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--Q--uixotic

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Posts posted by --Q--uixotic

  1. 31 minutes ago, [DE]Megan said:
    • When attempting to leave the Plains and enter Cetus, players who are downed/AFK will now be teleported to the gate. This fixes having to abort mission from the Plains due to not being able to re-enter Cetus.
    •  

    This is a good improvement, but please also allow individual extraction.
    You shouldn't need to wait at the door until everyone is back - one person who decides to go fishing instead of extracting can block everyone.

  2. The red floaters in infested tiles make it hard to see the kuva in some spots.
    Ran this mission solo with settings on the default High.

    Before the kuva spawned, to see the comparison

    JSnvuGO.jpg

    Spawned and present in the corridor, but can't really see it

    37XWFgZ.jpg

    A little closer, still can't see it in the photo but there was a faint hint of movement

    c3DpYfC.jpg

    There it is, just barely

    hc861vS.jpg

     

     

     

  3. I just got stuck in the tentacle swarm animation, with Hydroid Prime repeatedly fist pumping in the air and replaying the sound.
    I couldn't walk, jump, use abilities, or switch to operator. Pressing esc stopped the animation, but I could not shoot.
    Using either 1 or 4 ability again caused it to get stuck until I pressed escape.
    After I became unstuck again I was unable to shoot, pick up reactant or ammo/energy/etc.
    Launching the Zenistar disc fixed everything somehow.

    I was using Hydroid Prime, Rakta Cernos, Ballistica Prime, Zenistar. Rakta Cernos was the active weapon, and no ghosts were created by Ballistica near that time. Zenistar disc might have been out initially, but not sure.

  4. Just now, peterc3 said:

    Now you, a person, try and separate that "legitimate" activity from a computer doing the same thing. DE's system doesn't care that you waited several hours or whatever "content creator" decided to run their glyph giveaway like that. Blame the person who just dumped a block of codes out.

    I agree that it's non-trivial, given the promo-code system for handing out glyphs. Which is why the promo-code system is a poor solution.
    Give content creators a way to generate and send glyphs directly to an account through the warframe forums, and provide some sort of integration with twitch.
     

  5. The current promo code system for glyphs is irritating.
    Content creators post a block of codes, everyone tries to enter them as fast as possible to find one that nobody else has taken, and then you get this:

    SORRY, TOO MANY FAILED PROMO CODE ATTEMPTS FROM THIS ACCOUNT. THIS IP ADDRESS IS TEMPORARILY BLOCKED. TRY AGAIN LATER

    Feeling a bit salty at the temporary block in response to trying too many codes from memesage's most recent batch.

     

  6. 3 minutes ago, Noktin said:

    Minimap position (Overlay map) resets to top left after "leave/stay" screen to default position. I find it more convinient for me to use minimap in right side of screen and has appropriate setting on, so why does it reset? Same for UI in the Index and "infested salvage" modes: stations health gets lost after "leave/stay" screen and player usually needs to reset it by pressing M (changing minimap mode) twice;

    This is also reset when you revive yourself or when you reach extraction.

     

    A collection of overlay map issues and screenshots:

     


     

  7. 2 hours ago, Somb3rBivalve said:

    Don't nerf the atterax itself. IF you are going to nerf anything, nerf maiming strike because that's all people ever use the atterax for, and quite frankly, it gets a little ridiculous seeing people slide across the entire mission on a macro instead of using the atterax like a normal whip...

    It's an immersion blender on a chain, not a whip. I'm pretty good with whips, and this behaves nothing like one.

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