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SprinKah

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Posts posted by SprinKah

  1. I'm not sure it's ALL AoE/Explosion damage, but I found out about this when killing Rogue Culverins, and their death explosions (after shooting their arm canisters) not damaging me, who was using ZUNLONG CHROMA SKIN.

    I went to SImulacrum to test, spawned 20 Rogue Culverins, I was right. It might be some...geometry issue with Zunlong Chroma skin, or line-of-sight, i don't know.

    But I found out that when using Zunlong Chroma Skin, the Culverin explosions don't seem to affect/register on you MOST OF THE TIMES. Sometimes you'd still get damaged/affected but out of 20 Culverins, there were like...5-6 out of them that did.

    Switched back to Chroma Prime default skin, all 20 of the Culverin explosions properly registered on me. 

    Tried another warframe, same thing as using Chroma Prime default skin. 

    So yeah I think there's something wrong with the skin. 

     

    • Like 1
  2. 7 hours ago, Vaml77 said:

    telos boltor has more critical chance...dont see anything wrong.

    lmao, dude cmon, if you think a 20% more crit chance and 0.4x more crit dmg AFTER MODS, and with LOWER base damage....allows the Telos Boltor deal like, idk...20 TIMES more damage in ONE SINGLE SHOT than the Boltor Prime then uh....I don't know what to tell you xD. 

    In Incarnon form, with the same build, my Boltor Prime at 102% crit chance does 6744 (899.2 x 7.5) dmg, while Telos Boltor at 120% crit chance does 5920 (749.4 x 7.9) dmg...so uh, yeah technically the Telos Boltor should do LESS INITIAL DAMAGE per shot, the 20% occasional orange crit isn't gonna make that big of a difference. 

    It simply does not add up :|. Have you even looked at the pictures I attached? The difference is BEYOND night and day. 

    Hell, that shouldn't even be the case IF the Telos Boltor had way more crit chance. 

    And like, apparently it IS a bug, something with Galvanized Aptitude that idk, brings the damage of Telos Boltor by 4000% or something...so there IS something wrong. 

    • Like 2
  3. EDIT3: It's the Galvanized Aptitude mod on the Telos Boltor specifically that's the cause of this issue. Something about flatly increasing the damage by like...4000% or something. 

    --------------------------------

    EDIT2: Well, I'm not really sure if it's 100% known by the devs yet, cuz it's not listed in the "Known Issues" section here, so I guess it's better to keep notice of it. 

    --------------------------------

    EDIT: nvm it's a known bug which I didn't know about, all's good. 

    ---------------------------------

    I got my hands on Telos Boltor Incarnon today, I also have the Boltor Prime Incarnon as well, and comparing their stats together...they aren't really that different...but for some reason, Telos Boltor basically does like 10X more damage in ONE INCARNON SHOT, compared to Boltor Prime. There has to be some wonky bug and math going on with either the Telos Boltor or Boltor Prime...my guess is the Telos Boltor because in all honesty, I don't think it should do that. 

    Here are some screenshots, I tested against lvl180 Steel Path Corrupted Heavy Gunners in Simulacrum. Using the SAME BUILD and RIVEN. Keep in mind, the riven disposition of the Telos Boltor and Boltor Prime is apparently IDENTICAL: 

     

    BOLTOR PRIME:

    Spoiler

    3uehxIH.jpeg

    GmHZMi3.jpeg

    TELOS BOLTORS:

    Spoiler

    QcIpwLd.jpeg

    7fQSEMy.jpeg

    This one is a bit crazy

    nQrEpMe.jpeg

     

    Just to be clear, I did not try anything crazy:

    -No ability.

    -No armor stripping.

    -Same Primary Deadhead stacks.

    -Same Galvanized Split Chamber stacks.

    -ONE SHOT EACH OF THEM.

    And that's not even counting in the SLASH DoT from Hunter Munition. After every singular shot, Boltor Prime from my tests got pretty good slash DoTs, but it took like 2-3 of them to kill 1 of them, whereas Telos Boltor just deletes them with 1 Slash tick. 

    SAME BUILD:

    Spoiler

    XbhQZRA.jpeg

     

    So yeah, I definitely think there's something weird going on around the Telos Boltor...because I sincerely don't think even for an Incarnon weapon, it can do what it does here in ONE SHOT. And it's not like the Boltor Prime Incarnon is bad. 

  4. 12 hours ago, GPrime96 said:

    i still wouldn’t rely on Cold for the main damage dealer over heat.

    Of course not, like I said, it's just suppliment stuff, didn't even need to put in a cold mod for SYnoid Gammacor incarnon bc it procs Cold no matter what elementals u got, I still built for Heat procs, and coupled with the crit damage increase from Cold procs, it does also increase the heat proc damage as well.

    Having Cold procs by default is always a plus, it's way better than useless Blast damage from Atomos though, for sure.

  5. 6 hours ago, Traumtulpe said:

    It honestly disappoints me to see this, people just reading "+50%" and assuming that's good without understanding 50% of what, or opportunity costs.

    There's seriously people thinking Corrosive + Cold is a thing now, like Viral + Heat is. Let me be very blunt here: It isn't. Not by a long shot. You never ever ever mod for Corrosive + Cold (unless maybe on a primer).

    Take a look at this:

    That's the difference 9 Cold procs make, everything else being equal. 12% damage increase best case scenario. Would you put a mod on your weapon that says "deal 12% more damage after 5 seconds of continous fire"? No you wouldn't.

    A single Heat proc will deal more damage than 9 Cold procs - it'll also reduce the target's actions by 100% (with one proc!) instead of 90% with 9 procs. Nevermind the 50% armor reduction. Or the fact that Heat stacks infinitely, only getting stronger with each stack, while Cold is capped at 9.

    I didn't go for Corrosive+Cold, I TESTED Corrosive Heat, which of course, it didn't really do that much more than Viral Heat so ofc I didn't stick with it.

    Of course, I ain't saying we should build SPECIFICALLY for Cold, it's simply there for the bonus crit damage, suppliment stuff. Heat is at the end of the day will be the main damage dealer...and it's not like you can't build for Heat procs with Synoid Gammacor, which i do, that's literally the only way to truly deal DoT damage on secondary beam weapons honestly.

    That's to say, obviously you won't be pulling as crazy Heat stacks like Atomos (at least with NORMAL MODE), but you will still be procing a lot of heat procs still, that's just the way it is with beam weapons, it's nothing to scoff at. Cold is proc'd INNATELY no matter the elemental types you build for with Gammacor incarnon mode, which i assume you know, I didn't BUILD SPECIFICALLY FOR IT, so you're basically getting both Heat and Cold stacks with it.

    Like I said, it's also good for combo builds, applying Cold procs for your Primary/Melee for that extra crit damage. 

    To summarize:

    Normal mode: Atomos > Synoid Gammacor (obviously)

    Incarnon mode: TTK-wise, practically the same, just different mechanics. Basically pick-your-poison. I personally think Synoird Gammacor offers more benefits (innate Cold procs + suck-in, good for synergy)

    Both with this build: (Synoid Gammacor here, with non-maxed out stuff.)

    Spoiler

    HTlFlJf.png

     

  6. 51 minutes ago, Traumtulpe said:

    Sure, I appreciate the feedback. Since I'm not going to bother getting the Gammacor I can just go by the stats otherwise. But the stats sure make it look bad:

    Atomos normal: 53 damage 34% crit 2.7x Heat / +3 target chains

    Gammacor normal: 30 damage 26% 2.2x Magnetic / +50% attack speed (equals to 45 damage total), minor multishot

    So the Atomos does significantly more damage against single targets, and hits up to 4 targets in total... that's looking like a total blowout to me.

    And no, Cold procs don't add much damage. should be about 12% on the Gammacor (assuming 9 procs). Do you have any idea how much damage 9 heat procs do? Let's just say a lot more than 12%.

    When it comes to the normal mode, sure I do understand that the Atomos is definitely better than the Gammacor. But like I stated, i'm talking incarnon mod mostly here, incarnon mode of Synoid Gammacor has a lot of merits compared to the incarnon mode of Atomos

    Cold stacks add a flat 50%+ crit damage now, and the fact that you can build Viral+heat with innate Cold procs, is pretty good, You can also build for Corrosive+heat, which will result to getting Corrosive, Blast, Heat(if dirrect dmg) and Cold procs at the same time. Coupled with the suck-in, can be pretty good synergy for status priming quick switching combo stuff (idk much about that stuff).

    But hey, if that's not enough to care about, I do understand, no need to go the extra mile for a weapon you don't quite care about too much in the first place. I personally just like trying out weapons and the SYnoid Gammacor incarnon is interesting enough for me. Maybe people just somehow expects more Dual Toxocysts or Lex incarnon, quite frankly I don't care too much for that. 

     

  7. On 2023-08-04 at 4:35 PM, Traumtulpe said:

    Yeah, if you were using the Gammacor before (for the occasional energy), you'll be happy to use it still with some decent stat buffs. Which, in 2022, were 0.33% of players.

    The issue I have with this Incarnon weapon is that the actual Incarnon mode is useless. It's too clunky to charge and has too little range to be used for utility, and is not fit for dealing damage. This issue is further exacerbated by the fact that the Atomos is, as I've mention many times now, just straight up better. A lot better in fact.

    By the way, my suspicion for why this weeks Incarnons are objectively worse and weaker than previous ones is DE's misguided focus on usage statistics; They probably thought to themselves "Players will be able to directly buy these weapons with plat, skipping all the grind. This will invariably mean more people using them, which we do not want at all costs. So we'll make them straight up worse on purpose, to balance the easier access out"

    ok, I finally got the Synoid Gammacor incarnon, I'm not sure if ur really interested in hearing a verdict from me but I'ma real with you chief, it's not AT ALL bad.

    Tested all kinds of setups with it, different perks and what not. Compared it to Atomos as well, against lvl 180 corrupter hevay gunners Steel path Simulacrum. the DPS of Synoid Gammacor's incarnon form isn't even that much worse than the Atomos Incarnon form, of course we ain't talking about the normal form here, which I'll say, Atomos's still better of course but that's not surprising, the whole chain-link thing for beam weapons is ridiculous.

    But when it comes to incarnon form, I found that the Synoid Gammacor is more or less basically almost the same as Atomos. DPS is just SLIGHTLY less, but it has suck-in stun, INNATE COLD procs (which is bloody amazing this update), you can use it for quick-switch to primary if you so choose for improved dmg, The Atomas has like 2.9+ range than Synoid Gammacor but damage-falloff exists and Atomos is like 80%, which is not the best, Synoid Gammacor has suck-in which will deal full dmg in the epicentre. And of course, the syndicate AoE effect.

    All in all, I think Synoid Gammacor has some trade-offs with the Atomos, it probably doesnt have as much DPS as Atomos but it has a lot of things going for it as well, it certainly isn't USELESS. Plus, if it means anything, once DE finally got the stats in and tweak the riven dispositions for Incarnon Genesis weapons in the future, which they said, I think Atomos will still not have as high dispo as Synoid Gammacor, I'm sure that will help it alot...which of course, it still has higher riven dispo than Atomos currently. 

    Maybe I didn't read fully, apparently people above mentioned it "blasting enemies in different directions", it doesn't do that so I'm not really sure what's up with that..., if it actually did that, I'd agree that it'd be a lot closer to USELESS. 

    Not to mention, I haven't fully forma'd my Synoid Gammacor, compared to my Atomos. Probably doesn't make a big difference but it is sth. 

  8. 2 hours ago, Traumtulpe said:

    Yeah, if you were using the Gammacor before (for the occasional energy), you'll be happy to use it still with some decent stat buffs. Which, in 2022, were 0.33% of players.

    The issue I have with this Incarnon weapon is that the actual Incarnon mode is useless. It's too clunky to charge and has too little range to be used for utility, and is not fit for dealing damage. This issue is further exacerbated by the fact that the Atomos is, as I've mention many times now, just straight up better. A lot better in fact.

    By the way, my suspicion for why this weeks Incarnons are objectively worse and weaker than previous ones is DE's misguided focus on usage statistics; They probably thought to themselves "Players will be able to directly buy these weapons with plat, skipping all the grind. This will invariably mean more people using them, which we do not want at all costs. So we'll make them straight up worse on purpose, to balance the easier access out"

    I'm not gonna justify whether or not the Synoid Gammacor is bad or good. Its incarnon form is most definitely not as good as the Atomos Incarnon overall but.... that doesn't really matter tbh, while not as crazy as Atomos, it does its job sufficiently enough + with some added passive benefits, perhaps it won't kill heavier enemies like Heavy Gunners or Bombards as effectively as Atomos, but at the end of the day...it's still an AoE weapon, 5m maybe not anything crazy as far as AoE explosive weapons go, but it's enough to kill big mobs of lighter enemies...we might be fixating too much on spawning in Corrupted Heavy Gunners ONLY in Simulacrum for tests, they're not the only enemies after all. 

    And I ain't gonna lie to you...I think most of the incarnons we got this week are the most BALANCED, if we take into account ALL OTHER NON-INCARNON WEAPONS, the majority of Warframe weapons. Not too strong and not too weak. I personally love all the "MID" incarnons WAAYYY more than the "STRONG" ones, because they're much closer to what we got with Kuva/Tenet weapons. 

    Whether or not it's true what you said about DE's intention, who knows...but PERSONALLY, I'd love incarnon weapons to be more in-lined like the Kuva/Tenet system, in terms of power level, bringing older/outdated weapons up to par a bit but not make them COMPLETELY BROKEN (like Latron, Miter, Torid, etc...). Perhaps a bit controvertial...but I'd much prefer if DE never release incarnons as strong as those ever again...

    Obviously DE's NOT going to make everything incarnon....and once it's all said and done...some weapons that are old and outdated will still be untouched, and at the end of the day, only a couple of handful of weapons will truly be proper choices (mostly incarnons).

    Hell, we all thought Kuva, Tenet, Primes (and upcomign Infested stuff) will be THE WAY DE does to make old weapons better...but before that even happened, they released Incarnon Genesis which even made pretty much ALL Kuva/Tenet/Primes feel pointless to obtain. I think even when DE puts out infested lich weapons (which they mentioned in dev AMA), most likely a lot of the more notable incarnons will still make them look like chumps, that's the issue. 

  9. 1 hour ago, GPrime96 said:

    Boar’s Incarnon is one of those Incarnons i don’t see the hype about. Everytime i use it, i only think of it as a poor man’s Cascadia Flare Beam Weapon but without the damage.

    well i dunno about NO DAMAGE, it is a bit funky with enemy-sticking, that sometimes it kills the enemy you're aiming at a little slower than the other enemies that the other tendrils chained to, but I've tested it on lvl 180 SP enemies corrupted heavy gunners, it basically shreds them no issue.

    Though I have to admit...it certainly has somewhat better BALANCE between 2 modes than the Torid...but still...I don't think you can say that the incarnon form of the Boar is bad...like...at all. I don't think ANY non-incarnon beam weapons we have right now is on par with the Torid and Boar in terms of beam-type weapon...which is a shame...DE might as well never release another beam weapon again from here on out, the whole MEGA chain-link thing is pretty silly at this point. 

    59 minutes ago, (PSN)Sentiel said:

    So basically, what it does is give you three auto aiming beams that further chain to nearby enemies. Unlike Furis Incarnon, this one is affected by adjusting the weapon's range. If you mod for the usual Viral+HM, this will clear rooms of lvl 200+ SP enemies much faster than Kuva Nukor or Tenet Cycron.

    It can handle anything up to Eximus but for tougher enemies, you'll have to switch back to normal mode.

    the only enemies that are tougher than Eximus are probably just Acolytes and Demolysts in Steel path...which only really appear in very specific situations...I still wonder why people fixate on them so much tbh.

  10. 27 minutes ago, Traumtulpe said:

    I never even mentioned any of the meta weapons. The Gammacor is just very, very similar to the Atomos - except worse in every way.

    I wouldn't use the Gammacor if it was the only Incarnon weapon in the game.

    I mean...YOU probably wouldn't use the Gammacor if it was the only incarnon weapon in the game perhaps, but I'd use it here and there for flavours, why the hell not, and so would a lot of people I'd assume, it really doesn't have to be the same pickrate as...let's say, old Catchmoon for it to be considered "good". And as far as I remember, a lot of people actually loved the Tenet Plinx when it came out as well, from what I know, it's basically a Tenet Plinx, better or worse stats-wise, idk but functionally, it's basically that...so 

    And like I said, my mentioning of "meta weapons" was simply a mean for argument's and comparison's sake...I simply said DE made SOME incarnons WAAAAAYYYY TOO STRONG, that a lot of incarnons, DESPITE the fact that all incarnons are technically still AMAZING, even the Gammacor most like, they still just don't seem to be "up-to-par" apparently. That's the crappy part about some incarnons and their balance. Personally I'd have liked it if all incarnons are perhaps just A TOUCH better than Kuva/Tenet weapons...all of them, then we probably wouldn't have too big of an issue with balance. 

    But well, when it comes to Synoid Gammacor incarnon, even if it's worse than the Atomos incarnon, dps-wise, I'd probably take it for the syndicate Entropy effect, why not. that's 25% extra energy. 

  11. 2 hours ago, Traumtulpe said:

    Except it has 5m range. You don't need to pull enemies together that are 5m apart. And it's a beam, so the Incarnon charges slowly. And the Incarnon form has mediocre stats, Cold damage (bad against everything, no damaging proc - yeah, the new critical damage against Cold procced enemies is worthless), can't make use of Hunter Munitions / Hemorrhage (so even turning the Cold into Viral is pointless)... basically there are no redeeming features.

    The Atomos is better than this thing in every regard, more damage, better damage, better AoE, better status procs, better normal mode. Just get the Atomos.

    You're probably right, but well...this is why I personally would love it if DE would just...take some of the REALLY "PROMINENT" incarnons DOWN A NOTCH...I'm getting really tired of people calling new incarnons BAD because they're not another warcrime-launcher like...Torid, Dual Toxocysts, Latron, Miter or Lex. DE made a pretty big mistake raising the roof with some incarnons. Our perception of the power level is broken now. 

    Alas, I still don't have the Gammacor incarnon yet, but I highly doubt it's BAD, it's probably A LOT better than pretty much...god, idk, 80%+ of secondaries at this point, let's be honest, if it was released very early on, around withing the first week of incarnon genesis release, I think everyone'd be singing its praises, SIMPLY for the fact that the Gammacor got BUFFED! No one would be saying it's bad because it can't nuke the entire map in 0.1 sec, and that kind of measure is pretty toxic in my opinion.

  12. On 2023-08-02 at 12:13 PM, (PSN)Sentiel said:

    The Incarnons aren't that bad (at least the ones I have) when you think about their application outside of improving what the weapon already does.

    Burston deals decent single target damage and it's Incarnon takes it even further.

    Boar deals great single target damage already so the Incarnon covers it's weakness instead - being able to handle crowds. The beams are not only auto targeting but they also chain to nearby enemies.

     

    Gammacor deals good single target damage after the Incarnon evolutions but can't handle crowds. The Incarnon mode tries to address this, but unlike Boar it does so poorly.

    The ability to pull enemies together is a good idea but the follow up explosion scatters the enemies away which is the opposite of what the weapon should do. Also, the mode itself is the complete opposite of the base form, so controlling it is very awkward. Normally, you have a hold trigger beam with no recoil but the Incarnon is a semi auto grenade launcher that shoots in an arc and has a massive recoil.

    Giving Gammacor the beams that Boar has would address the weapons shortcomings and would thematically fit the weapon as well. Alternatively, changing the way the grenade behaves to what Tenet Plinx does would fit as well. Still, since it scatters enemies away, that either has to be removed or the damage has to be increased so there's less likely to be any survivors left, again, just like Tenet Plinx.

     SOME incarnons aren't that bad...but some others are just pretty much broken to the point that even if you remove their ability to install rivens, it'd make 0 difference on how absolutely busted they are. Now I wanna go on a litttle bit of a rant, I mean no ill will ofcourse, just wanna share my thoughts a bit, but for the sake of making it not look so...unseemly, I'll put it in here:

    Spoiler

    What I meant when I said how broken they are is just the fact that SOME incarnons right now are just WAY TOO strong, to the point that I feel like there's 0 point to even release new weapons at this point xD, if we take power-level into account. Stuff like...Dual Toxocysts, and Torid, if you got any dual secondaries or beam weapon in your inventory before the incarnon genesis release, might as well delete them now becaue there's simply no point. And I doubt DE will make everything incarnon :|. IMO, I would've loved it if the Dual Toxocysts INCARNON was just A LITTLE stronger than let's say...Tenet Diplos or Kuva Stubbas...but instead it just completely trampled all over them. 

    And then we get prime releases like Afuris Prime...now Prime releases are supposed to be the "make old weapons better" kinda deal, but at this point, i dunno. I mean...look at the Fulmin Prime, great boost in power I'll say...but when you got incarnons like...Lex, Latron, Torid, Miter, etc...is it even worth it? Is every weapon at this point is going to just simply be deemed "glorified mastery fodder"? You could argue that it's "progression", but I don't think making only A FEW weapons the only TRUE options at a certain point...isn't exactly that good a thing. the power gap between some of the better non-incarnon weapons (Kuva, Tenet, Prime) VS SOME incarnon genesis weapons is just so wide, if it was up to me, Incarnons can still be strong, but the gap could've been smaller imo, then it can be somewhat balanced out with rivens. 

    And all things considered...reaching Steel Path Circuit honestly isn't even that hard, some of the incarnon candidates are already really low MR as well (you honestly don't even need the best variants), going through all the starchart can be tedious but it's not hard, 

    I think all incarnons should be more like the Boltor, Soma, Vasto, Zylok, Kunai, and most recently the Gorgon imo. They're perfect, either not straying far from their original identity or striking a great balance between the normal and incarnon form. Not being TOO strong that they make everything else obsolete, and not at all weak. 

    some other incarnons are acceptable...and some are just outright "warcrime" :|

    Also...DE releasing some incarnons with just simply INSANE AoE with basically INFINITE AMMO, after all that time talking about how AoE was a big issue with the game (which I agreed)...still baffles me. 

    I think Burston is a pretty acceptable incarnon, balance-wise.

    BOAR however, well, I dunno about you, I did tests with Steel path enemies in Simulacrum and I tell ya, I don't think a lot of people would really bother TOO MUCH with its normal form probably, not to say that it's BAD no no...it's jsut the incarnon form kinda outshines it still, which is a shame. The beam shoots faster, has better crits, better range, no fall-off, less dmg but DPS's overall way better and can chain with basically the entire map...yeah. I'll probably still use the normal form still...simply, bc I hate how the incarnon form functions...cuz it's kinda boring but that's just me. 

     

    I still don't have the Gammacor incarnon yet...but I think if it was simply one of the first incarnons to be released, BEFORE being compared to some of the other more BUSTED incarnons...I think no one would really bat an eye, then again, I might need to see how it is myself, who knows. 

    MAYBE, something else for it could be better...but eh, well, if anything, I wouldn't want ANOTHER Boar/Torid personally, I think I still love the idea of it shooting grenades that pull enemies together, but I suppose explosion throwing enemies around might be a bit of a pain. would love it if it was more like...Probocis Cernos or sth like that i suppose. 

  13. Like the title said, the Prisma Gorgon incarnon for some reason is an EXCEPTION to the whole skin issue with incarnons.

    Incarnons always default to their DEFAULT incarnon form, bypassing any skin you have on it.

     

    But the Prisma Incarnon just completely ignores that. Using the Camo skin in incarnon form, you can still retain the skin AND the void fractals that it comes with, because it's still the same model with different textures.

    tried with other skins like the Oscira and Soaktron, they don't retain the void fractal stuff, but the gun still retains the skin...

     

    Even if this is a bug, please DE...make it a bug for every incarnon...it'd be AMAZING. 

    • Like 3
  14. I don't have the Gammacor incarnon yet, or know that whether or not it has any craziness going with it.

    But IMO, Incarnons are the BEST when they strike a good balance between its normal form (ITS ACTUAL IDENTITY) and its incarnon form.

    Gammacor has always been, a beam weapon, I've always loved it for that, same with most Incarnon weapons, I've loved them for what they are originally. I think if there's anything to go by, it's fine imo if the incarnon forms don't COMPLETELY outshine their original form, not being END-ALL-BE-ALL and can be used in tandem with the normal form. I also hate it when incarnon forms just complete derail from what the weapon's know and loved for.

    For example, Torid and recently, the Boar. Their beam incarnon form is so busted there's not a lot of reason to really use its normal form, the entire reason they were loved to begin with...Some weapons have really strong incarnon form as well but AT LEAST some of them don't retail completely from its original identity (Braton, Burston, Boltor, Soma). 

    MAYBE, there's some wonky stuff going on with gammacor incarnon that I dunno about, perhaps it needs some tweaking but I sincerely hope incarnons simply don't become another Torid or Boar Incarnon

  15. I think we're all aware of this, the bolts that PAX SEEKER produces on a headshot kill just shoots straight upward, and in maps like CORPUS SHIP, it will be practically useless most of the times bc the bolts just collide with the ceiling and that's it. 

    I think PAX SEEKER simply needs to make the bolts spawn in on the dead enemy's head and seek other enemies IMMEDIATELY. Less collision with the map. 

    No launching straight up, not even sure why that was a thing in the first place. 

    • Like 4
  16. On 2023-06-02 at 4:38 AM, (PSN)haphazardlynamed said:

    I wouldn't expect skins that drastically change the shape of a weapon to work. Oscira Universal Rifle Skin on Incarnon Braton for example.

    But I would really like all the Braton-Specific Skins that only change its colors and texture, to work.

    I don't see why not though, I mean...they can just separate the Incarnon form's "void fractals" as a separate model/mesh, and basically just paste onto the weapon/skin when activated. Unlike the original incarnons, these incarnon genesis weapons don't have a entirely unique incarnon form model, so it shouldn't be an issue with that.

    I wouldn't even care if the "void fractals" don't fit perfectly onto the skin, it's whatever honestly. Hell I don't even mind if we don't get the void fractals. 

    • Like 1
  17. 7 hours ago, (PSN)Sentiel said:

    When the original Incarnon weapons were released, we could use skins on them. I had the Protocol Tekna skin on Laetum and once transformed, the skin would remain applied. No void effects or anything of course and the projectile point of origin was slightly misplaced but it worked.

    I'm ok with having skins applied for Incarnon Genesis weapons as well even if it means losing the void details once transformed.

    wasn't the Protocol skins only released like last nightwave tho?

    At this point, I just want some kind of...weapon TRANSMOG system, so that weapons can use the appearance of other weapons in their category. I really like my Kuva Stubbas, especially its looks, but now that we got Dual Toxocysts, it feels like there's not a lot of reason to take older dual automatic pistols anymore....at least with a transmog system, I can FEEL like using the Kuva Stubbas xD

  18. 8 hours ago, (NSW)BIGFO0T said:

    I simply do not care about the void fractals. I just want my skin to work, even if that comes at the expense of void fractals

    honestly, fr, if they discard the void fractals in incarnon form when you use the skins, I'd not mind it as well. that'd be a much easier solution as well, just a straight model change, how hard can that be

  19. 1 hour ago, (NSW)BIGFO0T said:

    Exactly. I get it for the incarnon weapons but for genesis it makes no sense outside of a bug, an oversight or laziness

    hell, some incarnons didn't even work properly on release, so I'd say they simply didn't have time to get to making the "incarnon void fractals" apply on all skins or something.

    I mean, I know different variants of weapons have different "incarnon void fractal" designs, like the Soma/Soma Prime but MAN, I wouldn't even mind it doesn't entirely match onto the skins, wonder why they didn't simply make the "void fractals" simply pasted onto the weapon/skin when activated. 

  20. On 2023-05-28 at 6:25 PM, (NSW)BIGFO0T said:

    Same, spent 225 plat on that equinox bundle for that skin for ack and brunt and i also posted about this. Good news is alot of people are posting about this stuff both here so im sure its at least DE has been made aware. Hopefully theyll come out with something soon about it

    yep, I sure hope they'll do something about that. They're not incarnons like Phenmor or Laetum with entirely new incarnon form models, hope they'll get it working around. 

    • Like 1
  21. it's a shame that skins aren't applied to the incarnon form, I bought the Duviri Sword/Shield skin and I would really like to use it on my Ack and Brunt's INCARNON FORM. But it just overrides the base form's skin, even the Nightwatch Ack and Brunt skin which is basically the base model with different texture doesn't work, but that's not surprising. 

    I can't imagine it'd be a hard thing to implement, right? I won't even mind if the "void fractals" that's attached onto the weapons in incarnon form looks weird on skins, it shouldn't look too horrible I think. 

    OR, just replace the model entirely, no need to care about the "void fractals" when using skins, I wouldn't even mind that. Just replace the model entirely, don't even care if the mechanics don't feel too "added up", we just wanna use our skins in the form that the weapons are most likely gonna be in 90% of the time. 

    • Like 10
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