*Note: So happy for the new Sisters update, having a ball farming and testing new stuff! So before I get to the meat of this tread, thanks DE for the hard work you are putting in through the difficult Rona times. However, I've done some MATH for your consideration... (and the rest of yall as well)
So for those of you who don't know, the Ambassador is a new Corpus assault rifle with decent stats that came with the Sisters of Parvos update. To acquire said weapon, you will need to farm railjack survival missions in the veil proxima (BP), Venus proxima (barrel), Neptune proxima (Stock) and lastly Pluto proxima (receiver). All parts drop in rotation C (20min) from survival missions with a 8.33% drop chance.
On a 8.33% chance you are looking at running an expected 26 missions with 53 runs nearly guaranteed a drop of said part you are looking for.
That is an expected 26 x 23min(Avr mission length)= 7.66 hours per part for a total of 7.66 x 4(parts)= 30.6 hours
With a guaranteed 53 x 23min= 20.32 hours per part for a total of 81.28 hours.
That's a little insane in my opinion. Obviously if you are lucky you can get all 4 parts in a minimum of 80 mins if you roll a nat 20 with RNGeesus but realistically you are looking at between 25 and 45 hours.
That kind of grind is probably one of the worst I've seen in Warframe to date (subjectively, put away the pitchforks), and we've seen some bad one's (looking at you Hema). This is further compounded by the fact that Ash parts are also lucked behind a rotation C defense farm in railjack.
This is coming from someone who has spent 2105 hours on this game. So clearly DE has been doing something right to some degree. But it is red flags like these that are starting to irk me. It is obvious to everyone with more than a few brain cells that DE has been racking their brain about how to get people playing railjack. But locking parts behind literal in-game days of grind isn't the way to do it. Burnout is a real thing. Do design teams actually think that shipping things like this is ok?
My intention with this thread is to try to understand and hear other feedback as this is something that I am concerned about. DE used to have a great track record in my book when it came to creating this game, open communication, transparency and pure balls to do what they wanted in pursuit of the vision they had for the game. It makes me sad when I say that I no longer think that DE has the same drive they once had and I don't know when it changed... I'll be honest when I say the dubious design choices are getting to me now...