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--Q--Candy

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About --Q--Candy

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  1. They key to all one shots is Voide Strike, which is a skill in the Madurai tree . (And Unairu Wisps in Group play) The best Arcane to use is Virtuos Shadow. You can proc it by dashing into the head of the Eidolon. The best amp is 177, like Weebslayer said.
  2. It's the ban-jellyfish. It's a metaphor for the fishy / random bans DE sometimes gives to their players.
  3. tbh this is the big question we need to wait for. Maybe DE does something to not split the community.
  4. Thanks for the RJ update. Maybe a bit late, but Im looking forward to it! Im really sad about the Vazarin nerf, I understand that it was really strong, but now its trash. I also dont understand the other parts about that. The Values are just too low for Objectives wich have 40k and more HP. I like the changes to the Archguns, they have a bit more impact now. (but RJ will still be superior) Most rj changes look good, but it seems that rj is really easy right now and no challenge. For me RJ wasnt to hard, the "hard" part was the Grind. The Valence Infusion is nice, now I can finally get the last few % on my weapons and stuff. I like the QoL stuff you added with this patch. Makes some parts of the game feel better. Overall it seems like a nice change, but the Objective Healing needs an overview again and I feel RJ is really easy now.
  5. Where: In-Game (On all capture maps where the target can be a Nullifier) What: If the Capture Target is a Corpus Nullifier and Titania shoots the Nullifier the Target becomes invincible for Titanias Dex Pixia. Proof:
  6. Scarlet Spear really isnt a great event. Hope you learned from this again and make the next events better! Also Takkov wants to remind you that Green is a nice colour.
  7. Was haltet ihr von den Riven-Mods im Spiel & dem System dahinter? Das Riven System ist eine gute Idee, erfüllt aber nicht das eigentliche Ziel schwache Waffen kompetitiv zu machen. Auch das Balancing nach Nutzung der Waffen spiegelt die Stärke der Waffe nicht wieder, siehe diesen Patch die Miter. Sie wird gespielt wegen dem Augment mod der Nullfelder zerstört, nicht weil die Waffe guten schaden macht. Wie empfindet ihr die Riven-Entwicklung in letzter Zeit? Die Änderungen in letzter Zeit erscheinen mir sehr random und ohne Zusammenhang. Da dies jetzt die erste Melee Riven Änderung ist hätte ich auch gedacht das etwas härter durchgegriffen wird und z.B Gram Prime nicht immer noch eine 1.25er Dispo hat. Was könnte man eurer Meinung nach ändern, um Riven im Spiel attraktiver / nützlicher / anders zu gestalten? Ganz oben wäre eine Änderung des Balancing. Nicht nur nach Nutzung, sondern auch nach Stärke der Waffe gehen und vorallem uns als Spieler mehr einblick in das "Warum" geben, z.B in form von Statistiken. Interessant wäre ein "Stat locking" von einem Stat. Dies entfernt aber die Möglichkeit den riven zu handeln.
  8. The changes seem kind of random this time.
  9. You think you nerfed Limbo for the Event but he will still be Meta. Nice changes tbh XD
  10. Nice too see that you are fixing bugs.
  11. DE statement on this: Endless? The original mission design was Endless, but after testing we added a cap to help the flow and battle resolution. The cap on Condrix is 17 in 1 Ground Assault and 5 Murex in 1 Murex Raid.
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