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VermilionBoulder

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Posts posted by VermilionBoulder

  1. Are you 100% sure you have two of them?
    Even if you do, I do believe you need to click on them in the recipe and select them as the ones you want to serve as ingredients. Both of them.

  2. I like it. However it should be that you equip ammo restores and health restores and the carrier uses it automatically when you are low.

     

    That would be as pointless as Helios' scanner. Also consider the ammo/hp/energy restores are not that cheap.

  3. ... check buttons "O" and "P"...

     

    ^This right there.

    Although there is no notification in the spectator mode that you can actually switch between targets whatsoever. Unless you found out about it by accident while trying to reassign key bindings like most players did.

  4. Nice idea right there, although 2 of each items is a little too low. What if upgrading the ability increased the capacity?

     

    Edit: Also, in terms of balance it would make sense if it could carry... let's say three times more health than energy, because if it could let you replenish around 150 (6 orbs) energy, it would be kinda OP. It's like two "free" ultimate abilities, and a potential expansion of your warframe's energy pool that exceeds the Flow mod's possibilities.

  5. First of all, apologies to mods since I didn't really find an appropiate section of the forum to post this in (IF this requires being moved).

     

    This is more of a question to DE themselves: Is there a plan of setting up dedicated servers for Warframe before coming out of Beta?

     

    Peer2peer connections are what hurts the game the most for me. I know you guys are already looking at the low-end PC users and their experience with the game, but what about crappy connections? Would setting up dedicated servers for this game be so hard do pull off? I know a lot of smaller games which do have their own servers. And yes, I do realise that having to update the servers everytime the clients get an update could even double the time between updates.

     

    I don't expect DE to respond since this is just one of a million threads, but comments from everyone are appreciated. I don't really know much about the connection wibbly wobbly stuff, maybe someone who's more into that would light it all up.

     

    Dedicated Servers would solve the problems like seeing your friends as offline, being unable to join them because of the infamous "Failed to join session", and most importantly, host migration.

  6. I have an urge to shake hands with people who came up with, modeled, scripted, animated etc. the Venka claws.

     

    This is by far my favourite melee weapon.

    1. The headbutt combo opens up a finisher QTE

     

    2. The finishers, both the parry and the stealth one are amazing and further open up the regular finisher window.

     

    3. I don't know if you noticed (probably yes), the headbutt combo executed from behind the enemy opens up the finisher QTE which actually plays the stealth (lift, drop onto knee) finisher move.

     

    I'll try to test further whether staggering an enemy via parry then walking up behind him and pressing E actually plays the stealth attack animation.

     

    The only thing I don't like about the claws is that the pause combo feels too slow because of all the pauses between the attacks.

     

    But it's a really great weapon overall, hope to see more like it in the future! Keep up the good work!

  7. Volt has higher than normal shields and has a static shield to be placed to provide cover from ranged attacks as well as having a spammable #1 that provides ranged, AoE stuns.

     

    Mutalist Ospreys' farts bypass shields and they also don't give a damn about the Electric Shield. See where I'm getting at?

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