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Doomsknightmare

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Posts posted by Doomsknightmare

  1. This only becomes noticable in Kuva Flood, since all enemies are paper-made in normal Kuva Siphon .

    When I'm the host, it seems my 100% status weapons can't proc any status on these onion babes (or mayeb it proc but status effect ain't working correcting? It feels like my 100% shotgun can't strip any armor at all and Slash proc deals little to none damage ).

    This only happens when Im the host, because I can kill Kuva Guardians effortlessly as non-host, but those babes become much harder to kill when Im the host. 

  2. It's boring indeed, since everybody either brings unranked gears to farm XP or some meta nuke (poor Wukong, got nerfed before Trinity) to finish this boring grind as fast as possible, just to farm Focus or the relics/parts. The whole killing efficiency thing is stupid because it forces players to use only nuke builds otherwise it's hard to make it to zone 8.

  3. Quite opposite, Energy Conversion is more useful than Health Conversion. HC is basically only good for Nekros (or some gimmick builds for other frames, which are just for fun and impractial) while a lot of frames (espcially frames with channeling ability) benefit from EC a lot because energy orb drops everywhere in a mission while health orb... You rarely see one health orb unless there's a Nekros in the squad.

  4. It's one of the best melee meta in the game bro (assuming u know how to mod it)... DE could possibly nerf it in the upcoming melee rework rather than buff it...

  5. I agree with you.

    Currently the efficiency system are forcing players to use the "nuke meta" : Castana Trinity, Glaive Wukong, Banshee, Equinox, Saryn, plus a Memeing Strike whip or polearm. If you don't bring your best nuke builds, you can hardly make it to zone 8, which renders a lot of frames and weapons useless in outslaughter. We might have many fun builds, but we'll only use our nuke builds due to how efficiency works.

  6. 19 hours ago, Grekkatarq said:

    Dual swords and single swords and most of the blade weapons are meant to be fast. That compensate the long range.

    TBH Berserker can make polearms and whips extremely fast too...

    I think that's the balance issue DE need to deal with : polearms and whips are fast and long while dealing crazy damage by just spamming fast melee / spin attack(rarely saw anyone using their stance combo),  which just make them far more efficient than other melees.

  7. 13 minutes ago, -Rapwnzel said:

    There are a lot of people like this around, when you encounter that it's probably just bad luck. Also have you tried doing /profile Dem1Z in the in game chat? If the profile exists it's probable that the user has been inactive for the past few days or you have not found the right time to catch him yet

    I did tried /profile this id, but it said this user name does not exist...:facepalm: and no luck searching the forum either, damn I really wanna buy his riven, rip:sadcry:

  8. What's this Dem1Z guy's in-game ID anybody know about this ? I try to contack him on WFT.com for a riven but it seems he've been offline for a few days, and he didn't use his in-game ID on the site...

    :awkward:

  9. It looks cool and deals enough damge for a non-Prime melee, but we all know in current melee meta short range = MR fodder, and although its model look pretty long, its range is just as meh as other dual swords... If DE can make it work like DSS then we can use it as a heavy blade with better range. I'm kinda tired of spamming fast melee with polearms or spmming slide attack with whips and really looking forward to the upcoming melee rework, since currently no other melees can even come up close to polearms and whips when it comes to killing efficiency. I want to try some underused melees like dual swords, but the poor range really bugs me///

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