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failedtodiet

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Posts posted by failedtodiet

  1. Since POE update, i can't play more than 15 minutes on the plains because of motion sickness. The only way to fix that is to play the game in windowed mode and reduce the vertical resolution to make the game looks "wider". I know this has been asked a lot of times, but since anyone can achieve any FOV just by changing the game window's ratio, Is it possible to add higher value to FOV slider to replace this ugly workaround ?

  2. I'm not colorblind, but I can think of a few options, not sure if these can help:

    1. Using Calibrate display color inside windows control panel.

    2. Graphics card control panel usually have options to adjust color/hue, you should check that out.

    3. For individual 3d game you can use reshade as a workaround solution. It has a shader called 3D LUT, basically remap a color to another one. 

    Here is some idea about how it works. Look for guides to make your own LUT with google if you think this can get the job done.

     

  3. 1 minute ago, Archistopheles said:

    If the weapon becomes stronger or more popular, the disposition becomes fainter, and the mod goes down in power.

    But in this case the disposition went up (stronger), but the mod still went down in power. The negative stat become weaker (less effective) doesn't make sense.

    With this riven logic, negative stats will be strongest with faint riven. So, i should get a negative - 300% something on a faint riven to get a huge boost on other stats, then what's the point of disposition ? people will use negative stats to offset it anyway.

  4. Just now, WhiteMarker said:

    As someone already said, the Ground Finisher Damage went up. So the mod got better stats.
    And still: Point of this thread? All I see is an OP explaining nothing and posting in the feedback-section...

    That's the same riven mod in 2 screenshots, only the disposition changed.

  5. Ember is a fire based frame, now she burns enemies, nerf her then what does she do? keep them warm ?. Overhaul might work.

    But keep in mind that it took quite some work (3-4 formas, syndicate mods, corrupted mods, primed mods, Simaris mod, rare aura) to get Ember to cheese level on starmap missions. It's not like you can grab her, jump in any mission and cheese without doing anything.

  6.  

    35 minutes ago, phoenix1992 said:

    Forum feedback can not be considered "passively forcing" , because... drum rolls - it is the only feedback you can give. Passive implies that there is an active form that is usually used for this - which again is the feedback forum.  So the statement "Posting in the forums is passively forcing" while also stating that just the act of posting is "forcing" is... not true. On top of that that feedback is considered, not implied directly unless in extreme examples, as mentioned by the person you quoted.

    I don't blame you for thinking that every feedback in the feedback forum is a legit feedback, there is a blur line between feedback and "passively forcing". And I'm not gonna force my opinion on you, or the person i quoted, like you did to me. Just point out the obvious that was ignored entirely: get friends, play with them, its easier to ask them not to do things you do not like, problem solved.

  7. 1 minute ago, phoenix1992 said:

    Implying that DE changes things based on "someone said in the forums" and they change it fast based on that is a lie. 
    Tonkor and Draco are testaments that even if there is well know "Community issue" with a certain aspects of the game, they won't be changed on a whim.

    I'm not implying anything like you said. That's merely point out the core problem of most feed back threads about "fun-sucker" stuff. If you want more fun, play with friends!.

    And don't call people lier because you feel like to.

  8.  

    16 minutes ago, Rann0n said:

    Excuse me? How can anyone force you to play the way they want? If a player sees a playstyle he/she doesn't like, all he/she can do is to post here their feedback about it, ask the devs to alter the things that allow it. For example, I don't like Banshee's Soundquake because it forces everyone in the squad, including Banshee, out of the actual gameplay. I don't like Ember's World on Fire because it's too weak to use at high-level content but at the same time it's ridiculously overpowered at lower levels leaving nothing to do.

    After the feedback is posted, if and when it's taken into consideration by devs, it's still up for them do decide whether they want to make some changes or leave everything as is.

    That's a great example about how people passively forcing what "they want" on others, thank you very much!. I'm not sure which side of the force you're on tho.

     

    Simple solution is: get a friend, or 2, or 3. It's not so hard.

  9. I'm just gonna point out a few flaws in your logic
     
    1st: This is a wet paper frame, it's not like you can actually use the skill for a up close melee finisher without dying 16 times over because of a stray bullet. Also, your scenario of an un-alerted level 300 Napalm, waiting for you to setting up your combo is very unrealistic. Maybe Design Council Challenge can give you that ONE mission, ontside of that, when you reached level 300, Eximus aura gonna burn all your energy while you're sneaking behind covers long before you get a chance to pop out and throw your nanites.

    2nd: While you're trying to play nice, someone else can and WILL abuse this ability. How about shooting at the glass windows on corpus ships and leave the team behind to hacking their way out? oh, they hacked it already? how about another broken glass windows. Navigator kill stuff and deal increasing damage, Sonar give ridiculous damage multiplier. Accelerant can also greatly buff the damage, on top of that, you're actively shooting something. Compare to hacking in warframe ?: spacebar smashing or puzzle clicking, i can't see anything related.

    3rd: Why talk about alarm on this skill? What kind of mission that raised ALARM in the map can actually harm your progress ?. I think you're trying to force the spy thingy down this frame's throat. Sortie rescue is another unrealistic scenario. After you decided its SAFE and open the holding room, you have 60 sec (without air support) to get to the hostage. If enemies are clogged up in under 1 minutes, it's your fault for not being stealthy enough and dragging them along with you all the way to the holding cell. A fast and effective sorties rescue usually completed in under 5 minutes, all are depend on invulnerability/invisibility, not "stop dis alarm, lock dis door" ability. And not everyone support the idea of hanging around and shooting things after you get the hostage.

    4th: This is your word "this is his ultimate, and is meant to cause mayhem without serving as a nuke." Irradiating disarm is doing exactly what you said: better yet, it permanently cripple any enemy to melee only, every one fight anyone on sight and aggroed each other. If that's not superior, then i don't know what is.

  10. This frame will not fit well in warframe action theme. The point of being a hacker is to do things remotely, undetected and not exposing yourself to dangers. For example: Ordis hides on Liset and hacking stuff when you use air support. Your concept is more like a hi-tech spy in a robotic universe and emphasis on playing a solo game.

    Here are my opinions on the skills set:

    1st: a soft CC. I can only think of this skill as a not-so-useful panic button, because you have to press it twice. Viable scenario is for running away ? The silent aspect will be useless in a squad. But since almost every 1st is bad, i can understand if you don't want to make this skill more useful. 

    2nd: This skill is quite a puzzle to me. Leaving your team behind locked doors is not a bright idea, turrets and cameras are dead in 1 sec, so are any kind of traps, orbs, laser plates. Locker's drops aren't that great. My suggestion in this case is you should tryout Mirage's sleight of hand on many objects to see how they work, and how enemies react. Also, forced hacking mini game on a skill is extremely bad. If you don't believe me, just make a poll and see how people think about it.

    3rd: The black-out concept of is useless since enemies are not suffer from lighting condition. This skill dedicated to hurt Corpus, provide area denial, hard cc on mechanical emenies. But if you're not in an interception mission, it also cut off enemy stream and prevent your squad mates from killing stuff. This skill is pretty much for corpus interception missions only.

    4th: This skill is clearly an inferior version of Loki's irradiating disarm and focused on anti-corpus which is bad for an ultimate.

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