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Senguash

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  1. I want start off by saying that Gauss is visually and thematically very well done, that's not what this is about. I believe Gauss is a bad frame. So what does that actually mean? Ideally every frame is supposed to occupy some number of niches and be ideal in at least one of them. An example of this is chroma, he's pretty tanky and he has the highest percentage damage buff in the game for things that you can't put sonar spots on. When a frame is bad it means it's not the king of any of the niches it occupies, so that no matter what you intend to use the frame for, you could've picked something better. It's important to always keep in mind that arguments like "this ability is good because it makes you go faster than normal sprint speed" doesn't hold up, because the strength of a warframe is always relative to the rest of the field. No warframe exists in vacuum and should always be measured against the competition. That said, there's some frames that are good not because they're the king of any one niche, but because they're overall strong in enough of them that they make sense as a jack of all trades type situation. Excal isn't the tankiest frame in the game, he doesn't have the best cc, he doesn't have the most exalted weapon damage, he doesn't have the best AoE ability damage, but he becomes a solid choice by being above average in a lot of disciplines. There's some old frames that are bad, but it's alright because they've been outclassed by frames that were released after them, and are eventually due for a rework. That's a temporary state. However, Gauss is bad, on release. Volt used to have a high FoV change on his speed, but that was removed since it made players nauseous. So now volt speed just makes you fast with little to no effects. Gauss however, has a bunch of effects on his one, but he's much slower. The dash you get from tapping one is really short, and you're heaviliy subjected to gravity so it's not something you can use to dash in air. Spam tabbing one to make of for the short distance is very clunky, but still faster than using the holding mechanic. This ability is not good enough to make Gauss as fast as volt, nova or wukong. Remove the holding mechanic, make the dash at least 3x longer while taking the same amount of time as it does now, and you'll have an ability that's more unique, rather just a worse version of volt speed with extra effects. Then there's redline. The strongest component of it is arguably the attack speed. It has 8%-45%*abilityduration. Volt speed has 50%*abilitystrength. Redline also has reload speed, holster speed and firerate. This is good, but it ultimately doesn't contest the damage buff from frames like octavia, rhino, chroma, mirage, and arguably also volt with shock trooper. And that's the problem. Gauss mobility tool is outclassed and his steroid is outclassed. So why haven't I mentioned his 2 and 3 at all? Kinetic plating and thermal sunder are pretty good tools for defense and cc, and they have some fairly solid utility on top. Stagger and knockdown prevention is very useful, and immunity to certain damage types while probably not that fun to play with is probably very strong. But neither of these abilities are potentially enough of a reason on their own for picking Gauss. You're not gonna take gauss into a long arbitration run because of kinetic plating, you'll be killed by a stray toxin proc. You're not gonna take gauss as dps with thermal sunder. Do I even have to say how many better options there are? Gauss is meant to be chosen situationally as a speedframe whenever his unique offensive and defensive capabilities make him better than volt or nova. But when both his speed and offensive capabilties are lackluster that will never happen.
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