Game design question here!
Riven mods have been out for a while now, and I absolutely love the system, but...
Riven dispositions are a bit weird nowadays. If I remember correctly they were meant as a means of being able to balance weapons without directly buffing or nerfing them, which seems like a good idea. It means you dont have to do actual balance passes, and you can avoid messing too much with peoples stuff. You wouldn't have to try to keep track of changing weapon stats.
Despite that, we got weapon balance passes anyway. Some pretty major ones at that. Which is a comparable solution to the same problem. Arguably a better solution, but also one that requires more work.
However, now we have both solutions implemented, and they kind of conflict with each other. For example, the sicarus received a very high riven disposition back when it was garbage, and then it got buffed like 2 or 3 times which means sicarus prime now has both good baseline stats and a very high dispo. Something like the synoid gammacor on the other hand, got one of the lowest dispositions because it used to be very good. Now that means that it's arguably worse than the sicarus AND has literally 1/3 of it's riven disposition. There's the tiberon as well. Used to be garbage, got a very high dispo, then it got both buffed and primed. There's obviously more than what I mentioned, and it's also going to keep being a bit of a problem for future primes.
I just want it to be adressed. What's going on with riven dispos and weapon balance passes?
As I said I like either solution, it's just that having both at once is a problem.
I just want it to be adressed, and I wanna hear some thoughts on it. Thank you! :3
And obviously go ahead and simplify the question as much as needed, I just wanted to make sure it was clearly explained here.