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Sunai_Moonswing

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Posts posted by Sunai_Moonswing

  1. From other events, it  doesn't go away, but you do have to do it all again next time it pops up. As events do have an item used as a counter which doesn't show up in the player's inventory, it's used to keep score, like razorbacks killed for instance. That does get wiped at the beginning of each of those events.

     

    So the thermia stays. Just keep it with you in case we have to dump it on top of the last orb of the Valis to force it out of the coolant it's bathing in. Or fuel up a ship or something.

  2. Market website vs. Bazaar,  website wins hands down.


    I tend to have to keep my profile as offline when I want to play, or get more stock. And when I want to sell, just switch my profile to online.

    You have to sell it all at competitive prices. Like, buy relics in bulk, say 2 to 5 plat each, sell parts for 2 to 80 plat each?

    Just beware, if you don't like getting spammed to death, you're going to have a bad time.


    I tried the Bazaar, it felt like a waste of time.

  3. I thought I was the only person who had a feeling that the system was unbalanced.

    I remember when I started out, I missed out on a bunch of alerts that would've helped me, if I had a full star chart.

    Then came all the problems with not having good enough gear to handle those alerts. Gear locked behind MR, which is an okay limiter.

    But the new system gives the impression of going faster to veterans as they get only what they want when they want.

    New accounts get less.. Much less. I remember getting 2 nitain a day and anything else that showed up as an alert. Now, its either 10 nitain in a week or a vauban part, or a mod, or any of the cosmetics. But not all of them.

     

    With that said, maybe an MR based cred multiplier should be added, starting out at 3 or 4 for MR0 and works its way down to 0 by the time you get to MR14.

  4. I'm usually a freakishly lucky guy, it's been at least a year since harrow, still don't have his systems.

    I used to try several times a day. Eventually gave up. If I had someone willing to join me in defection. (Most players hate it for some reason) I wouldn't mind trying to get more Kavor out of that galleon.


    I wouldn't mind helping you out with that spy mission either. I might even have some BP pieces laying around if I haven't sold them.  Feel free to add me to your friends list, I'll get to it as soon as life permits, a day or so from now.

  5. I only did it twice solo. I do have a two person method.

    Two person requires one tank, and one rapid warframe. In the first phase, tank handles the spiders with their weapons of choice, usually an abnormally large melee and spin to win. While the speedster delivers the thermia.

    And second phase has the speedster up in archwing, sniping all raknoids and way pointing the coolant. While the tank does the ground operations.


    I think that this boss could be taken out faster using frames that can speed around and tank optionally: Valkyr with her hook and hysteria. Nezha, Zephyr, maybe Hydroid if played right, Revenant Rhino.. A range, shield, health and safeguard decoy Loki.. All because the most time consuming part of the battle is actually getting and delivering the capsules.

  6. Zephyr. Maybe not exactly my main, but she and I go way back. She's the 5th frame I've built. I like two things, being hard to hit, and able to incapacitate enemies. Her 3 and 4 do exactly that. I have different builds depending on my needs.

    I can sit on defense, mobile defense and excavation objectives with my range build, and watch as the objective becomes untouchable to all projectiles.

    Or I can zoom around the map. I've gone through most of the game's content as Zephyr.

    I'm MR25 since two weeks ago.

    I do like playing a lot of different warframes. I do like some efficiency, but not soulless time save efficiency.

  7. There used to be the trial with the Jordas Golem. That used to be fun, as I like archwings. I do think that the way collisions are handled isn't good.

    Other than that, I would like to see, now that we have a way to ensure that archwing weapons have been forma'd at least once, some archwing challenge. Although, it seems like it'll come from Railjack.

    If you can't wait, check out some Corpus archwing missions. The speed of their units has already been changed. Although, I believe it's a bug actually introduced by Fortuna and their flying units. But as of now, they all zip around, get stuck on walls until they decide to fly across the room again.

     

     

  8. I think it's anywhere between 10 to 50 plat as is, I don't usually use the riven market, but as a happy akmagnus riven user, that weapon can become pretty useful with the right mods. It has enough potential to begin with. It feels like an akvasto, but not mainstream. I bring it to sorties.

    In my opinion, reroll and try it.

     

  9. Try updating your graphics, hard drive and ram drivers, it's tedious, takes about four hours to learn and do, but it's fixed a lot of my problems!

    Only reason why I say it takes four hours is because of the time it took for me to learn, and then find where to get drivers. Usually from the manufacturer. Although there is some third party software that can do it too.

    It'll take less time afterwards.

     

  10. Gara is a tanky warframe, with "stealth" abilities when blinding enemies. Has good defense abilities. As far as self healing, there's that 3hp/sec augment. Or just have a mêlée with lifestrike, furis with the life steal augment. You can shotgun freely, adaptation turns her into an unstoppable force. As you have 90% damage mitigation right off the bat, with a further damage mitigation.

     

    She's interesting to play with.

  11. You have narrow-minded equipped? I have a build of her meant to be optimized for Lantern, with low strength long range regular duration  and good efficiency, and it works well, I have 10 to 15 meters of enemies achieving liftoff. Which is more than sufficient if you keep in mind how fast enemies die.

     

    She's one of the rare warframes where disregarding a single stat takes away from her. Except Strength, she's fine with less than 100% strength.

     

    I do see a huge problem with the casting times, especially when her entire kit requires her to get to the enemies before her allies so she can soften them up or distract them, it was a problem then, still is a problem now. Titania is maybe the only warframe who actually really benefits from Natural Talent. And by benefit, I mean needs it to not be downed before the cast animation ends. Or the entire room is dead by the time her first ability is cast.

     

    Maybe Tribute should give a casting speed bonus that increases with each type of Tribute buff she has on her, so having all 5 gives a 100% casting speed bonus?

  12. If you feel like not being as much of a serious fighter, blast damage kestrel, and use a single hand pistol. Just knock everything down, use the finisher attack, watch the ludicrous bleed proc kill the thing. 


    I've used the thing for a long, long time. Oh, and having the kestrel and the secondary weapon, you have access to different combos, some which cause INSANE knockback, I'm talking about old Sonicor, when it would guarantee knocking enemies into the sky-box.

    It's great for clearing up some space before reviving allies. As you usually buy more time knocking enemies around, than killing them and having them respawn.

    But that's just my opinion from low levels and never having access to those high damage weapons (which due to my lack of mods, also meant that I couldn't really kill much to begin with)

  13. From experience, it does, however you keep the same amount of visible beams. My phage, if I remember has multishot, something and 5 punch-through. There's no cover once in range. However the thing at least with my build can only deal with sortie level enemies. And it doesn't matter TOO much if you don't reach 100% status, as you can focus the beams to the point where 50% status is 50% status.

  14. I've seen it too, Kestrel is fine, glaive (p), falcor and cerata all do it. Haven't tried with the grineer glaive. But when doing the one handed secondary,  and throwing the melee weapon,  I can  use melee again to cause an early detonation and return.

    • Like 1
  15. I actually like cloud walker a lot when doing spy missions, or conservation. Since it stuns animals long enough to shoot two tranquilizer darts without you losing the perfect capture status.

    The cloud doesn't break stealth in my experience.

    As for primal fury, I use it fairly often, and of course mod it so it doesn't just do impact.

     

    I do believe that his 1 should allow for a swipe of his staff that disarms and knocks back enemies.

     

    I don't have the knowledge of the real Wukong, just the game one, and what feels useful and helpful as far as abilities go.

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