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Ashkateer

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Posts posted by Ashkateer

  1. Hey there.

    I was just looking through the forums and came across this post. I'm an Atlas main myself, I've used him and loved him before his rework came into place. I 100% agree that he is an excellent frame to use, he has very good survivability and is incredibly tanky. I'll be going over each and everything about him from his theme to some changes I'd like to see. So, allow me to express my opinions on why this frame is "solid".

    Ok, so here they are:

    Theme: Since Atlas' appearance is based on a boxer, his "rocky" theme suits him perfectly.

    Passive: His passive is probably the BEST passive in the WHOLE game. It's very very good. DE please don't change it :P

    Landslide: His most used ability and it's AMAZING. However, rag-dolling enemies on every 3'rd hit can get pretty annoying at times and you have to move around trying to kill one enemy so I'd like to see that changed.

    Tectonics: Not a bad power, can be pretty useful at times (index, blocking doorways, etc). But, I do have a suggestion: Tectonics should be replaced with Petrify since it has an excellent synergy with Landslide and since it's used a lot, that low energy cost can be very beneficial.

    Petrify: This ability is EXCELLENT. Literary "freezing" enemies is very good. And plus you deal EXTRA damage to those enemies. And like I said before, this ability should be replaced with Tectonics since Tectonics isn't nearly as much used as Petrify.

    And last but not the least, my sex slaves...UHHHH... I mean minions Rumblers: Pretty good ability, useful at times, should stay where it's at.

     

    Also, here's my "One Man Punching Killing Machine" build. Feel free to copy it, give me suggestions (always welcomed). NOTE: All my mods aren't maxed so I will take about 2 forma when maxed.

     

    http://warframe-builder.com/Warframes/Builder/Atlas/t_30_3420000020_2-5-10-3-8-5-19-1-10-55-3-5-411-2-10-479-4-8-481-0-8-613-9-5-857-7-5-860-6-3_481-6-19-7-411-8-55-11-479-12-2-12-860-5-857-7-3-18-613-9_0/en/1-0-39

     

    Since his Landslide is based on your melee MODS (not base stats), I like to use Fragor Prime with all impact mods for best results.

    And as always, here's my build. Again, feel free to copy, give me suggestions and all that good stuff.

     

    http://warframe-builder.com/Melee_Weapons/Builder/Fragor_Prime/t_30_200000002_226-1-5-266-6-3-305-8-3-486-4-8-531-3-5-637-2-8-733-0-8-865-5-8_733-6-226-9-637-12-531-11-486-10-865-14-266-7-f-f-305-10/en/4-0-103

     

    Thank you, Tenno!

  2. On 1/22/2018 at 11:17 AM, FreeWilliam said:

    Atlas is a great frame that's fun to play but somewhat limited by his power options.  As someone who currently plays Atlas more than any other frame, I have opinions, hopes, and dreams.  

    And so, without further gilding the lily.  And with no more ado, I give you the Atlas I dream of. 

    Theme: Can stay as is, but the rock theme doesn't add all that much really.  I think another approach has more flavor

    Passive:  DO NOT CHANGE THIS!  This is a great passive that adds a ton of flavor.  I would cry a little if it changed.

    Power 1 - Landslide.  If you looked at all the Atlases and which of our powers got the most use, it would always be Landslide.  This is because Landslide is excellent, it could even be weakened slightly and it would still get a ton of use.

    Proposed Change #1:  It could stay as is, or be weakened slightly while enabling Atlas activate landslide even when there's nothing to target, which would result in Atlas moving in that direction (even into the air).  Duration would determine how long he hovers in the targeted location.  

    Proposed Change #2:  Either have the third hit NOT ragdoll enemies away or perhaps have the mod reverse this and trigger an Exodia Hunt style 'suck'

    Power 2 - Tectonics.  Not a BAD power, but also not a very useful one and not really in sync with Atlas' playstyle

    Proposed Change #1: It's a Blunt and it taunts enemies to attack it, however Atlas takes a percentage of damage the blunt receives. 

    Proposed Change #2: It stays as is, but can also has a healing/shielding Aura of some sort to protect squishies.

    Power 3 - Petrify.  Petrify's great as is, I don't see a reason to ch...BWAHAHAHAHAHA *gasp* ...sorry, it's awful. Really bad.

    Proposed Change #1: Switch Rumblers to the 3

    Proposed Change #2: The Rumblers look like Atlas' current skin, but are sized for power strength.  

    Power 4 - Rumblers.  Rumblers is great, but it's on the 3 now, so what to do?

    Proposed Change #1: Exalted Grakata Gunkata stance - a custom gunblade-type stance that uses an exalted Grakata Prime.  The stance of course involves a lot of hitting things with the Grakata.  

    Proposed Change #2: You want more?  

    Additional super-important addition.  Atlas gets a Clem skin.

    Additional also important addition.  All Clems get a variant of these powers.

    5E3709g.gif

     

     

     

    6

     

    @FreeWilliam

     

    Hey there.

    I was just looking through the forums and came across this post. I'm an Atlas main myself, I've used him and loved him before his rework came into place. I 100% agree that he is an excellent frame to use, he has very good survivability and is incredibly tanky. I do agree with most of the things you said, however, I don't agree with some. So, allow me to express my opinions.

    Ok, so here they are:

    Theme: Since Atlas' appearance is based of a boxer, his "rocky" theme suits him perfectly.

    Passive: His passive is probably the BEST passive in the WHOLE game. It's very very good. DE please don't change it :P

    Landslide: His most used ability and it's AMAZING. However, I do very much agree with your proposed change #2, rag-dolling enemies can get pretty annoying at times and you have to move around trying to kill one enemy.

    Tectonics: Not a bad power, can be pretty useful at times (index, blocking doorways, etc). But, I do have a suggestion: Tectonics should be replaced with Petrify since it has an excellent synergy with Landslide and since its used a lot, that low energy cost can be very beneficial.

    Petrify: This ability is EXCELLENT. Literary "freezing" enemies is very good. And plus you deal EXTRA damage to those enemies. And like I said before, this ability should be replaced with Tectonics since Tectonics isn't nearly as much used as Petrify.

    And last but not the least, my sex slaves..UHHHH.. I mean minions Rumblers: Pretty good ability, useful at times, should stay where its at.

     

    Also, here's my "One Man Punching Killing Machine" build. Feel free to copy it, give me suggestions (always welcomed). NOTE: All my mods aren't maxed so I will take about 2 forma when maxed.

     

    http://warframe-builder.com/Warframes/Builder/Atlas/t_30_3420000020_2-5-10-3-8-5-19-1-10-55-3-5-411-2-10-479-4-8-481-0-8-613-9-5-857-7-5-860-6-3_481-6-19-7-411-8-55-11-479-12-2-12-860-5-857-7-3-18-613-9_0/en/1-0-39

     

    Since his Landslide is based on your melee MODS (not base stats), I like to use Fragor Prime with all impact mods for best results.

    And as always, here's my build. Again, feel free to copy, give me suggestions and all that good stuff.

     

    http://warframe-builder.com/Melee_Weapons/Builder/Fragor_Prime/t_30_200000002_226-1-5-266-6-3-305-8-3-486-4-8-531-3-5-637-2-8-733-0-8-865-5-8_733-6-226-9-637-12-531-11-486-10-865-14-266-7-f-f-305-10/en/4-0-103

     

    Thank you Tenno!

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