Prexades
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Posts posted by Prexades
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I suspect we will be able to switch between a young and adult Tenno, which will make it a paradox.
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As of right now the artillery is pretty useless in higher levels. The gun is not scaling and doesn't have upgrades except one avionic which is not enough to make it useful. My idea would be to give the artillery its own upgrade slot and a few possible variants.
1. Energy lance aka Thanix. A continues lance of destructive energy that slowly extends when the fire button is held. It is very destructive to anything in its path and melts crew ships as well, even able to strike multiple crewships with a skilled gunner and pilot. But not enough to inflict serious damage to large structures and galleons.
2. Blast gun aka Plas-even-more: a wave of destructive energy striking everything in front of the Railjack. Large falloff and crewships might need multiple hits to destroy.
3. EM Pulse. Large range and a bit of spool up time. Can destroy crewships as well because it directly damages the crewships reactor containment bypassing armor. Long range, but its main use is against structures and galleons as it disables their external defenses.
Oh and at high gunnery the pilot should be able to switch to artillery mode directly from the ships control while still being able to maneuver. Aside from ammunition ussage the artillery could still have a drawback of draining power of the ships systems and cause all normal turrets deal less damage after firing.
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vor 4 Stunden schrieb DoomFruit:
It's much, MUCH easier to get a decent AW loadout than it is to get a decent Railjack loadout. I'm ranking things not only on their capabilities, but their availability.
No, it is not. The difference is that with Archwing has a few years of headstart on getting parts, building and leveling gear.
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vor einer Stunde schrieb DoomFruit:
It's much, MUCH easier to get a decent AW loadout than it is to get a decent Railjack loadout. I'm ranking things not only on their capabilities, but their availability.
Ok, there are a lot of misconceptions here. First you dont need a fully equipped RJ yourself. In a group you are always using the hosts one and there are already plenty of people with near full upgrades and looking for crew. Second the Erra quest only requires you to visit the sentient ship when it appears there is almost zero RJ activity required.
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vor einer Stunde schrieb DoomFruit:
In any case, the best railjack loadout is a good Archwing.
Ah, one of the try-hard-wing advocates.
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It is fun. Even it its current very unpolished state. Maybe it is because I always had a soft spot in my heart for space sims. I have also been playing other space sims from the X series to Elite Dangerous and Star Citizen. I just hope DE does add more content to this soon and fixes the many bug and balancing issues. It would be a shame to see this mode die.
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I would recommend to always manually form the squads. Public is terrible as there are always trolls and leechers. Set your squad to invite only, NEVER public.
- Form the squad around the basic roles of pilot, gunner, boarder and engineer and give each team member a primary role before you start
- honest mistakes are okay to make for everyone. sometimes there is a miscommunication so it pays to be patient and explain stuff
- if someone is a constant complainer, for example doesn't want to have an assigned role because that never happens in public leave him and reform. He is not worth the trouble
- mid mission refiners get blacklisted, put on ignore and the team is reformed without them
- if you find some exceptional people then friend them. Teams of experienced people who now each other always perform better than just a PUG.
- avoid people who recommend try-hard-wing aka just park the RJ and use 4 AW.
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I am against nerfing Vidar. The falloff range of RJ weapons is bad enough as it is.
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to be fair, they showed us the new intro during Tennocon. It probably got delayed because finishing RJ while also putting out content for player complaining about content droughts took time as well.
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The consumnables are not even expensive. The basic materials are only short in maybe your first few RJ missions. After that leftover refines and bonus materials come in so plenty that fully restocking is no problem at all.
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Channeling was indeed removed and the mods changed to a bonus on heavy attacks. However the devs hinted that channeling might return later as a fury mode. I guess we have to wait and see but my guess is that it will be kind of special power unlocked via a story quest.
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Spores, Toxic Lash, a few melee strikes and in the unlikely case something still stands: Miasma.
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Had a poor experience today. Pre-formed a group but when we loaded the map one guy dropped from the team which is sadly a common bug. Because I forgot to switch to invite only the group was immediately filled with two randoms who headed straight for the anomaly. Since they had already started killing half of the map without me or most of the team being there I pulled out the hard way by aborting the mission. I hope they lost everything with the host migration.
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Randomly jamming weapons would be a good idea. It could still retain the shield debuff. On enemies without shields instead it could randomly make them randomly tumble and fall to the ground.
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Years ago when I was still playing Eve Online the forums censored even the names of the games own ships. Damnation for example was a ship type and also censored and of course cockpit being censored became a running joke.
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Saryn, because she looks and does always great.(she can also deal easily with any boarders)
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No one has patience, not even with other team members. The ships pilot gets flamed for being bad, the gear flamed for being bad. Teams become broken due to bugs etc.
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I know, upgrade them, but I don't think its making much of a difference and enemy HP is scaling faster upwards than upgraded turrets can compete with. Right now it feels like shooting Grineer on Mars using unmodded Mk1 guns.
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The bugs and some gameplay mechanics are annoying. I think that will eventually even out and the Railjacks could be made a little less fragile, especially against enemies early on. but it is a fun game mode
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Hopefully before Lotyster.
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The thing is that Warframe needs something to keep players engaged, but the dilemma is that more powerful mods create only balancing problems. Railjacks adresses this by makingy a new system of progression that binds also Archwing and regular gameplay together. In a way it is a lateral way of progression for players.
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You can watch this years Tennocon and instead of raids there will be interlinked missions across groups in various areas. But the raids or trials will not return. They also really sucked and very few were actually bothering to do them.
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I liked the old system more and the changes partially broke my Tatsu.
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How was Lua destroyed?
in Off Topic
Posted
I guess the battle we get to see during the Erra quest was the sentients final push toward Lua. They managed to greatly damage it before being ultimately repelled.