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failedtodiet

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Posts posted by failedtodiet

  1. 1 hour ago, Felsagger said:

     

    Let Warframe be what it is. There are other games that caters what you are looking for despite if it is massive warfare or battle royale. These are two different genres, yes, but we want warframe as DE conceives it. 

    I have to remind you that warframe didn't invent any of its game modes. If you play other games at all beside warframe, all game modes was in another game before, warframe just did so well at implement these modes into it self.

    So battle royale, massive warfare, stealth, hack n slash, whatever, i believe that IF DE can find a way to make it work, any game mode will become a great additional to the game. Warframe WAS a corridor shooter in the past, now its partial open world. If DE was too afraid of changes and failed experiments as some of you, then we probably won't have Warframe as it is today.

  2. 1 minute ago, Sean said:

     

    Once there's too high of a supply for an item and the demand lessens, the prices drop.

    Game economies differ from one to the next due to factors such as the the ease of which tradeable items can be gained, the rarity of those items, and even the methods there are to acquire the premium currency.

     

    Having every possible trader now putting up their items into an auction-like system that they don't even have to be online for would then reduce the amount of platinum that people would buy.  If people can just quickly and easily sell off their scrap items for platinum at all times of the day, then there'd be zero reason people would have to buying any platinum.

     

    Maybe items in the game market would see a spike in their price (reactors / cosmetics / forma, etc), rarities could probably see adjusting, or maybe DE would make a new premium currency, while those are all "Maybe"s, there'd definitely be something that happens to get people buying more all because some people found the current trading system too difficult.

    Fair point. But what you're afraid of is already happened. Primes, rare mods are hardly worth anything compare to Riven mods. Riven is what driving the market now. Power creep is on rampage so in the future there will always be something else to keep people interesting and the economy going.

  3. Just now, Sean said:

     

    Actually wouldn't do anything to prevent it and people would just end up being pissed if platinum was in an "off limits" area for some duration of time.

    Added an edit in my above post that touches on that more.

    Well i misread the topic in the first place so lets not change this topic into debating about banning stuff. But like i said: it's better than nothing.

    Many other games work fine. Why not Warframe ?

  4. Just now, (PS4)willsp282012 said:

    what are you talking about 

    Just now, Sean said:

    What?

    Nowhere in what I said touches on that in the slightest.

     

    That IS an issue that DE doesn't feel like addressing; it needs to be dealt with but as for now, DE feels like burying their heads in the sand. That is not something that would be fixed with an auction house.

    Sorry, I misread the topic. This has nothing to do with being banned.

    But auction house can actually prevent that. By create a temporatory pocket to lock traded plats for a limited time until it's safe. Also have a way of tracking what you sold, and give it back if its an unsafe trade.

  5. Just now, Djego27 said:

    I do not use spectres and I would not call it easier if you have to revive the defence guy quite a bit and can not chose the positions where you fight because you have to follow him wandering around compared to a survival. I did sorti L100 survival solo with Ember with the extra armor penalty since the WoF change and before and the only issue I see is DEs enemy accuracy, what feels just as bad as pre U17 against solo/hosts and lets you avoid big open rooms against hit scan weapon using NPCs like a plague(what you should not have to do in my opinion, same as you do not have to as a client).

    True, your enemy in this kind of defense is the operative, mine cooperating surprisingly good and its a very easy run for me. Although i suggest that you should using at least Ancient healer for these kind missions. If you're not having problem surviving with ember right now, maybe i should start looking into arcane as a chance for ember re-rework is like war blade drop rate.

  6. 1 hour ago, Djego27 said:

     

    https://i.imgur.com/0net4Pq.jpg

    https://i.imgur.com/tvFHlZb.jpg

    This is the 2. most stupid defence in the hole game to solo(first one goes obviously to the old archwing defence, that was beyond terrible with unscaled HP on the defence targets, 2 targets to defend and stuff being able to spawn literally directly ready to shoot defence targets or was stuck at some edge of the map what required like 3 minutes each round to find the last units). It is not like the solo, L100, Ember, shotgun only(oh the joy of not having a extra weapon for arson eximus at L100) or armor aspect making it such a pain, it is scaling damage on indestructible turrets and traps that do noting against people cheesing it and making it nearly unplayable for people that actually play the game.

    This Sortie is actually far easier than high level survival because their main target is something else, not you. With specters around, I didn't even use 4th skill. But good combination of arcane nevertheless, i've never though of that before because i don't own good Arcanes.

    https://imgur.com/a/vM9aQpD

  7. 4 minutes ago, RealPandemonium said:

    I wasn't thinking about CO because I don't use it, but that is a useful point.

    People being on fire is pretty visible IMO, but maybe not as much for you.

    You do have solid control over your CC range; it's the 20m*powerrange of Accelerant.  Even before the WoF changes, the moment more than a handful of enemies came in range Firequake CC became unreliable; WoF can only ever be considered supplementary CC while Accelerant exists.  Your build gave you a sense of security, but it wasn't much better than it is now.  The low efficiency is really what kills it, though.  Bad builds with low efficiency are frequently a source of blame that belongs with the build but lands on the frame.  

    More than half the cast can press4towin at low levels.  That's been irrelevant to this discussion since the beginning; DE only created toxicity by citing that as a reason for the WoF changes when it clearly wasn't.

    I see people on fire very clearly, but not the CC, they will continue to burn whether they're CCed or not. These 2 things are different. I also has slight problem with visual clutter, you may be right about the visibility but I'm not sure. 

    Yes you do have control over the CC only IF you spam 2. Otherwise, no reliable CC range for you.

    I'm not trying to convince you that my build is the best but i was not facing any problem that you listed out as keeping the right distance was always the solution for me. You do have your point, because if im not using firequake, i do all the thing you said, that's normal for playing Ember.

    Rework removed maybe the most brainless embers and they gonna jump to the next brainless frame. Others who can think can adapt and can still do the same press4towin thing at low level. Who's really affected ? people who use ember like me. I'm not that salty because there are still loads of frame out there to use and try my best to not being toxic. But yea, we're in a loop here, i have no further point to add.

     

  8. 9 hours ago, RealPandemonium said:

    That doesn't tell me how Firequake was helping you; I have consistently found that it only gives the illusion of helping.  Regular WoF without Firequake is also used for CC, btw, and I refresh its range when I want its CC to reach further.  

    I did tell in my previous posts on this topic, people just don't read. Regular WOF also CC, but based on chance of setting enemy on fire after the first contact and and not as reliable and visible as knockdown in chaos fights. And knock down will add 60% more damage because of Condition overload. The micro management is annoying, the inconsistent in CC range is the worse because you have to re-position yourself to CC. At about 18-20m enemy will start shooting, so what do you do with 10-15m firequake ? 

    You have no solid control over your CC range. And there is always an alternative: press 2 which cost you less, give you more damage and you know exactly where your 2 skill can reach. That's why FQ doesn't help you and you don't understand. But it helped me, because of my playstyle.

    That's my take on the rework: Do not press 4 to win, here spam more 2.

    edit: dont' forget you still press 4 to win at low level, nothing changed.

  9. 43 minutes ago, RealPandemonium said:

    I'm just trying to see what was so good about the Firequake build and what's so bad about the WoF changes in that context.

    I hope you understand but it looks like this:

    -You have 2 eyes, you lost 1, you can still see but that's pretty bad.

    -You suddenly discovered that you have 3 eyes, and then lost 1, but that's not so bad, because you're so used to have 2 eyes.

    Put it in the context of people who dont use Firequake for CC. It's hard for them to see why losing range is bad.

  10. 4 hours ago, RealPandemonium said:

    So it was a melee-focused build.  Any favored weapons?  I can see how the increased drain hurts this build, requiring a more aggressive means of recouping lost energy.  

    Melee like Lesion, Jet Kitty was my most used at that time, tempo royale heavy blades work, spin to win weapons also work but tiresome after a while. Zenistar works for corner hugging. Primary is mainly Sobek or other meta weapons and i preferred an AOE- high status change secondary. 

    But really, i'm not a pro Ember, I use these weapons on every frames just because i like them. I slap these on her and it works. And i failed to see how these info are relevant to anyone wants to refine their build with current Ember.

    As you can see i choose to fight infested which was in ember's favor. I'd estimate that my ember limit is close to level 200, but what i really want to know is why a person wants to bring ember to solo 150+ grineer/corpus/corrupted and how. Maybe everyone can change their mind about the rework and can refine their build better with that knowledge.

  11. 5 minutes ago, RealPandemonium said:

    Were you using Life Strike to replenish HP?  Do you use pads often?  I feel like it takes forever to fill up that energy reservoir, but your powers are stupid expensive and eat through it quickly.  How do you use powers with this build when everything is so expensive (at the same time your HP buffer is small so you run the risk of having your energy drained by QT instead of being replenished steadily by Rage?)

    Yes, I used Lifestrike before the release of Healing Return which works a lot better. I don't get hit much if i don't want to with that old build. Most important thing is don't let enemies surround you. Energy fills up pretty fast and safe while blocking to take controlled damage. I don't spam powers and the energy drain/gain rate just work out quite nicely for me. HP pads will be used if i get hit by slash or toxin status but not very often, energy pad is rarely used. Zenurik energy regen helps alot.

  12. 4 hours ago, SenorClipClop said:

    I hate to nip your intro sentence in the bud, but I recently finished a survey of my last 100 public missions, and Ember still comes out above average in terms of frequency of use.

    So I'm reading your point here as, "before the rework there used to be 1-3 Embers in almost every public squad, and now that's changed."

    What can i say, She's still a press 4 to win frame on star map level after the rework which defeats the purpose of the rework.

  13. 3 hours ago, RealPandemonium said:

    Out of curiosity, what was the build you used before the WoF changes?  Also getting 1-shotted in T4/Nightmare is normal due to the 3x damage modifier (that wouldn't have been any different before the WoF changes, either.)  

    This is what i used before the rework https://imgur.com/a/VUUfNsD energy tank with enough CC range. Fire based melee is optional since flash accelerant also add heat damage to your weapon. I had no arcane since i don't do raid.

  14. 4 minutes ago, Hypernaut1 said:

    It's the SAME ability.... You just need to recast. 

    If it was this awesome ability then, it should technically still be awesome now. 

    No seriously, why can't you use it anymore? Finger fatigue?

    Personally, I like the extra damage from a 100% WoF and will leave it running at times. It still has some range and a proper mobile ember player will be hopping in, accelerant, hopping out and be dealing more damage than she did before

    Finger fatigue is also a valid reason. The range reduce over time add a layer of micro management, also the casting delay that i find very distracting during busy fights.

    My playing style with Ember is very active, kill before get killed. As before the rework, enemies around me die very fast so Fire Quake most of the time will affect far away targets which often are slow walking heavies. When they're roasted and knocked down i can reliably put Rad proc on them with ranged weapons, then take care of them if needed. With C.Overload melee, most will die instantly because they already have 3-4 status effects (KD+fire+rad ...).

    Now i find myself die from a stray rocket or bullet far more often than before. If my CC range is close to my melee range then i wouldn't need that CC. So Fire quake is ruined, at least for me. Some may tell me to use range build to compensate the nerf but then there won't be a lot of fire proc to CC enemies. Increase strength and i will have efficiency problem. That's also big no.

    Fire Quake before rework is not awesome but it's the back bone of ember's survivability at high level besides kiting. And the rework hit her hard, in the wrong place.

  15. 1 hour ago, RealPandemonium said:

    Can some of you guys give me your Firequake builds that were supposedly good?  I want to try out the magical builds that supposedly made Ember "viable," for myself.  

    Firequake is a joke now. So here, use my joke build, tested on some random sortie 3, kuva flood capture and Sedna dark sector survival https://imgur.com/a/pxe3hgZ. Wouldn't bring this build to Mot since guarantee you'll get one shotted there.

  16. Wth is wrong with some people. Don't act like everyone asking for Ember rework wanted a press (anykey) to win frame, there are a bunch of them out there already. If a warframe is considered MR-fodder then it should require a rework/revisit, so does a bunch of forgotten frames out there like Atlas, Wukong, Ash, Nyx... 

    Most of the arguments out there are "i don't need dat skill to..." blah blah... that means they've never or want to utilize the frame to it's full potential, still, they're very keen on not getting a rework. Like half of a good cake is enough, the other rotten half next to it can continue to rot. Other arguments are out of pure hatred for Ember... How ridiculous is that ?.

  17. Just now, RealPandemonium said:

    I fail to make sense of most of this post, but I will say that I, too, regularly press 2 to get extra damage.  And that's enough; I don't need to spam it to survive, except occasionally when things get hectic.  I didn't even use WoF most of the time before the rework; only when I needed it, rather than as a passive ability.  So not much changed for me, except WoF can be better for my purposes than it was before the changes.  

    Extra damage can only helps you to a certain level. I'd like push harder so i need more CC. You have your own play style, so are others. I use fire quake before the rework for CC only and range nerf ruined it. That's the problem that a lot of people pointed out before and got ignored.

    Is your post one of these "i'm ok with this so everyone should too" post ?

     

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