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Doomsknightmare

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Posts posted by Doomsknightmare

  1. At least the old Impact proc (which only makes enemies step back) wont make enemies stagger toward a random direction so that your following shots are completely miss !

    We all knew Impact proc sucks, so please dont make it even worse ok my dear DE ?

    If u guys wanna make Impact proc actually useful, please take a look at the feedback which contains a lot of good advice (staggered enemies are open up for melee finisher or receive more damage, etc)

    :awkward: #SaveImpactProc#

  2. 5 hours ago, (PS4)Assassin14435 said:

    Nah. Innate Punch Through can only work on bows (because the arrows arc and will eventually hit the ground). Giving a sniper rifle (or arch gun, or any weapon at all whose ammunition follows a straight ray) innate punch through would mean infinite bullet lifetime. Which, at least in arch wings where you have infinite ammo, would make the game lag horribly. Anyways, how often do you come into a perfectly straight line of 5+ enemies free floating in space? I'm not seeing how even a perfected type of innate punch through would be needed..

    Dude u must come from Mars... All sniper rifle now have innate 1m punch through :blush: And now you can use archwing guns(with limted ammo) in regular mission as heavy weapon...

  3. Archwing guns : since now they can be used as heavy weapon (with limited untransmutable ammo), they should at least get innate punch through like all sniper rifles, otherwise why bother using these fancy big fuxking guns instead of our popular AOE meta (except for Fluctus maybe) outside of Orb fights ?

    Their bullets cant even penetrate a Shild Lancer's defense ? THIS IS UNACCEPTABLE ! 🦖

  4. Let me share a true story :

    Kuva Flood Exterminate mission begins ! An Excalinoob spamming his stupid Staticor kills everything so fast that even a Saryn cant get any kill since all shiz just MELT wherever Staticor BOOM BOOM !! Poor Saryn didn't even have enough time to spread her 1+4 combo :sadcry:

    When a weapon's killing efficiency reach such Bullshiz level that even the most powerful nuker frame in the game can barely catch up with it...

    We all know balance is FUXKED again ! Just like the old Synoid Simulor / Telos Boltace bullshiz, this stupid Staticor shiz must END !

    Why the hell did DE buff its AOE RANGE TO 8M ?! Maybe there's a Staticor fan boy working for DE, and dats the only reason why a already powerful AOE weapon unnecessarily got buffed to a BULLSHIZ level :thumbdown: Good job, as these braindead AOE weapons ruin the game !

    • Like 4
  5. Admit it salty kids, you dont want more Riven slots only because you cant even get yourself a few decent rivens ha ha jokes on you !

    :blush: As a rich fat @ss Tenno full of all kinds of Rivens I demand more Riven slots like the rest of us !

  6. I love Chroma's concept yet I have to admit the fact that he's overall skill set is still flawed and he just no longer have a place among Warframe's mission types today. (Wall of text warning :-)

    1. Good tank and weapon-dependent DPS, not fun to play though

    Well, I'd never say he's not endgame viable...

    But the reality that only 2 out of his 4 abilities are actually useful (TBH I never use his 1 & 4 in a real tough fight because they just make you look like an idiot :-) and you always have to keep an eye on his Vex Armor countdown HUD (that's why I love my 200%+duration build since I wont have to keep looking at dat annoying countdown and prepare to press 3 again every 30s for Godsake ortherwise playing Chroma would be a torture with the fear that "you're gonna lose all your powerful buff if you dont pay real attention to the goddam countdown HUD")

    And let's be honest, why he's 2 can't be refreshed by pressing the button again just like his 3 ? Another non-sense design we got :-/

    His 1 is still a joke after the buff, never saw any Chroma using it in a real fight because everybody knew it suxks and sh1tty range is the biggest problem...

    Dudes have you ever watched a dragon breathing fire ? Even Charizard from Pokemon can put Chroma to shame LMAO https://imgur.com/gallery/4wSf5

    (Wiki :Cone length is affected by Ability Range, following the expression: 10 × (1 + Ability Range)1/3. At max rank, with a maxed Narrow Minded the range would be reduced to 6.97 meters, while a maxed Overextended would instead increase it to 12.38 meters)

    NOW TELL ME which smart arse genius thinks 10m base range is good enough and even a maxed Overextended only adds 2.38m range holy crisis...

    If you wanna feel like a real powerful dragon burning everything with your breath, I would 100% suggest that never press 1 and just equip your IGNIS WRAITH (27m base range, much better AOE DPS with more elementay choices :-)

    His 4 Effigy is not dat bad... At least it provides some sort of CC (while at the cost of losing 50% armor and a lot of energy, dats why I dont feel like using it especially after the Vex Armor nerf...)

    2. "The best weapon damage buff in the game"sounds great, yet does it mean he's the best candidate for endgame / boss fight ? 

    He's tanky yet lack of healing and status immunity (almost every other Tank can somehow heal or at least ignore status proc easily : Atlas, Inaros, Nezha, Nidus, Oberon, Rhino, Trinity, Valkyr, etc) 

    Heat Chroma can restore some health using Elemental Ward yet like I mentioned above it cannot be refreshed while we all love duration build which means you can only heal a bit maybe every 30+ seconds. The lack of status immunity makes it even worse, since you're gonna get knockdown all day with the threat of all kinds of status proc on you !

    I've asked many Tri-dolon hunt veterans (whose team can capture 4 Hydrolysts in one Cetus night) and they tell me "If you wanna capture 4 or even 5 Hydrolysts in one night, you only need one DPS in the team and Rhino is a better choice than Chroma" and here's why : Rhino's roar buff is less powerful than Chroma, yet Roar's "press 3 to buff" style is more convenient and reliable than Chroma's "damage myself to buff" especially when you got Harrow and Trinity as teammate. Besides, Rhino's Iron Skin makes him immune to shockwave knockdown and magnetic procs which is another huge advantage over Chroma in Eidolon hunt.

    How to make Chroma a better dragon ?

    1. Buff his Spectral Scream range

    2. Make Elemental Ward recastable like Vex Armor

    3.Add some sound cue when Vex Armor duration is going down to 0 (I've seen some people suggest it should be a channeling ability, which is also fine to me, welcome to discuss :-)

    4. Make Effigy's Sentry follow you (and dont make it a channeling ability IMO)

     

    That's all I can say for our dear Chroma boy out there, may DE do some justice to him !🦖!

    • Like 1
  7. 22 minutes ago, koryfunny said:

    seriously....? up to 8 enemies? where did you even get that those stupid numbers? give me 1 warframe 4th ability that affect only 8 enemies?!

    they are all designed to hit eveything in a radious around you, or eveything in your screen!

    :blush: Chill out dude, you know when DE decide to buff sth, sth else will be nerfed, if we ask for too much buff, then some other nerf will be inevitable : just take a look at our latest hotfix as a good example :

     

    • Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
    • Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
  8. 33 minutes ago, catalyst22 said:

    No

     

    35 minutes ago, catalyst22 said:

    ?

    Apparently almost every frame with AOE ability can nuke really-low level mobs a lot better than Garuda (even a Radial Javelin build Excalibur can get the job well done :-), and if u wanna nuke some higher mid-level mobs with Garuda 1 then you need to absorb some damage and charge my dear

    38 minutes ago, catalyst22 said:

    Use mods

    Poor base range means it still got outmatched by any other nuking ability and weapon because with the same mod setup there're so many better nuking machines out there, and unlike her 1 those can nuke in endgame level... WHICH comes to back to my original point of view : Garuda ain't a good nuking DPS frame in neither low or endgame level, her 1 is more about keeping her alive in endgame level and her 4 is more about damage buff... 

    We both agree that to a certain extent with some setup she can deal some nice AOE damage, but let's take a look at her whole skill set :

    1 survivability and limited AOE damage (stunning enemies for around 2 seconds doesnt look like reliable CC to me :)

    2 decent % Healing 

    3 more engery at the cost of less health

    4 some limted damage buff which requires charging and behaving like a still target (pity that her mirror can only protect part of her body)

    4+1 combo does work in endgame level but just like I mentioned, I can just simply use my nuking weapons and other frames to kill faster in endgame level

     

    Overall, Garuda is a frame that has good survivability, decent healing, barely satisfactory AOE damage (buff) and poor Crowd Control

    So will people still use her after they max her out and find out she aint really good at any mission types ? Because jack of all trades aint popular in Warframe and she aint even a jack of all trades TBH... 

  9. 1 hour ago, catalyst22 said:

    Of course not you'd press 1 for that.

    Bro I know you're talking about that Bloody Mirror absorbing enemie's damage then hold 1 to charge (Mirror disappears while charging so it makes you a vulnerable standing target again :) to increse absorbed damage then time to release that 10m base radius bloody fireball XD                                                                              Seriously, it requires you taking damage with mirror first then time to charge ! Meanwhile your teammates are waiting for u at extraction point because there're way too many better cheesy nuking weapons for low level speed run :-(

    1 hour ago, catalyst22 said:

    True, but Talons out scales all of these.

    Dude time to wiki "Sonar build Banshee" :-) And a Roar build Rhino can amplify Slash proc like crazy if you know the Roarhino+ Main Equinox combo :)

     

    1 hour ago, catalyst22 said:

    The problem is that 4 -1 has the potential to be the strongest nuke in the game

    True, Garuda's 4+1 combo has potential, but unfortunately it only sounds good on paper, since you need to wait for Bloody Mirror to absorb a lot of damage first then time to charge and release 4 to mark as many enemies as you can and then time to charge Bloody Heart and release a 10m base radius bloody fireball to inflict some sweet Slash proc... I mean I'm pretty sure a lot of many other Nuke frames and weapons can do the trick a lot easier :blush:

  10. Good to see our beautiful Garuda girl got some love from DE, but... Here's the remaining story : :blush:

    1.The point of Garuda's 4 

    Seeking Talons is more of a AOE damage-buff ability rather than a DPS nuking ability : It just can't kill high-level shiz even with 200% strength, though using high-DPS weapons to inflict Slash proc on marked enemies is pretty decent (which is the only practical purpose of using it); If I wanna nuke low level mobs I ain't gonna press 4 and charge like forever, since I got all kinds of weapons capable of nuking a room of enemies 10X times faster (without charging and staying still like a stupid TARGET :-)

    2.Charging is bad for ability like that

    Know WHAT ? NO other damage-buff ability requires you to charge like forever and basically stay still to mark a group of enemies : Banshee's 2, Ember's 2, all Radial-Blind-style shiz, Rhino's 3, Nova's 4, etc etc... All you need is pressing one single button (without Natural Talent) and damage buff will instantly apply to every affected enemy / ally !

    Know WHY ? BECAUSE ! While you try to charge and aim with Garuda's 4, EITHER your teammate(s) already kill every last enemy in front of you (especially when they start Staticor-boom BOOM :-) OR you just get killed since you're a charging, living and standing TARGET ha ha :laugh: Joke's on you baby !

     

    How to improve it :

    NO MORE CHARGE BULLSHIZ : Press 4 and release 8 homing spears towards up to 8 enemies in front of you within 60m

    You may also increase its base damage and mark duration, but first of all : NO MORE CHARGE BULLSHIZ ! (🦖roar with me)

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