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(XBOX)Church367A

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Posts posted by (XBOX)Church367A

  1. Glad these changes will be coming, but it still looks like I wasted resources on something supposed to be for veteran players that required a mountain of resources to obtain and in the end just does not justify the work in obtaining it and placing it on a warframe.  The initial nerf destroyed this ability and I can't even reason out why when you have other abilities on warframes that can kill as quickly and more efficiently.  The required line of sight alone is enough to keep this from being overpowered in most maps I've used it in.  Capping the damage to the enemy's health is what is keeping this ability from feeling like it was worth the work to obtain it in the first place.  Had this been given by default or one of the first unlocks it would still be a poor decision to nerf to this extent, but at least more understandable.  But that is not the case.  Until the health cap damage mitigation is removed or modified where it is over 100% of the enemy's health by default its just going to feel mediocre compared to what it originally was and an unjustified loss of resources and time wasted on something that was fun.

    • Like 2
  2. I'm looking forward to most of this, however one thing stood out as beyond disappointing and that is the "Preparation" mod.  Why not just start all warframes at max energy when entering a mission?  It is like the request for a universal vacuum effect that is actually worth using never being truly fulfilled.  I cannot for the life of me see any justification for either mods when it should just be inherently so in warframe.

  3. While running a kuva lich mission the game became bugged after my failed kill attempt on the lich.  I could no longer assassinate, revive, hack, or gather items as the warframe (anything that required x button input would not work as the warframe), but could still hack, revive, and gather items in operator form.  Luckily I had a friend running so he could still assassinate thralls, anyone else experience this?

  4. I've had the drone get stuck multiple times in the exact same spot when it starts down a ridge slightly northwest of the boil (assuming you read the map as you would a typical map once press and hold the button to bring up the map).  It does not matter if you are close by the drone or not, it gets stuck in the same place every time.  Also had issues where infested will spawn at a ridiculously slow rate where no more infested spawn pods will appear if you kill the hemocyte too quickly.

  5. While I do not have all stance mods, curse you Cyclone Kraken, I do have quite a few that I decided to try out and these are my initial thoughts.

     

    Things I really want changed and have an idea as to what I would like:

    Shimmering Blight's Howling Gale combo does not need a required directional input on top of block input.  The forward directional input has removed my ability to use that combo to dance around attacking a single enemy.  The block with attack is sufficient to differentiate it from the base combo, the added forward directional input just ruins it and prevents the ability I had prior to the xbox update today to utilize the combo in a more versatile manner than just a gap closer.  The same goes for Bleeding Willow's Drifting Steel combo, remove the required forward directional input and just leave it at block plus attack to allow users the mobility to move about as they wish while utilizing combos.  Both combos only have two essential attacks, so they could really use the added versatility of a more mobile and fluid combo to attack enemies that is actually interesting and not just the old quick attack spam.  Or another option would be to make it so that any directional input works for the combo input so that you can still maintain mobility and directional function aside from just forward movement.

     

    Stances I feel are just awful and don't have any ideas as to how to fix:

    -  Wise Razor: feels extremely slow and clunky

    -  Iron Phoenix: feels overly simplified to the point that its separate combos are pointless and incomplete

    -  Burning Wasp:Similar to Iron Phoenix, just overly simplified to where its largely pointless and incomplete feeling

    -  Flailing Branch:Overly simplified, incomplete and pointless

    When I'm calling something overly simplified I mean the combos are too short with too few varied attacks.  Its uninteresting, horribly repetitive, and completely lacking in usefulness and versatility.

     

    Stances I love the changes to:

    All of the dual sword stances feel good in my opinion.  As does Slicing Feathers and Atlantis Vulcan.

     

    Edit:  Been playing a bit more, here is some follow up feedback and ideas.

    Combos that are limited to two move sets need to be expanded upon if they are the standard attacks.  I would prefer combos that require forward movement input to be any directional input.  Some good changes went in with the tonfa and claw stance mods, really enjoying those.  Thank you so much for bring back stand alone melee with manual blocking!  Flailing branch is better than I initially thought, but not by much, especially compared to Clashing Forest.  I also had some thoughts on the Wise Razor stance mod and changes I would really like to see made to it in the future.

     

    -Wise Razor:  I still think its clunky and overall horrible when prior to the update it was one of my favorites.

    Combo Threshing Grain: I would remove the three overhead swings and just keep the end spin attack and place that at the end of the combo you have when running without a stance mod.  I realize this would essentially be Cut Thrice with a little extra spin attack, but the overhead swings are repetitive, slow, and not very effective.  That or remove the third overhead swing to get to the spin attack faster.  I'm finding myself either being interrupted by knockdown or needing to move before that part of the combo is reached the majority of the time I use it.

    Combo Cut Thrice: The forced break in forward movement kills this combo

    Combo Calling Thunder: To little to the combo, not enough forward movement in the lunge to be effective as a gap closer and ends awkwardly.

     

     

  6. On 2019-10-16 at 6:14 PM, Aekhon said:

    Or do a public test server, like most other MMOs do.  Either approach would've prevented this clusterf@&#.  What I find particularly ironic now is that they've done pretty much exactly what Rebecca said they didn't want to do right before this debacle of an update was released (link because I can't figure out how to directly quote a locked discussion post):

    Her post was Feb 22.  It's now Oct 16.

    I'm not that optimistic with the potential of a public test server due to it typically being a PC exclusive.  That said, there are plenty of times that I've read forum posts from controller pc players that mirror my own view points.  Sadly from what I recall that feedback from PC controller players is also largely ignored until some time after the update hits console in which adjustments are finally made.  (Specifically thinking of the UI overhaul that happened which was horrendous)

     

    Found a few things indicating there may be an update sometime during this month, which would indicate within two months time for console, hopefully we will see some melee changes relatively soon.  Without question, this has been drawn out past any excusable duration.  

  7. I have pretty much stopped playing the game due to the incomplete and horrid changes thrown in with the melee changes.  There are a handful of times that I have even bothered going into the game to keep up with login rewards.  Safe to say this update has completely turned me away from playing Warframe.  I can appreciate your desire to improve upon certain aspects of the game, but when updates are this broken/incomplete/drawn out I believe there are better ways of obtaining feedback without alienating players.  People have already made the recommendation of allowing legacy controls as an option and I feel that is best to have especially when it belongs to something as drawn out as the melee changes that you are bringing about.  Another option that I would recommend is implement the changes for a set limited time (No more than 2 months) to allow for feedback and revert back while you continue your work to further refine and fix the update currently in work.  As mentioned before, I don't care for any update such as Railjack or any other future content due to how atrocious the melee changes have been implemented.  There needs to be a better method going forward in bringing major changes to Warframe.  I look forward to the update in fixing this mess and nothing more so that I can enjoy the game once more. 

    • Like 3
  8. I hate this new system with a passion and do not see myself playing much in the future, much less spending any money on it.  I no longer care about Railjack, or even completing the current event due to the irritating new control scheme amplifying how irritatingly boring the event is.  The removal of a dedicated melee mode has alienated my playstyle.  Maybe once melee 3.0 is released in its complete form it will have some desired changes, but it is infuriating in its current incomplete form.  It really does feel like sword play is now just a simplified addition to the gunplay and not allowed to shine on its own.  The changes while making the immediate use of combos is not enough to justify the loss of a dedicated melee mode and there is more loss than gain with no reason for it.

  9. I'm not the biggest fan of the new system (playing on xbox), but am hoping for further refinements and possible changes to what was originally planned in the finished product.

     

    Cons:

    -  Can no longer run full speed with effective quick melee attacks with polearm weapons (I'm sure other weapons were also effected by this)

    -  Alt fire channeling is awkward and not fluid or even possible to quickly toggle mid melee combo unless you enable "Melee with Fire Weapon Input" option, and even then it just feels clunky and unrefined and is inadequate for the use of Life Strike (which I use for all builds)

    -  Decisive Judgement's consent decree's finisher is no longer a reliable constant (I'm sure this can be patched and hope that it will be soon)

    -  No melee aimglide (yes, I know you can do so with the primary, but if it has a decent amount of magnification it limits field of view making it more difficult to set up directional ground attacks) 

    -  Block is automatic (I really consider this a pro and a con, but more so a con.  You have removed control of a previously available feature.  While it is convenient to auto deflect incoming fire, there is never going to be any panic set in on not blocking when I should have, nor can I bullet jump and then block glide while facing backwards deflecting shots while making a hasty retreat)

    -  No more feeling like a badass with ideas of calls for "fix bayonets" when drawing out a melee weapon about to unleash hell upon enemies

     

    Pros

    -  Melee weapon is now instantaneously ready for combos (Quick melee attacks worked fine and all that I would have personally liked to have seen changed is make it so that the original button to draw out melee did not have to be held for as long)

    -  Directional ground attacks (as mentioned before, this is hindered by not being able to extend air time in glide to properly aim your attack when using certain weapons)

     

    I know there is more to come and I hope it gets better, but this really feels like a step backward and taking something that was already fluid, intuitive, efficient, and fun and turning it into something new for the sake of new when more minute changes could have been made to further refine what was already a well tuned system.  What further irritates me about this is thinking about the hours worked on this that could have been spent elsewhere such as new mission types, a larger assortment of map areas, new enemy types, etc...  Again, I know this is not the finished product and more is to come, but please reconsider the absence of some features that added to capabilities and playstyles such as manually blocking and melee glide.

     

    Edit 1: Another idea for a preferred new system is to make it so that you can automatically melee combo while having your firearm as your current equipped weapon but auto switch back to firearm as you would with quick melee, but also retain the option to draw out your melee weapon to keep the ability to manually block and glide in melee so that you still retain both worlds of combat along with a more seamless blend.  

    Edit 2: After playing more, I'm disliking this even more.  Running a mission in the Void a Gunner starts firing at me, at first I was a little startled, but I had my melee weapon active so it of course autoblocks the incoming fire and I'm left just thinking "well this is convenient, I remember when I could have done this on my own... but I guess I'm forced to have my hand held now and let an automatic program play out what I originally could have done."  This whole system is reminding me of "Dogfight Mode" from Ace Combat Assault Horizon (if you don't know what it is, it was a feature that allowed your jet to auto-follow with minimal input enemy jets and took away a fair amount of control from the player) and that is not good.  I want to be the one in control and who ultimately succeeds or fails, allow for human error and not be saved by an automatic block feature.

    • Like 1
  10. All Blade and Whip weapons can no longer use the "Dual Daggers Shoulder Holster" style.  Even though the current setup for my Lacera still has the "Dual Daggers Shoulder Holster" as the chosen style, the weapon sits in the default "Blade and Whip Holster" style and the only available option for the holster style is the default  "Blade and Whip Holster" style.  If I adjust the "Main Hand Y Offset" value it occasionally jumps to where the weapon should be holstered for the "Dual Daggers Shoulder Holster" style (which is what is currently selected as it was so before the update hit) while in the arsenal, however once you leave the arsenal it reverts back to the default "Blade and Whip Holster" style position.

  11. Another thing that detracts from the new UI system for me is having a lack of a standard process.  If you could separate the d-pad navigation from the cursor, so that the d-pad starts you off and navigates from a set point on every menu regardless of where the cursor is sitting it would help.  The option to utilize the cursor would still be available to select things, but to have a repeatable standard with the d-pad is something that is missing from the game and a bit of a headache to deal with.  Another idea I had was to have the cursor itself snap to the 1st point or option, such as when you press "start" on the controller and it brings up Navigation, Equipment, Operator, Market, etc.. having the cursor automatically snap to "Navigation" as that would be the 1st option so that using the d-pad will always start you off from the same point, instead of having to guess what option the d-pad will start you off based on the cursor location.  This at times is completely counter-intuitive with the first option listed highlighted, but having to press up on the d-pad because the cursor was at the bottom of the screen and then cycling through a list starting from the bottom instead of the top highlighted option.  If I select "Options" from the previous menu mentioned earlier and then utilize the d-pad once again, it jumps to "Toggle Melee Block" due to cursor location being located just off to the left of that particular menu option instead of cycling down from "Customize Controller" to "Invert Y Axis" even though "Customize Controller" is highlighted indicating it should be where the d-pad navigation would start you off should you utilize it instead of the cursor.  Being able to replicate through muscle memory and having a standard process that is replicated every time would help out, rather than the cursor being wherever it may be and having the d-pad navigation jump all the way across the menu in a different spot every time as it currently is.

  12. Not sure if this could be related to your issue, but my friend ran into something similar when trying to run Hydron tonight.  Each time I hosted, his game would freeze after loading 1/3 of the way in an infinite load screen.  The only reason he new it had ended up with an infinite load screen was because I could tell him he dropped from party while I was hosting. When he tried hosting it froze at loading 1/2 complete and had a "session unavailable" message for me.  Other games ran fine that night without issue.  Running on xbox 1, we didn't try running other missions grouped up, though we separately were able to play missions with others.

  13. After the hotfix I feel like the game is better and bearable, however more improvements can be made.  I still wish the market would auto scroll with the d-pad when looking through the different pages (any of the weapon pages are a prime example of how the d-pad can only cycle through what is showing on screen) and allow d-pad to function when you go to the navigator and cycle with the right and left bumpers (xbox controller) across the alerts, invasions, syndicate, etc... when selecting missions from those tabs.  The shortcuts to the arsenal were definitely key and thank you for adding this back.  Not as streamlined as the old UI, but a vast improvement over the initial release, please don't stop updating the current UI until it is at equal speed to the old. Thanks again. 

    • Like 1
  14. I absolutely hate the new UI interface.  The UI was intuitive, fluid, and quick before this update and now everything seems prolonged, unnecessary, and a chore.  I was looking forward to the new tennogen syadanas, but with the UI changes I don't even want to play the game.  Had this been changed as an additional cursor to the shortcut buttons it would have been better, but even then it would likely not change having to set a cursor in the right region, such as chat, to scroll around which is annoying to say the least.  I honestly lack the vocabulary to adequately express how much disdain I have for this change.  Please, at the very least, bring back the shortcut button presses to navigate the arsenal.

  15. I absolutely hate the changes made to the UI.  Everything that the cursor is involved with has been turned into a chore and I don't even care to play because of it.  This is not an upgrade in any way and needs to be changed or at least have shortcuts brought back.

  16. The removal of shortcuts is where it fails in my opinion.  Had it just been an addition to what is already setup, I would not have any issue with this update, but now everything that the cursor is involved with is a chore and not the beautiful simplicity that it once was.  Maybe in it's complete release it will get better, but it is horrendous as it is now and I really hope they patch back the old UI controls or at the very least, let us have our shortcuts back.

    • Like 2
  17. Arsenal will show the abilities of whatever warframe I have equipped upon logging in and stay on that warframe's abilities until I close out and then start the game back up with whatever desired warframe I want to mod as the last equipped warframe before closing the game.  For example, I sign in and had Volt as my last equipped warframe, only volt's abilities will show until I switch warframes, close out the game and restart it.  Then that warframe's abilities will be the only ones that show until I switch warframes, close the game, and restart it all over again.  The game will also fail to update the ability changes when switching between configurations of a given warframe as well.

  18. Happened on Akkad, Xbox One just a second ago and I've seen one of friends have it applied to them during a Hieracon mission.  Jumping into the bottomless pit to respawn did not remove the effects, and I did not try to see if I die that it would resolve the issue.

  19. Not sure if this is an actual bug, and I don't recall it ever playing out like it did, but I deployed a tenno specter in Nightmare no shields intercept alert mission and the game made it hostile towards me.  I could kill it and it would attempt to kill me after deploying it and there was no radiation status effect.  North American xbox1 servers.

  20. Friends who are online are not shown to be online in the in game friend list and when I try to join them through the xbox live friend list it says "Failed to join session (host not found)".  I am on xbox one,  NAT is Open.

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