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Malevento

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About Malevento

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  1. A fix to the Slingshot removing the arc weapon and having you use your regular weapons is needed. Also a common glitch of being in the railjack after doing arcwing or crewship is arc weapon models being stuck on the Warframe or replacing your regular weapon models. More than a few issues with guns and other interactable objects in the railjack becoming broken after archwing slingshot or flying. Doorways in the railjack are very finicky and sometimes will block you moving thru them when they are open, forcing you to move away and get creative to get thru the door. A more rare glitch is slingshoting into a crew ship that is destroyed in the same moment and being permanently stuck in archwing mode even when returning to the railjack, This also can cause a permanent stuck state if you interact with guns or any station, can't type, can't get out of the station. Thanks for the fixes so far.
  2. Nevermind, I built 4 MORE extended hallways to push it out into orbit around the damn Dojo since my second floor is colliding with the first. So that's 5 forma + other mats and platinum so I don't have to wait 2 days to figure out if it will work, to build a single room. This was poorly thought out DE.
  3. No fix for Dry Dock space yet. A floor with wide open space wont let me build. An room so big it's colliding with other floors. Please fix it, I've already re-built the dojo once I don't want to do it again.
  4. Yeah, it would seem that they need to make the elevators taller to prevent floor collision, my 2nd floor is wide open on the side I'm building the dock on so I'd have to do a major re-build on the other floor and I'm sorry it's not going to happen. They need to fix this, make the elevators perhaps 2x longer to prevent floor collision.
  5. I have a rotate button but the map is not zoomed out enough to be able to tell which way it is aligned accurately. This room is so big that 90%+ of it is outside the construction map.
  6. Please fix this DE, I purposely built room for this and it will let me build on the first floor which has more rooms and less space than my 2nd floor. I have an extension, a cross and an extension as shown in the screenshot, there should be more than enough room on this floor.
  7. At first I didn't notice that Requiem mods had charges but really? You thought something I earned or bought should have a decay on it? No, I'm sorry but I will be completely ignoring the Lich mechanic until you make the requiem mods permanent. This isn't fun and the RNG on top of RNG on top of RNG is just poor design. Make them harder to fight rather than a spin the wheel enough times till you succeed.
  8. So my Glaive Prime feels even weaker than I anticipated. You didn't increase the thrown and charged throw to what they were before, that is 5x and 10x the damage of the regular melee attacks. You also killed the synergy of power throw which now makes us have to tap attack again to get the explosion effect which if the Glaive has already hit a target won't go off. It also feels like the flight distance is shorter sometimes (inconsistent) which really throws off my timing and judging if a target is in range. The explosion radius also feels smaller and doesn't seem to do the knockdown as it did before. Also, again, we can't throw from regular quick attack and have to use heavy which locks you in place and compared to ground slam just isn't worth it at all. It'd be nice if the "heavy throw" did the ground slam explosion to make it worth using. This is my favorite weapon and all the work I put into it getting a good riven and optimizing has gone out the window. Please give me back my regular throw, my power throw and scale the thrown and charged throw up to make them worth using. If you want to make a mod to give the old power throw effect that's fine but the tap to explode mechanic is really not fun at all.
  9. After watching the stream I noticed that while you had changes to the Glaive Prime regular melee stats there were almost no changes at all to charged throw. That seems a bit off. Right now a charged throw does 10x the damage that a melee attack does and this is balanced by how much time it takes to charge up, flight time out and flight time back. In the stream it's only doing 3x more damage since you only changed the blast damage slightly. I'm pretty disappointed in this change. The Glaive is already not a very meta weapon to begin with and I like to play a thrown style, these changes are going to reduce its effectiveness even more now. Also noticed the regular thrown damage is not 5x as much as melee but 2x.
  10. After watching the stream I noticed that while you had changes to the Glaive Prime regular melee stats there were almost no changes at all to charged throw. That seems a bit off. Right now a charged throw does 10x the damage that a melee attack does and this is balanced by how much time it takes to charge up, flight time out and flight time back. In the stream it's only doing 3x more damage since you only changed the blast damage slightly. I'm pretty disappointed in this change. The Glaive is already not a very meta weapon to begin with and I like to play a thrown style, these changes are going to reduce its effectiveness even more now. Also noticed the regular thrown damage is not 5x as much as melee but 2x.
  11. Thank you all for listening to our concerns. 😎
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