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Doomsknightmare

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Posts posted by Doomsknightmare

  1. As a veteran who've played the game for over 3000 hours, I feel bad for Chroma in its current state : A poor dragon that lives in the shadow of our stronk Rhino.

    First, according to DE's warframe usage data, Rhino is very popular among both low MR and high MR players, while Chroma is just trashed by most players (Average usage : Rhino + Rhino Prime = 10.47%, Chroma = 0.86%, Chroma Prime aint a thing when this date was released)

    Ppl may say it's because Rhino is much easier to build but still, if Chroma is good enough then we shall see many players using Chroma out there right (rather than just test his "max endgame build" in Simulacrum and say "Chroma's good" and never use him again in a real fight)  

    When Eidolon hunt first came out, Chroma got a bit more attention because ppl need his damage buff from Vex Armor (which was a lot stronger than Rhino's Roar) then DE nerf his Vex Armor, and now you can see, very few players choose to bring Chroma in Eidolon hunt these days because Rhino is just much better : his Iron Skin provides 100% damage reduction and protects players from knockdown and magnetic procs, while his Roar is an easy-to-use team damage buff that doesn't require players to get damaged first (when Chroma gets a Harrow teammate in public squads, tragedy happens lol)

    Now ppl may ask why am I keep comparing Chroma with Rhino, well lemme tell ya babes, in the current build of Warframe, any mission u wanna use Chroma? Rhino is your better choice !

    Let the analysis begin !

    Chroma

    Spectral Scream : Chroma players only use this shiity ability for fun sometimes, because it's practically useless.

    Elemental Ward : Chroma's icon, ability changes according to your chosen energy colour which is cool and fun, though we all know Cold is the best for endgame while Toxin is basically the worst. Fire Chroma's heal aura can't even heal your own companion, seriously ? 

    Vex Armor : Must be FUN to keep watching your ability duration countdown and prepare to press 3 again before it expires, ortherwise you're gonna lose all your precious damage & armor buff ! Damage buff only applies to weapons, while Rhino Roar buffs both ability and weapon damage !!

    Effigy : Cool kids ability providing some sort of limited Crowd Control and AOE damage. Needless to say, Rhino Stomp is the best CC ultimate which can also nuke low-level mobs.

    TL;DR : YOU WANT TANK+TEAM DAMAGE BUFF+ AOE+CC ? PICK RHINO AND SCR3W CHROMA !

    (:3 s Thanks for reading, my dear hamster fellows !

    • Like 2
  2. 4 hours ago, (PS4)RockstarJungle said:

    Op, is Nezha your main frame? I really do hate when people base their ideas off of what works for other frames to every frame they consider needs a re-work. If he is, then disregard this. 

    firewalker can deal more damage, i wouldn't mind it. 

    for the spears, I wish people would stop trying to turn him into a Mind-less Nuke frame with the ultimate damage. his spears is a two part combo, Not just a button press and kill everything. and all though it is irrelevant now (i think) because of all the Instant-ability-kill-everything damage frames, it still has his personality built into the animations, why remove one? If you dont like nezha for his persona, then why like him at all? IF mindless damage is what you are after then its better choices. 

    that said, i wouldnt mind the spears to scale. i do agree with any upgrades though. as long as they dont remove anything from him.

     

    this post was more of a adding to the thread, rather than a direct response, which is why i didnt quote. lol 

    Yeah he is one of my main frames (I even built a second Nezha for my Umbra mod build) 

    I'm not a fan of OP nuker (the new Saryn and Volt kill the fun too fast) and I do respect your opinion about keeping his persona. If DE could make the slam animaton invincible then it's fine, as I don't like removing his signature slam move either.

    As for his Divine Spear damage, I think it should keep Slash proc on enemies until they're slamed on the ground, which is fair for Nezha and won't be OP.

  3. He's one of the least used frames according to the data given by DE in Devstream115, his Deluxe skin is coming, and we already have tons of Nezha rework threads in the forum... 

    Needless to say, we all hope to see some change for him when his Deluxe arrives and here's my two cents :

    Passive : Not bad, at least sliding with Nezha is fun

    Firewalker : Looks fun yet not good in a real fight. It's so bad that I don't even know how to improve it tbh, with an even worse Augment... :facepalm: In short It's basically a worse version of Oberon's Hallowed Ground. Its synergy with Blazing Chakram is also clunky.

    Blazing Chakram : Probably the worst healing in the game :awkward: Enemies struck by the chakram are ragdolled and sent flying yet you need to kill that guy before ability duration runs out and due to its awful healing range you need to get closer before you kill in case you wanna get healed OMG pls just triple its healing range for godsake. Another bad Augment as well. If the Augement can repenish Warding Halo's health then it's worth taking up a mod slot.

    Warding Halo Nice for our squishy Nezha, with a decent Augment !

    Divine Spears Decent CC though the forced slam animation could get Nezha killed in certain situation. Bad damage output with no scaling and no status proc.  

     In conclusion, Nezha is a jack of all trade frame with a flawed skill set, his damage output and support are really bad, and his CC and survivability are just half decent.

  4. I have to agree, since I use the new Saryn and Volt a lot and to be honest, it's pointless to CC while I can nuke the entire map (to earn more Focus btw :)

    Now Saryn is my favourite go-to-frame in any mission that used to require CC : Mobile Defense, Interception, Excavation, etc becasue Saryn doesnt give a Fxxk to any Lv100 mobs.

    I think it's the enemy level, and DE shall begin to design some Lv 100+ missions for true endgame (Sortie and Kuva Flood is good, but they're still somehow cheesy)

  5. Just play against my friend in Frame Fighter and it's so much fun, even though the control feels like shiz (lol maybe it's worse than the first Street Fighter) but the fight itself is better than Conclave already :-P 

    I really wish DE would continue to update this mini game and make it better (more special moves, improved jump attack, more arena, balance patch, etc)

  6. 4 hours ago, LokiTheCondom said:

    Probably Oberon. They really oughta consider how Renewal interacts with Shadows of the Dead because Nekros is simply a blight to any Oberon players. Would be a plus if Iron Renewal could get a higher armor buff.

    As well as having Reckoning cause health orbs to drop by enemies affected by it, rather than killed by it since it doesn't scale very well for some factions.

    So I wasn't the only one who thought Octavia seems to be a self-insert. Neat.

     

    4 hours ago, Doomsknight said:

    Yeah I mean some QoL tweak for Broberon would be nice : Renewal no longer heals Nekros' 4 (which has been suggested by a lot of players), tweak the health orb drop from Reckoning mechanics (currently it's pretty meaningless since Reckoning can't kill efficently in high level while in low level nobody needs a health orb especially when Renewal is activated) and fix the weird range of Hallowed Ground (sometimes HG just won't show up correctly, especially when u cast it on some uneven terrain)

     

    5 minutes ago, (PS4)zedlanik said:

    What's wrong with Oberon?

    ^ Broberon won't need a huge rework but some polishment for his current skill set for sure.

  7. 18 minutes ago, MirageKnight said:

    Oberon's arguably in a very good place right now. He's surprisingly tanky and fills the support role quite well. Perhaps he could do with a couple of minor tweaks, but he does not need a rework.

    Yeah I mean some QoL tweak for Broberon would be nice : Renewal no longer heals Nekros' 4 (which has been suggested by a lot of players), tweak the health orb drop from Reckoning mechanics (currently it's pretty meaningless since Reckoning can't kill efficently in high level while in low level nobody needs a health orb especially when Renewal is activated) and fix the weird range of Hallowed Ground (sometimes HG just won't show up correctly, especially when u cast it on some uneven terrain)

  8. Too many dreamers in trade chat which make me laughs : WTS God +Crit Riven (for a status weapon) 800plat ! WTS +Damage +2 useless stats Riven for 1k ! WTS very good Riven with harmless negative (-projectile flight speed Lanka) , etc... I can just sit there and watch trade chat laughing all day XD

  9. LOL too many noobs spreading misinformation in this thread that I can't helping laughing :

    1. Tiberon and its Prime won't and shouldn't get nerf because they're just burst/semi rifles (small magazine limits Tiberon P's auto mode DPS greatly)

    and think about it : Can burst/semi rifles like Tiberon nuke the entire map or one shot bosses ? They're not even popular meta because ppl always prefer AOE weapons to nuke and sniper rifles to one shot bosses. Why the hek would DE nerf such a normal gun ?

    2. Many full-auto rifles have better DPS potential than Tiberon Prime, considering riven or not.

    3. Please upvote me if you're a wise Tenno, and stop spreading misinformation brainlessly, thanks :3

  10. On 2018-05-06 at 1:00 AM, (XB1)INe Saninus said:

    We don't talk about the Dex Furis like we don't talk about Fight Club.

    Now we are talking :-)

    Brozime often makes mistakes, but not all of his opinions are bs.

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