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AuroraSonicBoom

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Posts posted by AuroraSonicBoom

  1. I just hope that it will actually ragdoll enemies again in some way. Yeah, yeah, people complain about not being able to hit enemies, but when the ragdolling got removed except for some special edge cases like the Sonicor, a bit of fun died for me as well. Maybe they found a way to both make it more useful and bring back the visual joy of seeing bodies flop around. 

  2. Hey,

    just saw Rebecca ask for details about the abovementioned bug when someone mentioned it in the last dev shorts stream. For me this bug happens almost exclusively while fighting archons, and even more specifically, Boreal. It rarely happens with the other two as well, but has been occurring almost every time with Boreal for months now. Here are some details that might help track down the bug:

    • I always play those missions alone.
    • I almost always use Zenurik Focus for that mission.
    • Once the bug triggers, my Operator exits the Warframe at turned 90° to the left.
    • The bug persists through death(I rarely play with a friend) and until the end of the mission.
    • The bug seems to trigger shortly after I've engaged with the archon for the first time in battle.
    • I'm generally not being targeted(invisible) by any attacks.

    Hope this helps track down the bug. 

  3. On 2024-03-27 at 4:14 AM, Tiltskillet said:

    Although you may only be the second one. :P     (paging @AuroraSonicBoom )

    Heh, yeah, I know I'm in the vast minority here. I'm just trying to look at Banshee from the perspective of someone who wants to preserve as much as possible of her original playstyle. Quake is part of that for me. I think we can all agree that Banshee is meant to either stay mobile or position herself tactically to avoid damage. A lot of people are of the opinion that Quake is fundamentally flawed since it doesn't allow for mobility and therefor puts Banshee at risk. I think Quake was always meant specifically to put Banshee at risk in exchange for a really devastating effect. High risk/reward. As a player who enjoys glass canon playstyles, that's something that always attracted me to her. I fully agree that as far as the fun factor is concerned, Quake ranks really low on the list of ultimate abilities, and I think that's why a lot of people want to see it gone. I think it can be salvaged, though, by making it interactive instead of completely redesigning it.

    I've pretty much kept my vision for a Banshee rework/revisit consistent over the years and boiled it down to three distinct changes I would like to see. Since people are posting their suggestions here and it's been a while since I did, I'll join in. The goal is to make all of Banshee's abilities more engaging to play with, and of course to make them scale to current game content. 

    Quote

    1. Ability cast animations: Uproot Sonic Boom, Sonar and Silence. In case of Boom there's even a animation modeled in an old trailer that would fit better.
    2. Sonic Boom: Allow the shockwave to hit the last Sonar spot that appeared on the enemy/enemies, and adjust its damage so it can kill.
    3. Silence: In addition to the base effect, ragdolled, or otherwise CCed enemies take longer to recover, based on power strength(ex. 200% = enemies take twice as long to get back up)
    4. Sound Quake: Add a channeled mode that sends out an additional, narrow cone of sonic damage pulses, guaranteed hitting Sonar spots on enemies within the cone for extra damage, even through walls. This focused mode can be triggered by holding down the fire button and drains additional energy.

    The uprooted cast animations make it more comfortable to keep on the move instead of having to aim glide everywhere. Sonic Boom gains synergies with Sonar and Silence, and becomes a more threatening opener. Silence gains synergies with Boom and Quake, giving it a directly observable effect to Banshee's survivability as enemies are staggered for longer. Quake is given a high damage vector, turning it into a burst turret able to selectively deal very high amounts of damage if the target is primed with Sonar. 

    That'd be my ideal way of seeing Banshee overhauled. Fluidity and fun ability synergies are two prominent factors that make old, untouched frames grating to play. Banshee is one of the last frames suffering from that problem. I hope that if nothing else, her abilities will become castable while moving, and that they interplay with one another to reward the player for using her entire kit.
    Alright, you may continue bashing Quake now. :P

    • Like 1
  4. IMO, the Void is essentially a dimension consisting of many different forces manifesting as fundamental principles(Lohk, Netra, Jahu, etc.). Some of these aspects seem to be much more dominant than others and in some cases diametrically opposed to each other, like Order and Chaos, Vome and Fass. The Deimos worms exemplify that well. While other aspects may be associated with this as well, certain colors are closely linked to these aspects. This is most notable with Order and Chaos, blue and red. This color coding also extends beyond, if you look at the color of health vs. energy orbs, or a Tenno's void beam attack changing colors from blue to red and back as when their Shadow overwhelms them in the Rell minicomic. The Veil in Railjack missions has two distinct skyboxes. One red and misty(chaotic), the other bright and focused like a star(ordered). 

    Cephylon Cy mentions that the container the finger on the railjack is placed in, the 'Orgone Accumulator' had been resealed, and that as a consequence Negentropy levels have fallen to safe levels. Orgone is an esoteric concept and said to be akin to life force, while negentropy is a term describing how far removed a given state is from normality. This further solidifies the perception that the Void as a whole is a space of pure potential where thoughts and emotions can take shape and are able to influence the process of creation itself, unbound by the rules of the material universe.

    In short, the Void may be as close to what we imagine as the quantum realm as possible. An endless see of fluctuation, energy creating and destroying matter within a unfathomably short amounts of time. So, what's the opposite of this ever changing sea of pure creation and potential? What'd be the opposite to the Void?

    A completely lack of it. No creation, no destruction, no movement, nothing. In one word: Indifference. That's what I think the Anti Void refers to. 

    • Like 3
  5. 2 hours ago, Tiltskillet said:

    Cool, Banshee's tied for "least popular frame" with Nyx now!

    (Criteria: frame has both a vanilla and prime that can still be acquired, both of which were available for the full calendar year or longer.)

    Also of interest: Banshee is the oldest frame, along with Loki, whose abilities haven't been touched in a significant way since they released. The only significant changes specifically targeting her were a buff/fix very early on that allowed multiple sonar spots to be painted on an enemy, and years later, a nerf to Silence's duration for casting cycle reasons. 

    • Like 1
  6. I was deep into the Guild Wars community at the time. 2 months after GW2 launched, Arenanet pulled a bait a switch on GW veterans by going back on their word regarding power creep/easy to max gear, which was one of the hallmark features of the first game. I remember I looked for another coop game that doesn't punish solo players. Burned by GW2 I wasn't ready to shell out money back then, and warframe having been F2P from the start just looked very appealing.

  7. Yeah, I just had that bug happen in Fortuna while messing around with my mods. 

    Spoiler

    6xIchw5.jpg

    I did a Profittaker fight, came back to Fortuna, donated some toroids, took another quest and just stood there for a few minutes messing around with new weapons/elemental builds. While slotting one mod my screen suddenly went white, and the game soft locked(bg audio still going).

  8. That was the entire point of that last scene, yes. To show you that they can be. Steve even mentioned that at a TC, I think it was 17. How? The sentient energy from Hunhow's fragment war seeped into the frame while it was impaled. In the original script they showed in the devstream after the second dream released, the warframe even got up without being impaled and defended the tenno. 

    People will still say "Oh, it was all the Lotus." or "The operator on an unconscious level", to explain away frame sentience, not knowing that DE planned on two separate occasions to allow all frames to become sentient. A few years ago with farmable umbra based consumables, and years before that(also also mentioned at TC17) as sort of tag team partner for the Tenno, allowing for unique combos between operator and warframe. 

     

     

  9. It's a common sense thing I've been advocating for years. Whatever you do, whether you buff enemies or nerf players, to improve the gameplay the first thing that needs to happen is enemies being able to live longer. That doesn't mean they should to more damage as well, since that'd just turn everything back into a 2 shot experience you have to bullet jump spam through again. You still need to do that now, and being required to do so to survive high level content is another problem that ends up feeding back into the main issue.

    Simply put, nerfing players in general is a lot better to improve combat than to buff every single enemy, since a lot more combat systems connect to enemy stats than to player stats. Both changes result in the same outcome, just with one being way less of a headache for the devs, and the other protecting the feelings of some players. To me its clear what the better alternative is, and what can be sacrificed.

    • Like 2
  10. 2 minutes ago, Vit0Corleone said:

    It's just that it's a easy way to give us something.🙂

    They literally say multiple times in the stream that players "can do it if they want better challenge", paraphrasing of course. They do consider EHP and raw damage output a challenge. Either way, I'm happy for you, and as long as no significant rewards like special gear, mods or significantly higher drop chances for prime drops and the like, I won't have anything against it. This 'something' that's given to us is just nothing I would care for. Now if they had just increased enemy tankiness without the damage output, then I'd be slightly more interested.

    • Like 1
  11. Would be cool, but not really make much sense if he turns out to be what I think he is.

    Spoiler
    5 minutes ago, (PS4)Kakurine2 said:

    check this video out.

     

     

    I've been talking with Siege for months specifically about wally, kuva and related ideas, and I'm really happy to see him having put those contemplation in video form. I know its kinda selfish, but when you work on a theory for years yet almost none of the loretubers ever care to venture outside of established community beliefs, it's super refreshing to see someone actually do it.

  12. 2 minutes ago, Corvid said:

    Ironically, there is not a single Obelisk-class vessel in that screenshot. To be precise, Obelisks are the "Hammerhead" looking ships, such as the one seen in the original Railjack reveal.

    My fault. I still default to calling any Corpus ship obelisk by default because way back when there was only one type we knew of(hammerhead) and the first time DE mentioned any corpus ship type in a devstream, it was Obelisk.

  13. 3 minutes ago, Zahnny said:

    Fair, I suppose I should've phrased it more along the line of having more factions use a Shadow of Mordor/War psuedo-Nemesis system.

    Let's see. The corpus could end up creating something like an sentient AI in their quest to fight the Tenno, but as with the Sentients, things eventually backfire. Evolving in a cephalon type AI, it lies in wait in one of many innocuous corpus robotic units(larva equivalent), and when one is killed, it springs into action analyzing how the tenno destroyed it, developing counter strategies based on exploiting the tenno's reliance on transference and void energy. As opposed to the grineer liches, with the corpus ones you'd fight an enhanced game director, that can affect your environment in various ways and enhance robotic units in those corpus tilesets. Imagine more deadly laser doors that activate much sooner an through which you can't simply roll. Imagine augmented corpus robotic "agents"(thrall equivalents) that are equipped with crude void transmitters that mess with the Tenno's perception, creating mirages on the battlefield, making them think their warframe is at critical health after being hit by a weak attack, and so on.

    Instead of murmurs you'd farm what the equivalent of traceback signals that will eventually suck the the Tenno(without frame) through imploding AI agents' void transmitter, and send them into weavespace, which would be a reskinned virtual reality copy of the tile they were in when they transferred. In that tile they would fight the AI in Operator form with a virtual, copied construct of their waframe, which is less powerful and durable than their actual frame, subjugate the AI, decompile it or get booted back out. Since requiem mods are strictly tied to kuva and kuva liches, this Corpus AI would need different parazon mods.

    What you would get out of beating a Corpus AI lich, who knows. How would a subjugated AI be of use to the Tenno in mission? How about by messing with the environment in the Tenno's favor, taking control over robotic units, shutting doors, turning environmental hazards against the enemy, that kind of thing.

    As for the infested, there's just one gameplay avenue not taken left: The waframe. Whereas the kuva liches are based on buffed, individual enemies and the corpus AI based on a buffed environment, I'd love to see the infestation debuff the Tenno(yes, inb4 screams about nerfing). What I mean by debuffing the Tenno is being able to infest their warframe with a symbiote similar to helminth, and make it temporarily part of their hivemind, buffing its abilities, modifying it, and all that good jazz. The goal would be to get your warframe back, obviously, and either leaving the symbiote inside of it alive, keeping your warframe buffed, or removing it, at which point it will help the player infest enemy organic units and turn them against the Tenno's foes.

    That's the kind of thing I would expect DE to be doing.

    • Like 1
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