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Kalbintion

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About Kalbintion

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  1. Can blame me for that. So used to knowing that a sentinel comes with its own weapon and forgetting that Stoi doesn't play Warframe anymore, I took the aforementioned fact for granted and forgot to explicitly state it for Stoi to add.
  2. Three new primes were added 3 days ago to hopefully be rolled out in the next update. Atlas Prime: https://warframe.fandom.com/wiki/Atlas_Prime Tekko Prime: https://warframe.fandom.com/wiki/Tekko_Prime Dethcube Prime: https://warframe.fandom.com/wiki/Dethcube_Prime Edit: Additionally, there are two other weapons that are missing. Quatz: https://warframe.fandom.com/wiki/Quatz Pathocyst: https://warframe.fandom.com/wiki/Pathocyst Edit 2: New Mods to be added! Kinda forgot about them Aerodynamic: http://warframe.wikia.com/Aerodynamic Swift Momentum: https://warframe.fandom.com/wiki/Swift_Momentum Shepherd: https://warframe.fandom.com/wiki/Shepherd Combat Discipline: https://warframe.fandom.com/wiki/Combat_Discipline Melee Guidance: https://warframe.fandom.com/wiki/Melee_Guidance (Side note: The augment changes that happened a while ago in Update 25.6.0 have yet been updated. We're aware of this and they'll be fixed when time permits)
  3. This is something that is on my personal list (since years ago) to see implemented into Warframe Builder, there are things to still be done beforehand however that will make it easier for us to maintain and correct problems.
  4. There are some things to be updated yet! But yeah, its on our list of things to complete doing. I'm running some testing for updates etc to see what all can break and the like to be order to do our next batch of software updates without hindering the site for as long as it did with php breaking everything (Apache really...) lol Also side note: I am already aware of the augment changes (Update 25.6.0) they have done and will let Stoi know of those changes so they can be put out asap.
  5. Note: Update has been completed. Had some issues and I do apologize about that! Everything should be good now, if it isn't somewhere please do let us know. I will be running a system update for Warframe Builder tonight (time table below) in preparation for some changes that won't be obvious to anyone. This update is in preparation for Stoi having recruited myself and Dark, mentioned before, on working on the site well into the future. The update shouldn't cause any major down times, but in the event the update causes an issue it is known about and actively being worked on. Once the update has been completed, I will edit this post to indicate as such, and if there are any problems afterwards, please let us know. Update Time Table If you're missing your timezone from the image above and want to know when exactly to expect this update, you can visit the page I used to add your own city to know exactly when by visiting here. Edit (9:55PM UTC-5): Process starting in 5 minutes. Edit (10:00PM UTC-5): Update process started... if there's any issues site related, these are to be expected but should be minimal. Process shouldn't take longer than a few minutes. Edit (10:15PM UTC-5): Update process ran into an issue (woo old systems!) site should be unaffected while I figure out whats going on. Edit (10:49PM UTC-5): An issue with the update has occurred, site is presently down. It is being worked on to be corrected asap. Edit (11:05PM UTC-5): The site is currently unresponsive. This is a known problem. I do apologize for the inconvenience! Waiting on Stoi to be awake to be able to help figure out what went wrong. Edit (11:30PM UTC-5): Work is being done to restore the site to functionality asap. Edit (02:43AM UTC-5): Site is back up, kinda, still working on restoring functionality Edit (05:10AM UTC-5): Unfortunately no good news this update. Still working on what went wrong and trying to fix asap. Edit (05:17AM UTC-5): Site is once more back up, looking into one final issue. Everything there should be functional, but for some reason listing of frames, weapons, etc for starting a new build fails to load properly but loading a saved build from your saved builds will work. Likewise, searching builds and seeing latest works. Edit (06:46AM UTC-5): Site is entirely back online! If there are any issues with it, please do let us know.
  6. Wasn't that problem resolved yesterday Stoi? Edit: Ah, talked with him over Discord, I see. Random things while pushing out the url shortening system, woo lol. Edit: Doing some testing internally and happened to notice Oxylus' Sentinel weapon, Multron, is missing https://warframe.fandom.com/wiki/Multron
  7. Huh, swear i saw a post in this mentioning about the new weapons too. But upon looking I don't see them get mentioned. Explains why they weren't added. I know there's some new mods too that weren't mentioned yet either with the new nightwave season. Rest assured, it is being worked on as fast as humanly possible. Edit @Stoi84 Things to be added Weapons Zhuge Prime: https://warframe.fandom.com/wiki/Zhuge_Prime (See discord) Ninkondi Prime: https://warframe.fandom.com/wiki/Ninkondi_Prime (See discord) Mods Efficient Beams: https://warframe.fandom.com/wiki/Efficient_Beams Exposing Harpoon: https://warframe.fandom.com/wiki/Exposing_Harpoon Meticulous Aim: https://warframe.fandom.com/wiki/Meticulous_Aim
  8. Eventually you, along with everyone, will get to bug us about updating stuff lol
  9. Rework is completed Stoi, if they do anything else at this point with Wukong I personally will be surprised.
  10. Hey Stoi, as I mentioned on discord the new update added quite a bit. Here's the links and stuff to add to the to-do list of all the things, that way you dont need to comb through the update itself or other things. I'll update posting when links to missing things becomes available All pages should now be available: Frame: Wisp - https://warframe.fandom.com/wiki/Wisp Weapons: Fulmin - https://warframe.fandom.com/wiki/Fulmin Komorex - https://warframe.fandom.com/wiki/Komorex Cyanex - https://warframe.fandom.com/wiki/Cyanex Spectra Vandal - https://warframe.fandom.com/wiki/Spectra_Vandal Glaxion Vandal - https://warframe.fandom.com/wiki/Glaxion_Vandal Mods: Amalgam Argonak Metal Auger: https://warframe.fandom.com/wiki/Amalgam_Argonak_Metal_Auger Amalgam Furax Body Count: https://warframe.fandom.com/wiki/Amalgam_Furax_Body_Count Amalgam Javlok Magazine Warp: https://warframe.fandom.com/wiki/Amalgam_Javlok_Magazine_Warp Amalgam Daikyu Target Acquired: https://warframe.fandom.com/wiki/Amalgam_Daikyu_Target_Acquired Kavat's Grace - https://warframe.fandom.com/wiki/Kavat's_Grace Gale Kick - https://warframe.fandom.com/wiki/Gale_Kick Anti-Grav Array - https://warframe.fandom.com/wiki/Anti-Grav_Array Repair Kit - https://warframe.fandom.com/wiki/Repair_Kit Odomedic - https://warframe.fandom.com/wiki/Odomedic Set Mods: Aero Mod Set Aero Vantage - https://warframe.fandom.com/wiki/Aero_Vantage Aero Agility - https://warframe.fandom.com/wiki/Aero_Agility Aero Periphery - https://warframe.fandom.com/wiki/Aero_Periphery Motus Mod Set Motus Signal - https://warframe.fandom.com/wiki/Motus_Signal Motus Setup - https://warframe.fandom.com/wiki/Motus_Setup Motus Impact - https://warframe.fandom.com/wiki/Motus_Impact Proton Mod Set Proton Pulse - https://warframe.fandom.com/wiki/Proton_Pulse Proton Jet - https://warframe.fandom.com/wiki/Proton_Jet Proton Snap - https://warframe.fandom.com/wiki/Proton_Snap Weapon Changes Zenith (https://warframe.fandom.com/wiki/Zenith) Zenith Alt Fire Ammo cost reduced from 5 to 3 Zenith's Alt Fire radar is now ammo based instead of duration Tysis (https://warframe.fandom.com/wiki/Tysis) Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through. Gaze Kitgun Chamber (https://warframe.fandom.com/wiki/Gaze) The Gaze Kitgun Chamber now chains to up to two targets within 5m All Below Gun Spears Gun Spears reload 33% of clip when deployed Javlok (https://warframe.fandom.com/wiki/Javlok) Reduced zoom FOV. Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect. Increased area-of-effect radius from 1.6m to 2m. Increased projectile speed from 70 to 130. Removed self damage from Primary fire. Removed damage fall off from Primary fire area-of-effect. Auto recall timer reduced from 20 to 6 secs. Ferrox (https://warframe.fandom.com/wiki/Ferrox) Added 100 Impact damage with 3m area-of-effect at end point of Primary fire. Increased Alt Fire's tether range from 6m to 10m. Increased tether's Status Chance from 33% to 50%. Increased tether's Damage pulse from every 5 secs to every 2 secs. Quick throw auto recall timer reduced from 20 to 10 secs. Charged throw auto recall timer increased from 20 to 30 secs. Scourge (https://warframe.fandom.com/wiki/Scourge) Increased Ammo pool from 100 to 200. Increased Alt Fire's bullet attractor radius from 1.8m to 2m. Increased Magazine size from 20 to 40. Increased Primary fire area-of-effect damage from 30 to 55. Primary Fire recoil reduced.
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