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SprinKah

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Everything posted by SprinKah

  1. I'm not sure it's ALL AoE/Explosion damage, but I found out about this when killing Rogue Culverins, and their death explosions (after shooting their arm canisters) not damaging me, who was using ZUNLONG CHROMA SKIN. I went to SImulacrum to test, spawned 20 Rogue Culverins, I was right. It might be some...geometry issue with Zunlong Chroma skin, or line-of-sight, i don't know. But I found out that when using Zunlong Chroma Skin, the Culverin explosions don't seem to affect/register on you MOST OF THE TIMES. Sometimes you'd still get damaged/affected but out of 20 Culverins, there were like...5-6 out of them that did. Switched back to Chroma Prime default skin, all 20 of the Culverin explosions properly registered on me. Tried another warframe, same thing as using Chroma Prime default skin. So yeah I think there's something wrong with the skin.
  2. lmao, dude cmon, if you think a 20% more crit chance and 0.4x more crit dmg AFTER MODS, and with LOWER base damage....allows the Telos Boltor deal like, idk...20 TIMES more damage in ONE SINGLE SHOT than the Boltor Prime then uh....I don't know what to tell you xD. In Incarnon form, with the same build, my Boltor Prime at 102% crit chance does 6744 (899.2 x 7.5) dmg, while Telos Boltor at 120% crit chance does 5920 (749.4 x 7.9) dmg...so uh, yeah technically the Telos Boltor should do LESS INITIAL DAMAGE per shot, the 20% occasional orange crit isn't gonna make that big of a difference. It simply does not add up :|. Have you even looked at the pictures I attached? The difference is BEYOND night and day. Hell, that shouldn't even be the case IF the Telos Boltor had way more crit chance. And like, apparently it IS a bug, something with Galvanized Aptitude that idk, brings the damage of Telos Boltor by 4000% or something...so there IS something wrong.
  3. oh WOW, now that makes a whole lot more sense. I didn't know about this. Thanks for informing me.
  4. EDIT3: It's the Galvanized Aptitude mod on the Telos Boltor specifically that's the cause of this issue. Something about flatly increasing the damage by like...4000% or something. -------------------------------- EDIT2: Well, I'm not really sure if it's 100% known by the devs yet, cuz it's not listed in the "Known Issues" section here, so I guess it's better to keep notice of it. -------------------------------- EDIT: nvm it's a known bug which I didn't know about, all's good. --------------------------------- I got my hands on Telos Boltor Incarnon today, I also have the Boltor Prime Incarnon as well, and comparing their stats together...they aren't really that different...but for some reason, Telos Boltor basically does like 10X more damage in ONE INCARNON SHOT, compared to Boltor Prime. There has to be some wonky bug and math going on with either the Telos Boltor or Boltor Prime...my guess is the Telos Boltor because in all honesty, I don't think it should do that. Here are some screenshots, I tested against lvl180 Steel Path Corrupted Heavy Gunners in Simulacrum. Using the SAME BUILD and RIVEN. Keep in mind, the riven disposition of the Telos Boltor and Boltor Prime is apparently IDENTICAL: BOLTOR PRIME: TELOS BOLTORS: Just to be clear, I did not try anything crazy: -No ability. -No armor stripping. -Same Primary Deadhead stacks. -Same Galvanized Split Chamber stacks. -ONE SHOT EACH OF THEM. And that's not even counting in the SLASH DoT from Hunter Munition. After every singular shot, Boltor Prime from my tests got pretty good slash DoTs, but it took like 2-3 of them to kill 1 of them, whereas Telos Boltor just deletes them with 1 Slash tick. SAME BUILD: So yeah, I definitely think there's something weird going on around the Telos Boltor...because I sincerely don't think even for an Incarnon weapon, it can do what it does here in ONE SHOT. And it's not like the Boltor Prime Incarnon is bad.
  5. Of course not, like I said, it's just suppliment stuff, didn't even need to put in a cold mod for SYnoid Gammacor incarnon bc it procs Cold no matter what elementals u got, I still built for Heat procs, and coupled with the crit damage increase from Cold procs, it does also increase the heat proc damage as well. Having Cold procs by default is always a plus, it's way better than useless Blast damage from Atomos though, for sure.
  6. I didn't go for Corrosive+Cold, I TESTED Corrosive Heat, which of course, it didn't really do that much more than Viral Heat so ofc I didn't stick with it. Of course, I ain't saying we should build SPECIFICALLY for Cold, it's simply there for the bonus crit damage, suppliment stuff. Heat is at the end of the day will be the main damage dealer...and it's not like you can't build for Heat procs with Synoid Gammacor, which i do, that's literally the only way to truly deal DoT damage on secondary beam weapons honestly. That's to say, obviously you won't be pulling as crazy Heat stacks like Atomos (at least with NORMAL MODE), but you will still be procing a lot of heat procs still, that's just the way it is with beam weapons, it's nothing to scoff at. Cold is proc'd INNATELY no matter the elemental types you build for with Gammacor incarnon mode, which i assume you know, I didn't BUILD SPECIFICALLY FOR IT, so you're basically getting both Heat and Cold stacks with it. Like I said, it's also good for combo builds, applying Cold procs for your Primary/Melee for that extra crit damage. To summarize: Normal mode: Atomos > Synoid Gammacor (obviously) Incarnon mode: TTK-wise, practically the same, just different mechanics. Basically pick-your-poison. I personally think Synoird Gammacor offers more benefits (innate Cold procs + suck-in, good for synergy) Both with this build: (Synoid Gammacor here, with non-maxed out stuff.)
  7. When it comes to the normal mode, sure I do understand that the Atomos is definitely better than the Gammacor. But like I stated, i'm talking incarnon mod mostly here, incarnon mode of Synoid Gammacor has a lot of merits compared to the incarnon mode of Atomos Cold stacks add a flat 50%+ crit damage now, and the fact that you can build Viral+heat with innate Cold procs, is pretty good, You can also build for Corrosive+heat, which will result to getting Corrosive, Blast, Heat(if dirrect dmg) and Cold procs at the same time. Coupled with the suck-in, can be pretty good synergy for status priming quick switching combo stuff (idk much about that stuff). But hey, if that's not enough to care about, I do understand, no need to go the extra mile for a weapon you don't quite care about too much in the first place. I personally just like trying out weapons and the SYnoid Gammacor incarnon is interesting enough for me. Maybe people just somehow expects more Dual Toxocysts or Lex incarnon, quite frankly I don't care too much for that.
  8. ok, I finally got the Synoid Gammacor incarnon, I'm not sure if ur really interested in hearing a verdict from me but I'ma real with you chief, it's not AT ALL bad. Tested all kinds of setups with it, different perks and what not. Compared it to Atomos as well, against lvl 180 corrupter hevay gunners Steel path Simulacrum. the DPS of Synoid Gammacor's incarnon form isn't even that much worse than the Atomos Incarnon form, of course we ain't talking about the normal form here, which I'll say, Atomos's still better of course but that's not surprising, the whole chain-link thing for beam weapons is ridiculous. But when it comes to incarnon form, I found that the Synoid Gammacor is more or less basically almost the same as Atomos. DPS is just SLIGHTLY less, but it has suck-in stun, INNATE COLD procs (which is bloody amazing this update), you can use it for quick-switch to primary if you so choose for improved dmg, The Atomas has like 2.9+ range than Synoid Gammacor but damage-falloff exists and Atomos is like 80%, which is not the best, Synoid Gammacor has suck-in which will deal full dmg in the epicentre. And of course, the syndicate AoE effect. All in all, I think Synoid Gammacor has some trade-offs with the Atomos, it probably doesnt have as much DPS as Atomos but it has a lot of things going for it as well, it certainly isn't USELESS. Plus, if it means anything, once DE finally got the stats in and tweak the riven dispositions for Incarnon Genesis weapons in the future, which they said, I think Atomos will still not have as high dispo as Synoid Gammacor, I'm sure that will help it alot...which of course, it still has higher riven dispo than Atomos currently. Maybe I didn't read fully, apparently people above mentioned it "blasting enemies in different directions", it doesn't do that so I'm not really sure what's up with that..., if it actually did that, I'd agree that it'd be a lot closer to USELESS. Not to mention, I haven't fully forma'd my Synoid Gammacor, compared to my Atomos. Probably doesn't make a big difference but it is sth.
  9. I'm not gonna justify whether or not the Synoid Gammacor is bad or good. Its incarnon form is most definitely not as good as the Atomos Incarnon overall but.... that doesn't really matter tbh, while not as crazy as Atomos, it does its job sufficiently enough + with some added passive benefits, perhaps it won't kill heavier enemies like Heavy Gunners or Bombards as effectively as Atomos, but at the end of the day...it's still an AoE weapon, 5m maybe not anything crazy as far as AoE explosive weapons go, but it's enough to kill big mobs of lighter enemies...we might be fixating too much on spawning in Corrupted Heavy Gunners ONLY in Simulacrum for tests, they're not the only enemies after all. And I ain't gonna lie to you...I think most of the incarnons we got this week are the most BALANCED, if we take into account ALL OTHER NON-INCARNON WEAPONS, the majority of Warframe weapons. Not too strong and not too weak. I personally love all the "MID" incarnons WAAYYY more than the "STRONG" ones, because they're much closer to what we got with Kuva/Tenet weapons. Whether or not it's true what you said about DE's intention, who knows...but PERSONALLY, I'd love incarnon weapons to be more in-lined like the Kuva/Tenet system, in terms of power level, bringing older/outdated weapons up to par a bit but not make them COMPLETELY BROKEN (like Latron, Miter, Torid, etc...). Perhaps a bit controvertial...but I'd much prefer if DE never release incarnons as strong as those ever again... Obviously DE's NOT going to make everything incarnon....and once it's all said and done...some weapons that are old and outdated will still be untouched, and at the end of the day, only a couple of handful of weapons will truly be proper choices (mostly incarnons). Hell, we all thought Kuva, Tenet, Primes (and upcomign Infested stuff) will be THE WAY DE does to make old weapons better...but before that even happened, they released Incarnon Genesis which even made pretty much ALL Kuva/Tenet/Primes feel pointless to obtain. I think even when DE puts out infested lich weapons (which they mentioned in dev AMA), most likely a lot of the more notable incarnons will still make them look like chumps, that's the issue.
  10. well i dunno about NO DAMAGE, it is a bit funky with enemy-sticking, that sometimes it kills the enemy you're aiming at a little slower than the other enemies that the other tendrils chained to, but I've tested it on lvl 180 SP enemies corrupted heavy gunners, it basically shreds them no issue. Though I have to admit...it certainly has somewhat better BALANCE between 2 modes than the Torid...but still...I don't think you can say that the incarnon form of the Boar is bad...like...at all. I don't think ANY non-incarnon beam weapons we have right now is on par with the Torid and Boar in terms of beam-type weapon...which is a shame...DE might as well never release another beam weapon again from here on out, the whole MEGA chain-link thing is pretty silly at this point. the only enemies that are tougher than Eximus are probably just Acolytes and Demolysts in Steel path...which only really appear in very specific situations...I still wonder why people fixate on them so much tbh.
  11. I mean...YOU probably wouldn't use the Gammacor if it was the only incarnon weapon in the game perhaps, but I'd use it here and there for flavours, why the hell not, and so would a lot of people I'd assume, it really doesn't have to be the same pickrate as...let's say, old Catchmoon for it to be considered "good". And as far as I remember, a lot of people actually loved the Tenet Plinx when it came out as well, from what I know, it's basically a Tenet Plinx, better or worse stats-wise, idk but functionally, it's basically that...so And like I said, my mentioning of "meta weapons" was simply a mean for argument's and comparison's sake...I simply said DE made SOME incarnons WAAAAAYYYY TOO STRONG, that a lot of incarnons, DESPITE the fact that all incarnons are technically still AMAZING, even the Gammacor most like, they still just don't seem to be "up-to-par" apparently. That's the crappy part about some incarnons and their balance. Personally I'd have liked it if all incarnons are perhaps just A TOUCH better than Kuva/Tenet weapons...all of them, then we probably wouldn't have too big of an issue with balance. But well, when it comes to Synoid Gammacor incarnon, even if it's worse than the Atomos incarnon, dps-wise, I'd probably take it for the syndicate Entropy effect, why not. that's 25% extra energy.
  12. You're probably right, but well...this is why I personally would love it if DE would just...take some of the REALLY "PROMINENT" incarnons DOWN A NOTCH...I'm getting really tired of people calling new incarnons BAD because they're not another warcrime-launcher like...Torid, Dual Toxocysts, Latron, Miter or Lex. DE made a pretty big mistake raising the roof with some incarnons. Our perception of the power level is broken now. Alas, I still don't have the Gammacor incarnon yet, but I highly doubt it's BAD, it's probably A LOT better than pretty much...god, idk, 80%+ of secondaries at this point, let's be honest, if it was released very early on, around withing the first week of incarnon genesis release, I think everyone'd be singing its praises, SIMPLY for the fact that the Gammacor got BUFFED! No one would be saying it's bad because it can't nuke the entire map in 0.1 sec, and that kind of measure is pretty toxic in my opinion.
  13. SOME incarnons aren't that bad...but some others are just pretty much broken to the point that even if you remove their ability to install rivens, it'd make 0 difference on how absolutely busted they are. Now I wanna go on a litttle bit of a rant, I mean no ill will ofcourse, just wanna share my thoughts a bit, but for the sake of making it not look so...unseemly, I'll put it in here: I think Burston is a pretty acceptable incarnon, balance-wise. BOAR however, well, I dunno about you, I did tests with Steel path enemies in Simulacrum and I tell ya, I don't think a lot of people would really bother TOO MUCH with its normal form probably, not to say that it's BAD no no...it's jsut the incarnon form kinda outshines it still, which is a shame. The beam shoots faster, has better crits, better range, no fall-off, less dmg but DPS's overall way better and can chain with basically the entire map...yeah. I'll probably still use the normal form still...simply, bc I hate how the incarnon form functions...cuz it's kinda boring but that's just me. I still don't have the Gammacor incarnon yet...but I think if it was simply one of the first incarnons to be released, BEFORE being compared to some of the other more BUSTED incarnons...I think no one would really bat an eye, then again, I might need to see how it is myself, who knows. MAYBE, something else for it could be better...but eh, well, if anything, I wouldn't want ANOTHER Boar/Torid personally, I think I still love the idea of it shooting grenades that pull enemies together, but I suppose explosion throwing enemies around might be a bit of a pain. would love it if it was more like...Probocis Cernos or sth like that i suppose.
  14. Like the title said, the Prisma Gorgon incarnon for some reason is an EXCEPTION to the whole skin issue with incarnons. Incarnons always default to their DEFAULT incarnon form, bypassing any skin you have on it. But the Prisma Incarnon just completely ignores that. Using the Camo skin in incarnon form, you can still retain the skin AND the void fractals that it comes with, because it's still the same model with different textures. tried with other skins like the Oscira and Soaktron, they don't retain the void fractal stuff, but the gun still retains the skin... Even if this is a bug, please DE...make it a bug for every incarnon...it'd be AMAZING.
  15. I don't have the Gammacor incarnon yet, or know that whether or not it has any craziness going with it. But IMO, Incarnons are the BEST when they strike a good balance between its normal form (ITS ACTUAL IDENTITY) and its incarnon form. Gammacor has always been, a beam weapon, I've always loved it for that, same with most Incarnon weapons, I've loved them for what they are originally. I think if there's anything to go by, it's fine imo if the incarnon forms don't COMPLETELY outshine their original form, not being END-ALL-BE-ALL and can be used in tandem with the normal form. I also hate it when incarnon forms just complete derail from what the weapon's know and loved for. For example, Torid and recently, the Boar. Their beam incarnon form is so busted there's not a lot of reason to really use its normal form, the entire reason they were loved to begin with...Some weapons have really strong incarnon form as well but AT LEAST some of them don't retail completely from its original identity (Braton, Burston, Boltor, Soma). MAYBE, there's some wonky stuff going on with gammacor incarnon that I dunno about, perhaps it needs some tweaking but I sincerely hope incarnons simply don't become another Torid or Boar Incarnon
  16. I think we're all aware of this, the bolts that PAX SEEKER produces on a headshot kill just shoots straight upward, and in maps like CORPUS SHIP, it will be practically useless most of the times bc the bolts just collide with the ceiling and that's it. I think PAX SEEKER simply needs to make the bolts spawn in on the dead enemy's head and seek other enemies IMMEDIATELY. Less collision with the map. No launching straight up, not even sure why that was a thing in the first place.
  17. I don't see why not though, I mean...they can just separate the Incarnon form's "void fractals" as a separate model/mesh, and basically just paste onto the weapon/skin when activated. Unlike the original incarnons, these incarnon genesis weapons don't have a entirely unique incarnon form model, so it shouldn't be an issue with that. I wouldn't even care if the "void fractals" don't fit perfectly onto the skin, it's whatever honestly. Hell I don't even mind if we don't get the void fractals.
  18. wasn't the Protocol skins only released like last nightwave tho? At this point, I just want some kind of...weapon TRANSMOG system, so that weapons can use the appearance of other weapons in their category. I really like my Kuva Stubbas, especially its looks, but now that we got Dual Toxocysts, it feels like there's not a lot of reason to take older dual automatic pistols anymore....at least with a transmog system, I can FEEL like using the Kuva Stubbas xD
  19. honestly, fr, if they discard the void fractals in incarnon form when you use the skins, I'd not mind it as well. that'd be a much easier solution as well, just a straight model change, how hard can that be
  20. hell, some incarnons didn't even work properly on release, so I'd say they simply didn't have time to get to making the "incarnon void fractals" apply on all skins or something. I mean, I know different variants of weapons have different "incarnon void fractal" designs, like the Soma/Soma Prime but MAN, I wouldn't even mind it doesn't entirely match onto the skins, wonder why they didn't simply make the "void fractals" simply pasted onto the weapon/skin when activated.
  21. yep, I sure hope they'll do something about that. They're not incarnons like Phenmor or Laetum with entirely new incarnon form models, hope they'll get it working around.
  22. it's a shame that skins aren't applied to the incarnon form, I bought the Duviri Sword/Shield skin and I would really like to use it on my Ack and Brunt's INCARNON FORM. But it just overrides the base form's skin, even the Nightwatch Ack and Brunt skin which is basically the base model with different texture doesn't work, but that's not surprising. I can't imagine it'd be a hard thing to implement, right? I won't even mind if the "void fractals" that's attached onto the weapons in incarnon form looks weird on skins, it shouldn't look too horrible I think. OR, just replace the model entirely, no need to care about the "void fractals" when using skins, I wouldn't even mind that. Just replace the model entirely, don't even care if the mechanics don't feel too "added up", we just wanna use our skins in the form that the weapons are most likely gonna be in 90% of the time.
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