

    Just now, Nazrethim said:

    Actually, the Conclave population increased when DE started adding skins to it, not only because of people trying to get them, some genuinely got hooked to it. Besides, many ignore Conclave because it lacks any non-cosmetic reward worth getting. I mean, I don't see 20+ threads complaining about Spring-Loaded Broadhead.

    Honestly, I didn't know Spring-Loaded Broadhead existed.  However, some of the mods we're talking about here are stances - stances aren't inconsiderable additions.  No stance to my knowledge has ever been made for both Conclave & PvE.

     

    Just now, Nazrethim said:

    You mean the proper matchmaking Conclave Regulars having asking since ever? Also, I don't know vets who like easy kills, most vets are on high ranks and enjoy a good fight, not an easy one. Also look at the Conclave PhP subforum: vets posted there all the info a newbie would need to understand how conclave works and how to be good at it. There's even visual step-by-step video guides!

    Funny.  My first experience with Conclave consisted entirely of a Mag jumping me as soon as I loaded in, finding that my weaponry's useless against her, and then dodging around like a manic on a sugar rush while trying to find a solution to the problem, only to eventually quit when nothing I could shoot her with even moved her shield bar.  The entire time she was whining at me for dodging her and trying to fight back.  I haven't went back since.

    So hey, could've fooled me about Conclave vets not wanting easy kills!  Further, I constantly see threads like this one and this one, asking why nobody plays Conclave, or why nobody plays certain modes within it, which kinda leads me to think Conclave doesn't have the kind of playerbase to support proper matchmaking.

  4. My top five pet peeves?

    1. Rivens exist, and they won't stop existing because they're monetized by DE and a lucrative form of power creep
    2. People who behave like having a high Riven Disposition excuses a weapon being abject crap without a Riven in it - ideally, most weapons would be good enough that having a Riven would be unnecessary for them to be competitive.
    3. It takes so long to set up Bladestorm, especially if allies are killing enemies out from under you while you're doing it, and yet you still have to go grab a sandwich while a dozen mini-cutscenes of Ash teleport-stabbing things play out.  Ugh.
    4. Chesa Kubrow AI and the Retrieve mod.  I love my Chesa, Cashew, but she's easily the absolute derpiest of my pets.
    5. Holster customization never looks good across all your Warframes, because all of them holster weapons slightly differently.  I wind up using default positions anyway just because they're the only positions that look equally not-entirely-terrible across all my Warframes.
  5. You're all neglecting to consider one thing.

    There are players who despise Conclave and want nothing to do with it.  

    It doesn't matter whether the mods are balanced in line with other PvE mods.  It doesn't matter if they're of niche use compared to other PvE mods.  It doesn't even matter how 'easy' or 'hard' it is to earn Conclave standing.

    It's the fact if the OP's idea goes through, those who play PvP will have access to content that affects PvE that cannot be obtained outside of PvP.

    That's a problem, because as soon as you make this content available for PvE, it's going to be evaluated for use in the PvE meta, and God help us all if any of them become favored by the meta.  You will have outrage about being 'forced' into PvP to get those mods.  Hek, you'll probably have outrage anyway just because they exist and aren't obtainable outside PvP.

    Regardless of how meta these mods turn out, it will not be healthy for either PvE or Conclave.  Conclave will see an influx of people who are just there to boost or grind out enough standing for the mods, and then leave.  They'll regard PvP as a chore and do anything they can to make it easier on themselves.  All of those Akkad and Hydron and old Draco farmers would be looking for ways to farm Conclave.  DE would have to implement new mechanics to prevent people from grinding Conclave standing without actually playing Conclave.

    Do you want that kind of mentality infesting Conclave?  I don't think you do.

    Right now, Conclave is safe from that specifically because PvE players have no interest in it.  There's nothing they can earn there that affects their gameplay, that they can't earn (and arguably earn easier) from playing PvE.  I don't care how desperate Conclave is for players, it will not be an improvement to have these people playing Conclave.

    It'll be nice at first - lots of Conclave newbies and easy kills for vet Conclave players.  Then the complaints will start, and DE will have to start taking action or risk hemorrhaging players from PvE.  Expect to see more tiers and more complex matchmaking, akin to Recruit Conditioning.  Expect to see the Conclave community stratified into a ranking system outside of Conclave Standing rank, and to find it impossible to find games because the small population of dedicated Conclave players is split up even further.

    You're not going to enjoy it.  Trust me when I say that, if these mods are made available to PvE, there had better be a PvE source for them, or Conclave's going to suffer for it.

  6. 1 hour ago, Insizer said:

    You mean similar to Equinox's Duality augment that is completely useless in the best of circumstances?  I literally only read's OP's suggestion as "invulnerable Loki Decoy that explodes like Saryn's Molt"

    The difference is that the specter created from Duality is squishy (because Equinox is squishy) and can be killed.  The ability is also on a 'frame that has eight powers and only one that deals damage (Maim), and only one that's hard crowd-control (Rest).  And they're on different forms and can't be easily used together.

    The OP's suggestion indicated that the resulting specter would be both invulnerable (something no decoy clone ability in the game is) and mobile.  One or the other, not both.

    5 hours ago, (Xbox One)Angryspy101 said:

    This Spector will NOT follow you or listen to you, instead they will immediately rush to the nearest enemy in LOS and attack it after they spawn.

    Emphasis mine.

    Let's look at other decoy powers:

    • Decoy: attacks (mostly to make noise and get attention), fragile, cannot deal damage beyond tiny occasional IPS procs, immobile, limit of 1
    • Molt: immobile, does not attack, cannot deal damage, fairly sturdy, toxin explosion on death, limit of 1
    • Metamorphosis w/Duality: attacks (with a copy of your existing weapon), fragile, mobile but cannot parkour, limit of 1
    • This proposed idea: attacks (with a copy of your existing weapon), invulnerable, mobile, slash explosion on expiration, as many as four with a single cast

    This augment would make Smoke Shadow the single strongest decoy ability in the game.

  7. Way too strong.  Getting a free, invulnerable (if short-lived) specter equipped with a copy of your current weapon and your mods that also explodes into blades would be crazy powerful for an ability that's as efficient on energy as Smokescreen.

    I do kinda like the idea of a summonable specter, but I'd put the following limitations:

    • Limited to your currently equipped melee weapon
    • Cannot use powers of its own
    • Lacks shields
    • Dies if brought to zero health or Smokescreen ends
    • Is invisible for the first 3 seconds after its spawning, so that enemies don't AoE it and hit you until you've had time to get away
  8. Conclave Rank =/= Syndicate Rank.  They're earned so differently that they're not comparable.  Sure, you can say that Conclave rank 4 is less than Syndicate rank 5, and in terms of raw numbers, you'd be right.  But Conclave standing requires you to play Conclave, and whether you get any significant amount standing from that is entirely up to chance and what missions you have available, and whether or not you can complete them.

    Attempting to force people into PvP to obtain mods that they need or want for PvE will cause Warframe to bleed players.  If these Conclave mods are made available for PvE, there needs to be a PvE source for them, such as syndicates.

    Cosmetics are neither PvE nor PvP content.  They're not even content.  They're cosmetics - bragging rights and nothing more at best.

  9. They also seriously affect performance.  Not everyone who plays this has a bleeding-edge computer.

    If they're added, I suggest making them an option, and keeping them off by default.  Players with higher-end machines can turn them on selectively if they want the extra prettiness, the rest of us can proceed unaffected.

  10. Ah yes, the Stealth Test.  This one got a lot harder since I first took it, because of the changes to the way stealth works.

    Your 'frame doesn't matter because unless I'm remembering incorrectly, they nullify warframe powers for this test.  If I am remembering incorrectly, see if you can't get someone to help you farm Loki.  If you weren't on PS4, I'd be happy to lend a hand.

    You need to kill enemies, but enemies who see the bodies of dead enemies will become alerted.  This is probably why you're being 'spotted through walls' - they're not seeing you but they are seeing the corpses you left out in the open.

    You need to be able to remove the bodies.  To do this, channel your melee attacks - enemies destroyed by a channelled melee attack are disintegrated, and don't leave a body for other enemies to see.  Try using a throwing weapon, like the Glaive, Kestrel, or Halikar, and channel your throw.  Thrown melee weapons are completely silent and a channelled throw will disintegrate the target just like a channelled melee strike.

    Hope this helps!

  11. 8 hours ago, Rawbeard said:

    but they aren't.

    Yes they are.  If I'm running a crit-build weapon and can't land head shots, my guns are dealing less than a quarter than the damage they'd be doing otherwise.  I can't land head shots on enemies under Mag's bubble because the bubble determines where they go, not me.  Those of you running gas-build status or AoE weapons may be fine, but Mag's bubbles gimp anything that's operating on a crit build.

    Further, if my Warframe relies on hitting or killing enemies, I can't do anything if a bubble mag is present, because Mag's bubbles steal all the credit for hits and kills.  Take Harrow for instance.  If Harrow's not allowed to kill, he can't restore health or energy for teammates.  Congrats, Mag, by being greedy with bubbles and stealing credit for the damage everyone else is pumping into them, you've just ensured that Harrow can't do his job and keep you and the rest of the team full of energy.

     

    Quote

    yes you can, but it also doesn't really matter as long as the bubbles persist.

    Yes, it does matter, and no you can't - not reliably.  Once enemies are in the bubble, good luck picking out specific enemies in the group with them all staggering around, bunched on top of one another and jostling each other around.  Like that Comba or Scrambus that's preventing your team's Loki from going invisible, or turning off Wukong's Defy, or Chroma's Vex Armor.  Or turning off powers that you, as Mag, want - like Rhino's Roar, or everything Trinity or Harrow can supply.

    Just because an enemy is staggerlocked within the bubble doesn't mean it has absolutely no effect outside of the bubble.  Disruptors still give their auras to allies; Ancients still absorb damage for allies and prevent procs; FOG, NUL, and SLO Combas and Scrambus still retain their power nullification effects; Noxes with broken helmets still poison anyone who gets too close.

    This is why people hate Mag - she's got a skill that's exceptionally good at trolling people and provides ill-defined benefit.  And every Mag I've played with sees all the broken stuff you can do with it in the simulacrum, and thinks "ooh, this skill must be fantastic, it's all I'm going to use!" and thus makes life hell for everyone else.

    She'd be fine if that one ability received a severe rework so that it couldn't troll other players.

    1. Inaros
    2. Rhino
    3. Harrow

    I like Warframes that can eat a lot of punishment and stay standing.  When the rest of the team is incapacitated on the floor, I will be the one still standing and able to revive them.  I also like being able to throw around some crowd control and support, too.  All three of these scratch those three itches, with each frame specializing differently.  Inaros is ridiculous tank, can heal allies, and never runs out of energy.  Rhino is delightfully straightforward and immune to most forms of status proc.  Harrow manages to make Shields work as a survival mechanism while also playing to my supportive desires.

  12. 11 minutes ago, Rawbeard said:

    teamplay is S#&$ anyway, why work towards a common goal if your glory is stolen!

    Teamplay is fine.  Coating a battlefield with a giant bubble of 'your guns are useless and you cannot pick specific targets' is not teamplay.

    Mags that use small bubbles on packed groups of enemies or on problematic spawn points in order to shred them the instant they spawn are good Mag players.

    Mag players that use gigantic, battlefield-engulfing bubbles and then brag about having "best damage on the team" are cretins.

    Especially when they cost the team the match because nobody could kill high priority targets inside the bubble until it was too late to stop them.  Like that Juggernaut that merrily parks itself inside a Mag bubble, and uses its immunity to bodyshots to murder everyone while they can't fire back at its weakpoints because of the bubble sucking up their shots.  Or being unable to shoot that scrambus that's nullifying everything *except* the bubble because the bubble is eating all of your rounds.  Or being unable to shoot a corpus tech before he's in range to shred your squad because an empty, forgotten Mag bubble is in the way.  Or when a Mag thinks it's funny to bubble a boss that's only vulnerable for specific periods of time, like Mutalist Alad V or Lech Kril.

    Crush Mags, Pull Mags, and Magnetize Mags are all okay in my book.  Crappy bubble mags who don't closely monitor how they use their bubbles can take a long bath in a Ceresean lake.

  13. 14 minutes ago, Milinko said:

    To me I have no problem with any of my builds doing the most damage in mostly axi defense missions as that is where I use her the most

    Emphasis mine.  You want to know why you deal the most damage in axi defense missions?

    Because your damn bubbles stop other people from doing damage of their own.

    It's easy to score 'most damage' when you are actively converting other peoples' shots into damage credit for you, instead of the people who actually fired those rounds.

     

  14. Unless these powers were watered down and weakened, there'd be no point in using anything else.  If these powers were unique to the Orokin Frame, then it'd just be needless complication to the loadout system, to to mention confusion when it comes to grouping up with people.  Four people could be running the exact same 'frame, but have vastly different abilities.  At least you know if you team with a Trinity, she can restore energy and heal - how good she is at either of the above can vary, but you know what to expect from her.  You team with a Loki, you can expect him to be invisible and capable of distracting and relocating enemies.

    Balancing would be a nightmare, to ensure there's no broken power combinations that can be loaded onto it.

  15. 3 hours ago, Crimson_Ruby_313 said:

    But there is a problem here. I was once walking with my operator and saw that. No warframe around.

    https://ibb.co/juMiQQ

    No, there's no problem.

    The ghost appears based the viewpoint you're currently occupying, but doesn't disappear so long as there's at least one entity looking at it, even if it's not the viewpoint you're currently occupying.  In my case, I found the ghost on my Warframe, so I parked my Warframe to stare him down, and then walked to him with my operator.  Since the Warframe was looking at him, he didn't disappear.

    It's perfectly possible for you to encounter the ghost on your Operator, with your Warframe nowhere nearby, if you're controlling the Operator when you find the ghost.  You don't have to be in your Warframe to make the ghost appear.

  16. This is essentially a hijack mission without the shield/health drain and a more defensible hijack objective.

    That said, I kinda like the idea behind it, especially the endless variation.  Even better is if, in the Endless version, the craft has several different randomly-selected routes that it can take, each with different challenges along the way.  Each route consisting of a base and two deliveries, with each round ending when you reach the base again.  This might be suitable for Plains of Eidolon - maybe call it a Convoy Escort mission?

    One thing I'd suggest is that if the defense target takes too much damage at once, it'll break down and become immobile, forcing Tenno to fix and everyone to protect the repairing Tenno.  This makes control valuable because they let you limit incoming fire.  Frost would also be valuable as an emergency worker, since he can snow globe the ship while he does repairs.

  17. 2 hours ago, Mizque said:

    This was specifically for Kubrows dude, how many cats do you know who take commands like that lol.

    The three I've trained, including my late kitty.  Cats are trainable, especially big cats.  Even in the case of the housecats I've trained, it's harder than dogs, but it's doable.  How the hell do you think circuses can train things like lions and tigers to perform on-command?

  18. Why not just make the command context-sensitive, with a menu only appearing if there's multiple commands that meet the context?

    • Like, for instance, aim at a locker and hit the whistle button.  Kubrow or Kavat attempts to use Scavenge, looks at you and makes a confused noise if they don't have it.
    • Aim at an enemy, whistle, and they'll attack it, using whatever mods affect enemies (like Neutralize, Proboscis, Tackle, Lunge, Pounce, Swipe, Sharpened Claws, etc.)
    • Aim at a native creature, whistle, and if you have a Kavat, they'll attempt to pacify it with Territorial Aggression, otherwise they attack it.
    • Aim at loot on the ground, and a Chesa Kubrow will postpone attacking to collect loot (starting with the loot you targeted) and will prioritize collecting loot over attacking until you give them another command.
    • Whistle with no context, and Raksa Kubrow will use Protect, then Howl.  Huras Kubrow will use Stalk.  Smeeta Kavat will use Mischief.  Adarza Kavat will use Reflect.

    Certain powers, like Cat's Eye and Charm, can't be used on-demand, to prevent you from constantly demanding them from your pet.

  19. I'd love to see the scanner play messages according to what alerts or invasions are coming up or have just concluded.  Y'know, to give more flesh and context to what we're doing out there and allow us to immerse ourselves a bit better.

    The idea of being able to watch things like devstreams and other warframe media would be cool too.

  20. 1 minute ago, Sintag said:

    Right, so, new alternative is in play.  Read it, decide if you enjoy it.  It's pretty much the only way I can see UV getting into the game in some capacity; Making it a much smaller radius and orienting it more towards combat by making it not collect any loot save what you'd need then and there.

    Here's the thing.

    Collecting health, energy, and ammo is the part of vacuum where most people want a choice on whether to have it or not.  There are situations where picking up health, ammo, or energy is not a tactically sound decision, as I explained.

    There is no such thing as a tactical situation in actual gameplay where picking up resources or mods matters.  It only matters after the match has ended, when you're deciding what to craft or upgrade next.  As a result, you want all the resources and mods that you can get - there's no point at which you can say, "It would be a bad idea to have up that neurode" for instance.  If you and your team has put in the work to get them to drop, and they do indeed drop, then I don't see why you shouldn't just get them.

    Using looting distance as a means to deny players their rewards is old fashioned and a bit unfair.  As an example, let me present snipers.  Snipers function most effectively when they can camp in a specific spot, remaining largely immobile, and take careful aim at targets.  They're going to obtain less loot, because they're further from where enemies are dying compared to, say, that guy with a shotgun flying past enemies and blowing them away point-blank.  Assuming that they're killing enemies at roughly the same rate, the guy with the shotgun is getting rewarded more than the guy with the sniper rifle, solely because he's closer to where the loot is dropping.

    That's not fair game design.  Universal vacuum, allowing you to pick up loot at extended ranges, would go a long way to fixing this disparity.  Long range fighters can fight at long range, and still achieve full rewards for doing so.

     

    1 minute ago, Sintag said:

    Also, sawing off that post, I'm sorry.

    It's cool - misunderstandings happen, text has its flaws.  Consider it water under the bridge - forgiven and forgotten.

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