Jump to content

Ailyene

PC Member
  • Posts

    546
  • Joined

  • Last visited

Posts posted by Ailyene

  1. Overall I like Nightwave and I don't really mind that there's a 60 minute endurance challenge, but I don't like how there are two of them at the same time.

    Admittedly this week's weeklies are a bit short since even with the 60m survival I finished them all in ~3 hours, but I feel it really shouldn't ever double down on the most annoying challenge that most people will probably not want to do, since that just takes away two challenges instead of one if we don't want to do a 60m survival regardless of the total time commitment required for the weeklies this week.

     

    Edit: 3/5/2019

    Incase it might give any ideas, this is how other games I've played over 2k hours in handled similar systems.


    GW2:
    Back when it had weeklies and monthlies...  (Yes, that was back in ancient times)

    We'd have 20+ choices of challenges seperated into Daily/Weekly/Monthly split between PvE/PvP/WvW challenges and to get credit we only had to complete any 3 of our choice.

    There would be 15 options for Dailies (need 3), 6 for Weeklies (need 2), and 3 for Monthlies (need 1).  This gives a lot of options to players while not overwhelming them.  These on average would take longer than Warframe's ones to complete.


    PSO2:
    While PSO2 has MANY Daily/Weekly systems, the BINGO system on PSO2 is probably closest.

    In PSO2 each season we get a themed Bingo board that we fill out by proforming certain tasks: 24 challenges total to fill each board and as the board is filled the number of Bingos naturally increases.

    Its seperated into an Easy one that give practical rewards that help everyone especially newer players and a Hard one that's unlocked after that gives rewards more tailored to Veterans.  

    Both boards are available throughout the entire Season so players are not put under much pressure to rush. 

    Ironically even though PSO2 makes Warframe look like the most simple, casual, non-grindy game ever by comparison, the Bingo board is really easy to fill out relative to both Warframe and GW2s system.

     

    • Like 3
  2. I think that how 'optimal' a tank is depends on what we are going up against and how we are playing.  My opinion is that 'Best Tank' changes depending on the situation and is very often not always the frame the highest peak EHP.

    I've done sorties that would rip through my 50~100k Iron Skin Rhino in seconds (EE Sortie 3 Dropship) while just face tanking and out-regenerating the same damage as Inaros, also damage buffs are useless if we already do enough damage to oneshot the strongest enemies that need to be killed in the situation without it.

    I feel too much focus is on Peak EHP for tanks when highest Peak EHP may not always be the most durable build for the situation.

    • Like 1
  3. I may as well put it here incase no one reads Warframe Reddit/Tweets or watched the Prime Time. 

    Seems like the Wolf's spawn rate is supposed to go up over the course of the WoSS storyline.

     

    Here's the quote:

    "Over the course of the Episodes the Wolf will appear more frequently." - Rebecca @12:00 in today's Prime Time (#238) 

    (To multiple people asking if the Wolf's spawn rate would increase on Twitter)

    "It Will" - Steve Sinclair

    • Like 5
  4. Oh, on the Prime Time earlier they said his spawn rate would go up as the WoSS storyline advances.

    "Over the course of the Episodes the Wolf will appear more frequently." - Rebecca @12:00 in today's Prime Time (#238) 

     

    Going to just wait and see for now how they'll handle that before farming more.  (+100k Kuva so far and only one spawn)

    • Like 6
  5. Oh, there's some news.  According to Prime Time and Steve on Twitter WoSS' spawn rate is going to go up, and maybe linked to WoSS' story progression. 

    "Over the course of the Episodes the Wolf will appear more frequently." - Rebecca @12:00 in today's Prime Time (#238)

     

    I'll just put off farming him for a couple weeks I guess; at the current rates I've farmed close to 100k Kuva without a booster and he only showed up once.

    • Like 1
  6. I feel like in general, people are just more ready to criticize something they don't like than compliment something they do like, especially online.

    That said, I think this was one of the better updates Warframe has had and way better for the game than the RNG alerts that often were completely irrelevant past mid-game in my opinion.

  7. Got WoS6 at Brugia, Eris (Level 25~35) in a Kuva Siphon mission. 

    Had encountered at least 5 groups of fugitives in prior missions before running into him (but none in that mission), have run into about 10 groups of fugitives since that without running into him. No challenges were completed that mission (Complete Sortie with Friends/Clanmates was only remaining challenge).

    In that run I was solo and got his spawn message right after I freed the operative (Kuva Siphon already destroyed) which was about 3 minutes into mission.  Nora did not say anything that mission to me.  He spawned two rooms away after sending his message and died very quickly after I confirmed that Prowl does not steal from him, he did not drop anything but a junk mod.

  8. I've done probably over 50 missions so far looking for him over 8 hours and only ran into him once, at least a dozen of those were with a group.

    That's my own experience with hunting him anyways.

    I think a summoning beacon or increased spawn/drop rate would be good, or like someone else said make some place more likely to spawn him.

    • Like 1
  9. I think I got him once in like ~50 missions, tried a dozen or so runs with groups and the rest were solo.

     

    His spawn rate is extremely low in my experience, I'm hoping DE either increases his spawn rate or give us some way to spawn/hunt him. 

    On top of his rare spawn, he only has a 35% chance of dropping one of his weapon parts along with another RNG with the rarer parts being around 10% when he drops them...  So farming all his parts seems impractical as is, since the rarer parts are only slightly more common than getting 'War' from Shadow Stalker and that took me two years to get.

    • Like 4
  10. 14 minutes ago, Mr.SpookSpook said:

    Haven't seen him in hours of play...

    Is there some kind of effect when he spawns? Ir is it easy to miss him?

    When he appeared for me he sent me a single message and then spawned somewhere in the map unmarked without any extra effects like the Stalker or Assassins have.  If you aren't paying attention I guess its possible to miss him.

    Took me like 6 hours of missions to run into him once and after I killed him he poofed and didn't drop anything but a useless mod.  I hope they put in beacons at least so we can summon him in, or increase his drop/spawn rate.

  11. I got him in a random level 25~35 Kuva Siphon mission.  I got a single message from him and then he spawned into the map unmarked when I got him.

    From what I've heard, he can spawn into any range of maps the Stalker is able to, even like the level ~2 Earth tiles (He will be level 39 if the map level is lower than 40).

    He could not be targeted by Prowl and he just poofed away for me when he ran out of health so I would assume he cannot be targeted by Desecrate or Hydroid either, so you probably don't have to worry about bringing a loot frame for extra loot.

  12. 22 minutes ago, (XB1)Knight Raime said:

    My simulacrum is pretty void of things.  I need to do a lot more scanning.  In this case for me if what Sneaky is saying is true then i'm not sure I understand the mechanics at play here.  Because I understand damage reduction to be different than resistance.  To me damage reduction just means whatever damage is coming in gets reduced by whatever percentage before anything else is considered like armor or whatever.  And resistance is simply what we're weak/neutral/strong against.  And this is apart of the calculation after damage reduction.  I can see how someone says that we're getting effective damage reduction because we're reducing the damage we're taking by improving our resistance.  But it's not the damage reduction mechanic which is done before all other things in the formula. 

    Xzorn is way better at explaining things than I am but my take is that you are mostly correct in your perception of Resistance.

    The only thing I'd change is that it does not matter where in the equation you put in Resistance, ultimately the end result is unchanged whether you put it at the beginning or end, since even though its added on Additively to your Shield/Health's base Resistance the final damage equation itself is still fully Multiplicative with your final Resistance.

    Like say, when taking 1000 toxin damage with 90% Adaptation to Toxin with say Gara's Splinter Storm up (90% DR) it looks like:

    1000 * 0.1 (SS) * (1.5 - 0.9) (Adaptation)

    It won't matter where you put it in there, the equation will work exactly the same.  I also did not include armor to simplify it but when the armor is calculated doesn't change anything either since its also multiplicative in the damage formula.

  13. If you don't believe someone or wiki you can always test it out yourself, you might even discover something new.  Its what I do when I'm unsure of something and its a lot less trouble than it seems.


    Like get a control value:

    Inaros with 6820 HP and no Adaptation vs. Pure Toxin (Flesh has -50% native resistance against this) damage from Toxin Ancient Level 50:

    6820 -> 6224 = 596 damage (over 2 hits) with No Adaption


    Now get one with Adaptation at full stacks, spawning the Toxic Ancient with a Toxic Crawler (kill crawler and stand in toxin AoE) does this fast.

    6820 -> 6582 = 238 damage (over 2 hits) with 90% Adaption [60% actual DR]


    There, I have retested that Adaptation gives Resistance instead of Damage Reduction and it only took 5 minutes at most.  

    Don't believe this test?  Try it yourself, skepticism is good in my opinion and people being able to test things and help themselves improves the community as a whole.

     

  14. Drop chance is around 20%.

    I don't know if its the best method but it took me ~2 hours of running in circles around the large lake with a 280% range Equinox and a 2x drop booster from daily login to finish it for my solo guild.

  15. I'll have to disagree, I'd rather not see Warframe be an unknown underdog and it is very arguably not anymore; it has become one of the most prominent examples of the Shooter-Looter genre if anything.  More curiously it feels almost as if Bioware and DE have swapped places:

    DE is now a financially successful game development group while Bioware is now the team double downing on a looter-shooter game in danger of being dissolved if things don't work out.


    I don't see anything wrong with people letting other people know another game exists which might be better in their opinion, before Anthem crashed at launch people were doing that here too.  How they do it may be annoying/rude but 'annoying' is probably the most polite word anyone could use to describe the comment section of a YouTube review and they are well within their rights to give their opinion in my own opinion.

    Like I disagree with some of your opinions but that does not make you any more or less wrong or mean you should not give your opinion for example.  Opinions are just opinions, just ignore them if you don't like them.  Especially in the YouTube comment section, I don't know why anyone would even take anything anyone says there seriously.

    • Like 3
  16. You also need to take into account that the Eidolon has dynamic damage reduction kind of like Lephantis; where the stronger the hit the greater the damage reduction (to a point).  And the Shraksun can do multiple bonus punch-through hits on Eidolons when aimed right.

    Shraksun:
    (Non-Crit~Critical)
    201~561 - Punch-through Initial
    141~201 - Punch-through Multi
    261~801 - Explosion

    603(1x Multi)~1187(4x Multi) - Damage if nothing crits
    1563(1x Multi)~2670(4x Multi) - Damage if everything crits

     

    Propa:
    (Non-Crit~Critical)
    357~1449 - Explosion

     

    They are roughly the same by this estimate but Propa has a slight lead in burst due to having 10% more innate critical chance and thus better compatibility with Arcane Shadow/Strike and Volt Shields, but Shraksun has way more DPS since Propa can only shoot 3 times before running out of energy.

    Propa is in theory better with a meta group where the shield is pretty much oneshotted by stacked buffs on a critical while Shraksun is better with a public group is my view on this.

    • Like 2
  17. So I kind of went and did google it after seeing this reach 23 pages out of random curiosity.

     

    Summarizing what I've read/watched in almost a dozen reviews since YouTube keeps recommending it to me ever since I clicked on Shy's review if it helps anyone... 

    Some of this might be out of date but most\all should be for early Full Game release version (Feb. 15th), whatever that means.

     

    Spoiler tagged for space:

    Spoiler

    'Flying looks and feels amazing.  The graphics are some of the best in the genre.  Has real potential for something in the future.'  Sums up the recurring good things I've heard and now for the recurring bad...

    Lack of mission variety.  Basically there are only 3 recurring mission types in Anthem: Defense, Fetch, and Exterminate.

    Lack of endgame content.  People say it's just running the 3 Strongholds over and over again forever, one of which is the last story mission.

    Lack of weapon appearance customization.  Weapon appearance cannot be freely customized and almost/all sub-types of each entire weapon class use the same basic model from Normal -> Legendary grade quality.

    Lackluster gunplay for a looter-shooter.  Weapons were seen to generally be lacking in appearance, sound, upgrades, and performance.  (Several said weapons are completely useless endgame relative to abilities.)

    Story is shallow and weak, on top of being very short and linear.  Entire storyline is estimated to be 10~15h with 2~4h of that being an annoying quest that everyone hates, Bioware are patching it out though(?) for 'non-early' release.  'Falls far short of being a Bioware game' sums up what almost every reviewer I saw says about the story.

    Lack of variety in the environment.  There is only one major play zone and in that there are only two main terrains (Forest and Cave), everything in them blend together to the point where everything looks the same.  The town and NPCs in it also feel dead and lifeless.

    Lack of content period, pretty much every reviewer I've seen has repeatedly has said that the game in 'Full Game' state is very incomplete\content poor and two said that it even fails to even measure up to Destiny 1 at its own release.

    Bad flow, lots of breaks in action.  If someone goes down they cannot do anything except wait for rescue (which may never come) or alt+f4, not even observe other party members; further compounded by having no way of letting people know they are downed.  Loading screen between every screen, sometimes several;  also if stuck in a loading screen for too long people get another loading screen to get warped over to the group after getting warped to them since they can continue the mission while the person was loading.  (Loads are up to a minute long even with SSD and top end PC apparently)

    Lacking basic features of the genre like waypoints and ingame chat.

    Pricing is unclear, its not clear if there will be a difference in price for Masterwork/Legendary skins in the shop and no way to tell until they show up due to them playing the artificial scarcity card.  Coins are also frontloaded so its easy to get the first 100~200k but then they dry up since gaining them outside of one-time achievements is difficult.

    Failure to meet expectations/advertisements, in the past they've shown videos of 'gameplay' only for those characters/zones to be completely stripped down or non-existent in the final release.  Also this was supposed to be made by the legendary Bioware's 'A Team' not the Bioware that made ME:Andromeda.

    Game is riddled with bugs still, some that were in the original VIP demo.  Though I've heard plenty of people saying that they have encountered no bugs too so maybe they are rarer now.


    I'm personally surprised the reviews are so negative since EA was literally going as far as blacklisting people they thought would give them negative reviews in the run up to release.  Though this just means no free copy for the blacklisted it puts pressure on reviewers to give them a good review and implies they would also not also be above buying good reviews from people.

    Basically the reviews I saw made it sound like Anthem could be just a couple steps short of Fallout 76'ing if they don't pick everything up fast.

  18. I feel I need to voice that I would not like to see anything like a cooldown put on Void Dash because of issues with Magus Revert.  

    I legitimately do multiple void dashes within a second at times (like during today's Sortie to quickly fly around obstacles between interception points) and enjoy that freedom.  I don't want another situation like the Bullet Jump change last year where I have to now awkwardly delay my movements and actions because a cooldown type mechanic got added whether by intention or glitch.

    If you don't know what I am talking about with bullet jump, last year it got modified so we need to be moving for ~125ms in a constant direction before we can bullet jump from a sprint, otherwise the crouch button will give the speed/momentum boost but not actually crouch or slide so no bullet jump, which has ruined many jumps for me since then and is very noticeable despite only being ~125ms and has been the single most infuriating bug for myself in the game.

     

  19. Just now, Linkee said:

    So... if my Excal gets a corrosive proc on a target, and he only deals corrosive, that means I will only get 60% dmg increase on a target, or will it get higher every time a new corrosive proc takes place up to a maximum?

    And, can combined elements, eg corrosive, proc electricity and toxin separately?

    Multiple of the same proc will not add to CO's damage multiplier.

    Combined elements cannot proc its base elements, with the exception of Gas which procs Toxin.

    • Like 1
  20. Quote

    - Does it increase my damage on a target affected by status effects, or does it increase my damage globally?

    It only increases damage on the target with status effects on it.

    Quote

    - How can you achieve more than a 5 status effects, when there are only 5 unique status effects you can have at a time (slash, impact, puncture and 2 elements).

    There are like 14 status effects actually, and you can get multiple status effects on a target by using multiple weapons.

    Quote

    Im planning to use it on my corrosive 100% status chance Excalibur's Exalted Blade. Since corrosive status has no duration, does that mean the damage will increase permanently?

    I just tested Corrosive just now and it gave increased damage after the proc so Corrosive works fine with it with Exalted Blade.

     

    An example of stacking status effects for CO is:

    I have Corrosive + Blast on Torid, Radiation + Viral on Pox, Electric augments for Diriga, Magnetic + Heat on Sentinel weapon, and IPS + Gas (Toxin) + Cold on Valkyr Claws setup I use for M. Alad V sorties.

    Torid and Pox projectile aoes linger a bit keeping their status effects applied as I spin with Warcry + Hysteria while Diriga does its thing.

    Then I dramatically walk away from Mutalist Alad V as he pulls off his collar and explodes from bleeding damage that probably does several orders of magnitude more damage than he has max HP.

     

     

    • Like 1
  21. That's very interesting, I just did some of my own tests after seeing yours:

    Terra Crewmen were taking 1/4th the Viral damage of the normal Crewmen, I was doing 158 on normal Crewmen and 39 on Terra Crewmen with a pure Viral Torid.  After further testing on an Arctic Eximus (+40% Viral Resistance) I concluded it works as Viral Damage Reduction rather than Viral Resistance.

    That makes them like Hyekka Masters who have an unlisted 80% Damage Reduction vs. Heat damage.  Because its not Resistance it doesn't show up on the synthesis scanner I guess.

  22. 2 minutes ago, (XB1)D34thst41ker said:

    ...That makes no sense to me. Operator and Void Blast don't have levels, so there's no reason to give Affinity to them, as it literally does nothing. I could understand if there was some sort of leveling you had to do, but there isn't. And this is literally the first time I've heard of this. If this is the case, why isn't it widely known?

    They do not have levels but still take up the 'Warframe' and 'Melee' slots so they just absorb the affinity regardless of there being no point to it, is my guess.

     

    I would not know why its not widely known, it feels like a lot of stuff is like that in Warframe: 

    People forgot for 2 years that Nova's #1 gave damage reduction, most people still believe Mirage's Eclipse gives static values despite its dynamic properties being recorded on wiki since 2014, very few seem to be able to tell the difference between Resistance and Damage Reduction, ect. 

    I know the amp affinity distribution was brought up last year but generally people just assume it works a certain way and never test or doubt it.

  23. 40 minutes ago, (XB1)D34thst41ker said:

    With Spy, there's no inconsistency, at least for me. I do them solo, so I only have to worry about my performance, and since I use Oceanum, I know the Data Vaults like the back of my hand. This is because I farmed Oceanum for the last few Ivara Blueprints I needed back when I decided to knuckle down and build her. If you know the Vaults and you're by yourself, there's no inconsistency at all.

    EDIT: also, there's no 37.5%. All 12,000 Affinity for hacking a Data Vault without being detected goes straight to the Amp.

    While you are completely correct about Spy being consistent for affinity if solo, unless the affinity mechanics for Amps are different between PC and XBox (or was changed last week) the affinity distribution from Shared and Objective affinity will be 25% (Operator), 37.5% (Amp), 37.5% (Void Blast) as it would be if you were trying to level a Secondary on a Warframe while equipped with a Melee.

     

    Edit:

    Someone made a thread on their amp affinity from spy missions just over a week ago, so I know its not just me on PC getting this affinity distribution. [Link]

     

  24. I solo stealth farmed Telesto, Saturn for my Amps using Equinox.  Its usually level capped in 1~2 runs.

    Its especially easy if you are using a Shraksun/Propa Scaffold but most Amps will at least oneshot the Elite Lancers which are the bulk of the affinity.

    A Smeeta Kavat (2x affinity proc chance) and killing alerted enemies with the Warframe to avoid breaking the Operator's stealth multiplier help too.

     

    I prefer this to Spy or Hydron/Helene because with those methods the Amp only gets 37.5% of affinity while being at the mercy of the Public Group's performance when with this method I both get affinity far faster and the results are far more consistent.

×
×
  • Create New...