Jump to content

AdeptJR

PC Member
  • Posts

    110
  • Joined

  • Last visited

Posts posted by AdeptJR

  1. 16 minutes ago, Channington said:

    I have only the last node to do for my Lich however i have completed it 4 times now and it doesn't finish. Im not sure if it is intended or not but during the defection mission the targets you are supposed to rescue has a chance of being a thrall so i think that must be what the problem is.

    unknown.pngunknown.png?width=832&height=468

    I've got the exact same problem, the exact same node.

    • Like 1
  2. Memphis, a location on Phobos, is a Dark Sector Defection mission, and I can't clear it of Thrall for two reasons: 1) The mission is still against the infested, as opposed to all other applicable nodes which be came Grineer dominated. and 2) while Thrall do spawn, they are KAVOR! FRIENDLIES! Because I can't kill them myself, I can't learn the other two mods I need to kill the Lich. And I suspect because I can't kill a Thrall, that node won't clear! I forever lose whatever my lich has stolen because I can't oust it, and I'm not convinced it'll claim new digs on its own because it still has that one node!

    to recreate this glitch: Create a Kuva Lich and cross your fingers it takes Phobos as its territory.

    • Like 1
  3. In my case I can't clear the last node under my lich's control. 

    Memphis, a location on Phobos, is a Dark Sector Defection mission, and I can't clear it of Thrall for two reasons: 1) The mission is still against the infested, as opposed to all other applicable nodes which be came Grineer dominated. and 2) while Thrall do spawn, they are KAVOR! FRIENDLIES! Because I can't kill them myself, I can't learn the other two mods I need to kill the Lich. And I suspect because I can't kill a Thrall, that node won't clear! I forever lose whatever my lich has stolen because I can't oust it, and I'm not convinced it'll claim new digs on its own because it still has that one node!

    • Like 1
  4. Exactly that. Immediately on being killed in the index, My screen completely locked up. I could still move(that I knew of), I could still shoot and reload. My screen just locked on the one frame just before I was killed and that was it. Only solution was to Alt+F4 out of the game.

  5. So One moment I'm on a T3 fissure defence mission. The next my mouse and keyboard suddenly cut out, my screen goes black my mic goes off and the "The Evolution Engine has Crashed' window has appeared as everything comes back on. Now When I try to boot up Warframe The time it takes just to get to the login screen is halfway to Mars, and it runs overwhelmingly slow when it finally shows up. According to the task manager, The Evolution Engine(the name it gives Warframe) eats up 95% CPU power. What Happened? And how do I remedy the situation.

    EDIT: I installed the game via Steam. I am uninstalling then reinstalling the game in an effort to fix it. will update post when finished.

    EDIT 2: The problem persists. Has anyone any Ideas?

    EDIT 3: Somehow, During the crash and Cycle, My Graphics Card has shut itself off! What the Flying *%$#&@ Is Going ON!?!?

    Resolved: My graphics card's shut down and refusal to start working again was fixed by updating the drivers. This has never happened before when running outdated drivers.

  6. 5 hours ago, Gildarts_bb said:

    NOTE:  CLAN PARTICIPATION TIER thresholds for the Ignis Wraith Blueprint  have been reduced significantly with the release of Hotfix 19.12.1. If you reach the new Point thresholds seen below, your Clan's participating members will get the Ignis Wraith Blueprint at the end of the Operation* (FAQ link here):

    *New clans formed or newly joined members during the Operation will be eligible for this since this is the first time Clan presence is needed for an Operation Weapon.  

     

    perhaps you should actually read before getting bent? maybe.......

    Perhaps.

  7. 29 minutes ago, KichiK said:

    It's impossible because especially with huge clans, there's a LOT of inactive members, and that's not accounting for active-but-casual or newer players. Just look at the leaderboards and tell me it's totally feasible again. http://content.warframe.com/dynamic/pacifismDefect.php

    I for one actually left my inactive clan becuase there was no way I could achieve 1,850 pts. single handed. Then the numbers are adjusted and its mentioned that when the event started clan memberships were locked. I'm rather cross at this, as it prevents me from getting the Ignis wraith! Even worse, there was a Vauban exploit that has been patched halfway through. the 10% that will get the research were that bunch who got to use it. 

  8. wait wait, the past event mods drop in spy 2.0?

    like all past event mods?

    Theyrewardwhatnow?

     

    Ice and fire, electricity still has to be implemented  

    As Claptrap once said: "GOD F@%^ING DAMMIT!"

     

    Still... good loot though

     

    EDIT: The quote is over the fact the electric mods don't drop. But yes, I do feel the Fire and Ice mods are cool, too. (No pun intended)

  9. This might be breaking promises, but this is good sign.

     

    If they're able to allocate coders to tasks other than Update 16, then it is clear that development is nearing completion faster than we think.

    I've a good feeling about this.

  10. well,here is the problem in principle

     

    even if we were to make our own military...you need lots of dudes by default

     

    us tenno are very limited in number by default in the lore

     

    we cant make new tenno

     

    the corpus and grineer are not limited by number,and they can always make more,msot of the time our attacks do nothing to them because they can always make more

     

     

    however,if several lore question can be resolved,

     

    we could call in the remnants of the orokin military

    Nobody ever said we couldn't preform engineering feats. We could theoretically build a robot army, like the Corpus did, or a really freaking big defensive gun. Perhaps we could call it the Lotus' Hammer? Either that or we could remake the Balor's 'eyes' with a really long range. Give 'em a reason to run scared.

     

    And that wouldn't have happened with any other kind of fortress?

     

    Remember: The Balors were pretty much death stars. They coulda wiped out ANY fortification that they were pointed at.

    Ol' Spud-face got told off for screwing that up. Plus, we could add insult to injury by doing this and/or rebuilding the relays lost. After all, we do defy Grineer will on a regular basis. Let's make it a big thing.

×
×
  • Create New...