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Fruchtpudding

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Posts posted by Fruchtpudding

  1. Description:

    Patch notes say "Nyx Prime base armor increased from 15 to 50."

    Nyx Prime base armor WAS 50 before anyway, that is her 'advantage' over the non prime one, nothing was actually changed.

     

    Who: Nyx Prime

    What: Base armor was not changed as indicated in the patch notes

    Where: n/a

  2. Why exactly was my post proving the Boar Prime has gotten worse been removed? I'd like an explanation.

    Here is the video again for anyone who missed it:

     

    Edit: Never mind, the threads got merged in a way that my first post was behind my later posts so I didn't see it.

  3. as it is now this buff does little for the weapon

     

    As you can see above that actually made it worse. Your dps calculation probably does not factor in procs completely and correctly. The 10% decrease in proc chance (spread across all pellets mind you) is what kills it, even with more damage per shot.

     

    Also sorry for the double post, I don't know how to edit my post to include another quote.

  4. How about testing it against enemies that aren't ridiculously high level? I would imagine a very high percentage of players never fight level 95 gunners.

     

    Also, I don't think they said they would multiply every shotgun's damage by 2x or 3x, only some.

     

    Why not? I do, do I not count? Also if you only want to fight level 20s you didn't even need the damage buffs. Shotguns killed those fine just before, what would be more helpful to you would be utility buffs like bigger magazines, faster reloads and more ammo. The Boar Prime was nerfed in all those aspects as well.

     

    And no, they didn't say anything specific about how they'd buff them, they just said everything except the Phage would be buffed. The Boar Prime was not, it takes longer to kill and needs more ammo to do it. There is no defending this that's the exact opposite of what was promised.

  5. Boar Prime is WORSE after the change than before and here is proof:

     

     

    Exact same build. It now takes more ammo to kill in more time with a longer reload. Also it can no longer proc enough to remove armor quickly and completely before killing the target so if the targets are even higher level than this it will take significantly longer to kill than just slightly.

    Even if it was the exact same that would still not be a buff.

    Come on, do you have absolutely no internal quality control?

  6. First off DE has never set and exact release date. Ever. To my knowledge. They give us an estimate.

    And guys I live on the east coast and it's not even 6 pm for me. That means I got like 7 hours until friday. So chill. Let them get the game polished. Do you want junk or playability?

     

    You're imagining things. Where did you hear or read about an "expected" date? Actually, they did expect that it will maybe only launch today or tomorrow, and they were pretty frank about it.

     

    Do you have a hard time understanding "Today (Thursday) is still our target release date." ?

    That is the date they have set for THEMSELVES to release that update.

    They have not kept their target release date for 4 updates in a row, that is what I'm talking about.

    This should not be such a hard concept to grasp for you.

  7. So less synergy in your co-op oriented game. Great idea.

    Keep doing this, it will feel even more like playing 4 player solo missions than it already does.

    Also Mesa won't give a S#&$ about these changes, one large energy restore does the job just fine.

    But this will surely fix your nice statistics to look less biased since those seem to be the only thing you're interested in.

  8. Because 10% increase of your Vaykor Marelok's DPS is useless. 

     

    It's useless compared to what I could to with the same resources invested in that mod with other mods.

     

    Look at this post to understand why:

     

     

     

    Yeah, I'm gonna go with "But why?"

     

    Pistol Gambit, 6 ranks * 20% = 120%,  or 2.2x base

     

    Primed Pistol Gambit, 11 ranks * 17% = 187% or 2.87x base.

     

    That's a 30% increase in crit chance (not damage, crit chance) for literally one hundred times more cost

  9. The stats on Primed Pistol Gambit are incorrect- we're working to Hotfix this ASAP!

    The intended stats are Base 17% and 187% Max Rank.

     

    That's still terrible and not a real primed version of Pistol Gambit. It's still way less gain per rank than any other primed mod and a huge waste of cores. The increase per rank here is less than the regular one so this mod is clearly inferior (unlike ALL OTHER PRIMED MODS) unless ranked up way above the drain of the normal one.

  10. Yeah right. Totally worthless for that 165% increase in crit chance. Totally. 

     

    You willingly put up with this nonsense? Will you praise them for a Primed Pistol Gambit that at rank 10 gives you only 5% more than the regular one even though it costs ducats and millions of credits and several hundred rare cores to rank up?

    "Oh but it IS better" is a terrible argument. This is about investment vs. return and this mod is clearly on the low, low end of that scale.

  11. Invulnerability =/= blocking. It doesn't block AoE damage, DoT, hits from behind, procs, or anything else but bullets and melee.

     

    Other than that I agree. Valkyr needs a buff in the light of Excalibur. She is the Berserker Frame, and Excalibur is the melee frame.

    They should be on par with one another.

    I'd ship it.

     

    It actually does block quite a few things you wouldn't expect it too, the "front" blocking range is also larger than you probably think initially. As it stands he takes remarkably little damage even though you'd think he should get shot from behind a lot. That comes from a combination of the things I named above, a reliably CC and mobility in the form oh slash dash.

     

     

    ...how is Excalibur a direct upgrade towards Valkyr?

     

    Both have their own play style, advantages and disadvantages.

    Valkyr doesn't need a buff, oh hello no. o:

     

    Their playstyles are very, very similar. Do a simple experiment: Bring both into an endless mission and have them play side by side, compare the results in the end. I think you'll find that he'll do consistently better than Valkyr. They're just to similar in the execution of their playstyles and Excal is more mobile, has better CC and arguably also an easier time achieving high damage numbers.

    The consequence is that he not only can replace Valkyr in a mission, he can surpass her, thus the need for a buff for Valkyr so they stand on even ground again.

  12. They did release a augment though that makes up for chaos, im just wondering if stomp will get anytreatment similar to that to make it a more reliable cc.

     

    The augment does nothing in practical play since the sphere is gone at 50% of duration remaining, the only time where enemies would realistically even start entering the initial range. It's a complete joke but they don't care apparently so don't get your hopes up.

  13. Will stomp also be recastable while enemies are still in stasis, since I feel like it suffers from the same issue chaos does, and blessing once suffered from.

     

    Since they still haven't made chaos recastable despite giving Loki recastable-disarm-super chaos I doubt it.

  14. I couldn't find any mention of whether or not this effect was ever intentional but has been on and off in the past few updates with the last one disabling it.

     

    Strange, one of the modes I play consistently is survival and this was always, consistently, possible after patch 16.1.3 ("Corpus Nullifiers are now only immune to ability damage, instead of all radial damage.")

    It's true that at some point it was bugged and no AoE damage (including the Torid DoT) could damage them, even if they stood directly on top but that was quickly fixed.

  15. If it's not in patch notes, it's unintentional.

     

    You apparently have not even read the entire post.

    Some time ago semi-automatic weapons got a fire rate cap of 10.0 rounds per second. This was not documented anywhere either.

    The UI also still shows fire rates greater than 10.0.

  16. As the title says, it seems something has been changed again without being indicated in the patch notes.

    The Penta, and possibly other AoE weapons, has had its explosion range reduced.

    Before the latest patch it was definitely able to kill a Nullifer through the fully deployed shield when detonated just outside it.

    This is no longer possible, even with Firestorm.

    Furthermore the explosion itself will also no longer damage the shield, only a direct impact from the projectile has any effect. The same goes for the DoT of the Torid.

     

    This is an undocumented change or a bug, I'm leaning on the former.

     

     

    Together with the still unacknowledged introduction of a fire rate cap for semi-auto weapons (the UI also still shows fire rates > 10.0 for them even though they are impossible now) would be the second big stealth nerf.

  17. This all is beginning to sound more like a "Irradiating Disarm is OP/Chaos needs recast viability" than it is "Nyx is currently useless"

     

    That's kinda my point, and I'd agree with either of the former notions. She's still useful, she just has a slightly lesser niche to fill.

     

    Adios fellow Tenno.

     

    Yeah, that's basically what I'm saying at this point. Except I don't think irradiating disarm is "OP", or it wouldn't be if it stood on its own but because it can directly be compared to chaos (which loses) but it made the main ability of another frame pointless.

     

    Back to the topic of the thread though: Yes, the augment is completely useless.

    Like I said, with a duration build and the extremely fast shrinking sphere you're still going to have to deal with 10 seconds of normal chaos, the same as a short duration build, except you wasted mod slots on the augment and duration mods. And apparently the radius shrinks faster then enemies can enter (lol) so it does NOTHING.

  18. Oh, is there some weird unspoken rule that whenever you're making a hypothetical situation it is always in a T4 endurance run, no matter what the thread is about? Loki disarms and provides a few seconds of confusion. Whoo.

     

    Yes. Because at the moment that is the content everyone optimizes for. For the simple reason you don't need to optimize for any other content.

     

     

     

    Please consider her other abilities on top of the one that is most useful for T4D. She's still perfectly viable and useful. One of her niches is simply shared with another frame.

     

     

    I do, and that's why I still play her. That does NOT make it ok to create a better version of the same ability. Sure, some overlap can't be avoided with 20+ frames, but creating a straight up better version of one of the main abilities of another frame is simply a terrible idea because that negates a lot of the reason that frame is played.

    It just reeks of lazy game design.

     

     

     

    On top of that, I was simply stating that you can make her ability last longer whereas Loki's is set for a small amount of time.

     

    I can also build her for psychic bolts. The possibility of doing that also exists but there is no practical scenario for it so it's meaningless. Same applies for long duration chaos, even with the augment.

    Also the duration of irradiating disarm is not fixed and can be increased by duration mods.

    Which is even more of an insult to Nyx because unlike chaos it can be recast so even if it was long it wouldn't matter.

     

    All in all there is NO conceivable reason Chaos can not be recast, it is already inferior to another ability in another way (disarming+confusion).

     

    I think I might leave this thread as well, DE doesn't give a single S#&$ or someone there actively dislikes her.

  19. That's a lie. One aspect of the character (confusion) is shared with the other, that doesn't make her obsolete in the slightest. Chaos is both useful and lasts longer, Absorb is still useful, Mind Control is still useful, and Psychic Bolts is.... Alright, you've got me there.

     

    Chaos lasting longer? Are you serious? You want it to be as short as possible because it can't be recast, EVERYONE that has ever played Nyx has noticed that. Duration is terrible on her.

    The augment doesn't help either because the problematic part is that it lasts 50% of the duration. With a duration build you're gonna have 20-30 seconds of chaos, after 50% of that is over you still have 10-15 seconds of chaos, enemies entering into the range are unaffected and can attack you and you're helpless because you can't recast.

    With a 10 seconds chaos build, the thing that people actually DO if they want to be effective the augment is even less useful.

    Loki doesn't have that problem, he can just recast ON TOP OF DISARMING (!). It's just a better version of the same ability.

     

    And of course this makes Nyx obsolete, there are only 4 slots in a squad, why would I willingly take the inferior version of the same ability that can't be recast AND doesn't disarm?

  20. Yes, same impression here.

    Another problem is that it doesn't move with you so you will never cover more area with the augment than without it, it's just a fast shrinking sphere on top of your point of casting.

    So this augment does practically nothing. The problem of enemies entering and being unaffected still exists, the problem of having to recast quickly still exists so you can't do a duration build which makes the augment even more useless.

    All in all this does precisely nothing but waste a mod slot and use up points, duration builds for chaos are definitely not viable, the sphere still shrinks much too quickly.

     

    Can't have chaos be too OP I guess, or recastable, even though irradiating disarm exists. At this point I'm conviced DE neihter knows or cares how their game is actually played.

  21. Well, the good thing about playing video games is that nobody forces you to do it.

     

    That is the worst argument you could have possibly made. Assuming this position also means this entire forum as a source of feedback is meaningless and no improvments to the game can ever be suggested by players.

     

    Please try thinking about what you write before you click on "post".

     

     

    DE are competent, much more so than any of us are

     

    Definitely not. Players have suggested many more and better features than DE has ever implemented on their own.

    I can also post several dozen examples of their incompetence from only the last few months if you like and I think there's a few ten-thousand word design document created by players floating around that they have taken many ideas from on top of the increasingly long list of things that were promised but never delivered.

  22. I just checked with a few friends that haven't played for a long time and made them log in. All three of them have 8/4 completions for Nef despite not even having Uranus unlocked.

    That's one mighty persistend "UI bug" if you ask me.

     

    Edit: I'm going to make them log in once this invasion is over, if they get the Emblem as a reward we'll know if it counted or not.

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