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Deepsixeden

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Posts posted by Deepsixeden

  1. I'm sure this has been brought up already somewhere, but could there be a possiblity of having alerts that give a "Component Cache" (or any other name) instead of just Credit Alerts and Blueprint Alerts?

     

    This "Cache" can be opened and yield a moderate amount of random components and 1 random rare component?

     

    Would be an awesome little addition to alerts. I don't know about everyone else, but I tend to actively ignore the credit only alerts now.

     

    Just a thought! Thanks for taking the time to read my post!

     

    Founder Deepsixeden

  2. GAUGE/BARRETT

     

    Gauge/Berrett is rounded towards pure firepower, very well suited towards supporting squads with ammo restoration, defensive stats and bullet velocity. Excellent warframe for anyone that favors guns over the sword.

    –In-game description

    Gauge/Barrett is a metal-based warframe. Utilizing in restoring allies ammunition, fortifying armor and loading a full clip into an enemy with a single shot, capable of dealing massive damage.

     

    Health 125 (375.0 at rank 30)

    Power 125.0 (225.0 at rank 30)

    Armor 70.0

    Shield Capacity 75.0 (225.0 at rank 30)

    Sprint Speed 1.00

    Polarities

    4x 17px-Ability.png
    1x 19px-Bar.png

    1x 18px-V.png

    Aura Polarity 18px-V.png

     

    Fusion Shot - Energy: 50Energy_small.png Hotkey: 1   Consumes all ammo in current weapon's clip to deliver a single shot of massive damage to target enemy.

     

    Temper - Energy: 25Energy_small.png Hotkey: 2   Increases all nearby allies armor for a duration.

     

    Erode - Energy: 75Energy_small.png Hotkey: 3   Erode target enemy, reducing it's armor and movement speed , effects all other enemies nearby in a small radius. Allies gain ammunition to their equipped firearm when dealing damage to eroded targets.

     

    Bulwark - Energy: 100Energy_small.png Hotkey: 4   Create a small fortification of cover, reducing incoming damage to allies inside. All allies within the radius recieve a significant increased rate of fire for weapons.

     

    Just a quick brainstorm after my previous Wind Based Warframe concept: https://forums.warframe.com/index.php?/topic/81485-wind-based-warframe-gale-zephyr-feedback-please/#entry888386

     

    Any feedback is appreciated! CONSTRUCTIVE criticism is always welcome!

     

    Thank you everyone!

     

    Edited:

    -Changed Temper to effect all nearby allies

    -Erode now reduces movement speed in addition to lowering enemy armor

    -Changed starting shields to 75, down from 100

    -Changed rank 30 health to 375, up from 325

    -Changed rank 30 shields to 225, down from 275

  3. Here's an idea for its ult!

     

     

    [insert name here]:

     

    Creates a Hurricane which actively seeks out large groups of enemies. Has several 'funnels' which constantly spawn from the Main Hurricane and seek enemies. Enemies who go near Gale/Zephyr during the duration of this move will be Rag-dolled and blown away.

    very awesome concept!

  4. GALE/ZEPHYR

     

    Gale/Zephyr is suited very well towards Tenno who prefer a more melee approach to combat. Armed with abilities that support close quarter gameplay, Gale/Zephyr is a great alternative from guns.  

    –In-game description

    Gale/Zephyr is a wind-based Warframe. Capable of unleashing powerful melee attacks, while being able to single out targets and control enemy placement on the battlefield.

     

    Health 100 (300.0 at rank 30)

    Power 150.0 (225.0 at rank 30)

    Armor 50.0

    Shield Capacity 150.0 (375.0 at rank 30)

    Sprint Speed 1.20

    Polarities

    4x 17px-Ability.png
    1x 19px-Bar.png

    1x 18px-V.png

    Aura Polarity 18px-V.png

     

    Cyclone - Energy: 25Energy_small.png Hotkey: 1   Release a powerful tornado dealing mininal damage to targeted enemy, while simultaneously pushing away enemies near the target.

     

    Squall - Energy: 50Energy_small.png Hotkey: 2   After a quick dash to targeted enemy, unleash a flurry of quick devastating melee blows to the target based on equipped melee weapon.

     

    Tempest - Energy: 75Energy_small.png Hotkey: 3   Surrounds the Warframe with high winds, deflecting enemy ranged attacks, only melee attacks may damage you for the duration. Grants increased melee critical strike chance and damage to nearby allies while active.

     

    Typhoon - Energy: 100Energy_small.png Hotkey: 4   Create a Typhoon centered on the warframe, dealing moderate damage in the surrounding area, regenerating ally shields within and gradually growing larger while pushing enemies away.

     

     

    What do you guys think? I'm thinking of drawing up some concept designs for Gale/Zephyr (Gale being the female version, and Zephyr the male version). Any POSITIVE feedback is welcomed. Constructive criticism is appreciated as well.

     

    Thanks all!

     

    Edited:

     

    -Name change of second ability Flurry to Squall

    -Added additional effect to Tempest providing group melee buff

    -Added additonal effect to Typhoon providing group shield regen while active

    -Changed Aura polarity

    -Tweaked Tempest for increased melee damage as well

    -Tweaked Squall's damage to be based off of current melee weapon equipped

     

    Link to original post:

     

    https://forums.warframe.com/index.php?/topic/81485-wind-based-warframe-gale-zephyr-feedback-please/

  5. If its what youre going for, having a melee-master frame will be difficult, Loki and Ash currently dominate the crits with their invisibility, and Rhino (my personal long-time favorite) can currently charge, weilding any melee weapon, into an infested horde and hold his ground. So I agree with M4g1kz, a group buff to crits seems the way for this concept to find its niche. 

    i agree. i already changed up the warframes abilities after reading some feedback, and thanks for yours as well!

  6.  

    This is something I see on nearly every Warframe concept on this forums, they give the Aura Polarity the Polarity for Energy Siphon, even when it doesn't make sense with the concept of the Warframe itself.  I would suggest you put an "Attack" polarity in the Aura slot since this is intended to be a Melee Warframe, and therefore can hold the Aura "Steel Charge."

     

    On another note, the second ability could scale off of how buff'd the damage is on the individual's melee weapon, so you would have to state, "Dealing melee damage."

     

    To make this Warframe shine as the melee "Coup de grâce" if you will, is to make it so your 3rd Ability is more damage oriented, which can in turn make your second ability a massive ripping machine.  So it buffs the party's Melee Damage and Critical Chance/Damage.  Due to a majority of late wave Defense moments, and difficult area's recently changed, giving the whole party a good Melee buff wouldn't be overwhelming to balance issues due to the inefficiency of melee in most situations.

     

    Those are just my thoughts at least, I love new Warframe concepts.

     

     

    thanks so much for your feedback! i totally agree with changing the aura polarity to V for increased melee damage. thank you again

  7. Yeah, I have to say, this is pretty well thought out.

     

     

     

    But I'm gonna have to downvote the OP a little for spectacularly failing to include any fart jokes.

     

    I mean come on... where's the "Silent But Deadly" ability?

     

    Or the Oddworld-esque ability to control explosive fart clouds?

    the thought DID cross my mind lol. but i wanted to make this look as professional as possible. who knows maybe it will be taken into consideration for an addition to the Tenno

  8. Thanks a ton for your feedback, I do agree Flurry does seem a bit silly name wise. I did not want to include too much in terms of group buffs, since Volt already has a melee speed buff, but i do get where you are coming from. I'll have to brainstorm up some idea of how to give him/her a bit more team friendly buffs. Thanks again! And look forward to some quick sketch concepts!

  9. GALE/ZEPHYR

     

    Gale/Zephyr is suited very well towards Tenno who prefer a more melee approach to combat. Armed with abilities that support close quarter gameplay, Gale/Zephyr is a great alternative from guns.  

    –In-game description

    Gale/Zephyr is a wind-based Warframe. Capable of unleashing powerful melee attacks, while being able to single out targets and control enemy placement on the battlefield.

     

    Health 100 (300.0 at rank 30)

    Power 150.0 (225.0 at rank 30)

    Armor 50.0

    Shield Capacity 150.0 (375.0 at rank 30)

    Sprint Speed 1.20

    Polarities

    4x 17px-Ability.png
    1x 19px-Bar.png

    1x 18px-V.png

    Aura Polarity 18px-V.png

     

    Cyclone - Energy: 25Energy_small.png Hotkey: 1   Release a powerful tornado dealing mininal damage to targeted enemy, while simultaneously pushing away enemies near the target.

     

    Squall - Energy: 50Energy_small.png Hotkey: 2   After a quick dash to targeted enemy, unleash a flurry of quick devastating melee blows to the target, damage based on equipped melee weapon.

     

    Tempest - Energy: 75Energy_small.png Hotkey: 3   Surrounds the Warframe with high winds, deflecting enemy ranged attacks, only melee attacks may damage you for the duration. Grants increased melee critical strike chance and critical damage to nearby allies while active.

     

    Typhoon - Energy: 100Energy_small.png Hotkey: 4   Create a Typhoon centered on the warframe, dealing moderate damage in the surrounding area, regenerating ally shields within and gradually growing larger while pushing enemies away.

     

     

    What do you guys think? I'm thinking of drawing up some concept designs for Gale/Zephyr (Gale being the female version, and Zephyr the male version). Any POSITIVE feedback is welcomed. Constructive criticism is appreciated as well.

     

    Thanks all!

     

    Edited:

    -Name change of second ability Flurry to Squall

    -Added additional effect to Tempest providing group critical strike chance buff

    -Added additonal effect to Typhoon providing group shield regen while active

    -Changed Aura polarity

    -Tweaked Tempest to provide group increased melee critical damage buff as well

    -Tweaked Squall's damage to be based off of current melee weapon equipped

     

    Link to original post:

     

    https://forums.warframe.com/index.php?/topic/81485-wind-based-warframe-gale-zephyr-feedback-please/

  10. GALE/ZEPHYR

     

    Gale/Zephyr is suited very well towards Tenno who prefer a more melee approach to combat. Armed with abilities that support close quarter gameplay, Gale/Zephyr is a great alternative from guns.  

    –In-game description

    Gale/Zephyr is a wind-based Warframe. Capable of unleashing powerful melee attacks, while being able to single out targets and control enemy placement on the battlefield.

     

    Health 100 (300.0 at rank 30)

    Power 150.0 (225.0 at rank 30)

    Armor 50.0

    Shield Capacity 150.0 (375.0 at rank 30)

    Sprint Speed 1.20

    Polarities

    4x 17px-Ability.png
    1x 19px-Bar.png

    1x 18px-V.png

    Aura Polarity 18px-V.png

     

    Cyclone - Energy: 25Energy_small.png Hotkey: 1   Release a powerful tornado dealing mininal damage to targeted enemy, while simultaneously pushing away enemies near the target.

     

    Squall - Energy: 50Energy_small.png Hotkey: 2   After a quick dash to targeted enemy, unleash a flurry of quick devastating melee blows to the target, damage based on equipped melee weapon.

     

    Tempest - Energy: 75Energy_small.png Hotkey: 3   Surrounds the Warframe with high winds, deflecting enemy ranged attacks, only melee attacks may damage you for the duration. Grants increased melee critical strike chance and critical damage to nearby allies while active.

     

    Typhoon - Energy: 100Energy_small.png Hotkey: 4   Create a Typhoon centered on the warframe, dealing moderate damage in the surrounding area, regenerating ally shields within and gradually growing larger while pushing enemies away.

     

     

    What do you guys think? I'm thinking of drawing up some concept designs for Gale/Zephyr (Gale being the female version, and Zephyr the male version). Any POSITIVE feedback is welcomed. Constructive criticism is appreciated as well.

     

    Thanks all!

     

    Edited:

    -Name change of second ability Flurry to Squall

    -Added additional effect to Tempest providing group critical strike chance buff

    -Added additonal effect to Typhoon providing group shield regen while active

    -Changed Aura polarity

    -Tweaked Tempest to provide group increased melee critical damage buff as well

    -Tweaked Squall's damage to be based off of current melee weapon equipped

     

    Here is the link to my original post:

     

    https://forums.warframe.com/index.php?/topic/81485-wind-based-warframe-gale-zephyr-feedback-please/

  11. GALE/ZEPHYR

     

    Gale/Zephyr is suited very well towards Tenno who prefer a more melee approach to combat. Armed with abilities that support close quarter gameplay, Gale/Zephyr is a great alternative from guns.  

    –In-game description

    Gale/Zephyr is a wind-based Warframe. Capable of unleashing powerful melee attacks, while being able to single out targets and control enemy placement on the battlefield.

     

    Health 100 (300.0 at rank 30)

    Power 150.0 (225.0 at rank 30)

    Armor 50.0

    Shield Capacity 150.0 (375.0 at rank 30)

    Sprint Speed 1.20

    Polarities

    4x 17px-Ability.png
    1x 19px-Bar.png

    1x 18px-V.png

    Aura Polarity 18px-V.png

     

    Cyclone - Energy: 25Energy_small.png Hotkey: 1   Release a powerful tornado dealing mininal damage to targeted enemy, while simultaneously pushing away enemies near the target.

     

    Squall - Energy: 50Energy_small.png Hotkey: 2   After a quick dash to targeted enemy, unleash a flurry of quick devastating melee blows to the target, damage based on equipped melee weapon.

     

    Tempest - Energy: 75Energy_small.png Hotkey: 3   Surrounds the Warframe with high winds, deflecting enemy ranged attacks, only melee attacks may damage you for the duration. Grants increased melee critical strike chance and critical damage to nearby allies while active.

     

    Typhoon - Energy: 100Energy_small.png Hotkey: 4   Create a Typhoon centered on the warframe, dealing moderate damage in the surrounding area, regenerating ally shields within and gradually growing larger while pushing enemies away.

     

     

    What do you guys think? I'm thinking of drawing up some concept designs for Gale/Zephyr (Gale being the female version, and Zephyr the male version). Any POSITIVE feedback is welcomed. Constructive criticism is appreciated as well.

     

    Thanks all!

     

    Edited:

    -Name change of second ability Flurry to Squall

    -Added additional effect to Tempest providing group critical strike chance buff

    -Added additonal effect to Typhoon providing group shield regen while active

    -Changed Aura polarity

    -Tweaked Tempest to provide group increased melee critical damage buff as well

    -Tweaked Squall's damage to be based off of current melee weapon equipped

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