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Posts posted by AuroraSonicBoom

  1. Vocal characters of operators are a big aspect of how players identify with their in game characters. I just hope the single option that will replace the two will sound more like my personal choice(raven) rather than the other. Whatever happens tho, lots of players will have lose something. 

    • Like 7
  2. I wouldn't bet on any new Focus schools, but I'm sure as hell we'll get another focus like progress system that in principle is diametrically opposed to focus. The lore points to that at  multiple places. While I always speculated before that we'd get a 'nega-Void' focus system for a demon mode with duviri, the appearance of the 5 five kaleidoscope objects shown in the relay dioramas leads me to suspect we'll get it way sooner, and that duviri from a gameplay perspective will be about combining both focus and demon mode after assimilating our twin. 

    Most of that is speculation, but I'm more than certain that players will at some point get a demon mode system to max with new points that aren't based on focusing their minds, but letting their emotions run wild and awaken their shadow. 

  3. Quick review: 5 forma to get all the mastery from the weapons is still bs. I will immediately sell all of these weapons out of sheer principle. 

    Murmur Progression feels nice. Less thralls with more progress per kill was something I suggested way back when liches first came out. Why did it take this long to make such a small yet important change, and why is it not being carried over to liches yet? 

    The new lich planet progression is a step backwards, from a mostly solo player standpoint. It feels stale and predictable, making the game seem less alive. A compromise would be to add a randomized rotation that changes periodically, like ESO, but instead weekly, its a daily new random set of planet paths. 

    Showdown is a fun counterbalance to a quicker murmur progression, but it's intolerable that you cannot even help friends with their lich anymore, even if it doesn't give you any progress. It's the first time I had said "what the fack?" out loud when I realized I cant join my friend killing his lich, since... I don't know, DE made vacuum universal to all pets. Baffling, really.

    Overall, I give the system a 3/5. 

  4. Freaking stealth. DE completely dropped the ball with that, even though it was their plan to keep working on it for a long while after they came out of beta.

    Oh, and by stealth I don't mean perma invis cheese. I mean bringing down stealth frames on the level of non stealth frames and forcing them to actually sneak and think about where they move, not blast by everything.

  5. It'd be too powerful a change, but it's got the right idea. I've been saying that before wisp was a thing with her ult, but Quake could use a channeling mode where for double the energy drain you could aim a cone of directed sonic waves to hit the weakpoints of the enemies within the cone. The size of the cone can be anything from 20° to 120°, depending on the mods. It'd alleviate the one valid criticism I admit people criticizing the ability for being "boring because stationary" have, and allow for some interactivity. Hell, you could even allow Banshee to send out individual but more powerful conic pulses with each press of the mouse button to encourage a "shooting" style feel.

    Your suggestion can be applied fully to sonic boom though. Even with a boost to its base damage, giving it the ability to hit weak points guaranteed wouldn't break anything power level wise. So I'm all for that when it comes to Boom.

    Even with such a buff, though, boom would be really lackluster, which is why IMO it needs some synergy with silence. Silence itself, while being situationally useful in niche high level content to disable enemy abilities, has nothing going for it in general run and gun play. It too could use a little buff to make it easier to benefit from its effects on the enemy. Given that silence messes with enemy hearing, it's reasonable to assume that it could also affect their sense of balance. In gaming terms, it'd mean making enemies more susceptible to CC affects like impact procs, knock downs and ragdolling. I'm imagining something akin to enemies taking longer to recover from staggers(keep staggering longer) and get up from the floor(slower animation or forced stagger following a KD recover). Boom would obviously be pretty useful in that regard, keeping enemies incapacitated longer if under the effects of silence.

    More important than most of these changes would still be to make all cast animations except her ult one handed though. She's one of those frames, along with trinity, that feels super clunky to use because of it, in relation to many of the newer frames, and while it's not as big of an issue with trin given her playstyle, it is for Banshee.

    • Like 1
  6. She really doesn't need that many changes, especially not to her ult. I don't want to see the stationary nuke gone just because the entire game now geared towards spamming bullet jumps and rolling. Instead of homogenizing the playstyle with the warframe average, the drawbacks should stay but get rewarded with a bigger potential to exert power over the game. All of Banshee's skills are viable by design, and all that is needed is to enhance what they do in order to actually make her as fun as a lot of the newer warframes. She's already plenty powerful, but a total lack of any ability interplay or her non ult abilities rooting her do show just how little she has been taken care of.

    After Loki, she's the oldest warframe with the least changes done to her abilities.


    Apart from the unrooting of her non ult abilities I don't agree with much, if anything. It's not that those changes are bad design wise, but they're simply not needed, and worse, would fundamentally change how banshee feels. There are much simple and effective ways to bring her kit into 2021 without sacrificing her uniqueness, like a grounded ult, or a lack of general gameplay functionality for silence.

    • Like 1
  7. 1 hour ago, [DE]Megan said:
    • Reduced the game's system load when minimized.


     Up until a year or two ago warframe took pretty much no resources when running minimized, but sometime around the implementation of the new renderer it started taking up massive amounts of cpu cycles, but only when minimized. I always thought it had been a necessary drawback of how the new engine was coded.

    • Like 1
  8. Challenge is all fine and well, but if it consists of nothing but pushing enemy damage and health numbers to justify some players' desire to feel justified for grinding 50 forma into their gear, the game suffers. Cranking the game's mechanics up to eleven isn't challenge, it actually reduces it by forcing players into a limited number of viable gear, and playstyle, which more often than not tends to me even more spammy than the normal game.

    Can you make warframe challenging? Sure. Do players actually want that instead of just getting off to higher numbers popping on the screen, and is DE willing to move away from going down the one way of "more power"? So far, no. And that's why as it stands right now I don't want to see more hardcore content.

    • Like 6
  9. Sentinels should never be virtually indestructible, which is what everyone secretly wants. The augment is not very creative, I admit, but to go from "the ability deserves a better augment", to,"gib univac already plx". Cause lets be honest, 95% of people complaining about this augment also were the ones that continually pushed DE to give in to making vacuum sentinel and then companionwide.

    The only sensible idea I have seen being put forth to free up an augment for protea is to make sentinel repair a consumable, but added with a steep cooldown. Not 60 seconds, but more like 5 minutes. If pressed as a dev, I would add a consumable that takes 100 kuva per unit and allows the sentinel to reconstruct itself in stages, with the most important combat functions being made available first, and non essential abilities like loot detection mods and vacuum of course coming back once the repair cycle(i.e. 5 minutes) is complete.

    I'm not gonna use the mod, but not because I don't think its useful, but because I don't have loot OCD.

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